---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "数学クイズ Make10"
developer_entity: "StudySwitch, Inc."
bundle_id: "jp.co.gakkonet.make10"
app_store_id: "878908923"
category: "Education"
primary_platform: "ios"
primary_monetization: "Free"
offline_capable: false
market_region: "US"
platforms: "iOS"
app_last_updated: "2024-03-11"
report_date: "2026-05-24"
last_verified: "2026-05-24T13:31:33.073Z"
report_version: "6.4.0"
total_reviews: 12
overall_rating: 4.83
confidence: "low"
confidence_score: 0.35
data_age_days: 38
momentum_velocity: "maintenance"
intelligence_version: 4
nemesis: "Math Cross - Math Puzzle Games"
competitor_count: 9
tags: ["education", "free", "mobile app", "app review", "app analysis", "students", "puzzle", "enthusiasts"]
canonical_url: "https://marlvel.ai/intel-report/education/make10"
license: "CC-BY-NC 4.0"
content_version: "v2"
---

# 数学クイズ Make10 App Audit

## TL;DR {#tldr}

- **Category**: Education · Free
- **Signal**: Rating 4.83

> **TL;DR:** 数学クイズ Make10 is a education app by StudySwitch, Inc., rated 4.83/5 by 12 users, available on iOS.
>
> **Marlvel.ai App Intelligence** — Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** 数学クイズ Make10 is a education app by StudySwitch, Inc..
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Rating** | 4.83/5 (12 reviews) |
| **Category** | Education |
| **Developer** | StudySwitch, Inc. |
| **Pricing** | Free |
| **Platforms** | iOS |
| **Confidence** | Low (0.35/1.0) |
| **Data Age** | 0d |

## Metadata & Market Performance
- **Publisher:** StudySwitch, Inc.
- **Category:** Education
- **Target Audience:** Students and puzzle enthusiasts seeking brain training or casual intellectual stimulation.
- **Platforms:** iOS
- **Version Audited:** 6.4.0
- **Audit Date:** 2026-05-24
- **Signal Count:** 12 reviews analyzed
- **Confidence:** Low (0.35/1.0)
- **App Store ID (iOS):** 878908923
- **Bundle ID:** jp.co.gakkonet.make10
- **Performance Trend:** Stable
- **Data Window:** Analysis based on signals collected up to 2026-05-24

<!-- section:executive-snapshot -->
## Executive Snapshot
**What it is:** 数学クイズ Make10 is a free arithmetic puzzle app for iOS that challenges users to create the number 10 using four digits.
**Why users hire it:** Users hire this app for low-stakes, intellectual brain training that relies on traditional Japanese number puzzle logic.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Standard] All-Problem Completion Mode:** Sequential challenge mode covering 552 unique combinations of four-number math puzzles
  * *User Intent:* Users seek enhanced value through premium features.
- **[Standard] Time Attack Mode:** High-pressure challenge requiring users to solve as many puzzles as possible within a 90-second window
- **[Differentiator] Free Access Model:** Full feature and content availability without paywalls or subscription gates
  * *User Intent:* Users seek enhanced value through premium features.
<!-- /section:features -->

<!-- section:market-position -->
## Market Position {#market-position}

The app maintains a 4.8-star rating on the iOS platform, though its static content model limits its ability to compete with high-volume, daily-challenge puzzle apps.
<!-- /section:market-position -->

## Monetization Strategy
- **Model:** Free
- **Tiers:** Free access to all features and content
- **Analysis:** The app operates on a fully free model, serving as a brand-building tool for the developer's broader educational software suite.

<!-- section:swot -->
## SWOT Analysis {#swot}

**Core Strengths:**
- Free access to all 552 puzzles removes the barrier to entry for casual users.
- Focused, niche-specific gameplay appeals to fans of traditional Japanese number puzzles.

**Critical Frictions:**
- Static progression model lacks the daily habit-forming mechanics found in modern puzzle apps.
- Absence of global leaderboards or social sharing limits community-driven growth.

**Growth Levers:**
- Integration of daily challenge streaks could convert casual visitors into daily active users.
- Implementation of a hint system would reduce churn for users stuck on difficult puzzle combinations.

**Market Threats:**
- Competitors with randomized puzzle generation offer infinite replayability that our fixed 552-problem set cannot match.
- High-production, celestial-themed UI designs in new entrants threaten to capture the younger demographic.

