---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "数学クイズ なん度？"
developer_entity: "StudySwitch, Inc."
bundle_id: "jp.co.gakkonet.quizqaangles"
app_store_id: "541532555"
category: "Education"
primary_platform: "ios"
primary_monetization: "Freemium"
offline_capable: false
market_region: "US"
platforms: "iOS & Android"
app_last_updated: "2026-02-06"
report_date: "2026-05-24"
last_verified: "2026-05-24T12:37:32.189Z"
report_version: "8.21.0"
total_reviews: 2347
overall_rating: 4.22
sentiment: "Mixed"
sentiment_score: 70
confidence: "medium"
confidence_score: 0.8
top_praise_theme: "Specialized geometry curriculum"
top_complaint_theme: "Dated interface design"
top_request_theme: "Competitive social leaderboards"
review_sample_size: 61
data_age_days: 38
momentum_velocity: "maintenance"
intelligence_version: 4
nemesis: "Multiplication Genius x19 Free"
competitor_count: 11
tags: ["education", "freemium", "mixed sentiment", "mobile app", "app review", "app analysis", "students", "learners", "seeking"]
canonical_url: "https://marlvel.ai/intel-report/education/jp-co-gakkonet-quizqaangles"
license: "CC-BY-NC 4.0"
content_version: "v2"
---

# 数学クイズ なん度？ App Audit

## TL;DR {#tldr}

- **Category**: Education · Freemium
- **Signal**: Rating 4.22 · Sentiment Mixed
- **Recent focus**: Dated interface design (top complaint) · Specialized geometry curriculum (top praise) · Competitive social leaderboards (top request)

> **TL;DR:** 数学クイズ なん度？ is a education app by StudySwitch, Inc., rated 4.22/5 by 2.3K users, with Mixed user sentiment (70/100), available on iOS & Android.
>
> **Marlvel.ai App Intelligence** — Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** 数学クイズ なん度？ shows Mixed sentiment (4.22/5 from 2.3K reviews) — users praise specialized geometry curriculum but report issues with dated interface design.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Rating** | 4.22/5 (2.3K reviews) |
| **User Mood** | Mixed |
| **Category** | Education |
| **Developer** | StudySwitch, Inc. |
| **Pricing** | Freemium |
| **Platforms** | iOS & Android |
| **Confidence** | Medium (0.8/1.0) |
| **Data Age** | 0d |

## Metadata & Market Performance
- **Publisher:** StudySwitch, Inc.
- **Category:** Education
- **Target Audience:** Students and math learners seeking supplemental practice for geometry and logic, including institutional users in GIGA school environments.
- **Platforms:** iOS & Android
- **Version Audited:** 8.21.0
- **Audit Date:** 2026-05-24
- **Signal Count:** 61 reviews analyzed
- **Confidence:** Medium (0.8/1.0)
- **App Store ID (iOS):** 541532555
- **Bundle ID:** jp.co.gakkonet.quizqaangles
- **Google Play ID:** jp.co.gakkonet.quizqaangles
- **Performance Trend:** Mixed
- **Data Window:** Analysis based on signals collected up to 2026-05-24
- **Short Description:** All-new, easy to play, challenging, exciting math game! Solve 340 questions!

<!-- section:executive-snapshot -->
## Executive Snapshot
**What it is:** 数学クイズ なん度？ is a geometry and math practice app for students, structured around stage-based problem solving on iOS and Android.
**Why users hire it:** Users hire this app for supplemental geometry practice that standard arithmetic games ignore, allowing them to master specific concepts like angles and polygons.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Differentiator] Handwritten Calculation Memo:** On-screen scratchpad for manual calculation notes within the problem interface
  * *User Intent:* Users seek enhanced value through premium features.
- **[Differentiator] Social Hint Sharing:** Integration with Twitter to share problem images and request answers from friends
  * *User Intent:* Users seek social connection and competitive engagement with peers.
- **[Standard] Ad-Free IAP:** Optional purchase to remove advertisements, specifically targeted at students and educational institutions
<!-- /section:features -->

<!-- section:market-position -->
## Market Position {#market-position}

The app maintains a stable 4.37 average rating across 2,347 total ratings, but the 2012 release date signals a lack of feature parity with modern competitors.
<!-- /section:market-position -->

## Monetization Strategy
- **Model:** Freemium
- **Tiers:** Free with ad-supported content, Ad-free experience via one-time IAP
- **Analysis:** Freemium model relies on ad-inventory for the mass market while gating ad-free access for institutional and younger users.

