---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "Cursed Deck"
developer_entity: "Ahmet Uenal Yilmaz"
bundle_id: "com.cliffhanger.games.curseddeck"
app_store_id: "6760263138"
category: "Games"
primary_platform: "ios"
primary_monetization: "Free"
offline_capable: false
market_region: "US"
platforms: "iOS"
app_last_updated: "2026-03-14"
report_date: "2026-08-20"
last_verified: "2026-08-20T00:00:00.000Z"
report_version: "1.0.1"
total_reviews: 0
confidence: "low"
confidence_score: 0.2
data_age_days: 75
momentum_velocity: "maintenance"
intelligence_version: 3
tags: ["games", "free", "mobile app", "app review", "app analysis", "casual", "gamers", "enjoy"]
canonical_url: "https://marlvel.ai/apps/cursed-deck"
license: "CC-BY-NC 4.0"
content_version: "v2"
---

# Cursed Deck Intelligence Report

## TL;DR {#tldr}

- **Category**: Games · Free

> **TL;DR:** Cursed Deck is a games app by Ahmet Uenal Yilmaz, available on iOS.
>
> **Marlvel.ai App Intelligence** - Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** Cursed Deck is a games app by Ahmet Uenal Yilmaz.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Category** | Games |
| **Developer** | Ahmet Uenal Yilmaz |
| **Pricing** | Free |
| **Platforms** | iOS |
| **Confidence** | Low (0.2/1.0) |
| **Data Age** | 75d |

## Metadata & Market Performance
- **Publisher:** Ahmet Uenal Yilmaz
- **Category:** Games
- **Target Audience:** Casual gamers who enjoy high-reflex, card-based puzzle challenges and competitive leaderboard climbing.
- **Platforms:** iOS
- **Version Reviewed:** 1.0.1
- **Report Date:** 2026-08-20
- **Signal Count:** 0 reviews analyzed
- **Confidence:** Low (0.2/1.0)
- **App Store ID (iOS):** 6760263138
- **Bundle ID:** com.cliffhanger.games.curseddeck
- **Performance Trend:** Stable
- **Data Window:** Analysis based on signals collected up to 2026-08-20

<!-- section:executive-snapshot -->
## Executive Snapshot
**What it is:** Cursed Deck is a swipe-based roguelike card game for iOS, focused on high-reflex card navigation and global leaderboard competition.
**Why users hire it:** The game removes the friction of complex deck-building, serving players who want an immediate, high-reflex challenge during short sessions.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Standard] Swipe-based Roguelike Mechanics:** Core gameplay loop requires directional swipes to navigate card-based challenges and traps.
- **[Differentiator] Cursed Card Effects:** Dynamic modifiers that reverse swipe directions, force double swipes, or alter multiplier timers.
- **[Standard] Global Leaderboards:** Competitive ranking system tracking high scores against the global player base.
  * *User Intent:* Users are driven by competitive achievement and recognition.
<!-- /section:features -->

<!-- section:market-position -->
## Market Position {#market-position}

Cursed Deck occupies a niche in the casual roguelike category, currently relying on a single, static feature set without active monetization. The lack of updates over the last five months signals a maintenance-only posture that prevents scaling against more active competitors.
<!-- /section:market-position -->

## Monetization Strategy
- **Model:** Free
- **Tiers:** Free to play
- **Analysis:** The app is currently free to play with no visible IAP or subscription gates.

<!-- section:swot -->
## SWOT Analysis {#swot}

**Core Strengths:**
- Swipe-based loop provides immediate, high-reflex engagement
- Cursed card mechanics create emergent difficulty
- Global leaderboard provides low-cost retention

**Growth Levers:**
- Introduce seasonal event cycles to refresh leaderboards
- Implement cosmetic IAP to monetize the player base


<!-- /section:swot -->
## Recent Changes (v2 → v3) {#recent-changes}

The app's competitive position remains stagnant, with the primary shift being the formal identification of missing cloud-save functionality as a critical barrier to retention for competitive players.

**Overall trend**: Stable
**Compared at**: 2026-08-20

### High-impact changes
- **[Added] Cloud-save deficiency identified** (swot)

### Medium-impact changes
- **[Added] Expanded SWOT factors** (swot)

<!-- section:whats-new -->
## What's New

- **Latest (v1.0.1, 5 months ago):** General stability improvements.
<!-- /section:whats-new -->

<!-- section:momentum -->
## App Momentum (Maintenance) {#momentum}

- Ships stability fixes only
- Last major release five months ago

> **Cadence:** 1 total versions · 0 majors in last 6 months · 158 days since last update

<!-- /section:momentum -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

Cursed Deck is a games app that is completely free.

