---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "Hidden Through Time"
developer_entity: "Rogueside NV"
bundle_id: "com.crazymonkeystudios.hidden"
app_store_id: "1483947937"
google_play_id: "com.CrazyMonkeyStudios.Hidden"
category: "Games"
primary_platform: "ios"
primary_monetization: "Paid"
offline_capable: false
market_region: "US"
platforms: "iOS & Android"
app_last_updated: "2024-04-22"
report_date: "2026-06-11"
last_verified: "2026-06-11T03:31:09.548Z"
report_version: "1.1.2"
total_reviews: 998
overall_rating: 4.65
confidence: "low"
confidence_score: 0.65
data_age_days: 20
momentum_velocity: "zombie"
intelligence_version: 3
nemesis: "June's Journey: Hidden Objects"
competitor_count: 7
tags: ["games", "paid", "mobile app", "app review", "app analysis", "casual", "gamers", "interested"]
canonical_url: "https://marlvel.ai/intel-report/games/com-crazymonkeystudios-hidden"
license: "CC-BY-NC 4.0"
content_version: "v2"
---

# Hidden Through Time App Audit

## TL;DR {#tldr}

- **Category**: Games · Paid
- **Signal**: Rating 4.65

> **TL;DR:** Hidden Through Time is a games app by Rogueside NV, rated 4.65/5 by 998 users, available on iOS & Android.
>
> **Marlvel.ai App Intelligence** — Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** Hidden Through Time is a games app by Rogueside NV.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Rating** | 4.65/5 (998 reviews) |
| **Category** | Games |
| **Developer** | Rogueside NV |
| **Pricing** | Paid |
| **Platforms** | iOS & Android |
| **Confidence** | Low (0.65/1.0) |
| **Data Age** | 0d |

## Metadata & Market Performance
- **Publisher:** Rogueside NV
- **Category:** Games
- **Target Audience:** Casual gamers interested in puzzle-solving and creative level design within a historical, hand-drawn aesthetic.
- **Platforms:** iOS & Android
- **Version Audited:** 1.1.2
- **Audit Date:** 2026-06-11
- **Signal Count:** 998 reviews analyzed
- **Confidence:** Low (0.65/1.0)
- **App Store ID (iOS):** 1483947937
- **Bundle ID:** com.crazymonkeystudios.hidden
- **Google Play ID:** com.CrazyMonkeyStudios.Hidden
- **Performance Trend:** Stable
- **Data Window:** Analysis based on signals collected up to 2026-06-11

<!-- section:executive-snapshot -->
## Executive Snapshot
**What it is:** Hidden Through Time is a casual hidden-object puzzle game featuring hand-drawn historical levels and a user-generated content editor on iOS and Android.
**Why users hire it:** Users hire this game for low-stakes, ad-free exploration that avoids the aggressive monetization and energy-gating found in mainstream hidden-object titles, allowing for a relaxed, self-paced creative experience.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Differentiator] Level Editor:** In-game creation tool allowing users to build custom levels and share them via cloud storage
  * *User Intent:* Users seek social connection and competitive engagement with peers.
- **[Differentiator] Cloud Level Sharing:** Centralized repository for discovering, playing, and rating levels created by other users
  * *User Intent:* Users expect seamless access across multiple devices.
<!-- /section:features -->

<!-- section:market-position -->
## Market Position {#market-position}

The title maintains a presence in the casual game category across multiple regions, though its rank volatility (e.g., #60 Top Paid in US) suggests a reliance on organic discovery. The $2.99 price point positions it as a premium alternative to ad-supported casual games.
<!-- /section:market-position -->

## Monetization Strategy
- **Model:** Paid
- **Tiers:** Single purchase at $2.99
- **Price:** iOS: $2.99 | Android: $2.99
- **Analysis:** Paid model at $2.99 USD provides full access to base content and editor tools without recurring subscription fees.