<!-- section:sentiment -->
## 🟡 User Sentiment (Medium Confidence: 2.3K reviews) {#user-sentiment}
- **Overall Rating:** 4.22/5
- **Platform Split:** iOS 4.6/5 (195 ratings) | Android 4.2/5 (2.2K ratings)
- **Overall Sentiment:** Mixed

### Top Praises
- **Specialized geometry curriculum**

### Top Complaints (Impact Areas)
- **Dated interface design**

### Top Requests (What Users Want)
- **Competitive social leaderboards**

<!-- /section:sentiment -->
<!-- section:swot -->
## SWOT Analysis {#swot}

**Core Strengths:**
- Handwritten memo feature reduces calculation friction
- Specialized geometry curriculum provides clear educational utility

**Critical Frictions:**
- Dated interface design (2012 release date)
- Lack of competitive social leaderboards
- No cloud-save functionality

**Growth Levers:**
- Integrate ClassKit for institutional adoption
- Add gamified competitive modes to match nemesis retention

**Market Threats:**
- Modern competitors with frequent update cadences
- Shift toward adaptive learning platforms like Zapzapmath

<!-- /section:swot -->
## Recent Changes (v3 → v4) {#recent-changes}

The app has transitioned from a focus on technical IAP failures to a broader critique of its stagnant, dated interface and lack of modern social features.

**Overall trend**: Mixed
**Compared at**: 2026-05-24

### High-impact changes
- **[Declined] Sentiment and Rating Drop** (sentiment) — Overall sentiment shifted from 'excellent' to 'mixed', with the sentiment score falling from 85 to 70 and the rating declining from 4.56 to 4.37.

### Medium-impact changes
- **[Added] New Weakness: Dated Interface** (swot) — The 2012 release date is now explicitly identified as a weakness, replacing the previous focus on IAP-related crashes.
- **[Added] New Weakness: Lack of Cloud-Save** (swot) — Cloud-save functionality was identified as a missing feature and a new weakness in the SWOT analysis.
- **[Shifted] Strategic Focus Shift** (positioning) — The executive summary shifted from prioritizing IAP stability to addressing the competitive threat posed by the stagnant 2012-era interface.

<!-- section:rivals -->
## Rivals Landscape {#rivals}

> Competitive positioning identified by AI analysis of app features, category, and market signals.

### 数学クイズ なん度？ vs Multiplication Genius x19 Free — Head to Head
- **[Multiplication Genius x19 Free](https://marlvel.ai/intel-report/education/multiplication-genius-x19-free)** by GameZen, Inc.: This app directly competes for the same casual education audience by gamifying core arithmetic skills through repetitive, high-frequency practice sessions.
  - **Key differences:**
    - Features competitive Game Center leaderboards to drive social retention that our app currently lacks.
    - Focuses on multiplication mastery, whereas our app targets geometry and angle-based problem solving.
    - Utilizes a 'Perfect Run' scoring mechanic to incentivize accuracy over simple completion speed.
  - **Where 数学クイズ なん度？ wins:**
    - ✅ Offers a more specialized curriculum focusing on geometry and angles rather than basic arithmetic.
    - ✅ Provides a more modern, updated interface compared to the nemesis's stagnant 2016 codebase.
  - **Where Multiplication Genius x19 Free wins:**
    - ❌ Established social proof through Game Center leaderboards that encourages repeat daily engagement.
    - ❌ Higher volume of user reviews suggests a more entrenched position in the casual math category.
  - **Verdict:** We should prioritize adding social leaderboards and competitive modes to neutralize their engagement advantage while leaning into our niche geometry focus.

