---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "Clash of Clans"
developer_entity: "Supercell"
bundle_id: "com.supercell.magic"
app_store_id: "529479190"
google_play_id: "com.supercell.clashofclans"
category: "Games"
primary_platform: "ios"
primary_monetization: "Freemium"
offline_capable: false
market_region: "US"
platforms: "iOS & Android"
app_last_updated: "2026-04-13"
report_date: "2026-04-15"
report_version: "18.200.26"
total_reviews: 64335060
overall_rating: 4.5
sentiment: "Excited"
sentiment_score: 68
confidence: "high"
confidence_score: 0.95
data_age_days: 0
intelligence_version: 6
nemesis: "Lords Mobile: Kingdom Wars"
competitor_count: 8
tags: ["games", "freemium", "excited sentiment", "mobile app", "app review", "app analysis", "strategy", "gaming", "enthusiasts"]
canonical_url: "https://marlvel.ai/intel-report/games/clash-of-clans"
license: "CC-BY-NC 4.0"
---

# Clash of Clans App Audit

> **TL;DR:** Clash of Clans is a games app by Supercell, rated 4.5/5 by 64.3M users, with Excited user sentiment (68/100), available on iOS & Android.
>
> **Marlvel.ai App Intelligence** — Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** Clash of Clans maintains Excited user sentiment (4.5/5 from 64.3M reviews), with users consistently praising strategic depth.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Rating** | 4.5/5 (64.3M reviews) |
| **User Mood** | Excited |
| **Category** | Games |
| **Developer** | Supercell |
| **Pricing** | Freemium |
| **Platforms** | iOS & Android |
| **Confidence** | High (0.95/1.0) |
| **Data Age** | 0d |

## Metadata & Market Performance
- **Publisher:** Supercell
- **Category:** Games
- **Target Audience:** Strategy gaming enthusiasts who enjoy long-term base building, competitive team-based PVP, and tactical army management.
- **Platforms:** iOS & Android
- **Version Audited:** 18.200.26
- **Audit Date:** 2026-04-15
- **Signal Count:** 64335060 reviews analyzed
- **Confidence:** High (0.95/1.0)
- **App Store ID (iOS):** 529479190
- **Bundle ID:** com.supercell.magic
- **Google Play ID:** com.supercell.clashofclans
- **Performance Trend:** Declining
- **Data Window:** Analysis based on signals collected up to 2026-04-15
- **Short Description:** Epic combat strategy game. Build your village, train your troops & go to battle!

<!-- section:executive-snapshot -->
## Executive Snapshot
Clash of Clans is a dominant combat strategy title that maintains a #6 Grossing rank in its category through deep social mechanics and tactical Clan Wars. While it benefits from a decade of brand equity and high-polish gameplay, it is currently facing a declining sentiment trend. Veteran players are increasingly vocal about aggressive monetization and progression bottlenecks, while new competitors like Last War are disrupting the market with hybrid-casual acquisition strategies.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Differentiator] Clan Wars & Leagues:** Competitive team-based combat against global players with structured league progression
  * *User Intent:* Users are driven by competitive achievement and recognition.
- **[Standard] Village Building & Defense:** Strategic base construction using walls, traps, and defensive structures to protect resources
  * *User Intent:* Users seek enhanced value through premium features.
- **[Differentiator] Hero & Pet System:** Unlockable powerful units with unique abilities and customizable pets that provide tactical support in battle
  * *User Intent:* Users value self-expression and personalized experiences.
- **[Differentiator] Builder Base:** Secondary game mode featuring a distinct base and unique PVP versus battle mechanics
<!-- /section:features -->

## Monetization Strategy
- **Model:** Freemium
- **Tiers:** Free to download and play, In-app purchases for Gems (progression acceleration), Season Pass (recurring value), Cosmetic Hero Skins and Sceneries
- **Analysis:** Monetization is shifting toward high-ARPU strategies, which is causing friction with the legacy F2P player base. The 'pay-to-win' perception is growing as new functions are perceived to be locked behind paywalls.

