---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "Make Me Social - social skills"
developer_entity: "Intflo"
bundle_id: "com.makemesocial.app"
app_store_id: "6757390243"
category: "Education"
primary_platform: "ios"
primary_monetization: "Freemium"
offline_capable: false
market_region: "US"
platforms: "iOS & Android"
app_last_updated: "2026-08-06"
report_date: "2026-08-10"
last_verified: "2026-08-10T00:00:00.000Z"
report_version: "1.1.7"
total_reviews: 203
overall_rating: 4.7
sentiment: "Thrilled"
sentiment_score: 85
confidence: "low"
confidence_score: 0.35
top_praise_theme: "The structured social skills curriculum helps users break down complex interactions into manageable learning steps"
top_complaint_theme: "The paywall prevents users from accessing core course content without a financial commitment to the service"
review_sample_size: 9
total_review_count: 9
analyzed_review_count: 9
data_age_days: 13
momentum_velocity: "maintenance"
intelligence_version: 3
tags: ["education", "freemium", "thrilled sentiment", "mobile app", "app review", "app analysis", "individuals", "seeking", "manage"]
canonical_url: "https://marlvel.ai/apps/make-me-social-social-skills"
license: "CC-BY-NC 4.0"
content_version: "v2"
---

# Make Me Social - social skills Intelligence Report

## TL;DR {#tldr}

- **Category**: Education · Freemium
- **Signal**: Rating 4.68 · Sentiment Thrilled
- **Recent focus**: The paywall prevents users from accessing core course content without a financial commitment to the service (top complaint) · The structured social skills curriculum helps users break down complex interactions into manageable learning steps (top praise)

> **TL;DR:** Make Me Social - social skills is a education app by Intflo, rated 4.68/5 by 203 users, with Thrilled user sentiment (85/100), available on iOS & Android.
>
> **Marlvel.ai App Intelligence** - Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** Make Me Social - social skills maintains Thrilled user sentiment (4.68/5 from 203 reviews), with users consistently praising the structured social skills curriculum helps users break down complex interactions into manageable learning steps.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Rating** | 4.68/5 (203 reviews) |
| **User Mood** | Thrilled |
| **Category** | Education |
| **Developer** | Intflo |
| **Pricing** | Freemium |
| **Platforms** | iOS & Android |
| **Confidence** | Low (0.35/1.0) |
| **Data Age** | 13d |

## Metadata & Market Performance
- **Publisher:** Intflo
- **Category:** Education
- **Target Audience:** Individuals seeking to manage social anxiety and improve interpersonal communication skills through structured, gamified practice.
- **Platforms:** iOS & Android
- **Version Reviewed:** 1.1.7
- **Report Date:** 2026-08-10
- **Signal Count:** 9 reviews analyzed
- **Confidence:** Low (0.35/1.0)
- **App Store ID (iOS):** 6757390243
- **Bundle ID:** com.makemesocial.app
- **Google Play ID:** com.makemesocial.app
- **Performance Trend:** Stable
- **Data Window:** Analysis based on signals collected up to 2026-08-10

<!-- section:executive-snapshot -->
## Executive Snapshot
**What it is:** Make Me Social is a mobile coaching app for social anxiety and charisma, offering interactive modules and real-world challenges on iOS and Android.
**Why users hire it:** Users hire the app to break down complex social interactions into manageable, gamified steps, replacing anxiety with structured practice.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Standard] Interactive Classroom:** Bite-sized modules covering internal regulation, first impressions, and communication psychology.
  * *User Intent:* Users want real-time communication within the app experience.
- **[Differentiator] Real-World Challenges:** Daily connection and confidence tasks with XP rewards for completing real-world social interactions.
  * *User Intent:* Users seek social connection and competitive engagement with peers.
- **[Standard] Smart Journal:** Logging tool for tracking social interactions, mood, and progress streaks.
  * *User Intent:* Users seek social connection and competitive engagement with peers.
- **[Differentiator] Anxiety Profile Assessment:** Initial diagnostic survey to generate a custom roadmap for social skill development.
  * *User Intent:* Users seek social connection and competitive engagement with peers.
<!-- /section:features -->

<!-- section:market-position -->
## Market Position {#market-position}

The app maintains a 4.62-star rating on iOS with 42 reviews, indicating strong product-market fit for its niche. However, the lack of major feature updates in the last 6 months suggests a maintenance-mode posture that leaves the market open to more aggressive competitors.
<!-- /section:market-position -->

## Monetization Strategy
- **Model:** Freemium
- **Tiers:** Free tier with basic features, Premium content via in-app purchases
- **Analysis:** The app gates core course content behind a paywall, which users report as a significant friction point.

