---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "Cut the Enemies.io"
developer_entity: "Supercent, Inc."
bundle_id: "io.supercent.supercutterio"
app_store_id: "1571445562"
category: "Games"
primary_platform: "ios"
primary_monetization: "Free"
offline_capable: false
market_region: "US"
platforms: "iOS & Android"
app_last_updated: "2025-10-27"
report_date: "2026-05-05"
report_version: "1.3"
total_reviews: 88
overall_rating: 3.4
sentiment: "Upset"
sentiment_score: 10
confidence: "low"
confidence_score: 0.8
top_complaint_theme: "Excessive advertisement frequency disrupts the user experience and creates a perception of fake online activity"
review_sample_size: 76
total_review_count: 2
analyzed_review_count: 2
data_age_days: 57
momentum_velocity: "zombie"
intelligence_version: 3
nemesis: "Paper.io 2"
competitor_count: 5
tags: ["games", "free", "upset sentiment", "mobile app", "app review", "app analysis", "casual", "mobile", "gamers"]
canonical_url: "https://marlvel.ai/intel-report/games/cut-the-enemies-io"
license: "CC-BY-NC 4.0"
content_version: "v2"
last_verified: "2026-05-05T14:22:24.964Z"
---

# Cut the Enemies.io App Audit

## TL;DR {#tldr}

- **Category**: Games · Free
- **Signal**: Rating 3.4 · Sentiment Upset
- **Recent focus**: Excessive advertisement frequency disrupts the user experience and creates a perception of fake online activity (top complaint)

> **TL;DR:** Cut the Enemies.io is a games app by Supercent, Inc., rated 3.4/5 by 88 users, with Upset user sentiment (10/100), available on iOS & Android.
>
> **Marlvel.ai App Intelligence** — Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** Cut the Enemies.io faces Upset user sentiment (3.4/5 from 88 reviews), with excessive advertisement frequency disrupts the user experience and creates a perception of fake online activity as the primary user concern.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Rating** | 3.4/5 (88 reviews) |
| **User Mood** | Upset |
| **Category** | Games |
| **Developer** | Supercent, Inc. |
| **Pricing** | Free |
| **Platforms** | iOS & Android |
| **Confidence** | Low (0.8/1.0) |
| **Data Age** | 0d |

## Metadata & Market Performance
- **Publisher:** Supercent, Inc.
- **Category:** Games
- **Target Audience:** Casual mobile gamers seeking short, satisfying, and competitive arcade-style experiences.
- **Platforms:** iOS & Android
- **Version Audited:** 1.3
- **Audit Date:** 2026-05-05
- **Signal Count:** 76 reviews analyzed
- **Confidence:** Low (0.8/1.0)
- **App Store ID (iOS):** 1571445562
- **Bundle ID:** io.supercent.supercutterio
- **Google Play ID:** io.supercent.supercutterio
- **Performance Trend:** Declining
- **Data Window:** Analysis based on signals collected up to 2026-05-05
- **Short Description:** Can you cut him?

<!-- section:executive-snapshot -->
## Executive Snapshot
**What it is:** Cut the Enemies.io is a hyper-casual territory-conquest game for mobile users, featuring one-touch controls and block-cutting mechanics.
**Why users hire it:** Users hire the app for quick, satisfying competitive sessions, but the current execution fails to deliver a reliable experience due to control-input errors.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Standard] One-touch controls:** Simplified input scheme for movement and cutting mechanics
- **[Differentiator] Territory conquest mechanics:** Area-control gameplay where players cut blocks to claim space and eliminate opponents
  * *User Intent:* Users expect intelligent, adaptive experiences that learn from their behavior.
- **[Standard] Super cutter power-up:** Specialized tool for clearing blocks and defeating enemies
  * *User Intent:* Users want to accelerate progress or gain temporary advantages.
<!-- /section:features -->

<!-- section:market-position -->
## Market Position {#market-position}

The app struggles with a 3.2 Android rating, significantly trailing the hyper-casual category baseline for successful territory-conquest titles.
<!-- /section:market-position -->

## Monetization Strategy
- **Model:** Free
- **Tiers:** Free-to-play with ad support
- **Analysis:** Ad-supported model with no IAP, monetizing via high-volume casual user engagement.

