---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "Among Us!"
developer_entity: "InnerSloth LLC"
bundle_id: "com.innersloth.amongus"
app_store_id: "1351168404"
google_play_id: "com.innersloth.spacemafia"
category: "Games"
primary_platform: "ios"
primary_monetization: "Freemium"
offline_capable: false
market_region: "US"
platforms: "iOS & Android"
app_last_updated: "2026-04-08"
report_date: "2026-05-07"
report_version: "2026.17.3.1"
total_reviews: 14428279
overall_rating: 3.91
sentiment: "Mixed"
sentiment_score: 45
confidence: "high"
confidence_score: 0.8
top_praise_theme: "Social deduction gameplay loop provides high replayability for friends and family groups"
top_complaint_theme: "Network instability and false disconnection penalties disrupt the flow of competitive matches"
top_request_theme: "Ranked matchmaking system to separate experienced players from casual or low-skill participants"
review_sample_size: 394
total_review_count: 394
analyzed_review_count: 100
data_age_days: 38
momentum_velocity: "active"
intelligence_version: 8
nemesis: "Goose Goose Duck"
competitor_count: 8
tags: ["games", "freemium", "mixed sentiment", "mobile app", "app review", "app analysis", "casual", "multiplayer", "gamers"]
canonical_url: "https://marlvel.ai/intel-report/games/among-us"
license: "CC-BY-NC 4.0"
content_version: "v2"
last_verified: "2026-05-07T12:09:29.728Z"
---

# Among Us! App Audit

## TL;DR {#tldr}

- **Category**: Games · Freemium
- **Signal**: Rating 3.91 · Sentiment Mixed
- **Recent focus**: Network instability and false disconnection penalties disrupt the flow of competitive matches (top complaint) · Social deduction gameplay loop provides high replayability for friends and family groups (top praise) · Ranked matchmaking system to separate experienced players from casual or low-skill participants (top request)

> **TL;DR:** Among Us! is a games app by InnerSloth LLC, rated 3.91/5 by 14.4M users, with Mixed user sentiment (45/100), available on iOS & Android.
>
> **Marlvel.ai App Intelligence** — Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** Among Us! shows Mixed sentiment (3.91/5 from 14.4M reviews) — users praise social deduction gameplay loop provides high replayability for friends and family groups but report issues with network instability and false disconnection penalties disrupt the flow of competitive matches.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Rating** | 3.91/5 (14.4M reviews) |
| **User Mood** | Mixed |
| **Category** | Games |
| **Developer** | InnerSloth LLC |
| **Pricing** | Freemium |
| **Platforms** | iOS & Android |
| **Confidence** | High (0.8/1.0) |
| **Data Age** | 0d |

## Metadata & Market Performance
- **Publisher:** InnerSloth LLC
- **Category:** Games
- **Target Audience:** Casual multiplayer gamers interested in social deduction and party-style games across mobile, PC, and console.
- **Platforms:** iOS & Android
- **Version Audited:** 2026.17.3.1
- **Audit Date:** 2026-05-07
- **Signal Count:** 394 reviews analyzed
- **Confidence:** High (0.8/1.0)
- **App Store ID (iOS):** 1351168404
- **Bundle ID:** com.innersloth.amongus
- **Google Play ID:** com.innersloth.spacemafia
- **Performance Trend:** Declining
- **Data Window:** Analysis based on signals collected up to 2026-05-07
- **Short Description:** Join your crewmates in a multiplayer game of teamwork and betrayal!

<!-- section:executive-snapshot -->
## Executive Snapshot
**What it is:** Among Us! is a social deduction game for 4-15 players, available on mobile, PC, and console.
**Why users hire it:** Users hire the game for low-stakes social interaction and mystery-solving, which requires consistent lobby availability and reliable network performance to function.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Differentiator] Cross-platform multiplayer:** Supports 4-15 players across PC, mobile, and console platforms in a single session
- **[Differentiator] Social deduction gameplay:** Core loop requires players to identify Impostors through voting and discussion mechanics
  * *User Intent:* Users seek social connection and competitive engagement with peers.
- **[Standard] Optional roles:** Adds Scientist, Engineer, Guardian Angel, and Shapeshifter roles to modify match dynamics
<!-- /section:features -->

<!-- section:market-position -->
## Market Position {#market-position}

Among Us! holds the #5 Free slot in its primary US category, but the #65 Grossing rank indicates that monetization efficiency lags behind its massive discovery advantage.
<!-- /section:market-position -->

## Monetization Strategy
- **Model:** Freemium
- **Tiers:** Free to play with ads, In-app purchases for cosmetic items
- **Analysis:** Freemium model relies on high-volume ad-supported play and cosmetic IAP to monetize a large, cross-platform user base.

