---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "Scoundrel Solitaire"
developer_entity: "David Freeman"
bundle_id: "codes.d3.Scoundrel-Solitaire"
app_store_id: "6742526198"
google_play_id: "com.reachjunction.card.game.solitaire"
category: "Games"
primary_platform: "ios"
primary_monetization: "Paid"
offline_capable: false
market_region: "US"
platforms: "iOS & Android"
app_last_updated: "2026-04-10"
report_date: "2026-06-20"
last_verified: "2026-06-20T12:31:39.587Z"
report_version: "1.1.3"
total_reviews: 154729
overall_rating: 4.6
sentiment: "Thrilled"
sentiment_score: 90
confidence: "low"
confidence_score: 0.55
top_praise_theme: "The core card game mechanics provide an addictive experience suitable for short play sessions"
top_complaint_theme: "Settings for sound and haptics fail to persist across app sessions for some users"
top_request_theme: "Granular control settings for haptics and audio would improve battery life and user comfort"
review_sample_size: 4
total_review_count: 4
analyzed_review_count: 4
data_age_days: 4
momentum_velocity: "intense"
intelligence_version: 3
nemesis: "Solitaire.com: Classic Cards"
competitor_count: 8
tags: ["games", "paid", "thrilled sentiment", "mobile app", "app review", "app analysis", "solitaire", "enthusiasts", "rogue-like"]
canonical_url: "https://marlvel.ai/intel-report/games/codes-d3-scoundrel-solitaire"
license: "CC-BY-NC 4.0"
content_version: "v2"
---

# Scoundrel Solitaire App Audit

## TL;DR {#tldr}

- **Category**: Games · Paid
- **Signal**: Rating 4.6 · Sentiment Thrilled
- **Recent focus**: Settings for sound and haptics fail to persist across app sessions for some users (top complaint) · The core card game mechanics provide an addictive experience suitable for short play sessions (top praise) · Granular control settings for haptics and audio would improve battery life and user comfort (top request)

> **TL;DR:** Scoundrel Solitaire is a games app by David Freeman, rated 4.6/5 by 154.7K users, with Thrilled user sentiment (90/100), available on iOS & Android.
>
> **Marlvel.ai App Intelligence** — Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** Scoundrel Solitaire maintains Thrilled user sentiment (4.6/5 from 154.7K reviews), with users consistently praising the core card game mechanics provide an addictive experience suitable for short play sessions.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Rating** | 4.6/5 (154.7K reviews) |
| **User Mood** | Thrilled |
| **Category** | Games |
| **Developer** | David Freeman |
| **Pricing** | Paid |
| **Platforms** | iOS & Android |
| **Confidence** | Low (0.55/1.0) |
| **Data Age** | 0d |

## Metadata & Market Performance
- **Publisher:** David Freeman
- **Category:** Games
- **Target Audience:** Solitaire enthusiasts and rogue-like strategy gamers looking for a premium, ad-free mobile experience.
- **Platforms:** iOS & Android
- **Version Audited:** 1.1.3
- **Audit Date:** 2026-06-20
- **Signal Count:** 4 reviews analyzed
- **Confidence:** Low (0.55/1.0)
- **App Store ID (iOS):** 6742526198
- **Bundle ID:** codes.d3.Scoundrel-Solitaire
- **Google Play ID:** com.reachjunction.card.game.solitaire
- **Performance Trend:** Mixed
- **Data Window:** Analysis based on signals collected up to 2026-06-20
- **Short Description:** A classic solitaire card game that relaxes you and exercises your brain

<!-- section:executive-snapshot -->
## Executive Snapshot
**What it is:** A premium, ad-free Klondike solitaire game with rogue-like resource management mechanics on iOS and Android.
**Why users hire it:** Players hire this app to escape the ad-heavy, meta-bloated environments of mainstream solitaire titles, seeking a pure, high-difficulty card experience.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Differentiator] Rogue-like mechanics:** Procedural card deck dungeon where players manage health and resources against monsters
  * *User Intent:* Users seek enhanced value through premium features.
- **[Differentiator] Ad-free experience:** Zero advertisement interruptions during gameplay
- **[Standard] Auto-save:** Persistent state management for incomplete game sessions
<!-- /section:features -->