<!-- /section:swot -->
## Recent Changes (v3 → v4) {#recent-changes}

The app's competitive positioning was refined to emphasize its traditional Japanese puzzle roots, while the SWOT and feature gap analysis were updated to prioritize specific retention-driving mechanics like hint systems and daily streaks.

**Overall trend**: Stable
**Compared at**: 2026-05-24

### High-impact changes
- **[Shifted] Niche Market Clarification** (positioning) — Executive summary shifted from 'arithmetic puzzle' to 'traditional Japanese Ten Puzzle' branding.

### Medium-impact changes
- **[Shifted] SWOT Analysis Update** (swot) — Weaknesses and opportunities updated to prioritize daily streaks and hint systems over previous generic social leaderboard focus.
- **[Added] Feature Gap Expansion** (features) — Added 'Difficulty scaling' and 'Hint system' to the feature gaps list based on competitive benchmarking.

### Low-impact changes
- **[Shifted] Rating Metric Update** (positioning) — Reported platform rating adjusted from 4.83 to 4.8 stars.

<!-- section:rivals -->
## Rivals Landscape {#rivals}

> Competitive positioning identified by AI analysis of app features, category, and market signals.

### 数学クイズ Make10 vs Math Cross - Math Puzzle Games — Head to Head
- **[Math Cross - Math Puzzle Games](https://marlvel.ai/intel-report/games/math-cross-math-puzzle-games)** by BIGLIME LIMITED: This app competes directly by offering a high-volume, gamified math puzzle experience that targets the same casual brain-training demographic.
  - **Key differences:**
    - Features daily challenges that drive consistent user retention compared to our static problem set.
    - Implements difficulty scaling mechanics that keep users engaged longer than our fixed-stage progression model.
    - Utilizes special props and power-ups to monetize user frustration during difficult puzzle segments.
  - **Where 数学クイズ Make10 wins:**
    - ✅ Offers a focused, niche-specific 'Make10' experience that appeals to fans of traditional Japanese number puzzles.
    - ✅ Provides a completely free, ad-free experience that lowers the barrier to entry for casual users.
  - **Where Math Cross - Math Puzzle Games wins:**
    - ❌ Massive review volume indicates a significantly larger active user base and stronger social proof.
    - ❌ Frequent update cadence ensures the app remains fresh and compatible with the latest OS versions.
  - **Verdict:** We must introduce a daily challenge or streak mechanic to compete with their retention-focused loop.

### Contenders (Strong Challengers)
- **[Extreme Math True Or False : The Addition and Subtraction Puzzle Free Game](https://marlvel.ai/intel-report/games/extreme-math-true-or-false-the-addition-and-subtra)** by Thanagorn Marukcanon: This app targets the same quick-fire arithmetic puzzle market, focusing on rapid-response logic rather than complex equation building.
  - Focuses on binary true-or-false logic which provides a faster, more frantic gameplay loop.
  - Employs strict time-constrained mechanics that prioritize speed over the strategic planning required in Make10.
- **[Hidden Numbers: Math Game](https://marlvel.ai/intel-report/games/hidden-numbers-math-game)** by Michal Sajban: It competes for the same 'brain training' audience by combining arithmetic tasks with discovery-based gameplay.
  - Includes global leaderboards to foster competitive spirit among high-scoring math puzzle enthusiasts.
  - Supports offline play, ensuring accessibility for users without constant internet connectivity.

### Peers (What They Do Better)
- **[Math Puzzle Game - Crossword](https://marlvel.ai/intel-report/games/math-puzzle-game-crossword)** by sohil kadevar: It is a direct peer in the math-puzzle category, utilizing randomized arithmetic puzzles to maintain user interest.
  - Offers randomized puzzle generation, ensuring that users never face the exact same challenge twice.
  - Provides progressive difficulty scaling that automatically adjusts to the user's demonstrated mathematical proficiency.
- **[Merge Number Block: Get Prizes](https://marlvel.ai/intel-report/games/merge-number-block-get-prizes)** by puzzle studio: It competes for the casual puzzle audience by using number-based mechanics to drive engagement through merging.
  - Incorporates dynamic board management that requires spatial awareness alongside basic arithmetic skills.
  - Uses a reward-based system with power-ups to incentivize long-term play and frequent app sessions.
- **[PrimeXTime](https://marlvel.ai/intel-report/games/primextime)** by Rick Hutchinson: This app targets the same intellectual puzzle demographic by using prime number mechanics to test mental agility.
  - Utilizes a unique 'bump' mechanic that adds a layer of physical interaction to standard math puzzles.
  - Focuses on objective-based gameplay that provides a more structured sense of progression than our mode-based approach.
- **[Number Puzzle - Cross Math](https://marlvel.ai/intel-report/games/number-puzzle-cross-math)** by SnapJoy Co., Limited: It occupies the same niche of grid-based math puzzles, appealing to users who enjoy structured arithmetic challenges.
  - Integrates crossword-style grid layouts that offer a different visual challenge than our 4-number equation format.
  - Includes a built-in hint system that assists players, reducing churn for users stuck on difficult levels.