<!-- section:sentiment -->
## 🟡 User Sentiment (High Confidence: 100 of 394 reviews analyzed) {#user-sentiment}
- **Overall Rating:** 3.91/5
- **Platform Split:** iOS 4.1/5 (830.4K ratings) | Android 3.9/5 (13.6M ratings)
- **Overall Sentiment:** Mixed

### Top Praises
- **Social deduction gameplay loop provides high replayability for friends and family groups**

### Top Complaints (Impact Areas)
- **Network instability and false disconnection penalties disrupt the flow of competitive matches**

### Top Requests (What Users Want)
- **Ranked matchmaking system to separate experienced players from casual or low-skill participants**

<!-- /section:sentiment -->
<!-- section:swot -->
## SWOT Analysis {#swot}

**Core Strengths:**
- Cross-platform play sustains consistent lobby availability
- Iconic art style lowers barrier to entry

**Critical Frictions:**
- 3.9★ Android rating lags iOS performance
- Aggressive disconnection penalties trigger churn
- Lack of native voice chat

**Growth Levers:**
- Implement native proximity voice chat
- Expand role-based meta-game

**Market Threats:**
- Goose Goose Duck role system drains hardcore base
- Bot-spam in public lobbies erodes social quality

<!-- /section:swot -->
## Recent Changes (v7 → v8) {#recent-changes}

The app's competitive position has declined as technical stability concerns shift toward lobby toxicity and a lack of native communication features compared to rivals.

**Overall trend**: Declining
**Compared at**: 2026-05-07

### High-impact changes
- **[Added] Bot-spam threat** (swot) — Bot-spam in public lobbies added as a new threat to social quality.
- **[Shifted] Bottom line focus** (positioning) — Shifted from 'coasting on brand equity' to 'revenue growth hinges on tightening communication friction'.

### Medium-impact changes
- **[Shifted] Role feature repositioning** (features) — Optional roles downgraded from 'differentiator' to 'standard' competitive position.
- **[Added] Ranked matchmaking request** (sentiment) — New user request theme for skill-based filtering to separate experienced players from casual users.

<!-- section:rivals -->
## Rivals Landscape {#rivals}

> Competitive positioning identified by AI analysis of app features, category, and market signals.

### Among Us! vs Goose Goose Duck — Head to Head
- **[Goose Goose Duck](https://marlvel.ai/intel-report/games/goose-goose-duck)** by Gaggle.fun Inc.: The most direct gameplay rival that mirrors the 'tasks and impostor' loop while offering significantly more depth through built-in roles and proximity voice chat.
  - **Key differences:**
    - Extensive role system with over 50 unique character roles compared to the limited set in the target app
    - Native proximity-based voice chat integrated directly into the gameplay experience
    - Wider variety of specialized game modes including 'Ducks & Seek' and 'Draft Mode'
  - **Where Among Us! wins:**
    - ✅ Lower barrier to entry with a more minimalist, iconic art style that appeals to a broader casual demographic
    - ✅ Stronger cross-platform brand recognition and cultural footprint in the social deduction space
  - **Where Goose Goose Duck wins:**
    - ❌ Native proximity voice chat eliminates the friction of external communication tools like Discord
    - ❌ High-complexity role system (50+ roles) provides significantly higher replayability for power users
  - **Verdict:** The target app is losing ground on feature depth; to defend its position, it must prioritize native voice integration and a more robust, role-based meta-game to prevent player churn to more feature-rich alternatives.

### Contenders (Strong Challengers)
- **Suspects: Mystery Mansion** by Wildlife Studios: A high-production-value alternative that utilizes a similar social deduction framework but with a distinct 'whodunnit' aesthetic and integrated communication tools.
  - Integrated native voice chat designed to reduce reliance on third-party apps like Discord
  - Character-driven progression system that adds a layer of long-term meta-growth
- **[Wolvesville - Werewolf Online](https://marlvel.ai/intel-report/games/wolvesville)** by Wolvesville GmbH & Co. KG: The leading mobile implementation of the classic 'Werewolf' social deduction format, focusing on role-play and logic over physical map movement.
  - Pure logic and discussion-based gameplay without the 'task' mechanics of the target app
  - Massive variety of roles (100+) that create highly unpredictable social dynamics
- **Town of Salem - The Coven** by BlankMediaGames: A veteran in the social deduction space that offers a much more complex, text-heavy experience for players seeking hardcore logic puzzles.
  - Complex interaction matrix between dozens of unique factions and roles
  - Emphasis on written testimony and 'wills' to track logic and deception