<!-- section:market-position -->
## Market Position {#market-position}

The app holds a #82 Paid position in the US category, but its ranking volatility (falling 13-26 spots in several European markets) signals limited organic discoverability compared to free-to-play incumbents.
<!-- /section:market-position -->

## Monetization Strategy
- **Model:** Paid
- **Tiers:** $1.99 one-time purchase
- **Price:** iOS: $1.99
- **Analysis:** Paid model at $1.99 removes ad-inventory reliance, positioning the app as a premium, distraction-free product.

<!-- section:sentiment -->
## 🟢 User Sentiment (Low Confidence: 4 of 4 reviews analyzed) {#user-sentiment}
- **Overall Rating:** 4.6/5
- **Platform Split:** iOS 4.9/5 (10 ratings) | Android 4.6/5 (154.7K ratings)
- **Overall Sentiment:** Thrilled

### Top Praises
- **The core card game mechanics provide an addictive experience suitable for short play sessions**

### Top Complaints (Impact Areas)
- **Settings for sound and haptics fail to persist across app sessions for some users**

### Top Requests (What Users Want)
- **Granular control settings for haptics and audio would improve battery life and user comfort**

<!-- /section:sentiment -->
<!-- section:swot -->
## SWOT Analysis {#swot}

**Core Strengths:**
- Rogue-like mechanics create unique retention lever
- Ad-free model builds high player trust
- Persistent state management reduces session friction

**Critical Frictions:**
- Settings persistence failure on Android
- $1.99 price barrier limits conversion
- Occult-themed art triggers churn in sensitive segments

**Growth Levers:**
- Implement granular audio/haptic toggles
- Introduce optional cosmetic themes
- Expand into B2B education partnerships

**Market Threats:**
- Tripledot's aggressive distribution strategy
- Microsoft's cross-platform account lock-in
- Meta-progression titles siphoning casual players

<!-- /section:swot -->
## Recent Changes (v2 → v3) {#recent-changes}

The app shifted to a paid monetization model and identified specific technical and thematic churn risks.

**Overall trend**: Mixed
**Compared at**: 2026-06-20

### High-impact changes
- **[Shifted] Monetization Model** (pricing) — Pricing model changed from free to a $1.99 one-time purchase.
- **[Added] Settings Persistence Issues** (sentiment) — New complaint theme: sound and haptic settings fail to persist across app sessions.

### Medium-impact changes
- **[Improved] Feature Competitive Positioning** (features) — Rogue-like mechanics and ad-free experience moved from standard to differentiator status.
- **[Added] Expanded SWOT Analysis** (swot) — Added specific threats (meta-progression titles) and weaknesses (occult-themed art, Android settings failure) to the competitive profile.

<!-- section:rivals -->
## Rivals Landscape {#rivals}

> Competitive positioning identified by AI analysis of app features, category, and market signals.