### New Kids on the Block (What's Innovative)
- **[HueSnap!](https://marlvel.ai/intel-report/games/huesnap)** by YONGJUN LEE: While visually different, it competes for the same 'quick mental exercise' time slot as our app.
  - Uses a minimalist interface to reduce cognitive load, contrasting with our text-heavy equation interface.
- **[Number Wave: Cosmic Math Grid](https://marlvel.ai/intel-report/puzzle/number-wave-cosmic-math-grid)** by MSP Universe: This newcomer threatens to capture the younger demographic by wrapping math puzzles in a high-production, celestial-themed UI.
  - Features an accessibility suite that broadens the potential user base beyond traditional math puzzle fans.

<!-- /section:rivals -->
<!-- section:whats-new -->
## What's New

- **Latest (v1.1, 11 years ago):** Fixed duplicate quiz questions, corrected Game Center score display, reduced BGM file size, and updated app branding.
<!-- /section:whats-new -->

<!-- section:momentum -->
## App Momentum (Maintenance) {#momentum}

- Maintains static 552-problem content library.
- Last major update released March 2024.

> **Cadence:** 5 total versions · 1 majors in last 6 months · 804 days since last update · 133 days avg between updates

<!-- /section:momentum -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

数学クイズ Make10 is an established education app that is completely free.
With a 4.83/5 rating from 12 reviews, it shows polarized user reception.

<!-- speakable-start -->
> **Bottom Line:** The app retains a loyal niche audience through its focused 'Ten Puzzle' format, but the lack of daily retention loops leaves it vulnerable to modern rivals, so the PM should prioritize a daily challenge mechanic to secure recurring engagement.
<!-- speakable-end -->

**Best for:** Students and puzzle enthusiasts seeking brain training or casual intellectual stimulation.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [INVEST] [HIGH IMPACT] Ship daily challenge streak mechanic because static content lacks retention loops → increase daily active users — *Competitor Math Cross uses daily challenges to drive consistent retention compared to our static model.* _(trade-off: deprioritize Pause the development of additional puzzle stages — current 552-problem set is sufficient for the current user base.)_
- [ ] [PIVOT] [MEDIUM IMPACT] Implement hint system because users churn on difficult puzzles → improve completion rates — *Competitor Number Puzzle - Cross Math uses hints to reduce churn on difficult segments.* _(trade-off: deprioritize Deprioritize UI visual refresh — functional retention improvements take precedence over aesthetic updates.)_
<!-- /section:pm-actions -->

<!-- section:feature-gaps -->
### Feature Gaps vs Competitors

- Daily challenges (available in Math Cross but absent here)
- Difficulty scaling (available in Math Cross but absent here)
- Global leaderboards (available in Hidden Numbers but absent here)
- Hint system (available in Number Puzzle - Cross Math but absent here)
<!-- /section:feature-gaps -->

<!-- section:outlook -->
### Outlook: Stable

The casual math puzzle market is consolidating around live-ops-heavy titles that prioritize daily retention over static content libraries. Without a shift toward daily engagement loops, this app will continue to lose share to competitors that offer infinite, randomized, or time-gated challenges.

- 🔴 Static content model without daily updates leads to user fatigue, which accelerates churn compared to rivals with daily challenge loops.
- ⚪ The latest update focused on stability, indicating the app remains in maintenance mode rather than active feature expansion.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Overall Rating | 4.83/5 |
| Total Reviews | 12 |
| Confidence | Low |
| Pricing Model | Free |
| Platforms | iOS |
| Key Features | 3 analyzed |
| Trend | Stable |
| Outlook | Stable |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **数学クイズ Make10** (this app) | 4.83/5 | N/A | StudySwitch, Inc. |
| [Math Cross - Math Puzzle Games](https://marlvel.ai/intel-report/games/math-cross-math-puzzle-games) | 4.8/5 | Mixed | BIGLIME LIMITED |
| [Math Puzzle Game - Crossword](https://marlvel.ai/intel-report/games/math-puzzle-game-crossword) | 5.0/5 | N/A | sohil kadevar |
| [PrimeXTime](https://marlvel.ai/intel-report/games/primextime) | 5.0/5 | N/A | Rick Hutchinson |
| [Merge Number Block: Get Prizes](https://marlvel.ai/intel-report/games/merge-number-block-get-prizes) | 4.4/5 | N/A | puzzle studio |
| [Number Puzzle - Cross Math](https://marlvel.ai/intel-report/games/number-puzzle-cross-math) | 5.0/5 | N/A | SnapJoy Co., Limited |

