---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "ならべるくん"
developer_entity: "Kouichi INAFUKU"
bundle_id: "jp.co.beatnix.CardSort"
app_store_id: "1551611190"
category: "Education"
primary_platform: "ios"
primary_monetization: "Free"
offline_capable: false
market_region: "US"
platforms: "iOS"
app_last_updated: "2023-09-06"
report_date: "2026-06-27"
last_verified: "2026-06-27T05:50:39.333Z"
report_version: "1.0.1"
total_reviews: 0
confidence: "low"
confidence_score: 0.2
data_age_days: 5
intelligence_version: 3
nemesis: "Quizlet: More than Flashcards"
competitor_count: 7
tags: ["education", "free", "mobile app", "app review", "app analysis", "elementary", "middle", "school"]
canonical_url: "https://marlvel.ai/intel-report/education/jp-co-beatnix-cardsort"
license: "CC-BY-NC 4.0"
content_version: "v2"
---

# ならべるくん App Audit

## TL;DR {#tldr}

- **Category**: Education · Free

> **TL;DR:** ならべるくん is a education app by Kouichi INAFUKU, available on iOS.
>
> **Marlvel.ai App Intelligence** — Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** ならべるくん is a education app by Kouichi INAFUKU.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Category** | Education |
| **Developer** | Kouichi INAFUKU |
| **Pricing** | Free |
| **Platforms** | iOS |
| **Confidence** | Low (0.2/1.0) |
| **Data Age** | 0d |

## Metadata & Market Performance
- **Publisher:** Kouichi INAFUKU
- **Category:** Education
- **Target Audience:** Elementary and middle school students and their teachers, specifically for use in mathematics and language arts group learning.
- **Platforms:** iOS
- **Version Audited:** 1.0.1
- **Audit Date:** 2026-06-27
- **Signal Count:** 0 reviews analyzed
- **Confidence:** Low (0.2/1.0)
- **App Store ID (iOS):** 1551611190
- **Bundle ID:** jp.co.beatnix.CardSort
- **Performance Trend:** Declining
- **Data Window:** Analysis based on signals collected up to 2026-06-27

<!-- section:executive-snapshot -->
## Executive Snapshot
**What it is:** ならべるくん is an educational app for elementary and middle school students that uses a drag-and-drop interface to teach logical sequencing.
**Why users hire it:** Teachers hire this tool to record student reasoning processes in group settings, providing a window into how children construct logical arguments.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Standard] Logical Sequencing Tool:** Drag-and-drop interface for arranging text or image cards to construct logical explanations
- **[Differentiator] Process Recording:** Captures video and audio of the student's sorting process for teacher review
  * *User Intent:* Users seek enhanced value through premium features.
- **[Standard] Content Management:** Ability to add or delete specific problem sets within the app
  * *User Intent:* Users seek enhanced value through premium features.
<!-- /section:features -->

<!-- section:market-position -->
## Market Position {#market-position}

The app occupies a niche utility space in the Education category, but the lack of rating data and updates since 2023 suggests it currently functions as a legacy tool rather than a competitive market participant.
<!-- /section:market-position -->

## Monetization Strategy
- **Model:** Free
- **Tiers:** Free
- **Analysis:** The app is distributed as a free utility with no observable in-app purchases or subscription tiers.

<!-- section:swot -->
## SWOT Analysis {#swot}

**Core Strengths:**
- Process recording mechanism enables teacher-led assessment in group learning environments

**Critical Frictions:**
- Zero rating count indicates negligible user adoption
- No updates since 2023

**Growth Levers:**
- Integration with school district IT infrastructure could establish a B2B distribution channel

**Market Threats:**
- AI-based homework assistants provide instant logical breakdowns, bypassing manual sorting

<!-- /section:swot -->
## Recent Changes (v2 → v3) {#recent-changes}

The app's status has been downgraded from an active educational tool to a legacy asset due to a lack of updates and competitive pressure from AI-assisted homework platforms.

**Overall trend**: Declining
**Compared at**: 2026-06-27

### High-impact changes
- **[Shifted] Market Status Downgrade** (positioning) — Positioning shifted from a functional educational tool to a legacy asset in maintenance mode, citing no updates since 2023.

### Medium-impact changes
- **[Improved] Process Recording Repositioning** (features) — Competitive position for 'Process Recording' upgraded from 'standard' to 'differentiator'.
- **[Shifted] Target Audience Narrowing** (audience) — Audience scope shifted from general primary/secondary students to specific mathematics and language arts group learning contexts.

<!-- section:rivals -->
## Rivals Landscape {#rivals}

> Competitive positioning identified by AI analysis of app features, category, and market signals.