### Contenders (Strong Challengers)
- **[AnzanDojo](https://marlvel.ai/intel-report/education/anzandojo)** by ZOOMO Inc.: It targets the same Japanese-speaking educational market with a focus on mental calculation and social sharing.
  - Specializes in mental calculation challenges that require rapid, non-visualized problem solving.
  - Integrates Twitter score sharing to leverage social networks for organic growth and user acquisition.
- **[Math training](https://marlvel.ai/intel-report/trivia/math-training)** by ArmShag: It competes by positioning math as a cognitive enhancement tool, appealing to the same users looking for brain-training games.
  - Provides detailed performance statistics that help users visualize their cognitive improvement over time.
  - Focuses on immersive game modes designed to simulate real-world cognitive pressure during math tasks.
- **[iTimesTables multiply tests](https://marlvel.ai/intel-report/education/itimestables-multiply-tests)** by Nicholas Wilson: This app targets the same supplemental learning market by providing randomized testing environments for math students.
  - Offers granular custom difficulty settings that allow users to tailor the test to their specific needs.
  - Maintains a more frequent update cadence, ensuring compatibility with the latest mobile operating systems.
- **[Operation Math Game](https://marlvel.ai/intel-report/education/operation-math-game)** by Little 10 Robot: It competes for the same K-12 educational demographic by using a mission-based narrative to teach math operations.
  - Implements a structured mission-based narrative that provides more context than our simple stage-based progression.
  - Includes customizable user profiles, allowing for better personalization and tracking of individual student progress.

### Peers (What They Do Better)
- **[Zapzapmath School : K-6 Games](https://marlvel.ai/intel-report/education/zapzapmath-school-k-6-games)** by Visual Math Interactive Sdn. Bhd.: It targets the same K-6 educational segment with a comprehensive, standards-aligned curriculum.
  - Provides a web-based dashboard for teachers and parents to monitor student performance and progress.
  - Utilizes adaptive learning paths that automatically adjust difficulty based on the student's current performance.
- **[Mental Math Games: FastMath](https://marlvel.ai/intel-report/education/mental-math-games-fastmath)** by Peter Schmidt: It competes for the same casual math-practice audience by emphasizing speed and timed challenges.
  - Offers a highly customizable trainer mode that adapts to the user's specific skill level.
  - Focuses on advanced math operations, catering to a slightly more mature or skilled demographic.
- **[Ncalc - Graphing Calculator 84](https://marlvel.ai/intel-report/education/ncalc-graphing-calculator-84)** by Tran Duy: It serves the same math-focused user base by providing advanced utility tools for higher-level mathematical operations.
  - Features a powerful computer algebra system capable of handling complex calculus and data analysis.
  - Provides a comprehensive graphing engine that serves as a functional replacement for physical calculators.
- **[Algebra Touch: All Ages](https://marlvel.ai/intel-report/education/algebra-touch-all-ages)** by Regular Berry LLC: It occupies the same educational space by using interactive, touch-based interfaces to teach complex mathematical concepts.
  - Uses kinesthetic manipulatives to help students physically interact with algebraic equations on screen.
  - Includes ClassKit integration, making it a preferred choice for formal classroom and school environments.

### New Kids on the Block (What's Innovative)
- **[The Federalist Papers - Study](https://marlvel.ai/intel-report/education/the-federalist-papers-study)** by Hector Minaya: While focused on history, it competes for the same educational study-aid market by using interactive quizzes.
  - Integrates audio narration and flashcards to support multi-modal learning styles for academic study.
- **[Long Addition and Subtraction](https://marlvel.ai/intel-report/education/long-addition-and-subtraction)** by OCD Inc.: This newcomer enters the same primary education market by focusing on foundational arithmetic through a distraction-free interface.
  - Employs a structured, column-based solving interface that mimics traditional paper-and-pencil math methods.

