---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "Avoid'em"
developer_entity: "Geisha Tokyo Inc."
bundle_id: "com.geishatokyo.avoidit"
app_store_id: "1451468497"
category: "Games"
primary_platform: "ios"
primary_monetization: "Free"
offline_capable: false
market_region: "US"
platforms: "iOS"
app_last_updated: "2019-02-05"
report_date: "2026-04-01"
report_version: "1.0"
total_reviews: 80
overall_rating: 3.2
sentiment: "Mixed"
sentiment_score: 55
confidence: "high"
confidence_score: 0.4
data_age_days: 60
intelligence_version: 2
nemesis: "Dodge!"
competitor_count: 13
tags: ["games", "free", "mixed sentiment", "mobile app", "app review", "app analysis", "casual", "gamers", "looking"]
canonical_url: "https://marlvel.ai/apps/avoid-em"
license: "CC-BY-NC 4.0"
last_verified: "2026-05-04T18:50:35.787Z"
---

# Avoid'em App Audit

> **TL;DR:** Avoid'em is a games app by Geisha Tokyo Inc., rated 3.2/5 by 80 users, with Mixed user sentiment (55/100), available on iOS.
>
> **Marlvel.ai App Intelligence** — Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** Avoid'em shows Mixed sentiment (3.2/5 from 80 reviews) — users praise undertale-inspired gameplay but report issues with lack of content/short length.
<!-- speakable-end -->

## Metadata & Market Performance
- **Publisher:** Geisha Tokyo Inc.
- **Category:** Games
- **Target Audience:** Casual gamers looking for simple, reflex-based arcade challenges.
- **Platforms:** iOS
- **Version Audited:** 1.0
- **Audit Date:** 2026-04-01
- **Signal Count:** 33 reviews analyzed
- **Confidence:** High (0.4/1.0)
- **App Store ID (iOS):** 1451468497
- **Bundle ID:** com.geishatokyo.avoidit
- **Data Window:** Analysis based on signals collected up to 2026-04-01

## Executive Snapshot
Avoid'em is a minimalist, reflex-based arcade game that challenges players to dodge incoming obstacles. Positioned within the highly competitive "Casual Games" category, the app relies on a simple, high-difficulty loop that appeals to players seeking quick, reflex-testing sessions.

The app’s primary value proposition is its familiar, Undertale-inspired gameplay mechanics, which have fostered a dedicated, albeit small, user base. However, the product currently suffers from significant retention issues due to a lack of content depth and the absence of a progress-saving system.

## App DNA (Features & Intent)
- **[Basic] Obstacle Avoidance Gameplay:** Core mechanic requiring players to dodge various incoming obstacles to progress.
  * *User Intent:* Users seek enhanced value through premium features.

## Monetization Strategy
- **Model:** Free
- **Tiers:** Free to play
- **Analysis:** The app is offered as a free-to-play title with no explicit mention of in-app purchases or subscriptions, suggesting a simple, ad-supported or entry-level gaming model.

## 🟡 User Sentiment (High Confidence: 80 reviews) {#user-sentiment}
- **Overall Rating:** 3.2/5
- **Platform Split:** iOS 3.2/5 (80 ratings)
- **Overall Sentiment:** Mixed

### Top Praises
- **Undertale-inspired Gameplay** | *Evidence:* "I really love this game because you can definitely tell that it's based off of undertale."

### Top Complaints (Impact Areas)
- **Lack of Content/Short Length** | *Evidence:* "I was really disappointed when I found out it only had 10 levels"

## SWOT Analysis

**Core Strengths:**
- Strong core gameplay loop
- Intuitive controls
- Niche appeal to Undertale fans

**Critical Frictions:**
- Severe lack of content
- No progress saving/checkpoints
- No meta-progression

**Growth Levers:**
- Implement checkpoint system
- Expand level library
- Add leaderboards

**Market Threats:**
- High user churn
- Hyper-casual market saturation
- Competitors with better content cadence

## Rivals Landscape {#rivals}

> Competitive positioning identified by AI analysis of app features, category, and market signals.

### Avoid'em vs Dodge! — Head to Head
- **Dodge!** by Ketchapp: Directly replicates the minimalist, reflex-based obstacle avoidance loop with a similar casual arcade aesthetic.
- **Avoid** by Ketchapp: Shares the exact core mechanic of navigating a character through a field of incoming obstacles to achieve a high score.
- **[Don't Touch The Spikes](https://marlvel.ai/apps/don-t-touch-the-spikes)** by Ketchapp: A highly popular reflex-based avoidance game that targets the same casual demographic looking for quick, challenging sessions.

### Contenders (Strong Challengers)
- **ZigZag** by Ketchapp: Focuses on constant movement and obstacle avoidance through simple touch controls, mirroring the user's need for reflex-testing gameplay.
- **Color Switch** by Fortafy Games: Offers a similar 'avoidance' challenge where timing and reflex are the primary drivers of success.
- **Crossy Road** by Yodo1 Ltd: While more complex, it serves the same 'avoidance' job-to-be-done in a casual, high-score-chasing arcade format.
- **Timberman** by Digital Melody: Provides a similar high-speed, reflex-intensive arcade experience that relies on simple, repetitive input.