<!-- speakable-start -->
> **Bottom Line:** Cursed Deck relies on a strong core mechanic, but the lack of monetization and content updates prevents it from scaling. Implementing basic IAP and cloud-save would unlock the revenue and retention needed to move the app out of maintenance mode.
<!-- speakable-end -->

**Best for:** Casual gamers who enjoy high-reflex, card-based puzzle challenges and competitive leaderboard climbing.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [INVEST] Implement cosmetic IAP because the current free-to-play model lacks revenue generation → unlock sustainable development funding
<!-- /section:pm-actions -->

<!-- section:outlook -->
### Outlook: Declining

The casual roguelike market is consolidating around titles with frequent live-ops updates and clear progression loops. Cursed Deck's maintenance-only cadence leaves it exposed to churn, as the lack of new content or monetization prevents the reinvestment needed to retain competitive players.

- 🔴 The five-month gap since the last update indicates a maintenance-only posture, which accelerates player churn as the leaderboard becomes stale.
- 🔴 Absence of monetization gates prevents the developer from funding new content, leaving the game unable to compete with live-ops-heavy roguelike rivals.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Total Reviews | 0 |
| Confidence | Low |
| Pricing Model | Free |
| Platforms | iOS |
| Key Features | 3 analyzed |
| Trend | Stable |
| Outlook | Declining |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **Cursed Deck** (this app) | N/A/5 | N/A | Ahmet Uenal Yilmaz |
| [Bingo Cash - Win Real Money](https://marlvel.ai/apps/bingo-cash) | 4.7/5 | Excited | Papaya Gaming |
| [Royal Match](https://marlvel.ai/apps/royal-match) | 4.7/5 | n/a | Dream Games |
| [Archero](https://marlvel.ai/apps/archero) | 4.5/5 | N/A | HABBY |
| [Bejeweled Blitz](https://marlvel.ai/apps/bejeweled-blitz) | 3.3/5 | n/a | PopCap |
| [Brawl Stars](https://marlvel.ai/apps/brawl-stars) | 4.5/5 | n/a | Supercell |

## Company Profile
- **Developer:** Ahmet Uenal Yilmaz
- **Website:** App Store

## Data Sources & Links
- **App Store ID:** 6760263138
- **Dev Site:** Official Website
- **Sources:** Developer website content, App store metadata.

## Related Intel Reports
- [*Bingo Cash - Win Real Money*](https://marlvel.ai/apps/bingo-cash) (Papaya Gaming) · 4.7/5 Rating | Positive Sentiment
- [*Royal Match*](https://marlvel.ai/apps/royal-match) (Dream Games) · 4.7/5 Rating
- [*Archero*](https://marlvel.ai/apps/archero) (HABBY) · 4.5/5 Rating
- [*Bejeweled Blitz*](https://marlvel.ai/apps/bejeweled-blitz) (PopCap) · 3.3/5 Rating
- [*Brawl Stars*](https://marlvel.ai/apps/brawl-stars) (Supercell) · 4.5/5 Rating
- [*Hole.io*](https://marlvel.ai/apps/hole-io) (Voodoo) · 3.9/5 Rating
- [*Partymasters - Fun Idle Game*](https://marlvel.ai/apps/partymasters-fun-idle-game) (AI Games FZ) · 4.5/5 Rating | Positive Sentiment
- [*Temple Run*](https://marlvel.ai/apps/temple-run) (Imangi Studios, LLC) · 4.3/5 Rating
- [*YouRiding - Surf and Bodyboard*](https://marlvel.ai/apps/youriding-surf-and-bodyboard) (BoardScore, Inc.) · 4.2/5 Rating
- [*Agar.io*](https://marlvel.ai/apps/agar-io) (Miniclip.com) · 4.3/5 Rating

## Frequently Asked Questions {#faq}

### Is Cursed Deck free to play?

Yes, Cursed Deck is currently free to play with no visible in-app purchases or subscription gates.

### Does Cursed Deck have offline mode?

The app description does not specify offline capabilities, and the reliance on global leaderboards suggests an internet connection is required for full functionality.

### What is the main goal in Cursed Deck?

The goal is to survive card-based traps and challenges using directional swipes to earn points and climb the global leaderboard.

## Methodology {#methodology}

This report was generated by Marlvel.ai's 5-stage AI intelligence pipeline:

1. **Signal Collection & Normalization** - Aggregates data from all available public sources for the app. Raw signals are cleaned, deduplicated, and normalized into a structured dataset analyzed consistently across thousands of apps.
2. **Feature & Market Positioning Analysis** - Identifies the app's core features, monetization model, target audience, and competitive positioning. Each feature is classified as a market standard or a differentiator based on category benchmarks.
3. **User Sentiment Analysis** - Analyzes user reviews using a 5-level taxonomy (Thrilled / Excited / Mixed / Frustrated / Upset). Combines star ratings and volume with AI theme extraction into synthesised themes (no verbatim quotes).
4. **Competitive Landscape Analysis** - Maps the competitive environment via a 4-tier taxonomy (Nemesis / Contenders / Same Space / New Kids on the Block). Prioritizes same sub-genre over broad category.
5. **Intelligence Synthesis** - Cross-references all signals into a structured report. Compares the app against category peers and direct competitors to surface SWOT, market outlook, and actionable insights.

- **Confidence Score:** 0.2/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 0
- **Data Sources:** developer website, App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 75 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/apps/cursed-deck)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.