<!-- section:swot -->
## SWOT Analysis {#swot}

**Core Strengths:**
- Integrated level editor functions as a community-driven content moat
- Hand-drawn aesthetic provides a distinct visual identity

**Critical Frictions:**
- Premium-only model lacks recurring monetization
- Absence of social-guild mechanics limits viral growth

**Growth Levers:**
- Untapped B2B potential in educational partnerships
- Missing wearable integration for casual, short-session play

**Market Threats:**
- High-frequency live-ops from competitors like June's Journey
- Saturation of the casual puzzle market by F2P titles

<!-- /section:swot -->
## Recent Changes (v2 → v3) {#recent-changes}

The intelligence report expanded from a basic feature list to a comprehensive competitive analysis, highlighting the app's niche as a premium, ad-free alternative in a market dominated by F2P live-ops.

**Overall trend**: Stable
**Compared at**: 2026-06-11

### High-impact changes
- **[Shifted] Market Positioning Pivot** (positioning) — Shifted from a generic 'standard' hidden-object title to a premium, ad-free alternative positioned against F2P competitors.
- **[Added] SWOT and Strategic Analysis** (swot) — Added formal SWOT analysis and PM action items identifying social-guild mechanics as a critical missing feature.

### Medium-impact changes
- **[Improved] Feature Repositioning** (features) — Level Editor and Cloud Level Sharing reclassified from 'standard' to 'differentiator' status.
- **[Added] Pricing Tier Detail** (pricing) — Added specific pricing data: $2.99 single purchase.

<!-- section:rivals -->
## Rivals Landscape {#rivals}

> Competitive positioning identified by AI analysis of app features, category, and market signals.

### Hidden Through Time vs June's Journey: Hidden Objects — Head to Head
- **[June's Journey: Hidden Objects](https://marlvel.ai/intel-report/games/june-s-journey-hidden-objects)** by wooga: Dominates the hidden object market with a massive, highly-engaged user base and a consistent, high-frequency content release cycle.
  - **Moat strength:** High — sustainable advantage over 12 months
  - **Key differences:**
    - Integrates complex narrative-driven mystery arcs that anchor long-term player retention beyond simple object finding
    - Utilizes a robust live-ops calendar with frequent seasonal events that keep the core loop fresh
    - Employs a sophisticated social-guild system that incentivizes daily collaborative play and competitive leaderboard participation
  - **Where Hidden Through Time wins:**
    - ✅ Offers a pure, non-distracting aesthetic experience focused on hand-drawn art without aggressive monetization overlays
    - ✅ Provides an integrated level editor that empowers user-generated content and community creativity
  - **Where June's Journey: Hidden Objects wins:**
    - ❌ Maintains a massive, multi-year content pipeline that ensures players never run out of new scenes
    - ❌ Leverages deep social mechanics and guild-based competition to drive daily active usage and monetization
  - **Verdict:** The target app should lean into its creative, sandbox-style editor to differentiate from the rigid, narrative-heavy progression loops of this market leader.

### Contenders (Strong Challengers)
- **[Manor Matters: Adventure Game](https://marlvel.ai/intel-report/games/com-playrix-manor-matters)** by Playrix [Moat: Medium]: Aggressive release cadence and high-production value mystery elements make it a top-tier competitor for casual players.
  - Combines hidden object mechanics with deep home-renovation meta-game loops to increase session depth
  - Ships frequent updates and live events that maintain high engagement levels across the player base
- **[Seekers Notes: Hidden Objects](https://marlvel.ai/intel-report/games/com-mytona-seekersnotes-mysteriesofdarkwood)** by Mytona [Moat: Medium]: A long-standing, stable competitor that excels in atmospheric storytelling and consistent world-building.
  - Features a dark, cohesive gothic aesthetic that differentiates it from the target's bright, cute art style
  - Utilizes a complex inventory and crafting system that adds strategic depth to the standard search loop
- **[Find Out - Hidden Objects](https://marlvel.ai/intel-report/games/find-out-hidden-objects)** by EYEWIND LIMITED [Moat: Low]: Directly competes on the 'find the hidden object' mechanic with a focus on interactive, puzzle-based scenes.
  - Focuses on interactive, physics-based scene manipulation rather than static, traditional hidden object discovery
  - Prioritizes short, punchy puzzle sessions that cater to casual, on-the-go mobile gaming habits