### Peers (What They Do Better)
- **Flappy Bird** by DotGEARS: The archetype of the minimalist, high-difficulty avoidance game that defines the casual arcade category.
- **Subway Surfers** by Kiloo: A broader, more feature-rich take on the obstacle avoidance genre that captures the same casual gaming audience.
- **Temple Run 2** by Imangi Studios: An adjacent sub-genre (endless runner) that shares the core requirement of dodging obstacles to survive.
- **[Stack](https://marlvel.ai/apps/com-ketchapp-stack)** by Ketchapp: A casual arcade game that competes for the same 'quick session' attention span as Avoid'em.

### New Kids on the Block (What's Innovative)
- **Dodge Master!** by Supersonic Studios: A modern, hyper-casual take on obstacle avoidance with updated physics and progression systems.
- **Shortcut Run** by Voodoo: Utilizes modern hyper-casual mechanics to provide the same 'avoidance and pathing' challenge to a younger audience.

## The "So What?" (Strategic Takeaway) {#so-what}

Avoid'em is an established games app that is completely free.
With a 3.2/5 rating from 80 reviews, it shows polarized user reception.

**Strategic Opportunity:** While Avoid'em benefits from strong core gameplay loop, its vulnerability lies in severe lack of content. A challenger could exploit this by focusing on implement checkpoint system.

**Best for:** Casual gamers looking for simple, reflex-based arcade challenges.

## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Overall Rating | 3.2/5 |
| Total Reviews | 80 |
| Sentiment | Mixed (55/100) |
| Confidence | High |
| Pricing Model | Free |
| Platforms | iOS |
| Key Features | 1 analyzed |

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **Avoid'em** (this app) | 3.2/5 | Mixed | Geisha Tokyo Inc. |
| [Don't Touch The Spikes](https://marlvel.ai/apps/don-t-touch-the-spikes) | 4.3/5 | Frustrated | Ketchapp |
| [Stack](https://marlvel.ai/apps/com-ketchapp-stack) | 4.4/5 | Frustrated | Ketchapp |
| [Royal Match](https://marlvel.ai/apps/royal-match) | 4.7/5 | Mixed | Dream Games |
| [YouRiding - Surf and Bodyboard](https://marlvel.ai/apps/youriding-surf-and-bodyboard) | 4.3/5 | Mixed | BoardScore, Inc. |
| [Brawl Stars](https://marlvel.ai/apps/brawl-stars) | 4.7/5 | Mixed | Supercell |

## Company Profile
- **Developer:** Geisha Tokyo Inc.

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/avoidem/id1451468497?uo=4)
- **Sources:** App store metadata, User reviews.

## Related Intel Reports
- [*Don't Touch The Spikes*](https://marlvel.ai/apps/don-t-touch-the-spikes) (Ketchapp) — 4.3/5 Rating | Negative Sentiment
- [*Stack*](https://marlvel.ai/apps/com-ketchapp-stack) (Ketchapp) — 4.4/5 Rating | Negative Sentiment
- [*Royal Match*](https://marlvel.ai/apps/royal-match) (Dream Games) — 4.7/5 Rating | Mixed Sentiment
- [*YouRiding - Surf and Bodyboard*](https://marlvel.ai/apps/youriding-surf-and-bodyboard) (BoardScore, Inc.) — 4.3/5 Rating | Mixed Sentiment
- [*Brawl Stars*](https://marlvel.ai/apps/brawl-stars) (Supercell) — 4.7/5 Rating | Mixed Sentiment
- [*Archero*](https://marlvel.ai/apps/archero) (HABBY) — 4.7/5 Rating | Negative Sentiment
- [*Temple Run*](https://marlvel.ai/apps/temple-run) (Imangi Studios, LLC) — 4.4/5 Rating | Positive Sentiment
- [*Stumble Guys*](https://marlvel.ai/apps/stumble-guys) (Scopely, Inc.) — 4.5/5 Rating | Positive Sentiment
- [*Partymasters - Fun Idle Game*](https://marlvel.ai/apps/partymasters-fun-idle-game) (AI Games FZ) — 4.6/5 Rating | Positive Sentiment
- [*Bejeweled Blitz*](https://marlvel.ai/apps/bejeweled-blitz) (PopCap) — 3.7/5 Rating | Negative Sentiment

## Methodology {#methodology}

This report was generated by Marlvel.ai's 3-stage AI intelligence pipeline:

1. **Feature & Positioning Extraction** — Analyzes app metadata, developer website content, and version history to identify key features, target audience, and competitive positioning.
2. **Sentiment Analysis** — Processes user reviews (minimum 5 reviews required) to extract praise themes, complaint themes, and overall sentiment with evidence quotes.
3. **Intelligence Synthesis** — Combines stages 1 & 2 with App Store rankings to produce SWOT analysis, executive summary, and actionable insights.

- **Confidence Score:** 0.4/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 33
- **Data Sources:** user reviews, App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 60 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/apps/avoid-em)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.