---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "Sounds of Animals"
developer_entity: "Pedro Miguel Da Costa Santos"
bundle_id: "com.makingitwise.OsAnimais"
app_store_id: "919132008"
category: "Education"
primary_platform: "ios"
primary_monetization: "Free"
offline_capable: false
market_region: "US"
platforms: "iOS"
app_last_updated: "2017-06-29"
report_date: "2026-06-09"
last_verified: "2026-06-09T20:02:51.049Z"
report_version: "1.0.1"
total_reviews: 0
confidence: "low"
confidence_score: 0.05
data_age_days: 22
momentum_velocity: "zombie"
intelligence_version: 3
nemesis: "Animal Sounds for Kids.!"
competitor_count: 7
tags: ["education", "free", "mobile app", "app review", "app analysis", "young", "children", "parents"]
canonical_url: "https://marlvel.ai/intel-report/education/sounds-of-animals"
license: "CC-BY-NC 4.0"
content_version: "v2"
---

# Sounds of Animals App Audit

## TL;DR {#tldr}

- **Category**: Education · Free

> **TL;DR:** Sounds of Animals is a education app by Pedro Miguel Da Costa Santos, available on iOS.
>
> **Marlvel.ai App Intelligence** — Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** Sounds of Animals is a education app by Pedro Miguel Da Costa Santos.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Category** | Education |
| **Developer** | Pedro Miguel Da Costa Santos |
| **Pricing** | Free |
| **Platforms** | iOS |
| **Confidence** | Low (0.05/1.0) |
| **Data Age** | 0d |

## Metadata & Market Performance
- **Publisher:** Pedro Miguel Da Costa Santos
- **Category:** Education
- **Target Audience:** Young children and parents seeking basic educational content about animal species and their environments.
- **Platforms:** iOS
- **Version Audited:** 1.0.1
- **Audit Date:** 2026-06-09
- **Signal Count:** 0 reviews analyzed
- **Confidence:** Low (0.05/1.0)
- **App Store ID (iOS):** 919132008
- **Bundle ID:** com.makingitwise.OsAnimais
- **Performance Trend:** Declining
- **Data Window:** Analysis based on signals collected up to 2026-06-09

<!-- section:executive-snapshot -->
## Executive Snapshot
**What it is:** Sounds of Animals is an educational app for young children that provides audio playback of animal vocalizations mapped to their natural habitats.
**Why users hire it:** Parents hire this app to provide quick, educational exposure to animal sounds, but the lack of interactive elements limits its utility for sustained engagement.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Standard] Animal Sound Library:** Audio playback of animal vocalizations mapped to specific species
- **[Standard] Habitat Identification:** Educational context linking animal species to their natural environments
- **[Differentiator] Multi-language Support:** Interface and content availability in English, French, German, Portuguese, and Spanish
  * *User Intent:* Users expect intelligent, adaptive experiences that learn from their behavior.
<!-- /section:features -->

<!-- section:market-position -->
## Market Position {#market-position}

The app is a legacy educational utility with no updates since 2017, placing it at a disadvantage against active competitors that integrate gamification.
<!-- /section:market-position -->

## Monetization Strategy
- **Model:** Free
- **Tiers:** Free
- **Analysis:** The app is distributed as a free utility with no observable in-app purchases or subscription gates.

<!-- section:swot -->
## SWOT Analysis {#swot}

**Core Strengths:**
- Multi-language library functions as a B2B distribution barrier into international preschool partnerships

**Critical Frictions:**
- No app updates since 2017 release
- Lack of gamification limits session length

**Growth Levers:**
- Integrate mini-games to compete with active rivals

**Market Threats:**
- Active development cycles of Animal Sounds for Kids.! ensure better hardware compatibility

<!-- /section:swot -->
## Recent Changes (v2 → v3) {#recent-changes}

The intelligence report now emphasizes a strategic pivot toward gamification and content categorization to address competitive pressure from active, interactive educational apps.

**Overall trend**: Declining
**Compared at**: 2026-06-09

### High-impact changes
- **[Added] Gamification Weakness Identified** (swot) — Added 'Lack of gamification limits session length' as a core weakness and 'Integrate mini-games' as a primary opportunity.
- **[Shifted] PM Strategy Pivot** (positioning) — Action items shifted from 'Audit codebase' to 'Pivot to gamified content' to address session length deficits.

### Medium-impact changes
- **[Added] Feature Gap Identification** (features) — Added 'Gamified mini-games' and 'Categorized navigation' to the feature gaps list, citing them as available in the primary competitor.
- **[Added] Expanded Competitive Landscape** (positioning) — Added four new apps to the competitive landscape (Animal Sounds for Baby, Animal Sounds & Photos for Kids, Toy Phone, Video Touch) to provide a broader view of the market.

<!-- section:rivals -->
## Rivals Landscape {#rivals}

> Competitive positioning identified by AI analysis of app features, category, and market signals.