### ならべるくん vs Quizlet: More than Flashcards — Head to Head
- **[Quizlet: More than Flashcards](https://marlvel.ai/intel-report/education/quizlet-more-than-flashcards)** by Quizlet Inc: Dominates the study-aid market with a massive user base and high-frequency release cadence.
  - **Moat strength:** High — sustainable advantage over 12 months
  - **Key differences:**
    - Leverages massive user-generated content library to provide instant study sets for any subject
    - Multi-modal learning modes including games, flashcards, and AI-powered Q&A beyond simple sorting

### Contenders (Strong Challengers)
- **[Brainly: Your Personal Tutor](https://marlvel.ai/intel-report/education/com-brainly-us)** by Brainly sp. z o o [Moat: Medium]: Provides a social-learning network that solves the 'how to think' problem through peer-to-peer explanation.
  - Community-driven Q&A platform allows students to see diverse logical explanations for the same problem
  - Integrates social validation and expert verification to ensure the quality of logical reasoning steps
- **[Kahoot! Play & Create Quizzes](https://marlvel.ai/intel-report/education/no-mobitroll-kahoot-controller)** by Kahoot ASA [Moat: High]: The standard for interactive, group-based learning sessions in classroom environments.
  - Real-time competitive classroom engagement mechanics drive higher session retention than individual sorting tasks
  - Gamified quiz creation tools allow teachers to build interactive assessments with immediate visual feedback

### Peers (What They Do Better)
- **[Canvas by Instructure](https://marlvel.ai/intel-report/education/com-instructure-icanvas)** by Instructure Inc.: An enterprise-grade LMS that serves as the primary hub for the educational content our target app supports.
  - Centralized gradebook and assignment submission workflow creates a high-friction barrier to switching platforms
  - Deep integration with school district IT infrastructure makes it the default environment for student work
- **[Brilliant: Learn by doing](https://marlvel.ai/intel-report/education/com-brilliant-brilliant)** by Brilliant.org: Focuses on the 'logical thinking' aspect of education through interactive, step-by-step problem solving.
  - Curated, high-quality interactive lessons designed to build foundational logical and mathematical intuition
  - Premium subscription model focuses on deep-dive learning paths rather than simple task-based sorting

### New Kids on the Block (What's Innovative)
- **[Answer.AI - Your AI tutor](https://marlvel.ai/intel-report/education/com-cyberdavinci-gptkeyboard)** by ANSWER AI LAB INC: Rapidly evolving AI-tutor that provides instant logical breakdowns of homework problems.
- **[Question.AI-Math Calculator](https://marlvel.ai/intel-report/education/com-qianfan-aihomework)** by 3HOUSE: Aggressive release schedule indicates a focus on rapid feature iteration for AI-assisted homework help.

<!-- /section:rivals -->
<!-- section:momentum -->
## App Momentum (Steady) {#momentum}

- Last major update September 2023.
- No recent feature expansion.

<!-- /section:momentum -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

ならべるくん is an established education app that is completely free.

<!-- speakable-start -->
> **Bottom Line:** The app provides a unique pedagogical utility through process recording, but the lack of user engagement and recent updates makes it a high-risk asset, so the PM should pivot to a B2B partnership model or sunset the project.
<!-- speakable-end -->

**Best for:** Elementary and middle school students and their teachers, specifically for use in mathematics and language arts group learning.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [PIVOT] [HIGH IMPACT] Pivot to B2B school partnerships because the current consumer-facing app lacks traction → secure institutional usage. — *Zero rating count indicates the consumer-facing strategy is not generating organic discovery or retention.* _(trade-off: deprioritize Pause all consumer-facing feature development — the current user base is too small to justify maintenance.)_
<!-- /section:pm-actions -->

<!-- section:feature-gaps -->
### Feature Gaps vs Competitors

- AI-powered logical breakdown (available in Question.AI but absent here)
- Social-learning Q&A network (available in Brainly but absent here)
<!-- /section:feature-gaps -->

<!-- section:outlook -->
### Outlook: Declining

The educational tool market is consolidating around AI-assisted homework help that provides instant feedback. Without a clear update cadence or user-engagement strategy, the app will continue to lose relevance to automated alternatives.