<!-- /section:rivals -->
<!-- section:whats-new -->
## What's New

- **Latest (v1.6, 13 years ago):** Added support for iPhone 5 screen resolution.
<!-- /section:whats-new -->

<!-- section:momentum -->
## App Momentum (Maintenance) {#momentum}

- Ships stability updates for latest OS.
- Maintains long-term geometry curriculum focus.

> **Cadence:** 5 total versions · 1 majors in last 6 months · 107 days since last update · 266 days avg between updates

<!-- /section:momentum -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

数学クイズ なん度？ is an established education app that is free with in-app purchases.
With a 4.22/5 rating from 2.3K reviews, it shows polarized user reception.

<!-- speakable-start -->
> **Bottom Line:** The app succeeds by providing a specialized geometry curriculum, but the stagnant UI and lack of social features threaten its long-term retention, so the PM should prioritize adding competitive leaderboards to neutralize the nemesis advantage.
<!-- speakable-end -->

**Best for:** Students and math learners seeking supplemental practice for geometry and logic, including institutional users in GIGA school environments.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [INVEST] [HIGH IMPACT] Ship social leaderboards because the nemesis uses them to drive daily retention → increase daily active habit — *Nemesis Multiplication Genius x19 uses leaderboards to drive repeat engagement, which our app currently lacks.* _(trade-off: deprioritize Pause the UI refresh sprint — retention mechanics take priority over visual polish.)_
- [ ] [PIVOT] [MEDIUM IMPACT] Audit UI for modern design standards because dated interface is a top complaint → reduce churn — *User reviews consistently cite the stagnant 2012-era interface as a primary frustration.* _(trade-off: deprioritize Deprioritize new content stages — current 340 questions are sufficient for the core user base.)_
<!-- /section:pm-actions -->

<!-- section:feature-gaps -->
### Feature Gaps vs Competitors

- Competitive leaderboards (available in Multiplication Genius x19 Free but absent here)
- Cloud-save functionality (available in Operation Math Game but absent here)
<!-- /section:feature-gaps -->

<!-- section:outlook -->
### Outlook: Mixed

The casual math-practice market is consolidating around apps that offer high-frequency social feedback and adaptive difficulty. Without a UI refresh or social features, the app will likely see a gradual decline in new-user conversion as modern, gamified competitors capture the K-12 demographic.

- 🔴 Stagnant interface design since 2012 leads to churn among users who expect modern visual polish, creating a competitive disadvantage.
- 🟢 Specialized geometry curriculum maintains a loyal user base, providing a stable foundation for potential B2B institutional partnerships.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Overall Rating | 4.22/5 |
| Total Reviews | 2.3K |
| Sentiment | Mixed (70/100) |
| Confidence | Medium |
| Pricing Model | Freemium |
| Platforms | iOS & Android |
| Key Features | 3 analyzed |
| Trend | Mixed |
| Outlook | Mixed |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **数学クイズ なん度？** (this app) | 4.22/5 | Mixed | StudySwitch, Inc. |
| [The Federalist Papers - Study](https://marlvel.ai/intel-report/education/the-federalist-papers-study) | N/A/5 | N/A | Hector Minaya |
| [Operation Math Game](https://marlvel.ai/intel-report/education/operation-math-game) | 4.5/5 | N/A | Little 10 Robot |
| [Math training](https://marlvel.ai/intel-report/trivia/math-training) | N/A/5 | N/A | ArmShag |
| [Ncalc - Graphing Calculator 84](https://marlvel.ai/intel-report/education/ncalc-graphing-calculator-84) | 4.6/5 | N/A | Tran Duy |
| [Long Addition and Subtraction](https://marlvel.ai/intel-report/education/long-addition-and-subtraction) | N/A/5 | N/A | OCD Inc. |