### Sounds of Animals vs Animal Sounds for Kids.! — Head to Head
- **[Animal Sounds for Kids.!](https://marlvel.ai/intel-report/education/animal-sounds-for-kids)** by Hitendrasinh Gohil: This app is a direct competitor because it targets the same early-childhood education demographic with a focus on animal recognition and sound-based learning.
  - **Key differences:**
    - Offers a categorized library that simplifies navigation for toddlers compared to a flat list structure.
    - Includes multilingual animal names which expands the potential user base into non-English speaking global markets.
    - Integrates educational mini-games that increase session length and provide higher engagement than passive sound playback.
  - **Where Sounds of Animals wins:**
    - ✅ Focuses on habitat-based learning which provides a more contextual educational experience for the child.
    - ✅ Potentially offers a more streamlined, minimalist interface that avoids the clutter of ad-heavy competitors.
  - **Where Animal Sounds for Kids.! wins:**
    - ❌ Maintains a significantly higher volume of user reviews, signaling established trust and social proof.
    - ❌ Frequent updates and active development cycles ensure better compatibility with modern iOS hardware versions.
  - **Verdict:** The target app must pivot toward gamification and content categorization to prevent further loss of market share to this more active competitor.

### Contenders (Strong Challengers)
- **[Animal Sounds for Baby](https://marlvel.ai/intel-report/games/animal-sounds-for-baby)** by Ali Tanriverdi: This app targets the same toddler audience by providing a simple, interactive soundboard for animal noises.
  - Prioritizes interactive playback mechanics that allow babies to trigger sounds repeatedly without complex navigation.
  - Features a simplified, game-centric UI that caters to younger users who lack advanced motor skills.
- **[Animal Sounds & Photos for Kids](https://marlvel.ai/intel-report/education/animal-sounds-photos-for-kids)** by Incuvation Labs LLC: It competes for the same educational niche by pairing auditory animal stimuli with visual photo galleries.
  - Utilizes high-definition photo galleries to provide a more visually stimulating experience than basic illustrations.
  - Focuses on a singular, high-quality media library approach rather than the target's habitat-based educational model.

### Peers (What They Do Better)
- **[Toy Phone - Cute Animals](https://marlvel.ai/intel-report/entertainment/toy-phone-cute-animals)** by Ca Li Sa: It occupies the same entertainment-education space by using animal sounds as a primary feature of a virtual toy phone.
  - Combines animal sounds with musical instruments to provide a broader range of interactive entertainment options.
  - Includes number learning features that add secondary educational value beyond just animal identification.
- **[Video Touch: 10 Apps in 1](https://marlvel.ai/intel-report/education/videotouch-unified)** by SoundTouch Interactive: This app competes by offering a massive, aggregated library of educational content that includes animal sounds.
  - Aggregates multiple educational topics into one app, providing significantly higher value per download than niche apps.
  - Features dynamic content updates that keep the library fresh and prevent user churn over time.
- **[Shapes & Colors - Baby Panda](https://marlvel.ai/intel-report/education/shapes-colors-baby-panda)** by Ca Li Sa: It shares the same educational category and target age group, focusing on fundamental learning through interactive multimedia.
  - Employs voice-guided learning to assist children who are not yet able to read independently.
  - Integrates puzzle-solving elements that provide a more active cognitive challenge than simple sound recognition.
- **[Sea travel](https://marlvel.ai/intel-report/games/sea-travel)** by YovoGames: While broader in scope, it overlaps by using animal-themed content as a core component of its gameplay loop.
  - Implements a progression-based task system that keeps users returning to complete specific game objectives.
  - Uses an animal crew mechanic to gamify the educational experience rather than just presenting static sounds.

<!-- /section:rivals -->
<!-- section:whats-new -->
## What's New

- **Latest (v1.0.1, 8 years ago):** General bug fixes and performance improvements.
<!-- /section:whats-new -->

<!-- section:momentum -->
## App Momentum (Zombie) {#momentum}

- No updates since 2017 release.

> **Cadence:** 1 total versions · 0 majors in last 6 months · 3267 days since last update

<!-- /section:momentum -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

Sounds of Animals is an established education app that is completely free.

<!-- speakable-start -->
> **Bottom Line:** Sounds of Animals relies on a static habitat-based model that fails to compete with modern gamified educational apps, so the PM must pivot to interactive mini-games to prevent total market irrelevance.
<!-- speakable-end -->

**Best for:** Young children and parents seeking basic educational content about animal species and their environments.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [PIVOT] [HIGH IMPACT] Pivot to gamified content because current passive playback loses to interactive rivals → increase session length — *Competitors like Animal Sounds for Kids.! use mini-games to drive higher engagement than passive playback.* _(trade-off: deprioritize Pause the multi-language expansion — gamification is the primary retention driver in this category.)_
<!-- /section:pm-actions -->

<!-- section:feature-gaps -->
### Feature Gaps vs Competitors

- Gamified mini-games (available in Animal Sounds for Kids.! but missing here)
- Categorized navigation (available in Animal Sounds for Kids.! but missing here)
<!-- /section:feature-gaps -->

<!-- section:outlook -->
### Outlook: Declining

The early-childhood education market is consolidating around apps that offer high-frequency content updates and interactive gamification. Sounds of Animals remains in a static state, which will lead to continued loss of visibility and relevance as competitors iterate on their engagement loops.