<!-- section:sentiment -->
## 🟢 User Sentiment (High Confidence: 64.3M reviews)
- **Overall Rating:** 4.5/5
- **Platform Split:** iOS 4.8/5 (2.7M ratings) | Android 4.5/5 (61.6M ratings)
- **Overall Sentiment:** Excited

### Top Praises
- **Strategic Depth** | *Evidence:* "this game uses tactics and strategies, something I gradually improved"
- **Nostalgic Appeal** | *Evidence:* "playing sence I was kid great game"

### Top Complaints (Impact Areas)
- **Aggressive Monetization** | *Evidence:* "locking new ideas and functions behind a paywall"
- **Hero Upgrade Mechanics** | *Evidence:* "Not being able to use heroes during upgrades disrupts gameplay, especially in tournaments"
- **Poor Customer Support** | *Evidence:* "Supercell Support Does Not Exist... Their support is an automated chat bot that sends you into a feedback loop"

<!-- /section:sentiment -->
<!-- section:swot -->
## SWOT Analysis

**Core Strengths:**
- Massive brand equity and 10+ year player loyalty
- High-polish art style and UI/UX stability
- Deeply entrenched social ecosystem (Clans/Wars)

**Critical Frictions:**
- Excessive upgrade timers at high Town Hall levels
- Hero downtime during upgrades disrupts core gameplay
- Automated support loops causing account recovery failures

**Growth Levers:**
- Introduce hybrid-casual mini-games to lower UA costs
- Implement 'Hero Training' items to allow hero use during upgrades
- Streamline end-game progression to reduce P2W sentiment

**Market Threats:**
- Last War's aggressive and efficient hybrid-casual UA model
- Lords Mobile's deeper RPG and political mechanics
- Declining sentiment among veterans leading to social ecosystem decay

<!-- /section:swot -->
## What's Changed (v5 → v6)
The report reflects a transition from general monetization complaints to specific, high-friction operational issues (hero downtime and support failures) alongside a further decline in grossing rank.

- **[HIGH]** **[Declined] Sentiment Score and Complaint Focus:** Sentiment score fell from 78 to 68, with complaints narrowing from general 'Pay to Win' to specific frustrations regarding hero upgrade downtime and automated support loops.
- **[HIGH]** **[Declined] Market Grossing Rank:** The app's US Grossing rank dropped an additional 11 spots, indicating a softening in market dominance.
- [MED] **[Added] New Operational Weaknesses:** Added 'Hero downtime during upgrades' and 'Automated support loops' as critical weaknesses impacting player retention.
- [MED] **[Shifted] High-ARPU Monetization Focus:** Pricing strategy insights now explicitly identify a shift toward high-ARPU monetization, moving further away from the legacy F2P model.

<!-- section:rivals -->
## Rivals Landscape

> Competitive positioning identified by AI analysis of app features, category, and market signals.

### Clash of Clans vs Lords Mobile: Kingdom Wars — Head to Head
- **Lords Mobile: Kingdom Wars** by IGG.COM: The most direct rival in the combat strategy space, blending base-building with deep RPG hero mechanics and large-scale kingdom warfare.
  - **Key differences:**
    - Integrated RPG-style 'Hero Stages' that offer a separate side-scrolling combat mode
    - More complex kingdom-level politics and 'Wonder' captures for server-wide dominance
    - Heavier emphasis on hero equipment and talent trees compared to the village-centric focus of Clash
  - **Publisher (IGG (I Got Games)) strengths:** Expertise in high-ARPU (Average Revenue Per User) monetization strategies; Strong global infrastructure for cross-server competitive events
  - **Where Clash of Clans wins:**
    - ✅ Significantly higher user sentiment and overall rating stability
    - ✅ More accessible and polished art style that appeals to a broader demographic
  - **Where Lords Mobile: Kingdom Wars wins:**
    - ❌ Deeper RPG progression systems for individual hero units
    - ❌ More frequent integration of diverse mini-games within the main app
  - **Verdict:** Clash of Clans holds the edge in brand equity and user satisfaction, maintaining a highly rated experience despite its age. While Lords Mobile offers more mechanical depth in hero management, Clash of Clans' massive legacy player base and superior polish make it the dominant force in the sub-genre.