### Scoundrel Solitaire vs Solitaire.com: Classic Cards — Head to Head
- **[Solitaire.com: Classic Cards](https://marlvel.ai/intel-report/games/solitaire-com-classic-cards)** by Tripledot Studios: With over 860,000 ratings and a high-frequency update cycle, this app dominates the classic Klondike niche by prioritizing a clean, high-fidelity mobile experience.
  - **Moat strength:** High — sustainable advantage over 12 months
  - **Key differences:**
    - Maintains a hyper-focused classic experience that avoids the feature bloat found in meta-progression solitaire games.
    - Optimized for high-retention daily challenges that create a consistent habit loop for casual card players.
    - Aggressive platform-wide distribution strategy ensures top-of-mind awareness for users searching for classic solitaire mechanics.
  - **Where Scoundrel Solitaire wins:**
    - ✅ Offers a premium, ad-free experience for a one-time purchase price, appealing to users tired of intrusive ads.
    - ✅ Provides a more minimalist, distraction-free interface compared to the heavily gamified and ad-supported environment of the nemesis.
  - **Where Solitaire.com: Classic Cards wins:**
    - ❌ Leverages a massive, battle-tested user base to refine UI/UX patterns based on millions of session data points.
    - ❌ Delivers a highly polished, zero-friction onboarding flow that converts casual searchers into long-term daily active users.
  - **Verdict:** The target app must lean into its premium, ad-free value proposition to differentiate from the ad-heavy, high-scale dominance of Tripledot's offering.

### Contenders (Strong Challengers)
- **[Microsoft Solitaire Collection](https://marlvel.ai/intel-report/games/microsoft-solitaire-collection)** by Microsoft Corporation [Moat: High]: Leverages the original brand equity of the desktop classic to maintain a massive, loyal user base.
  - Integrates deep cross-platform synchronization with Microsoft accounts, allowing users to carry progress across desktop and mobile.
  - Features a multi-game suite including Spider, FreeCell, and TriPeaks, providing a comprehensive card game ecosystem.
- **[Vita Solitaire for Seniors](https://marlvel.ai/intel-report/games/com-vitastudio-solitaire)** by Vita Studio [Moat: Medium]: Successfully captured a specific demographic niche by optimizing UI for accessibility and readability.
  - Features large-print card designs and high-contrast visuals specifically tailored for users with visual impairments.
  - Simplifies the user interface to remove complex navigation, focusing entirely on ease of use for older demographics.
- **[Skip-Bo™: Solitaire Card Game](https://marlvel.ai/intel-report/games/com-mattel163-skipbo)** by Mattel163 Limited [Moat: Medium]: Combines classic solitaire mechanics with a recognizable physical card game brand to drive engagement.
  - Utilizes official licensed branding to build immediate trust and recognition among traditional card game enthusiasts.
  - Integrates meta-progression elements that reward players with collectible items, extending session length beyond simple card play.

### Peers (What They Do Better)
- **[Solitaire Grand Harvest](https://marlvel.ai/intel-report/games/net-supertreat-solitaire)** by Supertreat: Represents the 'Solitaire-plus-meta' genre, focusing on farming simulation loops rather than just card play.
  - Embeds a full-scale farming simulation loop that requires players to harvest crops to unlock new solitaire levels.
  - Uses high-frequency live events and seasonal content to drive aggressive monetization and long-term player retention.
- **[Solitaire TriPeaks Journey](https://marlvel.ai/intel-report/games/com-me2zen-tripeaks)** by GHOST STUDIO Co., Limited: Focuses on the TriPeaks variant with a heavy emphasis on narrative-driven progression and world-building.
  - Structures gameplay around a linear narrative journey that provides a sense of progression beyond high scores.
  - Implements a social-gifting economy that encourages players to invite friends for extra lives and resources.
- **[Spades Plus - Card Game](https://marlvel.ai/intel-report/games/spades-plus-card-game)** by Zynga Inc.: Adjacent card game category that competes for the same 'casual card player' time and attention.
  - Prioritizes real-time multiplayer social interaction, allowing users to compete directly against others in live matches.
  - Features a robust tournament system that creates a competitive ladder for high-skill card game players.
- **[Pyramid Solitaire Saga](https://marlvel.ai/intel-report/games/pyramid-solitaire-saga)** by King: A legacy title that utilizes the 'Saga' map-based progression model to keep players engaged over years.
  - Employs a map-based level progression system that provides clear milestones and a sense of constant advancement.
  - Features high-production-value animations and sound design that elevate the game feel above standard card apps.

