---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "iTimesTables multiply tests"
developer_entity: "Nicholas Wilson"
bundle_id: "com.wilsonsn.iTimesTables-multiplication-tests"
app_store_id: "521757956"
category: "Education"
primary_platform: "ios"
primary_monetization: "Paid"
offline_capable: false
market_region: "US"
platforms: "iOS"
app_last_updated: "2026-05-09"
report_date: "2026-08-01"
last_verified: "2026-08-01T00:00:00.000Z"
report_version: "2.0"
total_reviews: 1
overall_rating: 1
sentiment: "Upset"
sentiment_score: 10
confidence: "medium"
confidence_score: 0.45
top_complaint_theme: "Navigation buttons at the bottom of the screen remain unreachable during active problem solving sessions"
review_sample_size: 1
total_review_count: 1
analyzed_review_count: 1
data_age_days: 60
momentum_velocity: "maintenance"
intelligence_version: 7
nemesis: "Math Hit: Math Games for Brain"
competitor_count: 11
tags: ["education", "paid", "upset sentiment", "mobile app", "app review", "app analysis", "students", "individuals", "seeking"]
canonical_url: "https://marlvel.ai/apps/itimestables-multiply-tests"
license: "CC-BY-NC 4.0"
content_version: "v2"
---

# iTimesTables multiply tests Intelligence Report

## TL;DR {#tldr}

- **Category**: Education · Paid
- **Signal**: Rating 1 · Sentiment Upset
- **Recent focus**: Navigation buttons at the bottom of the screen remain unreachable during active problem solving sessions (top complaint)

> **TL;DR:** iTimesTables multiply tests is a education app by Nicholas Wilson, rated 1/5 by 1 users, with Upset user sentiment (10/100), available on iOS.
>
> **Marlvel.ai App Intelligence** - Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** iTimesTables multiply tests faces Upset user sentiment (1/5 from 1 review), with users reporting navigation buttons at the bottom of the screen remain unreachable during active problem solving sessions as the primary concern.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Rating** | 1/5 (1 review) |
| **User Mood** | Upset |
| **Category** | Education |
| **Developer** | Nicholas Wilson |
| **Pricing** | Paid |
| **Platforms** | iOS |
| **Confidence** | Medium (0.45/1.0) |
| **Data Age** | 60d |

## Metadata & Market Performance
- **Publisher:** Nicholas Wilson
- **Category:** Education
- **Target Audience:** Students and individuals seeking a tool to practice and maintain multiplication table memorization.
- **Platforms:** iOS
- **Version Reviewed:** 2.0
- **Report Date:** 2026-08-01
- **Signal Count:** 1 review analyzed
- **Confidence:** Medium (0.45/1.0)
- **App Store ID (iOS):** 521757956
- **Bundle ID:** com.wilsonsn.iTimesTables-multiplication-tests
- **Performance Trend:** Mixed
- **Data Window:** Analysis based on signals collected up to 2026-08-01

<!-- section:executive-snapshot -->
## Executive Snapshot
**What it is:** iTimesTables multiply tests is a paid educational utility for multiplication practice on iOS, featuring custom difficulty settings and randomized drills.
**Why users hire it:** The app serves users who prefer a distraction-free, static environment for arithmetic memorization, displacing more complex, gamified alternatives that may overwhelm younger students.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Standard] Multiplication Table Display:** Visual reference for specific multiplication tables.
- **[Standard] Randomized Testing:** Generates 20 random multiplication questions for practice.
- **[Differentiator] Custom Difficulty:** Adjustable parameters for question generation up to the 100th times table.
  * *User Intent:* Users value self-expression and personalized experiences.
<!-- /section:features -->

<!-- section:market-position -->
## Market Position {#market-position}

iTimesTables occupies a niche, utility-focused position in the Education category, charging $0.99 upfront. Its lack of updates since 2012 contrasts with the high-frequency release cadences of gamified rivals, signaling a decline in competitive relevance.
<!-- /section:market-position -->

## Monetization Strategy
- **Model:** Paid
- **Tiers:** $0.99 one-time purchase
- **Price:** iOS: $0.99
- **Analysis:** Paid model anchored at $0.99, requiring upfront payment for access to all testing features.

