---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "Clash of Clans"
developer_entity: "Supercell"
bundle_id: "com.supercell.magic"
app_store_id: "529479190"
google_play_id: "com.supercell.clashofclans"
category: "Games"
primary_platform: "ios"
primary_monetization: "Freemium"
offline_capable: false
market_region: "US"
platforms: "iOS & Android"
app_last_updated: "2026-05-06"
report_date: "2026-07-29"
last_verified: "2026-07-29T00:00:00.000Z"
report_version: "18.350.8"
total_reviews: 64286507
overall_rating: 4.5
sentiment: "Frustrated"
sentiment_score: 35
confidence: "high"
confidence_score: 0.9
top_praise_theme: "The core gameplay loop provides a relaxing and satisfying experience for players building their villages"
top_complaint_theme: "Frequent disconnections and game crashes during active attacks disrupt the competitive experience for many players"
review_sample_size: 524
total_review_count: 524
analyzed_review_count: 60
data_age_days: 20
momentum_velocity: "steady"
intelligence_version: 8
nemesis: "Lords Mobile: Kingdom Wars"
competitor_count: 7
tags: ["games", "freemium", "frustrated sentiment", "mobile app", "app review", "app analysis", "strategy", "players", "interested"]
canonical_url: "https://marlvel.ai/apps/clash-of-clans"
license: "CC-BY-NC 4.0"
content_version: "v2"
---

# Clash of Clans Intelligence Report

## TL;DR {#tldr}

- **Category**: Games · Freemium
- **Signal**: Rating 4.51 · Sentiment Frustrated
- **Recent focus**: Frequent disconnections and game crashes during active attacks disrupt the competitive experience for many players (top complaint) · The core gameplay loop provides a relaxing and satisfying experience for players building their villages (top praise)

> **TL;DR:** Clash of Clans is a games app by Supercell, rated 4.51/5 by 64.3M users, with Frustrated user sentiment (35/100), available on iOS & Android.
>
> **Marlvel.ai App Intelligence** - Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** Clash of Clans faces Frustrated user sentiment (4.51/5 from 64.3M reviews), with users reporting frequent disconnections and game crashes during active attacks disrupt the competitive experience for many players as the primary concern.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Rating** | 4.51/5 (64.3M reviews) |
| **User Mood** | Frustrated |
| **Category** | Games |
| **Developer** | Supercell |
| **Pricing** | Freemium |
| **Platforms** | iOS & Android |
| **Confidence** | High (0.9/1.0) |
| **Data Age** | 20d |

## Metadata & Market Performance
- **Publisher:** Supercell
- **Category:** Games
- **Target Audience:** Strategy game players interested in long-term base building, resource management, and competitive social clan play.
- **Platforms:** iOS & Android
- **Version Reviewed:** 18.350.8
- **Report Date:** 2026-07-29
- **Signal Count:** 524 reviews analyzed
- **Confidence:** High (0.9/1.0)
- **App Store ID (iOS):** 529479190
- **Bundle ID:** com.supercell.magic
- **Google Play ID:** com.supercell.clashofclans
- **Performance Trend:** Declining
- **Data Window:** Analysis based on signals collected up to 2026-07-29
- **Short Description:** Epic combat strategy game. Build your village, train your troops & go to battle!

<!-- section:executive-snapshot -->
## Executive Snapshot
**What it is:** Clash of Clans is a combat strategy game for iOS and Android where players build villages, train troops, and compete in team-based Clan Wars.
**Why users hire it:** Players engage with the game to satisfy the need for long-term strategic planning and social competition within a persistent, evolving environment.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Differentiator] Clan Wars:** Team-based competitive combat against other player groups globally
  * *User Intent:* Users are driven by competitive achievement and recognition.
- **[Differentiator] Hero Equipment and Pets:** Customizable gear and companion units that modify Hero abilities in battle
  * *User Intent:* Users value self-expression and personalized experiences.
<!-- /section:features -->

<!-- section:market-position -->
## Market Position {#market-position}

Clash of Clans sits #25 Free / #8 Grossing in the US strategy category, maintaining a consistent top-tier presence. The gap between its discovery rank and grossing rank indicates a high-conversion player base, though monetization pressure is beginning to impact sentiment.
<!-- /section:market-position -->

## Monetization Strategy
- **Model:** Freemium
- **Tiers:** Free to download and play, In-app purchases for gems and random items
- **Analysis:** Freemium model relies on microtransactions to bypass time-gated building and training mechanics.