<!-- section:sentiment -->
## 🟢 User Sentiment (Low Confidence: 9 of 9 reviews analyzed) {#user-sentiment}
- **Overall Rating:** 4.68/5
- **Platform Split:** iOS 4.6/5 (42 ratings) | Android 4.7/5 (161 ratings)
- **Overall Sentiment:** Thrilled

### Top Praises
- **The structured social skills curriculum helps users break down complex interactions into manageable learning steps**
- **Users report a significant reduction in social anxiety after engaging with the app content regularly**

### Top Complaints (Impact Areas)

- **The paywall prevents users from accessing core course content without a financial commitment to the service**

<!-- /section:sentiment -->
<!-- section:swot -->
## SWOT Analysis {#swot}

**Core Strengths:**
- Gamified XP rewards for real-world interactions drive user engagement beyond passive content consumption.
- Personalized roadmap generated from initial anxiety assessment creates high switching costs for users invested in their progress.

**Growth Levers:**
- Expansion into B2B partnerships with mental health clinics could provide a stable distribution channel outside the app store.


<!-- /section:swot -->
## Recent Changes (v2 → v3) {#recent-changes}

The app remains in a maintenance phase with no changes to features or pricing, though the competitive analysis has been sharpened to focus on funnel-drain risks from competitors.

**Overall trend**: Stable
**Compared at**: 2026-08-10

### High-impact changes
- **[Shifted] Refined Competitive Threat** (swot)

### Medium-impact changes
- **[Shifted] Review Count Update** (positioning)

<!-- section:whats-new -->
## What's New

- **Latest (v1.1.7, 5 days ago):** Minor stability and performance updates.
<!-- /section:whats-new -->

<!-- section:momentum -->
## App Momentum (Maintenance) {#momentum}

- Ships minor stability updates only.
- Last major release over six months ago.

> **Cadence:** 1 total versions · 0 majors in last 6 months · 5 days since last update

<!-- /section:momentum -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

Make Me Social - social skills is a market-leading education app that is free with in-app purchases.
With a 4.68/5 rating from 203 reviews, it delivers strong user satisfaction.

<!-- speakable-start -->
> **Bottom Line:** Make Me Social delivers a high-value curriculum for social anxiety, but the aggressive paywall on core content limits the funnel, so the PM should prioritize a free-tier expansion to reduce churn.
<!-- speakable-end -->

**Best for:** Individuals seeking to manage social anxiety and improve interpersonal communication skills through structured, gamified practice.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [PIVOT] Expand free-tier content because users report paywall friction as the top complaint → increase conversion rate
<!-- /section:pm-actions -->

<!-- section:outlook -->
### Outlook: Stable

The social-skills coaching market is consolidating around apps that offer low-friction entry points, and Make Me Social's current paywall strategy leaves it exposed to more accessible rivals. The PM must shift from maintenance to growth by lowering the barrier to core content to maintain chart relevance.

