---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "Learn Electronics Basics"
developer_entity: "ANIKET PATASKAR"
bundle_id: "com.aniket.learnelectronics"
app_store_id: "1517268179"
category: "Education"
primary_platform: "ios"
primary_monetization: "Free"
offline_capable: false
market_region: "US"
platforms: "iOS"
app_last_updated: "2020-06-07"
report_date: "2026-05-26"
last_verified: "2026-05-26T06:43:01.183Z"
report_version: "5.5"
total_reviews: 6
overall_rating: 4
confidence: "low"
confidence_score: 0.05
data_age_days: 37
momentum_velocity: "zombie"
intelligence_version: 3
nemesis: "中学理科 - 中学生の勉強アプリ"
competitor_count: 11
tags: ["education", "free", "mobile app", "app review", "app analysis", "students", "electronics", "engineers"]
canonical_url: "https://marlvel.ai/intel-report/education/learn-electronics-basics"
license: "CC-BY-NC 4.0"
content_version: "v2"
---

# Learn Electronics Basics App Audit

## TL;DR {#tldr}

- **Category**: Education · Free
- **Signal**: Rating 4

> **TL;DR:** Learn Electronics Basics is a education app by ANIKET PATASKAR, rated 4/5 by 6 users, available on iOS.
>
> **Marlvel.ai App Intelligence** — Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** Learn Electronics Basics is a education app by ANIKET PATASKAR.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Rating** | 4/5 (6 reviews) |
| **Category** | Education |
| **Developer** | ANIKET PATASKAR |
| **Pricing** | Free |
| **Platforms** | iOS |
| **Confidence** | Low (0.05/1.0) |
| **Data Age** | 0d |

## Metadata & Market Performance
- **Publisher:** ANIKET PATASKAR
- **Category:** Education
- **Target Audience:** Students and electronics engineers seeking a reference guide for fundamental electrical concepts.
- **Platforms:** iOS
- **Version Audited:** 5.5
- **Audit Date:** 2026-05-26
- **Signal Count:** 0 reviews analyzed
- **Confidence:** Low (0.05/1.0)
- **App Store ID (iOS):** 1517268179
- **Bundle ID:** com.aniket.learnelectronics
- **Performance Trend:** Declining
- **Data Window:** Analysis based on signals collected up to 2026-05-26

<!-- section:executive-snapshot -->
## Executive Snapshot
**What it is:** Learn Electronics Basics is a text-based reference app for electronics students and engineers on iOS.
**Why users hire it:** Users hire this app to quickly recall fundamental electrical concepts and hardware definitions, serving as a portable, offline-accessible technical dictionary.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Standard] Electronics Reference Library:** Catalog of technical topics including Ohm's Law, diodes, transformers, and battery types.
- **[Standard] Component Guide:** Technical definitions for hardware tools and parts like multimeters, ammeters, and potentiometers.
  * *User Intent:* Users need clear guidance to understand and adopt the product quickly.
- **[Standard] Solar Technology Overview:** Educational content covering solar systems, panel types, and energy conversion basics.
<!-- /section:features -->

<!-- section:market-position -->
## Market Position {#market-position}

The app occupies a niche reference utility space, but its lack of updates since 2020 and negligible review count indicate a stagnant position relative to active educational competitors.
<!-- /section:market-position -->

## Monetization Strategy
- **Model:** Free
- **Tiers:** Free access to all educational content
- **Analysis:** The app operates as a free educational resource with no visible monetization, subscription, or in-app purchase gates.

<!-- section:swot -->
## SWOT Analysis {#swot}

**Core Strengths:**
- Niche focus on professional-leaning electronics hardware basics provides a clear, non-generalized entry point for engineering students.

**Critical Frictions:**
- Zero feature updates since mid-2020 creates a stale user experience compared to active competitors.
- Lack of interactive practice questions or exam archives limits utility for formal academic preparation.

**Growth Levers:**
- Integration of a practice question bank could bridge the gap between static reference and active learning.
- Implementation of offline-first functionality would improve accessibility for students in low-connectivity environments.

**Market Threats:**
- Competitors with frequent update cadences and gamified UX are rapidly capturing the attention of the student demographic.
- Absence of a monetization or B2B licensing strategy leaves the app without a path to fund future development.

<!-- /section:swot -->
## Recent Changes (v2 → v3) {#recent-changes}

The intelligence report updated the competitive landscape to prioritize curriculum-aligned rivals and identified specific feature gaps in assessment and monetization.