<!-- section:sentiment -->
## 🔴 User Sentiment (High Confidence: 60 of 524 reviews analyzed) {#user-sentiment}
- **Overall Rating:** 4.51/5
- **Platform Split:** iOS 4.8/5 (2.7M ratings) | Android 4.5/5 (61.5M ratings)
- **Overall Sentiment:** Frustrated
- **Note:** The 4.51/5 store rating reflects cumulative history, while the Frustrated sentiment reflects recent user reviews analyzed by our AI pipeline.

### Top Praises
- **The core gameplay loop provides a relaxing and satisfying experience for players building their villages**
- **Long-term players appreciate the evolution of the game mechanics and the consistent content updates provided**

### Top Complaints (Impact Areas)

- **Frequent disconnections and game crashes during active attacks disrupt the competitive experience for many players**

<!-- /section:sentiment -->
<!-- section:swot -->
## SWOT Analysis {#swot}

**Core Strengths:**
- Clan Wars network effects drive DAU/MAU ratio
- Long-term village progression creates deep user lock-in
- Consistent content update cadence maintains player interest

**Growth Levers:**
- Localized payment methods in emerging regions could unlock revenue
- Server-wide social objectives could counter kingdom-warfare rivals


<!-- /section:swot -->
## Recent Changes (v7 → v8) {#recent-changes}

Technical instability and the removal of world chat have driven a decline in sentiment, shifting the overall outlook from mixed to negative despite a consistent content release cadence.

**Overall trend**: Declining
**Compared at**: 2026-07-29

### High-impact changes
- **[Declined] Sentiment Score and Tone** (sentiment)
- **[Added] World Chat Removal Complaint** (sentiment)

### Medium-impact changes
- **[] Community Recruitment Weakness** (swot)

<!-- section:rivals -->
## Rivals Landscape {#rivals}

> Competitive positioning identified by AI analysis of app features, category, and market signals.

### Clash of Clans vs Lords Mobile: Kingdom Wars
- **Lords Mobile: Kingdom Wars** by IGG.COM: The most direct rival in the combat strategy space, blending base-building with deep RPG hero mechanics and large-scale kingdom warfare.
  - **Key differences:**
    - Integrated RPG-style 'Hero Stages' that offer a separate side-scrolling combat mode
    - More complex kingdom-level politics and 'Wonder' captures for server-wide dominance
    - Heavier emphasis on hero equipment and talent trees compared to the village-centric focus of Clash

### Contenders (Strong Challengers)
- **State of Survival: Zombie War** by FunPlus: The leading zombie-themed alternative that swaps fantasy for post-apocalyptic survival strategy.
  - Tower defense-style 'Explorer Path' missions integrated into the base-building loop
  - Heavy emphasis on narrative-driven campaign chapters
- **[Castle Clash: World Ruler](https://marlvel.ai/apps/castle-clash-world-ruler)** by IGG.COM: One of the earliest and most successful 'Clash-like' games that focuses heavily on fast-paced hero combat.
  - Extremely high-speed combat and troop deployment compared to the tactical pace of CoC
  - Massive roster of heroes with complex ability synergies
- **[Evony: The King's Return](https://marlvel.ai/apps/evony)** by Top Games Inc.: A long-standing rival that uses puzzle-based mini-games to drive acquisition into a deep 4X strategy core.
  - Heavy use of 'pull-the-pin' puzzles as a core onboarding and side-content mechanic
  - Multi-civilization choice (e.g., Roman, American, Japanese) affecting base aesthetics and buffs
- **[Rise of Kingdoms](https://marlvel.ai/apps/rise-of-kingdoms)** by Lilith Games: A major competitor that evolved the genre with seamless zooming and real-time movement on a persistent world map.
  - Infinite zoom feature allowing players to transition from village view to world map instantly
  - Real-time troop movement and manual targeting during field battles