<!-- /section:rivals -->
<!-- section:momentum -->
## App Momentum (Intense) {#momentum}

- Added damage calculation to attack buttons
- Added sound effect for failed potions
- Enforced minimum window size for desktop

> **Cadence:** 5 total versions · 0 majors in last 6 months · 5 days since last update

<!-- /section:momentum -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

Scoundrel Solitaire is a market-leading games app that is a paid app.
With a 4.6/5 rating from 154.7K reviews, it delivers strong user satisfaction.

<!-- speakable-start -->
> **Bottom Line:** Scoundrel Solitaire wins on a distraction-free premium experience, but its growth is capped by a lack of meta-progression to compete with farming-simulation titles, so the PM should prioritize technical stability to retain the core audience before expanding the feature set.
<!-- speakable-end -->

**Best for:** Solitaire enthusiasts and rogue-like strategy gamers looking for a premium, ad-free mobile experience.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [INVEST] [HIGH IMPACT] Ship persistent audio/haptic settings because settings-memory failure is the top technical complaint → protect 4.9-star rating — *User sentiment analysis identifies settings persistence as the primary technical friction point.* _(trade-off: deprioritize Push the new cosmetic theme pack to Q3 — settings hygiene is a higher retention priority.)_
- [ ] [PIVOT] [MEDIUM IMPACT] Audit background art assets because occult imagery is cited as a churn reason → reduce sensitive-user churn — *Sentiment data links specific background imagery to potential app deletion.* _(trade-off: deprioritize Same-quarter capacity available — no major lever displaced.)_
<!-- /section:pm-actions -->

<!-- section:feature-gaps -->
### Feature Gaps vs Competitors

- Meta-progression (available in Solitaire Grand Harvest but absent here)
- Cross-platform sync (available in Microsoft Solitaire but absent here)
<!-- /section:feature-gaps -->

<!-- section:outlook -->
### Outlook: Mixed

The casual card-puzzle market is consolidating around free-to-play titles with aggressive meta-progression, leaving premium-priced apps like Scoundrel Solitaire exposed to discovery headwinds. The PM must leverage the ad-free value proposition to capture churned users from ad-heavy rivals, or risk further ranking erosion as the paid-only model struggles to compete for top-of-funnel traffic.

- 🟢 The latest release added damage calculations and sound triggers, showing active feature investment rather than maintenance-mode stagnation.
- 🔴 Ranking volatility in European markets (falling 13-26 spots) suggests the $1.99 price point is failing to sustain organic discoverability against free-to-play rivals.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Overall Rating | 4.6/5 |
| Total Reviews | 154.7K |
| Sentiment | Thrilled (90/100) |
| Confidence | Low |
| Pricing Model | Paid |
| Platforms | iOS & Android |
| Key Features | 3 analyzed |
| Trend | Mixed |
| Outlook | Mixed |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **Scoundrel Solitaire** (this app) | 4.6/5 | Thrilled | David Freeman |
| [Vita Solitaire for Seniors](https://marlvel.ai/intel-report/games/com-vitastudio-solitaire) | 4.9/5 | Mixed | Vita Studio |
| [Skip-Bo™: Solitaire Card Game](https://marlvel.ai/intel-report/games/com-mattel163-skipbo) | 4.9/5 | Mixed | Mattel163 Limited |
| [Solitaire TriPeaks Journey](https://marlvel.ai/intel-report/games/com-me2zen-tripeaks) | 4.7/5 | Mixed | GHOST STUDIO Co., Limited |
| [Solitaire Grand Harvest](https://marlvel.ai/intel-report/games/net-supertreat-solitaire) | 4.8/5 | Mixed | Supertreat |
| [Solitaire.com: Classic Cards](https://marlvel.ai/intel-report/games/solitaire-com-classic-cards) | 4.8/5 | Excited | Tripledot Studios |