<!-- section:sentiment -->
## 🔴 User Sentiment (Low Confidence: 2 of 2 reviews analyzed) {#user-sentiment}
- **Overall Rating:** 3.4/5
- **Platform Split:** iOS 4.7/5 (12 ratings) | Android 3.2/5 (76 ratings)
- **Overall Sentiment:** Upset

### Top Complaints (Impact Areas)
- **Excessive advertisement frequency disrupts the user experience and creates a perception of fake online activity**
- **Unresponsive or erratic control schemes make character movement feel unpredictable during active gameplay sessions**

<!-- /section:sentiment -->
<!-- section:swot -->
## SWOT Analysis {#swot}

**Core Strengths:**
- One-touch input scheme lowers entry friction for casual users
- Territory-conquest loop provides immediate, satisfying feedback

**Critical Frictions:**
- 3.2 rating on Android indicates fundamental movement-logic failure
- High ad-density creates a perception of artificial gameplay

**Growth Levers:**
- Implement precision-based obstacle navigation to differentiate from static block-cutting
- Introduce competitive multiplayer modes to drive viral social sharing

**Market Threats:**
- Paper.io 2 maintains a 17-update release cadence, outpacing current development
- Count Masters' rapid-fire session restarts capture the same hyper-casual segment more effectively

<!-- /section:swot -->
## Recent Changes (v2 → v3) {#recent-changes}

The app has moved into a stagnant development phase with declining sentiment driven by control-input errors and intrusive ad-supported monetization.

**Overall trend**: Declining
**Compared at**: 2026-05-05

### High-impact changes
- **[Declined] Emergence of negative sentiment** (sentiment) — User sentiment shifted from unmeasured to a 3.2 rating, with specific complaints regarding erratic controls and excessive ad frequency.
- **[Shifted] Critical executive assessment** (positioning) — Executive summary shifted from neutral feature description to identifying a high-churn environment and a fragile, ad-reliant revenue model.

### Medium-impact changes
- **[Improved] Territory conquest repositioning** (features) — Territory conquest mechanics were upgraded from 'standard' to 'differentiator' in the competitive feature set.
- **[Added] New SWOT risk factors** (swot) — Added specific weaknesses regarding movement-logic failure and threats from higher-cadence competitors like Paper.io 2.

<!-- section:rivals -->
## Rivals Landscape {#rivals}

> Competitive positioning identified by AI analysis of app features, category, and market signals.

### Cut the Enemies.io vs Paper.io 2 — Head to Head
- **[Paper.io 2](https://marlvel.ai/intel-report/games/paper-io-2)** by Voodoo: Dominates the territory-conquest sub-genre with a massive, highly active user base and frequent feature updates.
  - **Moat strength:** High — sustainable advantage over 12 months
  - **Key differences:**
    - Implements complex territory-capture mechanics that force strategic pathing rather than simple linear cutting.
    - Maintains a high-velocity release cadence of 17 updates in six months to keep engagement loops fresh.

### Contenders (Strong Challengers)
- **[Hole.io](https://marlvel.ai/intel-report/games/hole-io)** by Voodoo [Moat: Medium]: Shares the core 'consume-to-grow' loop that defines the target app's primary gameplay experience.
  - Utilizes a physics-based consumption mechanic that creates more dynamic environmental interaction than static block cutting.
  - Leverages a proven multiplayer growth engine that consistently keeps the app in top-tier visibility.

### Peers (What They Do Better)
- **[Going Balls](https://marlvel.ai/intel-report/games/com-pronetis-ironballride2)** by SUPERSONIC STUDIOS LTD: Operates in the same hyper-casual, one-touch control space with a focus on satisfying, physics-driven movement.
  - Focuses on precision-based obstacle navigation rather than the territory-conquest mechanics found in the target app.
  - High-frequency content updates ensure constant level variety, which is critical for long-term hyper-casual retention.
- **[Bridge Race](https://marlvel.ai/intel-report/games/com-garawell-bridgerace)** by SUPERSONIC STUDIOS LTD: Directly competes for the same hyper-casual audience seeking satisfying, competitive, and short-session gameplay loops.
  - Integrates resource collection and construction mechanics that add a layer of depth beyond simple cutting.
  - Features a highly competitive multiplayer mode that drives viral social sharing and repeat play sessions.