### Contenders (Strong Challengers)
- **[Rise of Kingdoms](https://marlvel.ai/intel-report/games/rise-of-kingdoms)** by Lilith Games: A major competitor that evolved the genre with seamless zooming and real-time movement on a persistent world map.
  - Infinite zoom feature allowing players to transition from village view to world map instantly
  - Real-time troop movement and manual targeting during field battles
- **[Evony: The King's Return](https://marlvel.ai/intel-report/games/evony)** by Top Games Inc.: A long-standing rival that uses puzzle-based mini-games to drive acquisition into a deep 4X strategy core.
  - Heavy use of 'pull-the-pin' puzzles as a core onboarding and side-content mechanic
  - Multi-civilization choice (e.g., Roman, American, Japanese) affecting base aesthetics and buffs
- **[Castle Clash: World Ruler](https://marlvel.ai/intel-report/games/castle-clash-world-ruler)** by IGG.COM: One of the earliest and most successful 'Clash-like' games that focuses heavily on fast-paced hero combat.
  - Extremely high-speed combat and troop deployment compared to the tactical pace of CoC
  - Massive roster of heroes with complex ability synergies
- **State of Survival: Zombie War** by FunPlus: The leading zombie-themed alternative that swaps fantasy for post-apocalyptic survival strategy.
  - Tower defense-style 'Explorer Path' missions integrated into the base-building loop
  - Heavy emphasis on narrative-driven campaign chapters

### Peers (What They Do Better)
- **[Whiteout Survival](https://marlvel.ai/intel-report/games/whiteout-survival)** by Century Games: A top-grossing peer that combines survival mechanics (temperature management) with traditional 4X strategy.
  - Unique furnace-management mechanic that dictates village survival and growth
  - Stronger focus on idle-style resource collection and citizen management
- **Top War: Battle Game** by RiverGame: A peer that replaces traditional wait-timers with a 'merge-to-upgrade' mechanic for buildings and troops.
  - Merge-based progression system that provides instant gratification
  - More casual, vibrant art style compared to traditional 4X titles

### New Kids on the Block (What's Innovative)
- **Last War: Survival Game** by FirstFun: The fastest-growing threat in the market, using hyper-casual 'gate-runner' gameplay to funnel users into a deep competitive strategy core.
  - Seamless transition from casual arcade shooting to hardcore base-building
  - Extremely high update frequency and aggressive live-ops events

<!-- /section:rivals -->
<!-- section:whats-new -->
## What's New

- **Latest (v18.200.26, 5 days ago):** Added new Dragon hero, Greedy Raven pet, and Earthquake Spell tower upgrade. Launched new Season Pass starting March 1st.
<!-- /section:whats-new -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway)

Clash of Clans is a market-leading games app that is free with in-app purchases.
With a 4.5/5 rating from 64.3M reviews, it delivers strong user satisfaction.

<!-- speakable-start -->
> **Bottom Line:** Clash of Clans is a market leader facing a critical inflection point where legacy mechanics (long timers, hero downtime) are clashing with modern player expectations. To maintain its #6 grossing position, the PM must prioritize 'quality of life' updates for heroes and support infrastructure to stem the declining sentiment trend before it impacts the social core of the game.
<!-- speakable-end -->

**Best for:** Strategy gaming enthusiasts who enjoy long-term base building, competitive team-based PVP, and tactical army management.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [HIGH] Enable Hero usage during upgrades — *Directly addresses a top complaint theme that disrupts the core competitive loop and tournament participation.*
- [ ] [HIGH] Revamp the automated support/account recovery flow — *Sentiment data shows a 'feedback loop' in support that leads to 1-star reviews and permanent user churn due to lost accounts.*
- [ ] [MEDIUM] Experiment with casual 'gate-runner' or puzzle mini-games — *Competitors like Last War and Evony are successfully using these to outperform traditional strategy UA.*
<!-- /section:pm-actions -->

<!-- section:feature-gaps -->
### Feature Gaps vs Competitors

- RPG-style Hero Stages (available in Lords Mobile)
- Infinite zoom from village to world map (available in Rise of Kingdoms)
- Merge-based progression system (available in Top War)
- Puzzle-based onboarding/mini-games (available in Evony and Last War)
<!-- /section:feature-gaps -->