- 🟢 High user satisfaction with the curriculum structure suggests the core product-market fit is strong, supporting long-term retention potential.
- 🔴 Recent updates focused on stability, no feature expansion, which signals a lack of investment in competitive differentiation.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Overall Rating | 4.68/5 |
| Total Reviews | 203 |
| Sentiment | Thrilled (85/100) |
| Confidence | Low |
| Pricing Model | Freemium |
| Platforms | iOS & Android |
| Key Features | 4 analyzed |
| Trend | Stable |
| Outlook | Stable |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **Make Me Social - social skills** (this app) | 4.68/5 | Thrilled | Intflo |
| [AlgoApp - Flashcards](https://marlvel.ai/apps/algoapp-flashcards) | 4.5/5 | n/a | AlgoApp Inc |
| [Elevate - Brain Training Games](https://marlvel.ai/apps/elevate-brain-training-games) | 4.7/5 | n/a | The Mind Company |
| [Flashcards Deluxe](https://marlvel.ai/apps/flashcards-deluxe) | 4.5/5 | N/A | OrangeOrApple.com |
| [Flash Cards Flashcards Maker](https://marlvel.ai/apps/flash-cards-flashcards-maker) | 4.0/5 | Mixed | Infinite Wave Media, LLC |
| [Flashcards maker - AI generate](https://marlvel.ai/apps/flashcards-maker-ai-generate) | 4.1/5 | Mixed | Teleprompter LLC |

## Company Profile
- **Developer:** Intflo

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/make-me-social-social-skills/id6757390243?uo=4)
- **Google Play:** [View on Google Play](https://play.google.com/store/apps/details?id=com.makemesocial.app&hl=en&gl=us)
- **Sources:** App store metadata, User reviews.

## Related Intel Reports
- [*AlgoApp - Flashcards*](https://marlvel.ai/apps/algoapp-flashcards) (AlgoApp Inc) · 4.5/5 Rating
- [*Elevate - Brain Training Games*](https://marlvel.ai/apps/elevate-brain-training-games) (The Mind Company) · 4.7/5 Rating
- [*Flashcards Deluxe*](https://marlvel.ai/apps/flashcards-deluxe) (OrangeOrApple.com) · 4.5/5 Rating
- [*Flash Cards Flashcards Maker*](https://marlvel.ai/apps/flash-cards-flashcards-maker) (Infinite Wave Media, LLC) · 4.0/5 Rating
- [*Flashcards maker - AI generate*](https://marlvel.ai/apps/flashcards-maker-ai-generate) (Teleprompter LLC) · 4.1/5 Rating
- [*Impulse - Brain Training*](https://marlvel.ai/apps/impulse-brain-training) (GMRD Apps Limited) · 4.6/5 Rating
- [*Peak - Brain Training*](https://marlvel.ai/apps/peak-brain-training) (Synaptic Labs) · 4.7/5 Rating
- [*자주 틀리는 우리말*](https://marlvel.ai/apps/app--424) (DaolSoft, Co., Ltd.) · N/A Rating
- [*달공부 - 한 달 공부 다이어리 + 루틴/공부 타이머*](https://marlvel.ai/apps/azlabs-dalstudy) (SuWon Choi) · N/A Rating
- [*타요콘 - 타요 아바타 놀이동화*](https://marlvel.ai/apps/com-kigle-project-tayocon) (KIGLE) · 3.1/5 Rating

## Methodology {#methodology}

This report was generated by Marlvel.ai's 5-stage AI intelligence pipeline:

1. **Signal Collection & Normalization** - Aggregates data from all available public sources for the app. Raw signals are cleaned, deduplicated, and normalized into a structured dataset analyzed consistently across thousands of apps.
2. **Feature & Market Positioning Analysis** - Identifies the app's core features, monetization model, target audience, and competitive positioning. Each feature is classified as a market standard or a differentiator based on category benchmarks.
3. **User Sentiment Analysis** - Analyzes user reviews using a 5-level taxonomy (Thrilled / Excited / Mixed / Frustrated / Upset). Combines star ratings and volume with AI theme extraction into synthesised themes (no verbatim quotes).
4. **Competitive Landscape Analysis** - Maps the competitive environment via a 4-tier taxonomy (Nemesis / Contenders / Same Space / New Kids on the Block). Prioritizes same sub-genre over broad category.
5. **Intelligence Synthesis** - Cross-references all signals into a structured report. Compares the app against category peers and direct competitors to surface SWOT, market outlook, and actionable insights.

- **Confidence Score:** 0.35/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 9
- **Data Sources:** user reviews, App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 13 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/apps/make-me-social-social-skills)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.