<!-- section:sentiment -->
## 🔴 User Sentiment (Medium Confidence: 1 of 1 review analyzed) {#user-sentiment}
- **Overall Rating:** 1/5
- **Platform Split:** iOS 1.0/5 (1 ratings)
- **Overall Sentiment:** Upset

### Top Complaints (Impact Areas)

- **Navigation buttons at the bottom of the screen remain unreachable during active problem solving sessions**

<!-- /section:sentiment -->
<!-- section:swot -->
## SWOT Analysis {#swot}

**Core Strengths:**
- Distraction-free environment avoids game-like fluff
- Custom difficulty up to 100th table

**Growth Levers:**
- Pivot to premium ad-free educational tool


<!-- /section:swot -->
## Recent Changes (v6 → v7) {#recent-changes}

The developer transitioned from a passive maintenance stance to a prioritized remediation roadmap, specifically targeting navigation and interface exit flows to address critical usability failures. The competitive positioning now explicitly highlights the app's distraction-free utility as a differentiator against gamified rivals.

**Overall trend**: Mixed
**Compared at**: 2026-08-01

### High-impact changes
- **[] Roadmap Prioritization** (swot)

### Medium-impact changes
- **[Improved] Custom Difficulty Positioning** (features)
- **[] New Feature Gap Identified** (features)

<!-- section:rivals -->
## Rivals Landscape {#rivals}

> Competitive positioning identified by AI analysis of app features, category, and market signals.

### iTimesTables multiply tests vs Math Hit: Math Games for Brain
- **[Math Hit: Math Games for Brain](https://marlvel.ai/apps/com-sydistinctartsgames-tryout)** by ABYLITH GAMES LLP: This app competes directly by gamifying arithmetic practice, capturing the same user base looking for quick, repetitive math drills.
  - **Key differences:**
    - Leverages social gameplay features to drive user retention through competitive leaderboards and community engagement.
    - Maintains a high-frequency release cadence, ensuring the app remains relevant with modern UI and performance updates.
    - Offers a polished, high-production-value experience that dwarfs this app's simple, utility-focused interface.

### Contenders (Strong Challengers)
- **[Trainiac](https://marlvel.ai/apps/trainiac)** by North Shore Coaching College: It serves as a contender by offering subject-specific quizzes and gamified progression systems for students.
  - Integrates avatar unlocks and leaderboards to incentivize consistent practice and long-term user engagement.
  - Positions itself as a broader coaching tool rather than a single-function multiplication drill app.
- **[Operation Math Game](https://marlvel.ai/apps/operation-math-game)** by Little 10 Robot: It competes for the same educational market by using a mission-based narrative to teach math skills.
  - Utilizes a mission-based learning structure that keeps children engaged through narrative-driven progression and rewards.
  - Supports multiple user profiles, making it a superior choice for households or classrooms with several students.
- **[Mental Math Pro - Math Quiz](https://marlvel.ai/apps/mental-math-pro-math-quiz)** by Peikun Duan: This app directly overlaps with this app's core functionality of providing customizable math difficulty challenges.
  - Provides a more granular range of difficulty settings, catering to a wider spectrum of student skill levels.
  - Features a more modern, quiz-centric UI that feels more aligned with current educational app design standards.
- **[Fun Math - Mental speed training game](https://marlvel.ai/apps/fun-math-mental-speed-training-game)** by Batuhan Bayar: It targets the same mental speed training demographic but focuses on a broader range of game modes.
  - Includes dedicated progress tracking features that allow users to visualize their improvement over time.
  - Offers varied game modes beyond simple multiplication, providing higher utility for general mental math practice.