### Peers (What They Do Better)
- **[Roblox](https://marlvel.ai/intel-report/games/roblox)** by Roblox Corporation: While a platform, it hosts 'Murder Mystery 2,' a massive social deduction game that competes for the exact same demographic and playtime.
  - Infinite variety of user-generated social deduction variants within a single app
  - Deeply integrated social ecosystem where players already have established friend lists
- **Stumble Guys** by Scopely: A massive social party game that, while different in mechanics, shares the target app's core audience of casual, social, and cross-platform gamers.
  - Focus on physics-based platforming and battle royale elimination over deduction
  - High-frequency collaboration events with major global brands

### New Kids on the Block (What's Innovative)
- **Eggy Party** by NetEase Interactive Entertainment: A rapidly growing social hub that combines party games with social deduction elements, backed by high production values and a massive marketing push.
  - Comprehensive 'Eggy Workshop' allowing players to build their own social deduction maps
  - A more holistic 'metaverse' approach with social lobbies and interactive hubs
- **Project Winter Mobile** by Boltrend Games: An emerging threat that blends social deduction with survival mechanics, offering a more 'hardcore' alternative to the target app's casual loop.
  - Survival elements (crafting, combat, environmental hazards) integrated into the deduction loop
  - Emphasis on teamwork for physical survival, making betrayal more impactful

<!-- /section:rivals -->
<!-- section:whats-new -->
## What's New

- **Latest (v2026.4.7, 1 months ago):** Increased daily ad reward cap to 2 in available regions and resolved mobile crashes.
<!-- /section:whats-new -->

<!-- section:momentum -->
## App Momentum (Active) {#momentum}

- Shipped Hanami Cosmicube content release
- Introduced Nostalgia Mode for April Fool's
- Ships mobile crash fixes

> **Cadence:** 5 total versions · 1 majors in last 6 months · 28 days since last update · 7 days avg between updates

<!-- /section:momentum -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

Among Us! is an established games app that is free with in-app purchases.
With a 3.91/5 rating from 14.4M reviews, it shows polarized user reception.

<!-- speakable-start -->
> **Bottom Line:** Among Us! holds its category lead through sticky multiplayer mechanics but bleeds players to feature-rich rivals, so revenue growth hinges on tightening the communication friction.
<!-- speakable-end -->

**Best for:** Casual multiplayer gamers interested in social deduction and party-style games across mobile, PC, and console.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [INVEST] [HIGH IMPACT] Ship native proximity voice chat because external tool reliance is the #1 friction point → increase session length — *Sentiment analysis identifies communication friction as a primary barrier to competitive play.* _(trade-off: deprioritize Pause the cosmetic hat release cycle — voice integration has 3× the retention impact.)_
- [ ] [MAINTAIN] [HIGH IMPACT] Audit disconnection penalty logic because server-side errors trigger unfair bans → reduce churn of high-value players — *High-frequency complaints regarding false penalties are the primary driver of negative sentiment.* _(trade-off: deprioritize Same-quarter capacity available — no major lever displaced.)_
<!-- /section:pm-actions -->

<!-- section:feature-gaps -->
### Feature Gaps vs Competitors

- Native proximity voice chat (available in Goose Goose Duck but missing here)
- Role-based meta-progression (available in Goose Goose Duck but missing here)
<!-- /section:feature-gaps -->

<!-- section:outlook -->
### Outlook: Declining

Casual social deduction traffic is consolidating around feature-rich entrants that integrate communication and meta-growth. Maintenance-mode updates leave the app exposed: a rival with a 2-week live-ops cadence will erode the lead before the next major content drop.

- 🔴 Network instability and false disconnection penalties disrupt matches, which compounds the rating drag already visible on the Android platform.
- 🔴 Goose Goose Duck's 50+ role system pulls power users away from the target app, accelerating churn pressure into the next quarter.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Overall Rating | 3.91/5 |
| Total Reviews | 14.4M |
| Sentiment | Mixed (45/100) |
| Confidence | High |
| Pricing Model | Freemium |
| Platforms | iOS & Android |
| Key Features | 3 analyzed |
| Trend | Declining |
| Outlook | Declining |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **Among Us!** (this app) | 3.91/5 | Mixed | InnerSloth LLC |
| [Roblox](https://marlvel.ai/intel-report/games/roblox) | 4.5/5 | Frustrated | Roblox Corporation |
| [Goose Goose Duck](https://marlvel.ai/intel-report/games/goose-goose-duck) | 4.7/5 | Excited | Gaggle Studios, Inc. |
| [Wolvesville](https://marlvel.ai/intel-report/games/wolvesville) | 4.5/5 | Mixed | Wolvesville GmbH & Co. KG |
| [Royal Match](https://marlvel.ai/intel-report/games/royal-match) | 4.7/5 | Frustrated | Dream Games |
| [Partymasters - Fun Idle Game](https://marlvel.ai/intel-report/games/partymasters-fun-idle-game) | 4.5/5 | Excited | AI Games FZ |