- 🔴 The lack of updates since 2023 indicates the app is in maintenance mode, which prevents it from competing with AI-driven homework tools.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Total Reviews | 0 |
| Confidence | Low |
| Pricing Model | Free |
| Platforms | iOS |
| Key Features | 3 analyzed |
| Trend | Declining |
| Outlook | Declining |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **ならべるくん** (this app) | N/A/5 | N/A | Kouichi INAFUKU |
| [Answer.AI - Your AI tutor](https://marlvel.ai/intel-report/education/com-cyberdavinci-gptkeyboard) | 4.7/5 | N/A | ANSWER AI LAB INC |
| [Brainly: Your Personal Tutor](https://marlvel.ai/intel-report/education/com-brainly-us) | 4.7/5 | N/A | Brainly sp. z o o |
| [Brilliant: Learn by doing](https://marlvel.ai/intel-report/education/com-brilliant-brilliant) | 4.7/5 | N/A | Brilliant.org |
| [Question.AI-Math Calculator](https://marlvel.ai/intel-report/education/com-qianfan-aihomework) | 4.7/5 | N/A | 3HOUSE |
| [Kahoot! Play & Create Quizzes](https://marlvel.ai/intel-report/education/no-mobitroll-kahoot-controller) | 4.7/5 | Mixed | Kahoot ASA |

## Company Profile
- **Developer:** Kouichi INAFUKU
- **Website:** [https://www.beatnix.co.jp](https://www.beatnix.co.jp)

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/%E3%81%AA%E3%82%89%E3%81%B9%E3%82%8B%E3%81%8F%E3%82%93/id1551611190?uo=4)
- **Dev Site:** [Official Website](https://www.beatnix.co.jp)
- **Sources:** Developer website content, App store metadata.

## Related Intel Reports
- [*Answer.AI - Your AI tutor*](https://marlvel.ai/intel-report/education/com-cyberdavinci-gptkeyboard) (ANSWER AI LAB INC) — 4.7/5 Rating | N/A Sentiment
- [*Brainly: Your Personal Tutor*](https://marlvel.ai/intel-report/education/com-brainly-us) (Brainly sp. z o o) — 4.7/5 Rating | N/A Sentiment
- [*Brilliant: Learn by doing*](https://marlvel.ai/intel-report/education/com-brilliant-brilliant) (Brilliant.org) — 4.7/5 Rating | N/A Sentiment
- [*Question.AI-Math Calculator*](https://marlvel.ai/intel-report/education/com-qianfan-aihomework) (3HOUSE) — 4.7/5 Rating | N/A Sentiment
- [*Kahoot! Play & Create Quizzes*](https://marlvel.ai/intel-report/education/no-mobitroll-kahoot-controller) (Kahoot ASA) — 4.7/5 Rating | Mixed Sentiment
- [*Canvas by Instructure*](https://marlvel.ai/intel-report/education/com-instructure-icanvas) (Instructure Inc.) — 4.7/5 Rating | Negative Sentiment
- [*Quizlet: More than Flashcards*](https://marlvel.ai/intel-report/education/quizlet-more-than-flashcards) (Quizlet Inc) — 4.8/5 Rating | Mixed Sentiment
- [*Peak - Brain Training*](https://marlvel.ai/intel-report/education/peak-brain-training) (Synaptic Labs) — 4.7/5 Rating | N/A Sentiment
- [*Flashcards maker - AI generate*](https://marlvel.ai/intel-report/education/flashcards-maker-ai-generate) (Teleprompter LLC) — 4.1/5 Rating | Mixed Sentiment
- [*Elevate - Brain Training Games*](https://marlvel.ai/intel-report/education/elevate-brain-training-games) (The Mind Company) — 4.7/5 Rating | Positive Sentiment

## Methodology {#methodology}

This report was generated by Marlvel.ai's 5-stage AI intelligence pipeline:

1. **Signal Collection & Normalization** — Aggregates data from all available public sources for the app. Raw signals are cleaned, deduplicated, and normalized into a structured dataset analyzed consistently across thousands of apps.
2. **Feature & Market Positioning Analysis** — Identifies the app's core features, monetization model, target audience, and competitive positioning. Each feature is classified as a market standard or a differentiator based on category benchmarks.
3. **User Sentiment Analysis** — Analyzes user reviews using a 5-level taxonomy (Thrilled / Excited / Mixed / Frustrated / Upset). Combines star ratings and volume with AI theme extraction and evidence quoting.
4. **Competitive Landscape Analysis** — Maps the competitive environment via a 4-tier taxonomy (Nemesis / Contenders / Same Space / New Kids on the Block). Prioritizes same sub-genre over broad category.
5. **Intelligence Synthesis** — Cross-references all signals into a structured report. Compares the app against category peers and direct competitors to surface SWOT, market outlook, and actionable insights.

- **Confidence Score:** 0.2/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 0
- **Data Sources:** developer website, App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 0 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/intel-report/education/jp-co-beatnix-cardsort)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.