<!-- section:outlook -->
### Outlook: Declining

- 🔴 Sentiment trend is declining due to 'pay-to-win' perceptions and support failures.
- 🟢 Active feature investment continues with new Heroes (Dragon Hero) and Pets (Greedy Raven) in April 2026.
- 🔴 Overall US Grossing rank fell 11 spots, indicating a slight softening in broad market dominance.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Overall Rating | 4.5/5 |
| Total Reviews | 64.3M |
| Sentiment | Excited (68/100) |
| Confidence | High |
| Pricing Model | Freemium |
| Platforms | iOS & Android |
| Key Features | 4 analyzed |
| Trend | Declining |
| Outlook | Declining |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **Clash of Clans** (this app) | 4.5/5 | Excited | Supercell |
| [Whiteout Survival](https://marlvel.ai/intel-report/games/whiteout-survival) | 4.6/5 | Mixed | Century Games Pte. Ltd. |
| [Evony](https://marlvel.ai/intel-report/games/evony) | 4.0/5 | Frustrated | TOP GAMES INC. |
| [Rise of Kingdoms](https://marlvel.ai/intel-report/games/rise-of-kingdoms) | 4.5/5 | Mixed | Lilith Games |
| [Castle Clash: World Ruler](https://marlvel.ai/intel-report/games/castle-clash-world-ruler) | 4.4/5 | Mixed | IGG SINGAPORE PTE. LTD. |
| [Royal Match](https://marlvel.ai/intel-report/games/royal-match) | 4.7/5 | Excited | Dream Games |

## Company Profile
- **Developer:** Supercell
- **Website:** [https://help.supercellsupport.com/clash-of-clans/en/](https://help.supercellsupport.com/clash-of-clans/en/)
- **Social:** [YouTube](https://youtu.be/_CV4c05Tquc)

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/clash-of-clans/id529479190?uo=4)
- **Google Play:** [View on Google Play](https://play.google.com/store/apps/details?id=com.supercell.clashofclans&hl=en&gl=us)
- **Dev Site:** [Official Website](https://help.supercellsupport.com/clash-of-clans/en/)
- **Sources:** Developer website content, About us / company information, App store metadata, User reviews.

## Related Intel Reports
- [*Whiteout Survival*](https://marlvel.ai/intel-report/games/whiteout-survival) (Century Games Pte. Ltd.) — 4.6/5 Rating | Mixed Sentiment
- [*Evony*](https://marlvel.ai/intel-report/games/evony) (TOP GAMES INC.) — 4.0/5 Rating | Negative Sentiment
- [*Rise of Kingdoms*](https://marlvel.ai/intel-report/games/rise-of-kingdoms) (Lilith Games) — 4.5/5 Rating | Mixed Sentiment
- [*Castle Clash: World Ruler*](https://marlvel.ai/intel-report/games/castle-clash-world-ruler) (IGG SINGAPORE PTE. LTD.) — 4.4/5 Rating | Mixed Sentiment
- [*Royal Match*](https://marlvel.ai/intel-report/games/royal-match) (Dream Games) — 4.7/5 Rating | Positive Sentiment
- [*Brawl Stars*](https://marlvel.ai/intel-report/games/brawl-stars) (Supercell) — 4.5/5 Rating | Mixed Sentiment
- [*Partymasters - Fun Idle Game*](https://marlvel.ai/intel-report/games/partymasters-fun-idle-game) (AI Games FZ) — 4.5/5 Rating | Positive Sentiment
- [*Bejeweled Blitz*](https://marlvel.ai/intel-report/games/bejeweled-blitz) (PopCap) — 3.4/5 Rating | Negative Sentiment
- [*Stumble Guys*](https://marlvel.ai/intel-report/games/stumble-guys) (Scopely, Inc.) — 4.5/5 Rating | Mixed Sentiment
- [*Hole.io*](https://marlvel.ai/intel-report/games/hole-io) (Voodoo) — 3.8/5 Rating | Terrible Sentiment

## Methodology

This report was generated by Marlvel.ai's 3-stage AI intelligence pipeline:

1. **Feature & Positioning Extraction** — Analyzes app metadata, developer website content, and version history to identify key features, target audience, and competitive positioning.
2. **Sentiment Analysis** — Processes user reviews (minimum 5 reviews required) to extract praise themes, complaint themes, and overall sentiment with evidence quotes.
3. **Intelligence Synthesis** — Combines stages 1 & 2 with App Store rankings to produce SWOT analysis, executive summary, and actionable insights.

- **Confidence Score:** 0.95/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 64.3M
- **Data Sources:** user reviews, developer website, company about page, App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 0 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/intel-report/games/clash-of-clans)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.