## Company Profile
- **Developer:** David Freeman
- **Website:** [https://d3.codes/apps/scoundrelsolitaire/](https://d3.codes/apps/scoundrelsolitaire/)
- **Social:** [Facebook](https://www.facebook.com/notfornothingquartet) · [LinkedIn](https://www.linkedin.com/in/d3codes)

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/scoundrel-solitaire/id6742526198?uo=2)
- **Google Play:** [View on Google Play](https://play.google.com/store/apps/details?id=com.reachjunction.card.game.solitaire&hl=en&gl=us)
- **Dev Site:** [Official Website](https://d3.codes/apps/scoundrelsolitaire/)
- **Sources:** Developer website content, About us / company information, App store metadata, User reviews.

## Related Intel Reports
- [*Vita Solitaire for Seniors*](https://marlvel.ai/intel-report/games/com-vitastudio-solitaire) (Vita Studio) — 4.9/5 Rating | Mixed Sentiment
- [*Skip-Bo™: Solitaire Card Game*](https://marlvel.ai/intel-report/games/com-mattel163-skipbo) (Mattel163 Limited) — 4.9/5 Rating | Mixed Sentiment
- [*Solitaire TriPeaks Journey*](https://marlvel.ai/intel-report/games/com-me2zen-tripeaks) (GHOST STUDIO Co., Limited) — 4.7/5 Rating | Mixed Sentiment
- [*Solitaire Grand Harvest*](https://marlvel.ai/intel-report/games/net-supertreat-solitaire) (Supertreat) — 4.8/5 Rating | Mixed Sentiment
- [*Solitaire.com: Classic Cards*](https://marlvel.ai/intel-report/games/solitaire-com-classic-cards) (Tripledot Studios) — 4.8/5 Rating | Positive Sentiment
- [*Spades Plus - Card Game*](https://marlvel.ai/intel-report/games/spades-plus-card-game) (Zynga Inc.) — 4.7/5 Rating | Mixed Sentiment
- [*Pyramid Solitaire Saga*](https://marlvel.ai/intel-report/games/pyramid-solitaire-saga) (King) — 4.7/5 Rating | Mixed Sentiment
- [*Microsoft Solitaire Collection*](https://marlvel.ai/intel-report/games/microsoft-solitaire-collection) (Microsoft Corporation) — 4.7/5 Rating | Negative Sentiment
- [*Royal Match*](https://marlvel.ai/intel-report/games/royal-match) (Dream Games) — 4.7/5 Rating | Negative Sentiment
- [*Partymasters - Fun Idle Game*](https://marlvel.ai/intel-report/games/partymasters-fun-idle-game) (AI Games FZ) — 4.5/5 Rating | Positive Sentiment

## Methodology {#methodology}

This report was generated by Marlvel.ai's 5-stage AI intelligence pipeline:

1. **Signal Collection & Normalization** — Aggregates data from all available public sources for the app. Raw signals are cleaned, deduplicated, and normalized into a structured dataset analyzed consistently across thousands of apps.
2. **Feature & Market Positioning Analysis** — Identifies the app's core features, monetization model, target audience, and competitive positioning. Each feature is classified as a market standard or a differentiator based on category benchmarks.
3. **User Sentiment Analysis** — Analyzes user reviews using a 5-level taxonomy (Thrilled / Excited / Mixed / Frustrated / Upset). Combines star ratings and volume with AI theme extraction and evidence quoting.
4. **Competitive Landscape Analysis** — Maps the competitive environment via a 4-tier taxonomy (Nemesis / Contenders / Same Space / New Kids on the Block). Prioritizes same sub-genre over broad category.
5. **Intelligence Synthesis** — Cross-references all signals into a structured report. Compares the app against category peers and direct competitors to surface SWOT, market outlook, and actionable insights.

- **Confidence Score:** 0.55/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 4
- **Data Sources:** user reviews, developer website, company about page, App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 0 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/intel-report/games/codes-d3-scoundrel-solitaire)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.