---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "Uncover Lies: Imposter Game"
developer_entity: "KAHA STUDIO"
bundle_id: "com.haka.undercover"
app_store_id: "6745883418"
category: "Board"
primary_platform: "ios"
primary_monetization: "Freemium"
offline_capable: true
market_region: "US"
platforms: "iOS & Android"
app_last_updated: "2025-10-13"
report_date: "2026-06-30"
last_verified: "2026-06-30T06:45:40.761Z"
report_version: "1.9.4"
total_reviews: 10
overall_rating: 4.9
confidence: "low"
confidence_score: 0.2
data_age_days: 1
momentum_velocity: "maintenance"
intelligence_version: 3
nemesis: "Among Us!"
competitor_count: 6
tags: ["board", "freemium", "mobile app", "app review", "app analysis", "social", "groups,", "families,"]
canonical_url: "https://marlvel.ai/intel-report/board/uncover-lies-imposter-game"
license: "CC-BY-NC 4.0"
content_version: "v2"
---

# Uncover Lies: Imposter Game App Audit

## TL;DR {#tldr}

- **Category**: Board · Freemium
- **Signal**: Rating 4.9

> **TL;DR:** Uncover Lies: Imposter Game is a board app by KAHA STUDIO, rated 4.9/5 by 10 users, available on iOS & Android.
>
> **Marlvel.ai App Intelligence** — Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** Uncover Lies: Imposter Game is a board app by KAHA STUDIO.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Rating** | 4.9/5 (10 reviews) |
| **Category** | Board |
| **Developer** | KAHA STUDIO |
| **Pricing** | Freemium |
| **Platforms** | iOS & Android |
| **Confidence** | Low (0.2/1.0) |
| **Data Age** | 0d |

## Metadata & Market Performance
- **Publisher:** KAHA STUDIO
- **Category:** Board
- **Target Audience:** Social groups, families, and students seeking offline or remote party games centered on bluffing and mystery.
- **Platforms:** iOS & Android
- **Version Audited:** 1.9.4
- **Audit Date:** 2026-06-30
- **Signal Count:** 0 reviews analyzed
- **Confidence:** Low (0.2/1.0)
- **App Store ID (iOS):** 6745883418
- **Bundle ID:** com.haka.undercover
- **Google Play ID:** com.haka.undercover
- **Performance Trend:** Stable
- **Data Window:** Analysis based on signals collected up to 2026-06-30
- **Short Description:** Imposter party! Who's the imposter? Uncover Mr. White in this spy word game!

<!-- section:executive-snapshot -->
## Executive Snapshot
**What it is:** Uncover Lies is a social deduction party game for iOS and Android that uses secret-word roles to facilitate bluffing in group settings.
**Why users hire it:** Users hire this app for low-friction, offline social interaction that avoids the technical overhead of digital-first lobby games.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Standard] Role-Based Social Deduction:** Assigns secret words to players where undercover roles receive slightly different words to facilitate bluffing
  * *User Intent:* Users seek social connection and competitive engagement with peers.
- **[Differentiator] Thematic Game Environments:** Provides four distinct settings (Secret Agents, Space Sabotage, Shadow Society, Mafia Whisper) with unique art and music
  * *User Intent:* Users seek enhanced value through premium features.
- **[Differentiator] Offline Game Mode:** Supports local play without internet connectivity for remote or group gatherings
  * *User Intent:* Users want uninterrupted access without internet dependency.
<!-- /section:features -->

<!-- section:market-position -->
## Market Position {#market-position}

The app holds a #43 Grossing position in the Vietnam Board Game category, signaling that the offline-first design successfully captures value in emerging markets where connectivity is a barrier for digital-heavy rivals.
<!-- /section:market-position -->

## Monetization Strategy
- **Model:** Freemium
- **Tiers:** Free-to-play with ad support
- **Analysis:** Monetization relies on ad-supported gameplay with in-app purchase availability.