**Overall trend**: Declining
**Compared at**: 2026-05-26

### High-impact changes
- **[Added] New Threats and Weaknesses** (swot) — Added threats regarding the lack of monetization and B2B strategy, and weaknesses regarding the absence of practice questions and exam archives.
- **[Shifted] Competitive Benchmarking** (positioning) — The primary nemesis transitioned from EveryCircuit to 中学理科, shifting the focus from simulation engines to curriculum-aligned academic assessment.

### Medium-impact changes
- **[Added] Interactive Assessment Gaps** (features) — Identified specific gaps in practice question banks, exam archives, and mentorship integration as key competitive disadvantages.
- **[Shifted] PM Action Plan** (positioning) — Action items moved from a broad simulation pivot to a two-pronged approach: auditing existing content for accuracy and developing interactive quiz modules.

<!-- section:rivals -->
## Rivals Landscape {#rivals}

> Competitive positioning identified by AI analysis of app features, category, and market signals.

### Learn Electronics Basics vs 中学理科 - 中学生の勉強アプリ — Head to Head
- **[中学理科 - 中学生の勉強アプリ](https://marlvel.ai/intel-report/education/jp-co-gakkonet-trainingrikajh)** by StudySwitch, Inc.: This app dominates the educational space by providing a structured, curriculum-aligned learning environment that directly competes for the same student demographic seeking foundational science knowledge.
  - **Key differences:**
    - Offers a massive, validated question bank that provides significantly more practice depth than our current offering.
    - Features a sophisticated subscription model that removes ads, creating a premium, distraction-free learning experience for students.
    - Maintains high user trust through strict curriculum alignment, ensuring content remains relevant to formal academic standards.
  - **Where Learn Electronics Basics wins:**
    - ✅ Focuses on specific electronics engineering concepts rather than broad, generalized middle school science curriculum.
    - ✅ Provides a more niche, professional-leaning entry point for users specifically interested in electronics hardware basics.
  - **Where 中学理科 - 中学生の勉強アプリ wins:**
    - ❌ Massive scale and social proof with over 15,000 ratings compared to our negligible review count.
    - ❌ Frequent release cadence ensures the app remains technically stable and content-relevant in a competitive market.
  - **Verdict:** The target must pivot toward a more specialized, professional-grade electronics curriculum to avoid being crushed by the nemesis's superior scale and academic alignment.

### Contenders (Strong Challengers)
- **[Grade 11 Physical Science](https://marlvel.ai/intel-report/education/za-co-jsdtsolutions-grade11physicalsciencemobileapplication)** by JSDT SOLUTIONS: This app targets the same academic audience by providing comprehensive exam preparation tools for physical science students.
  - Includes a robust exam archive that allows students to practice with past papers, a feature missing in our app.
  - Offers integrated tutoring services that provide a direct path to human help for students struggling with complex topics.
- **[Sketchy Learning](https://marlvel.ai/intel-report/education/sketchy-learning)** by Sketchy Group, LLC: Sketchy Learning challenges the target by using high-fidelity visual memory aids to teach complex technical and medical concepts.
  - Uses proprietary visual lesson libraries that significantly improve information retention compared to traditional text-heavy electronics explanations.
  - Features interactive patient case simulations that bridge the gap between theoretical knowledge and real-world application.
- **[Tako Octo's Deep Sea Adventure](https://marlvel.ai/intel-report/education/tako-octo-s-deep-sea-adventure)** by Almega Brainware LLC: This app competes for the attention of younger learners by gamifying science education through environmental missions.
  - Employs a narrative-driven 'educational scrapbook' UX that keeps younger users engaged longer than standard text-based apps.
  - Provides tangible certification milestones that incentivize completion and long-term retention within the app ecosystem.
- **[DOPA](https://marlvel.ai/intel-report/education/dopa)** by Muhammed Rashid: DOPA competes by offering a mentorship-driven approach to technical education, targeting students who require more than just static content.
  - Integrates a human-centric student mentorship program that provides personalized guidance beyond the target's static content.
  - Utilizes a D-pool practice question bank that offers a more gamified and structured testing environment.