### Peers (What They Do Better)
- **Top War: Battle Game** by RiverGame: A peer that replaces traditional wait-timers with a 'merge-to-upgrade' mechanic for buildings and troops.
  - Merge-based progression system that provides instant gratification
  - More casual, vibrant art style compared to traditional 4X titles
- **[Whiteout Survival](https://marlvel.ai/apps/whiteout-survival)** by Century Games: A top-grossing peer that combines survival mechanics (temperature management) with traditional 4X strategy.
  - Unique furnace-management mechanic that dictates village survival and growth
  - Stronger focus on idle-style resource collection and citizen management

<!-- /section:rivals -->
<!-- section:whats-new -->
## What's New

- **Latest (v18.350.8, 2 months ago):** Introduced Logger Guardian, Dragon Duke’s Electro Fangs equipment, and Sky Wagon siege machine, alongside a three-tier Legend League rework.
<!-- /section:whats-new -->

<!-- section:momentum -->
## App Momentum (Steady) {#momentum}

- Shipped Logger Guardian and Sky Wagon.
- Reworked Legend League into three levels.
- Maintains consistent content-heavy update cadence.

> **Cadence:** 7 total versions · 7 majors in last 6 months · 86 days since last update · 12 days avg between updates

<!-- /section:momentum -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

Clash of Clans is a games app that is free with in-app purchases.
With a 4.51/5 rating from 64.3M reviews, it draws more critical themes in recent reviews than its store average suggests.

<!-- speakable-start -->
> **Bottom Line:** Addressing technical instability is the primary lever to protect the core competitive experience. If the team stabilizes the connection-loss rate, the existing social network effects will continue to defend the market position against modern 4X rivals.
<!-- speakable-end -->

**Best for:** Strategy game players interested in long-term base building, resource management, and competitive social clan play.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [INVEST] Audit server-side connection stability during Clan Wars because disconnections are the #1 competitive frustration → reduce churn
<!-- /section:pm-actions -->

<!-- section:feature-gaps -->
### Feature Gaps vs Competitors


- Kingdom-level political mechanics (available in Lords Mobile but absent here)
<!-- /section:feature-gaps -->

<!-- section:outlook -->
### Outlook: Mixed

The combat strategy market is consolidating around titles that offer deeper social-political mechanics or fluid tactical movement. Clash of Clans remains a category pillar, but the lack of reliable connectivity during competitive play and the removal of social discovery tools drive churn. Addressing technical instability and regional payment accessibility is critical to defending its chart position against more modern, feature-rich rivals.

- 🔴 Frequent disconnections during critical attacks erode the competitive experience, driving churn among the most engaged, high-spending clan players.
- 🟢 The latest release introduces significant new units and league reworks, demonstrating that the development team is still actively investing in core gameplay.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Overall Rating | 4.51/5 |
| Total Reviews | 64.3M |
| Sentiment | Frustrated (35/100) |
| Confidence | High |
| Pricing Model | Freemium |
| Platforms | iOS & Android |
| Key Features | 2 analyzed |
| Trend | Declining |
| Outlook | Mixed |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **Clash of Clans** (this app) | 4.51/5 | Frustrated | Supercell |
| [Whiteout Survival](https://marlvel.ai/apps/whiteout-survival) | 4.6/5 | n/a | Century Games Pte. Ltd. |
| [Evony](https://marlvel.ai/apps/evony) | 4.1/5 | n/a | TOP GAMES INC. |
| [Rise of Kingdoms](https://marlvel.ai/apps/rise-of-kingdoms) | 4.5/5 | Mixed | Lilith Games |
| [Castle Clash: World Ruler](https://marlvel.ai/apps/castle-clash-world-ruler) | 4.4/5 | Mixed | IGG SINGAPORE PTE. LTD. |
| [Royal Match](https://marlvel.ai/apps/royal-match) | 4.7/5 | n/a | Dream Games |

## Company Profile
- **Developer:** Supercell
- **Website:** [https://help.supercellsupport.com/clash-of-clans/en/](https://help.supercellsupport.com/clash-of-clans/en/)
- **Social:** [YouTube](https://youtu.be/_CV4c05Tquc)

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/clash-of-clans/id529479190?uo=4)
- **Google Play:** [View on Google Play](https://play.google.com/store/apps/details?id=com.supercell.clashofclans&hl=en&gl=us)
- **Dev Site:** [Official Website](https://help.supercellsupport.com/clash-of-clans/en/)
- **Sources:** Developer website content, About us / company information, App store metadata, User reviews.