- 🔴 The lack of updates since 2017 signals a maintenance-mode posture, which allows active competitors to capture the early-childhood education market share.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Total Reviews | 0 |
| Confidence | Low |
| Pricing Model | Free |
| Platforms | iOS |
| Key Features | 3 analyzed |
| Trend | Declining |
| Outlook | Declining |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **Sounds of Animals** (this app) | N/A/5 | N/A | Pedro Miguel Da Costa Santos |
| [Sea travel](https://marlvel.ai/intel-report/games/sea-travel) | 3.0/5 | N/A | YovoGames |
| [Toy Phone - Cute Animals](https://marlvel.ai/intel-report/entertainment/toy-phone-cute-animals) | 3.5/5 | N/A | Ca Li Sa |
| [Shapes & Colors - Baby Panda](https://marlvel.ai/intel-report/education/shapes-colors-baby-panda) | 4.0/5 | N/A | Ca Li Sa |
| [Animal Sounds for Kids.!](https://marlvel.ai/intel-report/education/animal-sounds-for-kids) | 4.6/5 | Mixed | Hitendrasinh Gohil |
| [Animal Sounds & Photos for Kids](https://marlvel.ai/intel-report/education/animal-sounds-photos-for-kids) | 1.0/5 | Frustrated | Incuvation Labs LLC |

## Company Profile
- **Developer:** Pedro Miguel Da Costa Santos

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/sounds-of-animals/id919132008?uo=4)
- **Sources:** App store metadata.

## Related Intel Reports
- [*Sea travel*](https://marlvel.ai/intel-report/games/sea-travel) (YovoGames) — 3.0/5 Rating | N/A Sentiment
- [*Toy Phone - Cute Animals*](https://marlvel.ai/intel-report/entertainment/toy-phone-cute-animals) (Ca Li Sa) — 3.5/5 Rating | N/A Sentiment
- [*Shapes & Colors - Baby Panda*](https://marlvel.ai/intel-report/education/shapes-colors-baby-panda) (Ca Li Sa) — 4.0/5 Rating | N/A Sentiment
- [*Animal Sounds for Kids.!*](https://marlvel.ai/intel-report/education/animal-sounds-for-kids) (Hitendrasinh Gohil) — 4.6/5 Rating | Mixed Sentiment
- [*Animal Sounds & Photos for Kids*](https://marlvel.ai/intel-report/education/animal-sounds-photos-for-kids) (Incuvation Labs LLC) — 1.0/5 Rating | Negative Sentiment
- [*Animal Sounds for Baby*](https://marlvel.ai/intel-report/games/animal-sounds-for-baby) (Ali Tanriverdi) — N/A Rating | N/A Sentiment
- [*Video Touch: 10 Apps in 1*](https://marlvel.ai/intel-report/education/videotouch-unified) (SoundTouch Interactive) — 3.0/5 Rating | N/A Sentiment
- [*Elevate - Brain Training Games*](https://marlvel.ai/intel-report/education/elevate-brain-training-games) (The Mind Company) — 4.7/5 Rating | Negative Sentiment
- [*Flash Cards Flashcards Maker*](https://marlvel.ai/intel-report/education/flash-cards-flashcards-maker) (Infinite Wave Media, LLC) — 4.0/5 Rating | Mixed Sentiment
- [*Flashcards Deluxe*](https://marlvel.ai/intel-report/education/flashcards-deluxe) (OrangeOrApple.com) — 4.5/5 Rating | N/A Sentiment

## Methodology {#methodology}

This report was generated by Marlvel.ai's 5-stage AI intelligence pipeline:

1. **Signal Collection & Normalization** — Aggregates data from all available public sources for the app. Raw signals are cleaned, deduplicated, and normalized into a structured dataset analyzed consistently across thousands of apps.
2. **Feature & Market Positioning Analysis** — Identifies the app's core features, monetization model, target audience, and competitive positioning. Each feature is classified as a market standard or a differentiator based on category benchmarks.
3. **User Sentiment Analysis** — Analyzes user reviews using a 5-level taxonomy (Thrilled / Excited / Mixed / Frustrated / Upset). Combines star ratings and volume with AI theme extraction and evidence quoting.
4. **Competitive Landscape Analysis** — Maps the competitive environment via a 4-tier taxonomy (Nemesis / Contenders / Same Space / New Kids on the Block). Prioritizes same sub-genre over broad category.
5. **Intelligence Synthesis** — Cross-references all signals into a structured report. Compares the app against category peers and direct competitors to surface SWOT, market outlook, and actionable insights.

- **Confidence Score:** 0.05/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 0
- **Data Sources:** App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 0 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/intel-report/education/sounds-of-animals)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.