### Peers (What They Do Better)
- **[Chemical Equation Balancer App](https://marlvel.ai/intel-report/education/chemical-equation-balancer-app)** by talha rehman: This app provides utility-based learning, focusing on solving specific problems rather than just explaining theory.
  - Features a dedicated chemical equation solver that provides step-by-step solutions, offering immediate utility for homework help.
  - Includes a built-in periodic table and molar mass calculator, creating a comprehensive toolkit for chemistry students.
- **[‎Chemical Dictionary](https://marlvel.ai/intel-report/education/chemical-dictionary)** by Ban Nguyen Ngoc: It serves as a reference utility for students, mirroring the target's role as a foundational knowledge repository.
  - Provides full offline functionality, ensuring accessibility for students in environments without reliable internet connectivity.
  - Offers bilingual support, significantly expanding the potential user base compared to the target's English-only approach.
- **[Geology Toolkit: Field Guide](https://marlvel.ai/intel-report/education/geology-toolkit-field-guide)** by Laurence Wayne: This app occupies the same 'technical reference' niche, providing specialized scientific data for field-based learners.
  - Leverages AI for real-time rock and mineral identification, moving beyond the target's static, text-based educational content.
  - Includes advanced formation analysis tools that provide actionable data for users in the field.
- **[Concise Neurology](https://marlvel.ai/intel-report/medical/concise-neurology)** by RER MedApps: While focused on medicine, it shares the target's goal of providing concise, high-density technical information for professionals.
  - Targets institutional bulk licensing, providing a B2B revenue stream that the target app currently lacks entirely.
  - Focuses on emergency protocols that demand high-speed, accurate information retrieval for time-sensitive professional environments.

### New Kids on the Block (What's Innovative)
- **[ChemCalc - Mole Calculator](https://marlvel.ai/intel-report/education/chemcalc-mole-calculator)** by Paul Leadbeater: A specialized utility app that focuses on solving specific calculation-heavy problems for science students.
  - Uses interactive formula triangles to help students visualize and solve complex reacting mass calculations quickly.
- **[GeoForge Academy](https://marlvel.ai/intel-report/education/com-galanisgalactus-geoforgeacademy)** by ZACHARY MASON KELLER: A new entrant that uses gamification to make complex scientific subjects more accessible to students.
  - Integrates interactive mini-games to reinforce learning, a modern engagement strategy the target app currently lacks.

<!-- /section:rivals -->
<!-- section:momentum -->
## App Momentum (Zombie) {#momentum}

- No feature updates since 2020.
- Maintenance-mode posture limits growth.

> **Cadence:** 1 total versions · 0 majors in last 6 months · 2178 days since last update

<!-- /section:momentum -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

Learn Electronics Basics is an established education app that is completely free.
With a 4/5 rating from 6 reviews, it shows polarized user reception.

<!-- speakable-start -->
> **Bottom Line:** The app provides a useful static reference for electronics basics, but its total lack of updates since 2020 leaves it vulnerable to gamified competitors, so the PM should prioritize adding interactive assessment tools to drive retention.
<!-- speakable-end -->

**Best for:** Students and electronics engineers seeking a reference guide for fundamental electrical concepts.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [MAINTAIN] [MEDIUM IMPACT] Audit content for technical accuracy because the app has not been updated since 2020 → maintain user trust. — *The app has seen no updates since 2020, risking technical obsolescence.* _(trade-off: deprioritize Pause all new feature development until content audit is complete.)_
- [ ] [INVEST] [HIGH IMPACT] Ship interactive quiz modules because competitors like DOPA use gamified testing to drive retention → increase daily active usage. — *Competitors offer practice question banks that the current static app lacks.* _(trade-off: deprioritize Deprioritize UI design refreshes to focus engineering on quiz logic.)_
<!-- /section:pm-actions -->

<!-- section:feature-gaps -->
### Feature Gaps vs Competitors

- Interactive practice question bank (available in 中学理科 but absent here)
- Exam archive and past papers (available in Grade 11 Physical Science but absent here)
- Mentorship or tutoring integration (available in DOPA but absent here)
<!-- /section:feature-gaps -->

<!-- section:outlook -->
### Outlook: Declining

The educational app market is consolidating around interactive, gamified platforms that offer assessment and mentorship. This app's static, text-heavy approach is increasingly misaligned with user expectations, so it faces a high risk of obsolescence unless it pivots to an active learning model.