### Peers (What They Do Better)
- **[Hidden Folks](https://marlvel.ai/intel-report/games/com-adriaandejongh-hiddenfolks)** by Adriaan de Jongh: Shares the target's focus on hand-drawn, interactive art, serving as a direct aesthetic peer.
  - Employs a unique, monochromatic hand-drawn art style that creates a distinct, minimalist visual identity
  - Uses interactive soundscapes and character animations to provide a tactile, playful feedback loop
- **[Tiny Room Story: Town Mystery](https://marlvel.ai/intel-report/games/tiny-room-story-town-mystery)** by Kiary Games Ltd: Offers a 3D perspective on the hidden object genre, appealing to users seeking spatial puzzle mechanics.
  - Utilizes a 3D, rotatable environment that forces players to navigate spatial puzzles to find objects
  - Integrates a mystery-solving narrative that requires logical deduction alongside visual search skills
- **[Adventure Escape Mysteries](https://marlvel.ai/intel-report/games/com-haiku-adventure-escape-game-mystery-stories)** by Haiku Games Co: Focuses on escape-room style puzzles, providing a more complex alternative to simple object finding.
  - Prioritizes complex, multi-stage escape room puzzles over simple hidden object search lists
  - Delivers episodic, story-driven content that encourages long-term retention through narrative cliffhangers

<!-- /section:rivals -->
<!-- section:momentum -->
## App Momentum (Zombie) {#momentum}

- Fixed content access blocking bug.
- Maintains steady premium pricing model.

> **Cadence:** 5 total versions · 0 majors in last 6 months · 725 days since last update

<!-- /section:momentum -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

Hidden Through Time is an established games app that is a paid app.
With a 4.65/5 rating from 998 reviews, it shows polarized user reception.

<!-- speakable-start -->
> **Bottom Line:** The title succeeds as a premium, ad-free experience, but its static content model risks churn compared to live-ops heavy rivals, so the team must prioritize social-retention loops to defend the user base.
<!-- speakable-end -->

**Best for:** Casual gamers interested in puzzle-solving and creative level design within a historical, hand-drawn aesthetic.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [INVEST] [HIGH IMPACT] Ship social-guild leaderboards because current community sharing lacks competitive stakes → increase daily active usage. — *Competitors like June's Journey use guild-based competition to drive daily retention, which this title currently lacks.* _(trade-off: deprioritize Pause the development of the next historical age pack — community retention has a higher long-term yield.)_
<!-- /section:pm-actions -->

<!-- section:feature-gaps -->
### Feature Gaps vs Competitors

- Social-guild leaderboards (available in June's Journey but absent here)
- Live-event calendar (available in Manor Matters but absent here)
<!-- /section:feature-gaps -->

<!-- section:outlook -->
### Outlook: Stable

The casual puzzle market is consolidating around high-frequency live-ops, leaving premium titles without recurring events exposed to churn. The team must transition from a static content model to a community-driven engagement strategy to remain relevant against F2P giants.

- ⚪ The latest release focused on stability fixes, indicating a maintenance-heavy phase rather than an aggressive feature expansion cycle.
- 🔴 Competitor live-ops cadences in the casual puzzle space are accelerating, which threatens to drain the attention of the target casual player base.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Overall Rating | 4.65/5 |
| Total Reviews | 998 |
| Confidence | Low |
| Pricing Model | Paid |
| Platforms | iOS & Android |
| Key Features | 2 analyzed |
| Trend | Stable |
| Outlook | Stable |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **Hidden Through Time** (this app) | 4.65/5 | N/A | Rogueside NV |
| [Adventure Escape Mysteries](https://marlvel.ai/intel-report/games/com-haiku-adventure-escape-game-mystery-stories) | 4.8/5 | N/A | Haiku Games Co |
| [Manor Matters: Adventure Game](https://marlvel.ai/intel-report/games/com-playrix-manor-matters) | 4.7/5 | Mixed | Playrix |
| [June's Journey: Hidden Objects](https://marlvel.ai/intel-report/games/june-s-journey-hidden-objects) | 4.6/5 | Frustrated | wooga |
| [Tiny Room Story: Town Mystery](https://marlvel.ai/intel-report/games/tiny-room-story-town-mystery) | 4.8/5 | Excited | Kiary Games Ltd |
| [Find Out - Hidden Objects](https://marlvel.ai/intel-report/games/find-out-hidden-objects) | 4.6/5 | Mixed | EYEWIND LIMITED |