## Company Profile
- **Developer:** StudySwitch, Inc.
- **Website:** [https://www.studyswitch.co.jp/?appstore](https://www.studyswitch.co.jp/?appstore)
- **Social:** [Facebook](https://www.facebook.com/391154754640977?ref=embed_page)

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/%E6%95%B0%E5%AD%A6%E3%82%AF%E3%82%A4%E3%82%BA-make10/id878908923?uo=4)
- **Dev Site:** [Official Website](https://www.studyswitch.co.jp/?appstore)
- **Sources:** Developer website content, About us / company information, App store metadata.

## Related Intel Reports
- [*Math Cross - Math Puzzle Games*](https://marlvel.ai/intel-report/games/math-cross-math-puzzle-games) (BIGLIME LIMITED) — 4.8/5 Rating | Mixed Sentiment
- [*Math Puzzle Game - Crossword*](https://marlvel.ai/intel-report/games/math-puzzle-game-crossword) (sohil kadevar) — 5.0/5 Rating | N/A Sentiment
- [*PrimeXTime*](https://marlvel.ai/intel-report/games/primextime) (Rick Hutchinson) — 5.0/5 Rating | N/A Sentiment
- [*Merge Number Block: Get Prizes*](https://marlvel.ai/intel-report/games/merge-number-block-get-prizes) (puzzle studio) — 4.4/5 Rating | N/A Sentiment
- [*Number Puzzle - Cross Math*](https://marlvel.ai/intel-report/games/number-puzzle-cross-math) (SnapJoy Co., Limited) — 5.0/5 Rating | N/A Sentiment
- [*Extreme Math True Or False : The Addition and Subtraction Puzzle Free Game*](https://marlvel.ai/intel-report/games/extreme-math-true-or-false-the-addition-and-subtra) (Thanagorn Marukcanon) — 3.3/5 Rating | N/A Sentiment
- [*HueSnap!*](https://marlvel.ai/intel-report/games/huesnap) (YONGJUN LEE) — N/A Rating | N/A Sentiment
- [*Number Wave: Cosmic Math Grid*](https://marlvel.ai/intel-report/puzzle/number-wave-cosmic-math-grid) (MSP Universe) — N/A Rating | N/A Sentiment
- [*Hidden Numbers: Math Game*](https://marlvel.ai/intel-report/games/hidden-numbers-math-game) (Michal Sajban) — 5.0/5 Rating | N/A Sentiment
- [*Flashcards maker - AI generate*](https://marlvel.ai/intel-report/education/flashcards-maker-ai-generate) (Teleprompter LLC) — 4.1/5 Rating | Mixed Sentiment

## Methodology {#methodology}

This report was generated by Marlvel.ai's 5-stage AI intelligence pipeline:

1. **Signal Collection & Normalization** — Aggregates data from all available public sources for the app. Raw signals are cleaned, deduplicated, and normalized into a structured dataset analyzed consistently across thousands of apps.
2. **Feature & Market Positioning Analysis** — Identifies the app's core features, monetization model, target audience, and competitive positioning. Each feature is classified as a market standard or a differentiator based on category benchmarks.
3. **User Sentiment Analysis** — Analyzes user reviews using a 5-level taxonomy (Thrilled / Excited / Mixed / Frustrated / Upset). Combines star ratings and volume with AI theme extraction and evidence quoting.
4. **Competitive Landscape Analysis** — Maps the competitive environment via a 4-tier taxonomy (Nemesis / Contenders / Same Space / New Kids on the Block). Prioritizes same sub-genre over broad category.
5. **Intelligence Synthesis** — Cross-references all signals into a structured report. Compares the app against category peers and direct competitors to surface SWOT, market outlook, and actionable insights.

- **Confidence Score:** 0.35/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 12
- **Data Sources:** developer website, company about page, App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 0 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/intel-report/education/make10)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.