### New Kids on the Block (What's Innovative)
- **[Count Masters: Crowd Runner 3D](https://marlvel.ai/intel-report/games/count-masters-crowd-runner-3d)** by Freeplay LLC: Emerging as a dominant force in hyper-casual by blending crowd-management with satisfying obstacle-course mechanics.

<!-- /section:rivals -->
<!-- section:whats-new -->
## What's New

- **Latest (v0.4.18, 6 months ago):** General gameplay improvements.
<!-- /section:whats-new -->

<!-- section:momentum -->
## App Momentum (Zombie) {#momentum}

- Ships gameplay improvements in latest build
- Includes minor bug fixes on iOS

> **Cadence:** 4 total versions · 0 majors in last 6 months · 190 days since last update · 529 days avg between updates

<!-- /section:momentum -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

Cut the Enemies.io is a challenged games app that is completely free.
With a 3.4/5 rating from 88 reviews, it faces significant user friction.

<!-- speakable-start -->
> **Bottom Line:** The app fails to retain players due to erratic controls and intrusive ads, so the PM must prioritize movement-logic refactoring to prevent total churn, as the current ad-heavy model cannot sustain growth without a functional core loop.
<!-- speakable-end -->

**Best for:** Casual mobile gamers seeking short, satisfying, and competitive arcade-style experiences.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [INVEST] [HIGH IMPACT] Refactor movement input logic because erratic controls are the top complaint → increase session retention — *Sentiment analysis identifies unresponsive controls as the primary churn driver.* _(trade-off: deprioritize Pause new level content development to prioritize core movement stability.)_
- [ ] [PIVOT] [MEDIUM IMPACT] Reduce ad frequency because high density creates a perception of fake activity → improve user trust — *User reviews explicitly link high ad volume to the perception of artificial opponents.* _(trade-off: deprioritize Accept lower short-term ad revenue to stabilize the active user base.)_
<!-- /section:pm-actions -->

<!-- section:feature-gaps -->
### Feature Gaps vs Competitors

- Physics-based consumption mechanics (available in Hole.io but missing here)
- Resource collection and construction mechanics (available in Bridge Race but missing here)
<!-- /section:feature-gaps -->

<!-- section:outlook -->
### Outlook: Declining

Hyper-casual territory-conquest traffic is consolidating around titles with higher update cadences and more dynamic physics, leaving this app exposed. Maintenance-mode updates are insufficient to compete with the rapid-fire session mechanics of newer entrants, so the PM must pivot to core-loop stability to avoid total market irrelevance.

- 🔴 Erratic movement logic in the latest build causes unpredictable character behavior, which directly erodes the daily active habit and increases churn.
- 🔴 High ad-density complaints create a perception of artificial gameplay, which discourages long-term engagement and suppresses organic install velocity.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Overall Rating | 3.4/5 |
| Total Reviews | 88 |
| Sentiment | Upset (10/100) |
| Confidence | Low |
| Pricing Model | Free |
| Platforms | iOS & Android |
| Key Features | 3 analyzed |
| Trend | Declining |
| Outlook | Declining |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **Cut the Enemies.io** (this app) | 3.4/5 | Upset | Supercent, Inc. |
| [Going Balls](https://marlvel.ai/intel-report/games/com-pronetis-ironballride2) | 4.6/5 | Excited | SUPERSONIC STUDIOS LTD |
| [Bridge Race](https://marlvel.ai/intel-report/games/com-garawell-bridgerace) | 4.5/5 | Frustrated | SUPERSONIC STUDIOS LTD |
| [Hole.io](https://marlvel.ai/intel-report/games/hole-io) | 4.6/5 | Upset | Voodoo |
| [Paper.io 2](https://marlvel.ai/intel-report/games/paper-io-2) | 4.5/5 | Mixed | Voodoo |
| [Count Masters: Crowd Runner 3D](https://marlvel.ai/intel-report/games/count-masters-crowd-runner-3d) | 4.6/5 | Frustrated | Freeplay LLC |