<!-- section:swot -->
## SWOT Analysis {#swot}

**Core Strengths:**
- Offline-first architecture enables play in low-connectivity environments
- Thematic variety sustains interest across multiple sessions

**Critical Frictions:**
- Zero persistent social or clan infrastructure limits retention
- Ad-only monetization lacks high-LTV conversion paths

**Growth Levers:**
- Integration of voice chat removes remote-play friction
- Localized cultural themes deepen emerging market penetration

**Market Threats:**
- Among Us cross-platform dominance creates high switching costs
- Spy minimalist UI captures rapid-fire party segment

<!-- /section:swot -->
## Recent Changes (v2 → v3) {#recent-changes}

The analysis has transitioned from a basic feature overview to a strategic assessment, clarifying the app's offline-first positioning and identifying specific competitive threats.

**Overall trend**: Stable
**Compared at**: 2026-06-30

### High-impact changes
- **[Shifted] Offline-first market positioning** (positioning) — The executive summary shifted from a generic social deduction description to a specific focus on low-friction, offline-first party play.
- **[Shifted] Freemium model definition** (pricing) — Pricing model updated from 'free' to 'freemium' with explicit ad-supported tiers.

### Medium-impact changes
- **[Improved] Thematic environments as differentiator** (features) — Thematic game environments moved from 'standard' to 'differentiator' competitive position.
- **[Added] Strategic SWOT and competitive landscape** (swot) — Added comprehensive SWOT analysis and competitive landscape, identifying specific nemeses like Among Us and Suspects: Mystery Mansion.

<!-- section:rivals -->
## Rivals Landscape {#rivals}

> Competitive positioning identified by AI analysis of app features, category, and market signals.

### Uncover Lies: Imposter Game vs Among Us! — Head to Head
- **[Among Us!](https://marlvel.ai/intel-report/games/among-us)** by InnerSloth LLC: Dominates the social deduction genre with massive network effects and a global brand that defines the category.
  - **Moat strength:** High — sustainable advantage over 12 months
  - **Key differences:**
    - Features deep cross-platform play allowing mobile and PC users to interact in the same lobby
    - Integrates complex role-based gameplay mechanics that add layers of strategy beyond simple word-based deduction
    - Maintains a massive live-service ecosystem with frequent cosmetic updates and seasonal event rotations
  - **Where Uncover Lies: Imposter Game wins:**
    - ✅ Focuses on a lightweight, word-game-first experience that requires zero learning curve for casual party settings
    - ✅ Provides a more intimate, low-friction setup for physical gatherings compared to the digital-first lobby requirements
  - **Where Among Us! wins:**
    - ❌ Leverages a massive, established player base that ensures instant matchmaking at any hour of the day
    - ❌ Offers a highly polished, multi-map environment that provides significantly more visual and tactical variety
  - **Verdict:** The target app should avoid direct feature competition and instead double down on the 'physical party' niche where Among Us's digital-heavy overhead is a disadvantage.

### Contenders (Strong Challengers)
- **[Suspects: Mystery Mansion](https://marlvel.ai/intel-report/games/suspects-mystery-mansion)** by Wildlife Studios [Moat: Medium]: A direct genre competitor that successfully adapted the social deduction formula into a more polished, character-driven experience.
  - Utilizes high-fidelity 3D character models and animations that elevate the visual production value significantly
  - Implements built-in voice chat functionality which removes the need for external communication apps during gameplay
- **[Wolvesville](https://marlvel.ai/intel-report/games/wolvesville)** by Wolvesville GmbH & Co. KG [Moat: Medium]: A long-standing, feature-rich alternative that focuses on the classic 'Werewolf' social deduction ruleset.
  - Supports complex, customizable role sets that allow for highly tailored and strategic game sessions
  - Features an integrated clan and social system that drives long-term player retention through community building
- **[Mafia42: Mafia Party Game](https://marlvel.ai/intel-report/games/com-team42-mafia42)** by TEAM42 CO., LTD. [Moat: Medium]: Maintains high engagement through a very active release cadence and a focus on competitive ranked play.
  - Offers a robust ranked ladder system that appeals to competitive players seeking long-term progression
  - Ships frequent balance patches and new role introductions to keep the meta-game fresh for veterans
- **[Spy](https://marlvel.ai/intel-report/games/com-matkavt-spy)** by Matvey Kavtorov [Moat: Low]: The most direct functional equivalent to the target app's 'word-based spy' mechanic.
  - Optimized specifically for offline, same-room play with a focus on rapid-fire, low-setup game rounds
  - Minimalist UI design prioritizes speed and accessibility for non-gamers in a social party environment