### Peers (What They Do Better)
- **[Fractions Calculator](https://marlvel.ai/apps/fractions-calculator-2)** by Corporate Smalltalk Consulting Ltd: A peer in the education utility space focused on solving specific arithmetic operations.
  - Features a paper tape history function, allowing users to review previous calculations for accuracy and study.
  - Specializes in mixed fraction and decimal arithmetic, solving a specific pain point for middle-school math students.
- **[Linear Algebra Pro](https://marlvel.ai/apps/linear-algebra-pro)** by ALG Software Lab: Competes in the education space by offering specialized math problem-solving and practice tools.
  - Provides step-by-step calculator functionality that explains the 'how' behind the math, not just the answer.
  - Offers multi-language support, significantly expanding the potential user base compared to this app.
- **[Geometric Calculator X](https://marlvel.ai/apps/geometric-calculator-x)** by Yoshiaki Onishi: Shares the education category as a specialized math utility tool for students.
  - Automates complex geometric computations, offering a specialized utility that this app does not provide.
  - Includes a comprehensive formula reference library, acting as a study companion rather than a drill app.
- **[CalcFinals](https://marlvel.ai/apps/glass-rusty-calcfinals-calcfinals)** by Russel Glass: Occupies the same education category by providing utility-based calculation tools for students.
  - Focuses on class management and grade calculation, serving a more academic, high-school-to-college audience.
  - Provides scenario analysis tools that go beyond simple arithmetic to assist with complex academic planning.

### New Kids on the Block (What's Innovative)
- **[Geometry Calculator PRO-YOKIE](https://marlvel.ai/apps/geometry-calculator-pro-yokie)** by nakhon phagdeechat: A new education app that provides specialized calculation utilities for students.
  - Offers robust offline functionality and data export capabilities, appealing to students who need reliable study tools.
- **[Easy Spoken English](https://marlvel.ai/apps/com-easyspokenenglish-app)** by MAFTEAN CONSTRUCTION LTD: A new entrant in the education category that utilizes similar gamified arithmetic challenges.
  - Implements an immediate failure state mechanic that increases the intensity and urgency of the learning experience.

<!-- /section:rivals -->
<!-- section:whats-new -->
## What's New

- **Latest (v1.1, 9 years ago):** General compatibility updates.
<!-- /section:whats-new -->

<!-- section:momentum -->
## App Momentum (Maintenance) {#momentum}

- Ships bug fixes at 3-year cadence.
- No new features in nine years.

> **Cadence:** 4 total versions · 0 majors in last 6 months · 10 days since last update · 1167 days avg between updates

<!-- /section:momentum -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

iTimesTables multiply tests is an education app that is a paid app.
It holds a 1/5 rating from 1 review.

<!-- speakable-start -->
> **Bottom Line:** The current navigation failures render the core utility unusable, necessitating a pivot to a stable, ad-free educational tool positioning to justify the $0.99 entry price.
<!-- speakable-end -->

**Best for:** Students and individuals seeking a tool to practice and maintain multiplication table memorization.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [PIVOT] Rebuild navigation logic because users report unreachable buttons during sessions → restore core functionality
<!-- /section:pm-actions -->

<!-- section:feature-gaps -->
### Feature Gaps vs Competitors


- Gamified progression systems (available in Math Hit but absent here)
<!-- /section:feature-gaps -->

<!-- section:outlook -->
### Outlook: Declining

The education utility market is consolidating around apps that offer both focused drills and modern performance standards. iTimesTables' maintenance-only posture leaves it exposed to rivals that provide a more reliable, polished experience, accelerating churn pressure on its small user base.

- 🔴 Critical navigation bugs in the latest version prevent task completion, which compounds the churn risk for a paid-upfront utility.
- 🔴 The lack of feature updates for nine years signals the app is in maintenance mode, leaving it vulnerable to modern, high-frequency competitors.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Overall Rating | 1/5 |
| Total Reviews | 1 |
| Sentiment | Upset (10/100) |
| Confidence | Medium |
| Pricing Model | Paid |
| Platforms | iOS |
| Key Features | 3 analyzed |
| Trend | Mixed |
| Outlook | Declining |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **iTimesTables multiply tests** (this app) | 1/5 | Upset | Nicholas Wilson |
| [Easy Spoken English](https://marlvel.ai/apps/com-easyspokenenglish-app) | N/A/5 | N/A | MAFTEAN CONSTRUCTION LTD |
| [Math Hit: Math Games for Brain](https://marlvel.ai/apps/com-sydistinctartsgames-tryout) | 4.6/5 | N/A | ABYLITH GAMES LLP |
| [CalcFinals](https://marlvel.ai/apps/glass-rusty-calcfinals-calcfinals) | 5.0/5 | N/A | Russel Glass |
| [Mental Math Pro - Math Quiz](https://marlvel.ai/apps/mental-math-pro-math-quiz) | 4.2/5 | N/A | Peikun Duan |
| [Linear Algebra Pro](https://marlvel.ai/apps/linear-algebra-pro) | 5.0/5 | N/A | ALG Software Lab |

## Company Profile
- **Developer:** Nicholas Wilson
- **Website:** [https://www.wilsonsn.com](https://www.wilsonsn.com)
- **Social:** [YouTube](https://www.youtube.com/watch)

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/itimestables-multiply-tests/id521757956?uo=4)
- **Dev Site:** [Official Website](https://www.wilsonsn.com)
- **Sources:** Developer website content, App store metadata, User reviews.