## Company Profile
- **Developer:** StudySwitch, Inc.
- **Website:** [https://www.studyswitch.co.jp/?appstore](https://www.studyswitch.co.jp/?appstore)
- **Social:** [Facebook](https://www.facebook.com/391154754640977?ref=embed_page)

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/%E6%95%B0%E5%AD%A6%E3%82%AF%E3%82%A4%E3%82%BA-%E3%81%AA%E3%82%93%E5%BA%A6/id541532555?uo=4)
- **Google Play:** [View on Google Play](https://play.google.com/store/apps/details?id=jp.co.gakkonet.quizqaangles&hl=en&gl=us)
- **Dev Site:** [Official Website](https://www.studyswitch.co.jp/?appstore)
- **Sources:** Developer website content, About us / company information, App store metadata, User reviews.

## Related Intel Reports
- [*The Federalist Papers - Study*](https://marlvel.ai/intel-report/education/the-federalist-papers-study) (Hector Minaya) — N/A Rating | N/A Sentiment
- [*Operation Math Game*](https://marlvel.ai/intel-report/education/operation-math-game) (Little 10 Robot) — 4.5/5 Rating | N/A Sentiment
- [*Math training*](https://marlvel.ai/intel-report/trivia/math-training) (ArmShag) — N/A Rating | N/A Sentiment
- [*Ncalc - Graphing Calculator 84*](https://marlvel.ai/intel-report/education/ncalc-graphing-calculator-84) (Tran Duy) — 4.6/5 Rating | N/A Sentiment
- [*Long Addition and Subtraction*](https://marlvel.ai/intel-report/education/long-addition-and-subtraction) (OCD Inc.) — N/A Rating | N/A Sentiment
- [*AnzanDojo*](https://marlvel.ai/intel-report/education/anzandojo) (ZOOMO Inc.) — N/A Rating | N/A Sentiment
- [*Algebra Touch: All Ages*](https://marlvel.ai/intel-report/education/algebra-touch-all-ages) (Regular Berry LLC) — 4.7/5 Rating | Mixed Sentiment
- [*Mental Math Games: FastMath*](https://marlvel.ai/intel-report/education/mental-math-games-fastmath) (Peter Schmidt) — 5.0/5 Rating | N/A Sentiment
- [*Zapzapmath School : K-6 Games*](https://marlvel.ai/intel-report/education/zapzapmath-school-k-6-games) (Visual Math Interactive Sdn. Bhd.) — 4.6/5 Rating | Mixed Sentiment
- [*Multiplication Genius x19 Free*](https://marlvel.ai/intel-report/education/multiplication-genius-x19-free) (GameZen, Inc.) — 4.8/5 Rating | N/A Sentiment

## Methodology {#methodology}

This report was generated by Marlvel.ai's 5-stage AI intelligence pipeline:

1. **Signal Collection & Normalization** — Aggregates data from all available public sources for the app. Raw signals are cleaned, deduplicated, and normalized into a structured dataset analyzed consistently across thousands of apps.
2. **Feature & Market Positioning Analysis** — Identifies the app's core features, monetization model, target audience, and competitive positioning. Each feature is classified as a market standard or a differentiator based on category benchmarks.
3. **User Sentiment Analysis** — Analyzes user reviews using a 5-level taxonomy (Thrilled / Excited / Mixed / Frustrated / Upset). Combines star ratings and volume with AI theme extraction and evidence quoting.
4. **Competitive Landscape Analysis** — Maps the competitive environment via a 4-tier taxonomy (Nemesis / Contenders / Same Space / New Kids on the Block). Prioritizes same sub-genre over broad category.
5. **Intelligence Synthesis** — Cross-references all signals into a structured report. Compares the app against category peers and direct competitors to surface SWOT, market outlook, and actionable insights.

- **Confidence Score:** 0.8/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 61
- **Data Sources:** user reviews, developer website, company about page, App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 0 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/intel-report/education/jp-co-gakkonet-quizqaangles)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.