## Company Profile
- **Developer:** Supercent, Inc.
- **Website:** [https://supercent.io/](https://supercent.io/)
- **Social:** [Instagram](https://www.instagram.com/supercent_official) · [YouTube](https://www.youtube.com/channel/UCB_NwEsoJQkEgzzqsjaPSpQ) · [TikTok](https://www.tiktok.com/@supercent.official) · [LinkedIn](https://www.linkedin.com/company/supercent)

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/cut-the-enemies-io/id1571445562?uo=4)
- **Google Play:** [View on Google Play](https://play.google.com/store/apps/details?id=io.supercent.supercutterio&hl=en&gl=us)
- **Dev Site:** [Official Website](https://supercent.io/)
- **Sources:** Developer website content, About us / company information, App store metadata, User reviews.

## Related Intel Reports
- [*Going Balls*](https://marlvel.ai/intel-report/games/com-pronetis-ironballride2) (SUPERSONIC STUDIOS LTD) — 4.6/5 Rating | Positive Sentiment
- [*Bridge Race*](https://marlvel.ai/intel-report/games/com-garawell-bridgerace) (SUPERSONIC STUDIOS LTD) — 4.5/5 Rating | Negative Sentiment
- [*Hole.io*](https://marlvel.ai/intel-report/games/hole-io) (Voodoo) — 4.6/5 Rating | Terrible Sentiment
- [*Paper.io 2*](https://marlvel.ai/intel-report/games/paper-io-2) (Voodoo) — 4.5/5 Rating | Mixed Sentiment
- [*Count Masters: Crowd Runner 3D*](https://marlvel.ai/intel-report/games/count-masters-crowd-runner-3d) (Freeplay LLC) — 4.6/5 Rating | Negative Sentiment
- [*Royal Match*](https://marlvel.ai/intel-report/games/royal-match) (Dream Games) — 4.7/5 Rating | Negative Sentiment
- [*Temple Run*](https://marlvel.ai/intel-report/games/temple-run) (Imangi Studios, LLC) — 4.3/5 Rating | Positive Sentiment
- [*YouRiding - Surf and Bodyboard*](https://marlvel.ai/intel-report/games/youriding-surf-and-bodyboard) (BoardScore, Inc.) — 4.2/5 Rating | Mixed Sentiment
- [*Brawl Stars*](https://marlvel.ai/intel-report/games/brawl-stars) (Supercell) — 4.5/5 Rating | Mixed Sentiment
- [*Bejeweled Blitz*](https://marlvel.ai/intel-report/games/bejeweled-blitz) (PopCap) — 3.3/5 Rating | Negative Sentiment

## Methodology {#methodology}

This report was generated by Marlvel.ai's 5-stage AI intelligence pipeline:

1. **Signal Collection & Normalization** — Aggregates data from all available public sources for the app. Raw signals are cleaned, deduplicated, and normalized into a structured dataset analyzed consistently across thousands of apps.
2. **Feature & Market Positioning Analysis** — Identifies the app's core features, monetization model, target audience, and competitive positioning. Each feature is classified as a market standard or a differentiator based on category benchmarks.
3. **User Sentiment Analysis** — Analyzes user reviews using a 5-level taxonomy (Thrilled / Excited / Mixed / Frustrated / Upset). Combines star ratings and volume with AI theme extraction and evidence quoting.
4. **Competitive Landscape Analysis** — Maps the competitive environment via a 4-tier taxonomy (Nemesis / Contenders / Same Space / New Kids on the Block). Prioritizes same sub-genre over broad category.
5. **Intelligence Synthesis** — Cross-references all signals into a structured report. Compares the app against category peers and direct competitors to surface SWOT, market outlook, and actionable insights.

- **Confidence Score:** 0.8/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 76
- **Data Sources:** user reviews, developer website, company about page, App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 0 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/intel-report/games/cut-the-enemies-io)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.