## Related Intel Reports
- [*Easy Spoken English*](https://marlvel.ai/apps/com-easyspokenenglish-app) (MAFTEAN CONSTRUCTION LTD) · N/A Rating
- [*Math Hit: Math Games for Brain*](https://marlvel.ai/apps/com-sydistinctartsgames-tryout) (ABYLITH GAMES LLP) · 4.6/5 Rating
- [*CalcFinals*](https://marlvel.ai/apps/glass-rusty-calcfinals-calcfinals) (Russel Glass) · 5.0/5 Rating
- [*Mental Math Pro - Math Quiz*](https://marlvel.ai/apps/mental-math-pro-math-quiz) (Peikun Duan) · 4.2/5 Rating
- [*Linear Algebra Pro*](https://marlvel.ai/apps/linear-algebra-pro) (ALG Software Lab) · 5.0/5 Rating
- [*Fun Math - Mental speed training game*](https://marlvel.ai/apps/fun-math-mental-speed-training-game) (Batuhan Bayar) · 4.1/5 Rating
- [*Geometry Calculator PRO-YOKIE*](https://marlvel.ai/apps/geometry-calculator-pro-yokie) (nakhon phagdeechat) · N/A Rating
- [*Geometric Calculator X*](https://marlvel.ai/apps/geometric-calculator-x) (Yoshiaki Onishi) · 2.0/5 Rating
- [*Operation Math Game*](https://marlvel.ai/apps/operation-math-game) (Little 10 Robot) · 4.5/5 Rating
- [*Fractions Calculator*](https://marlvel.ai/apps/fractions-calculator-2) (Corporate Smalltalk Consulting Ltd) · 4.5/5 Rating

## Frequently Asked Questions {#faq}

### Is iTimesTables suitable for students who get distracted by games?

Yes, iTimesTables offers a distraction-free, no-nonsense environment for multiplication practice, avoiding the game-like fluff found in many other math apps.

### How does iTimesTables compare to gamified math apps like Math Hit?

iTimesTables focuses on static, utility-based drills without social features or leaderboards, whereas rivals like Math Hit use gamification and cognitive training to drive engagement.

### Are there known issues with the app's interface?

Yes, users report critical navigation failures, including unreachable buttons during sessions and difficulty exiting the reference cheat sheet.

### What are some alternatives for multiplication practice?

Users seeking alternatives should consider apps like Math Hit or Operation Math, which offer gamified progression and mission-based learning structures.

## Methodology {#methodology}

This report was generated by Marlvel.ai's 5-stage AI intelligence pipeline:

1. **Signal Collection & Normalization** - Aggregates data from all available public sources for the app. Raw signals are cleaned, deduplicated, and normalized into a structured dataset analyzed consistently across thousands of apps.
2. **Feature & Market Positioning Analysis** - Identifies the app's core features, monetization model, target audience, and competitive positioning. Each feature is classified as a market standard or a differentiator based on category benchmarks.
3. **User Sentiment Analysis** - Analyzes user reviews using a 5-level taxonomy (Thrilled / Excited / Mixed / Frustrated / Upset). Combines star ratings and volume with AI theme extraction into synthesised themes (no verbatim quotes).
4. **Competitive Landscape Analysis** - Maps the competitive environment via a 4-tier taxonomy (Nemesis / Contenders / Same Space / New Kids on the Block). Prioritizes same sub-genre over broad category.
5. **Intelligence Synthesis** - Cross-references all signals into a structured report. Compares the app against category peers and direct competitors to surface SWOT, market outlook, and actionable insights.

- **Confidence Score:** 0.45/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 1
- **Data Sources:** user reviews, developer website, App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 60 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/apps/itimestables-multiply-tests)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.