## Company Profile
- **Developer:** Rogueside NV
- **Website:** [https://rogueside.com/](https://rogueside.com/)
- **Social:** [Facebook](https://www.facebook.com/Rogueside) · [X/Twitter](https://twitter.com/RoguesideGames) · [YouTube](https://www.youtube.com/c/Rogueside) · [LinkedIn](https://www.linkedin.com/company/rogueside) · [Discord](https://discord.gg/eqHWSff)

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/hidden-through-time/id1483947937?uo=2)
- **Google Play:** [View on Google Play](https://play.google.com/store/apps/details?id=com.CrazyMonkeyStudios.Hidden)
- **Dev Site:** [Official Website](https://rogueside.com/)
- **Sources:** Developer website content, About us / company information, App store metadata.

## Related Intel Reports
- [*Adventure Escape Mysteries*](https://marlvel.ai/intel-report/games/com-haiku-adventure-escape-game-mystery-stories) (Haiku Games Co) — 4.8/5 Rating | N/A Sentiment
- [*Manor Matters: Adventure Game*](https://marlvel.ai/intel-report/games/com-playrix-manor-matters) (Playrix) — 4.7/5 Rating | Mixed Sentiment
- [*June's Journey: Hidden Objects*](https://marlvel.ai/intel-report/games/june-s-journey-hidden-objects) (wooga) — 4.6/5 Rating | Negative Sentiment
- [*Tiny Room Story: Town Mystery*](https://marlvel.ai/intel-report/games/tiny-room-story-town-mystery) (Kiary Games Ltd) — 4.8/5 Rating | Positive Sentiment
- [*Find Out - Hidden Objects*](https://marlvel.ai/intel-report/games/find-out-hidden-objects) (EYEWIND LIMITED) — 4.6/5 Rating | Mixed Sentiment
- [*Hidden Folks*](https://marlvel.ai/intel-report/games/com-adriaandejongh-hiddenfolks) (Adriaan de Jongh) — 4.9/5 Rating | N/A Sentiment
- [*Seekers Notes: Hidden Objects*](https://marlvel.ai/intel-report/games/com-mytona-seekersnotes-mysteriesofdarkwood) (Mytona) — 4.3/5 Rating | Mixed Sentiment
- [*Royal Match*](https://marlvel.ai/intel-report/games/royal-match) (Dream Games) — 4.7/5 Rating | Negative Sentiment
- [*Partymasters - Fun Idle Game*](https://marlvel.ai/intel-report/games/partymasters-fun-idle-game) (AI Games FZ) — 4.5/5 Rating | Positive Sentiment
- [*Bejeweled Blitz*](https://marlvel.ai/intel-report/games/bejeweled-blitz) (PopCap) — 3.3/5 Rating | Negative Sentiment

## Methodology {#methodology}

This report was generated by Marlvel.ai's 5-stage AI intelligence pipeline:

1. **Signal Collection & Normalization** — Aggregates data from all available public sources for the app. Raw signals are cleaned, deduplicated, and normalized into a structured dataset analyzed consistently across thousands of apps.
2. **Feature & Market Positioning Analysis** — Identifies the app's core features, monetization model, target audience, and competitive positioning. Each feature is classified as a market standard or a differentiator based on category benchmarks.
3. **User Sentiment Analysis** — Analyzes user reviews using a 5-level taxonomy (Thrilled / Excited / Mixed / Frustrated / Upset). Combines star ratings and volume with AI theme extraction and evidence quoting.
4. **Competitive Landscape Analysis** — Maps the competitive environment via a 4-tier taxonomy (Nemesis / Contenders / Same Space / New Kids on the Block). Prioritizes same sub-genre over broad category.
5. **Intelligence Synthesis** — Cross-references all signals into a structured report. Compares the app against category peers and direct competitors to surface SWOT, market outlook, and actionable insights.

- **Confidence Score:** 0.65/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 998
- **Data Sources:** developer website, company about page, App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 0 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/intel-report/games/com-crazymonkeystudios-hidden)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.