## Related Intel Reports
- [*Whiteout Survival*](https://marlvel.ai/apps/whiteout-survival) (Century Games Pte. Ltd.) · 4.6/5 Rating
- [*Evony*](https://marlvel.ai/apps/evony) (TOP GAMES INC.) · 4.1/5 Rating
- [*Rise of Kingdoms*](https://marlvel.ai/apps/rise-of-kingdoms) (Lilith Games) · 4.5/5 Rating
- [*Castle Clash: World Ruler*](https://marlvel.ai/apps/castle-clash-world-ruler) (IGG SINGAPORE PTE. LTD.) · 4.4/5 Rating
- [*Royal Match*](https://marlvel.ai/apps/royal-match) (Dream Games) · 4.7/5 Rating
- [*Archero*](https://marlvel.ai/apps/archero) (HABBY) · 4.5/5 Rating
- [*Bejeweled Blitz*](https://marlvel.ai/apps/bejeweled-blitz) (PopCap) · 3.3/5 Rating
- [*Brawl Stars*](https://marlvel.ai/apps/brawl-stars) (Supercell) · 4.5/5 Rating
- [*Hole.io*](https://marlvel.ai/apps/hole-io) (Voodoo) · 3.8/5 Rating
- [*Partymasters - Fun Idle Game*](https://marlvel.ai/apps/partymasters-fun-idle-game) (AI Games FZ) · 4.5/5 Rating | Positive Sentiment

## Frequently Asked Questions {#faq}

### Is Clash of Clans still worth playing in 2026?

Yes, the game continues to receive regular content updates, including new heroes and siege machines. While long-term players enjoy the evolving mechanics, be aware that competitive play can be impacted by connection instability.

### What is the difference between Clash of Clans and Clash Royale?

Clash of Clans focuses on long-term village building and base defense, while Clash Royale is a fast-paced, real-time card-based dueling game.

### Does Clash of Clans have intrusive ads?

Clash of Clans is free to play and does not feature forced third-party advertisements. It relies on optional in-app purchases for gems and game items.

### What is a good alternative to Clash of Clans?

If you enjoy combat strategy, Lords Mobile offers deeper kingdom-level politics, while Rise of Kingdoms provides real-time troop movement and a persistent world map.

## Methodology {#methodology}

This report was generated by Marlvel.ai's 5-stage AI intelligence pipeline:

1. **Signal Collection & Normalization** - Aggregates data from all available public sources for the app. Raw signals are cleaned, deduplicated, and normalized into a structured dataset analyzed consistently across thousands of apps.
2. **Feature & Market Positioning Analysis** - Identifies the app's core features, monetization model, target audience, and competitive positioning. Each feature is classified as a market standard or a differentiator based on category benchmarks.
3. **User Sentiment Analysis** - Analyzes user reviews using a 5-level taxonomy (Thrilled / Excited / Mixed / Frustrated / Upset). Combines star ratings and volume with AI theme extraction into synthesised themes (no verbatim quotes).
4. **Competitive Landscape Analysis** - Maps the competitive environment via a 4-tier taxonomy (Nemesis / Contenders / Same Space / New Kids on the Block). Prioritizes same sub-genre over broad category.
5. **Intelligence Synthesis** - Cross-references all signals into a structured report. Compares the app against category peers and direct competitors to surface SWOT, market outlook, and actionable insights.

- **Confidence Score:** 0.9/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 524
- **Data Sources:** user reviews, developer website, company about page, App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 20 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/apps/clash-of-clans)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.