### Peers (What They Do Better)
- **[Heads Up!](https://marlvel.ai/intel-report/games/heads-up)** by Warner Bros.: Adjacent party-game category leader that competes for the same 'physical gathering' screen time.
  - Leverages strong celebrity brand association and high-quality content decks for mass-market appeal
  - Uses unique motion-based controls (tilting the phone) that create a distinct, active physical interaction

<!-- /section:rivals -->
<!-- section:momentum -->
## App Momentum (Maintenance) {#momentum}

- Corrected internal game name display.
- Expanded thematic variety in latest release.

> **Cadence:** 5 total versions · 0 majors in last 6 months · 192 days since last update

<!-- /section:momentum -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

Uncover Lies: Imposter Game is an established board app that is free with in-app purchases.
With a 4.9/5 rating from 10 reviews, it shows polarized user reception.

<!-- speakable-start -->
> **Bottom Line:** Uncover Lies succeeds as a lightweight, offline party game, but it lacks the social persistence required to compete with category leaders, so the PM should prioritize voice integration to capture the remote-play market.
<!-- speakable-end -->

**Best for:** Social groups, families, and students seeking offline or remote party games centered on bluffing and mystery.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [INVEST] [HIGH IMPACT] Ship integrated voice chat because it is the top friction point for remote play → increase session frequency — *Competitor Suspects: Mystery Mansion uses voice chat to elevate production value and user engagement.* _(trade-off: deprioritize Pause the development of a fifth game theme — voice chat has a higher impact on retention.)_
- [ ] [MAINTAIN] [MEDIUM IMPACT] Audit ad-frequency because current ad-supported model lacks high-LTV paths → reduce churn — *The current reliance on ads creates a tension between session length and revenue yield.* _(trade-off: deprioritize Same-quarter capacity available — no major lever displaced.)_
<!-- /section:pm-actions -->

<!-- section:feature-gaps -->
### Feature Gaps vs Competitors

- Built-in voice chat (available in Suspects: Mystery Mansion)
- Clan and social systems (available in Wolvesville)
- Ranked ladder system (available in Mafia42)
<!-- /section:feature-gaps -->

<!-- section:outlook -->
### Outlook: Mixed

The social deduction market is consolidating around platforms that offer integrated communication and long-term progression. Uncover Lies remains exposed due to its session-based, ad-dependent model, so growth hinges on building social persistence to prevent user migration to feature-rich rivals.

- 🟢 Early grossing traction in emerging markets (Vietnam, India) validates the offline-first design as a viable distribution mechanism for low-connectivity regions.
- 🔴 Lack of persistent social features forces users to rely on external communication, which increases the risk of churn to integrated competitors.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Overall Rating | 4.9/5 |
| Total Reviews | 10 |
| Confidence | Low |
| Pricing Model | Freemium |
| Platforms | iOS & Android |
| Key Features | 3 analyzed |
| Trend | Stable |
| Outlook | Mixed |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **Uncover Lies: Imposter Game** (this app) | 4.9/5 | N/A | KAHA STUDIO |
| [Mafia42: Mafia Party Game](https://marlvel.ai/intel-report/games/com-team42-mafia42) | 4.0/5 | N/A | TEAM42 CO., LTD. |
| [Heads Up!](https://marlvel.ai/intel-report/games/heads-up) | 4.8/5 | N/A | Warner Bros. |
| [Among Us!](https://marlvel.ai/intel-report/games/among-us) | 4.1/5 | Mixed | InnerSloth LLC |
| [Suspects: Mystery Mansion](https://marlvel.ai/intel-report/games/suspects-mystery-mansion) | 4.7/5 | Mixed | Wildlife Studios |
| [Wolvesville](https://marlvel.ai/intel-report/games/wolvesville) | 4.5/5 | Mixed | Wolvesville GmbH & Co. KG |