- 🔴 The lack of updates since 2020 signals a maintenance-mode posture, which will likely lead to further erosion of relevance against active competitors.
- 🔴 Competitors are increasingly integrating gamified assessment tools, which creates a feature gap that makes this static reference app less attractive to students.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Overall Rating | 4/5 |
| Total Reviews | 6 |
| Confidence | Low |
| Pricing Model | Free |
| Platforms | iOS |
| Key Features | 3 analyzed |
| Trend | Declining |
| Outlook | Declining |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **Learn Electronics Basics** (this app) | 4/5 | N/A | ANIKET PATASKAR |
| [GeoForge Academy](https://marlvel.ai/intel-report/education/com-galanisgalactus-geoforgeacademy) | 5.0/5 | N/A | ZACHARY MASON KELLER |
| [Chemical Equation Balancer App](https://marlvel.ai/intel-report/education/chemical-equation-balancer-app) | 4.6/5 | Thrilled | talha rehman |
| [Tako Octo's Deep Sea Adventure](https://marlvel.ai/intel-report/education/tako-octo-s-deep-sea-adventure) | 4.6/5 | Thrilled | Almega Brainware LLC |
| [ChemCalc - Mole Calculator](https://marlvel.ai/intel-report/education/chemcalc-mole-calculator) | N/A/5 | Thrilled | Paul Leadbeater |
| [Geology Toolkit: Field Guide](https://marlvel.ai/intel-report/education/geology-toolkit-field-guide) | 4.6/5 | N/A | Laurence Wayne |

## Company Profile
- **Developer:** ANIKET PATASKAR

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/learn-electronics-basics/id1517268179?uo=4)
- **Sources:** App store metadata.

## Related Intel Reports
- [*GeoForge Academy*](https://marlvel.ai/intel-report/education/com-galanisgalactus-geoforgeacademy) (ZACHARY MASON KELLER) — 5.0/5 Rating | N/A Sentiment
- [*Chemical Equation Balancer App*](https://marlvel.ai/intel-report/education/chemical-equation-balancer-app) (talha rehman) — 4.6/5 Rating | Excellent Sentiment
- [*Tako Octo's Deep Sea Adventure*](https://marlvel.ai/intel-report/education/tako-octo-s-deep-sea-adventure) (Almega Brainware LLC) — 4.6/5 Rating | Excellent Sentiment
- [*ChemCalc - Mole Calculator*](https://marlvel.ai/intel-report/education/chemcalc-mole-calculator) (Paul Leadbeater) — N/A Rating | Excellent Sentiment
- [*Geology Toolkit: Field Guide*](https://marlvel.ai/intel-report/education/geology-toolkit-field-guide) (Laurence Wayne) — 4.6/5 Rating | N/A Sentiment
- [*Concise Neurology*](https://marlvel.ai/intel-report/medical/concise-neurology) (RER MedApps) — 4.5/5 Rating | N/A Sentiment
- [*Sketchy Learning*](https://marlvel.ai/intel-report/education/sketchy-learning) (Sketchy Group, LLC) — 5.0/5 Rating | N/A Sentiment
- [*‎Chemical Dictionary*](https://marlvel.ai/intel-report/education/chemical-dictionary) (Ban Nguyen Ngoc) — 4.4/5 Rating | N/A Sentiment
- [*DOPA*](https://marlvel.ai/intel-report/education/dopa) (Muhammed Rashid) — 3.0/5 Rating | Mixed Sentiment
- [*Grade 11 Physical Science*](https://marlvel.ai/intel-report/education/za-co-jsdtsolutions-grade11physicalsciencemobileapplication) (JSDT SOLUTIONS) — 4.5/5 Rating | N/A Sentiment

## Methodology {#methodology}

This report was generated by Marlvel.ai's 5-stage AI intelligence pipeline:

1. **Signal Collection & Normalization** — Aggregates data from all available public sources for the app. Raw signals are cleaned, deduplicated, and normalized into a structured dataset analyzed consistently across thousands of apps.
2. **Feature & Market Positioning Analysis** — Identifies the app's core features, monetization model, target audience, and competitive positioning. Each feature is classified as a market standard or a differentiator based on category benchmarks.
3. **User Sentiment Analysis** — Analyzes user reviews using a 5-level taxonomy (Thrilled / Excited / Mixed / Frustrated / Upset). Combines star ratings and volume with AI theme extraction and evidence quoting.
4. **Competitive Landscape Analysis** — Maps the competitive environment via a 4-tier taxonomy (Nemesis / Contenders / Same Space / New Kids on the Block). Prioritizes same sub-genre over broad category.
5. **Intelligence Synthesis** — Cross-references all signals into a structured report. Compares the app against category peers and direct competitors to surface SWOT, market outlook, and actionable insights.

- **Confidence Score:** 0.05/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 0
- **Data Sources:** App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 0 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/intel-report/education/learn-electronics-basics)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.