## Company Profile
- **Developer:** InnerSloth LLC
- **Website:** [https://www.innersloth.com/gameAmongUs.html](https://www.innersloth.com/gameAmongUs.html)
- **Social:** [Instagram](https://www.instagram.com/innerslothdevs) · [Facebook](https://www.facebook.com/InnerSloth) · [X/Twitter](https://twitter.com/InnerslothDevs) · [YouTube](https://youtu.be/0YKjFoGxbec) · [TikTok](https://www.tiktok.com/@amongus) · [Discord](https://discord.com/invite/innersloth)

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/among-us/id1351168404?uo=4)
- **Google Play:** [View on Google Play](https://play.google.com/store/apps/details?id=com.innersloth.spacemafia&hl=en&gl=us)
- **Dev Site:** [Official Website](https://www.innersloth.com/gameAmongUs.html)
- **Sources:** Developer website content, App store metadata, User reviews.

## Related Intel Reports
- [*Roblox*](https://marlvel.ai/intel-report/games/roblox) (Roblox Corporation) — 4.5/5 Rating | Negative Sentiment
- [*Goose Goose Duck*](https://marlvel.ai/intel-report/games/goose-goose-duck) (Gaggle Studios, Inc.) — 4.7/5 Rating | Positive Sentiment
- [*Wolvesville*](https://marlvel.ai/intel-report/games/wolvesville) (Wolvesville GmbH & Co. KG) — 4.5/5 Rating | Mixed Sentiment
- [*Royal Match*](https://marlvel.ai/intel-report/games/royal-match) (Dream Games) — 4.7/5 Rating | Negative Sentiment
- [*Partymasters - Fun Idle Game*](https://marlvel.ai/intel-report/games/partymasters-fun-idle-game) (AI Games FZ) — 4.5/5 Rating | Positive Sentiment
- [*Stumble Guys*](https://marlvel.ai/intel-report/games/stumble-guys) (Scopely, Inc.) — 4.5/5 Rating | Mixed Sentiment
- [*Bejeweled Blitz*](https://marlvel.ai/intel-report/games/bejeweled-blitz) (PopCap) — 3.3/5 Rating | Negative Sentiment
- [*Hole.io*](https://marlvel.ai/intel-report/games/hole-io) (Voodoo) — 3.8/5 Rating | Terrible Sentiment
- [*Temple Run*](https://marlvel.ai/intel-report/games/temple-run) (Imangi Studios, LLC) — 4.3/5 Rating | Positive Sentiment
- [*YouRiding - Surf and Bodyboard*](https://marlvel.ai/intel-report/games/youriding-surf-and-bodyboard) (BoardScore, Inc.) — 4.2/5 Rating | Mixed Sentiment

## Methodology {#methodology}

This report was generated by Marlvel.ai's 5-stage AI intelligence pipeline:

1. **Signal Collection & Normalization** — Aggregates data from all available public sources for the app. Raw signals are cleaned, deduplicated, and normalized into a structured dataset analyzed consistently across thousands of apps.
2. **Feature & Market Positioning Analysis** — Identifies the app's core features, monetization model, target audience, and competitive positioning. Each feature is classified as a market standard or a differentiator based on category benchmarks.
3. **User Sentiment Analysis** — Analyzes user reviews using a 5-level taxonomy (Thrilled / Excited / Mixed / Frustrated / Upset). Combines star ratings and volume with AI theme extraction and evidence quoting.
4. **Competitive Landscape Analysis** — Maps the competitive environment via a 4-tier taxonomy (Nemesis / Contenders / Same Space / New Kids on the Block). Prioritizes same sub-genre over broad category.
5. **Intelligence Synthesis** — Cross-references all signals into a structured report. Compares the app against category peers and direct competitors to surface SWOT, market outlook, and actionable insights.

- **Confidence Score:** 0.8/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 394
- **Data Sources:** user reviews, developer website, App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 0 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/intel-report/games/among-us)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.