## Company Profile
- **Developer:** KAHA STUDIO
- **Website:** [https://hiddentruthsapp.com](https://hiddentruthsapp.com)

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/uncover-lies-imposter-game/id6745883418?uo=4)
- **Google Play:** [View on Google Play](https://play.google.com/store/apps/details?id=com.haka.undercover&hl=en&gl=us)
- **Dev Site:** [Official Website](https://hiddentruthsapp.com)
- **Sources:** Developer website content, App store metadata.

## Related Intel Reports
- [*Mafia42: Mafia Party Game*](https://marlvel.ai/intel-report/games/com-team42-mafia42) (TEAM42 CO., LTD.) — 4.0/5 Rating | N/A Sentiment
- [*Heads Up!*](https://marlvel.ai/intel-report/games/heads-up) (Warner Bros.) — 4.8/5 Rating | N/A Sentiment
- [*Among Us!*](https://marlvel.ai/intel-report/games/among-us) (InnerSloth LLC) — 4.1/5 Rating | Mixed Sentiment
- [*Suspects: Mystery Mansion*](https://marlvel.ai/intel-report/games/suspects-mystery-mansion) (Wildlife Studios) — 4.7/5 Rating | Mixed Sentiment
- [*Wolvesville*](https://marlvel.ai/intel-report/games/wolvesville) (Wolvesville GmbH & Co. KG) — 4.5/5 Rating | Mixed Sentiment
- [*Spy*](https://marlvel.ai/intel-report/games/com-matkavt-spy) (Matvey Kavtorov) — 4.8/5 Rating | N/A Sentiment
- [*Dice Lords*](https://marlvel.ai/intel-report/board/dice-lords) (VOODOO) — 4.2/5 Rating | Negative Sentiment
- [*Backgammon: Dice Board Game*](https://marlvel.ai/intel-report/board/backgammon-dice-board-game) (Blackout Lab) — 4.5/5 Rating | Positive Sentiment
- [*Spion – Offline Partyspiel*](https://marlvel.ai/intel-report/board/spion-offline-partyspiel) (JoJoo) — N/A Rating | N/A Sentiment
- [*Go Quest*](https://marlvel.ai/intel-report/board/fm-wars-goquest) (Mindwalk Corp.) — 4.3/5 Rating | N/A Sentiment

## Methodology {#methodology}

This report was generated by Marlvel.ai's 5-stage AI intelligence pipeline:

1. **Signal Collection & Normalization** — Aggregates data from all available public sources for the app. Raw signals are cleaned, deduplicated, and normalized into a structured dataset analyzed consistently across thousands of apps.
2. **Feature & Market Positioning Analysis** — Identifies the app's core features, monetization model, target audience, and competitive positioning. Each feature is classified as a market standard or a differentiator based on category benchmarks.
3. **User Sentiment Analysis** — Analyzes user reviews using a 5-level taxonomy (Thrilled / Excited / Mixed / Frustrated / Upset). Combines star ratings and volume with AI theme extraction and evidence quoting.
4. **Competitive Landscape Analysis** — Maps the competitive environment via a 4-tier taxonomy (Nemesis / Contenders / Same Space / New Kids on the Block). Prioritizes same sub-genre over broad category.
5. **Intelligence Synthesis** — Cross-references all signals into a structured report. Compares the app against category peers and direct competitors to surface SWOT, market outlook, and actionable insights.

- **Confidence Score:** 0.2/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 0
- **Data Sources:** developer website, App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 0 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/intel-report/board/uncover-lies-imposter-game)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.