---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "Cut the Rope Daily"
developer_entity: "Netflix, Inc."
bundle_id: "com.netflix.NGP.CutTheRopeDaily"
app_store_id: "6445926787"
category: "Games"
primary_platform: "ios"
primary_monetization: "Subscription"
offline_capable: false
market_region: "US"
platforms: "iOS & Android"
app_last_updated: "2026-03-26"
report_date: "2026-04-12"
report_version: "1.13.2"
total_reviews: 12701
overall_rating: 4.39
sentiment: "Mixed"
sentiment_score: 55
confidence: "high"
confidence_score: 0.7
data_age_days: 75
intelligence_version: 4
nemesis: "Brain It On!"
competitor_count: 7
tags: ["games", "subscription", "mixed sentiment", "mobile app", "app review", "app analysis", "casual", "gamers", "franchise"]
canonical_url: "https://marlvel.ai/intel-report/games/cut-the-rope-daily"
license: "CC-BY-NC 4.0"
last_verified: "2026-04-17T20:12:31.349Z"
---

# Cut the Rope Daily App Audit

> **TL;DR:** Cut the Rope Daily is a games app by Netflix, Inc., rated 4.39/5 by 12,701 users, with Mixed user sentiment (55/100), available on iOS & Android.
>
> **Marlvel.ai App Intelligence** — Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** Cut the Rope Daily shows Mixed sentiment (4.39/5 from 12,701 reviews) — users praise ad-free experience but report issues with streak and progress loss.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Rating** | 4.39/5 (12,701 reviews) |
| **User Mood** | Mixed |
| **Category** | Games |
| **Developer** | Netflix, Inc. |
| **Pricing** | Subscription |
| **Platforms** | iOS & Android |
| **Confidence** | High (0.7/1.0) |
| **Data Age** | 0d |

## Metadata & Market Performance
- **Publisher:** Netflix, Inc.
- **Category:** Games
- **Target Audience:** Casual gamers and fans of the Cut the Rope franchise who are existing Netflix subscribers looking for low-commitment, daily entertainment.
- **Platforms:** iOS & Android
- **Version Audited:** 1.13.2
- **Audit Date:** 2026-04-12
- **Signal Count:** 12701 reviews analyzed
- **Confidence:** High (0.7/1.0)
- **App Store ID (iOS):** 6445926787
- **Bundle ID:** com.netflix.NGP.CutTheRopeDaily
- **Google Play ID:** com.netflix.NGP.CutTheRopeDaily
- **Performance Trend:** Declining
- **Data Window:** Analysis based on signals collected up to 2026-04-12
- **Short Description:** Cute puzzles with Om Nom!

<!-- section:executive-snapshot -->
## Executive Snapshot
Cut the Rope Daily is a Netflix-exclusive physics puzzle game that utilizes the Om Nom IP to create a daily habit-forming experience. By offering one global puzzle per day with no ads or in-app purchases, it positions itself as a premium alternative to the ad-heavy casual puzzle market. However, it currently faces significant technical challenges regarding data persistence and streak tracking that threaten its long-term retention goals.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Differentiator] Daily Global Challenge:** A single, physics-based puzzle level released daily that is identical for all players worldwide.
  * *User Intent:* Users are motivated by consistent progression and daily incentives.
- **[Standard] Physics-Based Puzzle Gameplay:** Classic rope-cutting and balloon-popping mechanics to feed candy to Om Nom.
- **[Standard] Streak Tracking:** Gamified daily engagement system to encourage consistent play.
  * *User Intent:* Users are motivated by consistent progression and daily incentives.
<!-- /section:features -->

## Monetization Strategy
- **Model:** Subscription
- **Tiers:** Free to download for Netflix members, Requires active Netflix subscription
- **Analysis:** The app functions as a value-add for the Netflix ecosystem, removing traditional mobile monetization friction to drive subscriber retention.

<!-- section:sentiment -->
## 🟡 User Sentiment (High Confidence: 12,701 reviews) {#user-sentiment}
- **Overall Rating:** 4.39/5
- **Platform Split:** iOS 4.6/5 (3,257 ratings) | Android 4.3/5 (9,444 ratings)
- **Overall Sentiment:** Mixed

### Top Praises
- **Ad-Free Experience** | *Evidence:* "no adds and no in app purchases"
- **Engaging Gameplay** | *Evidence:* "really fun game with very cleverly designed puzzles"

### Top Complaints (Impact Areas)
- **Streak and Progress Loss** | *Evidence:* "Update crashed the game and I lost all progress. 455 days."
- **Technical Update Failures** | *Evidence:* "update is not working. forces players to delete then reinstall every time."

<!-- /section:sentiment -->
<!-- section:swot -->
## SWOT Analysis

**Core Strengths:**
- Iconic Om Nom IP with high production value
- Premium ad-free experience included in Netflix subscription
- Strong daily habit-forming core loop

**Critical Frictions:**
- Critical bugs causing loss of long-term player streaks
- Technical friction during app updates requiring reinstallation
- Confusing customer support path between Netflix and ZeptoLab

**Growth Levers:**
- Introduce a community level editor to match Brain It On!'s content volume
- Improve cloud-save reliability to protect high-value long-term users
- Expand social sharing features to compete with NYT Games' 'water cooler' effect

**Market Threats:**
- Permanent churn of 'super-users' due to 400+ day streak losses
- Competition from NYT Games for the 'daily ritual' time slot
- Brain It On!'s superior content volume and multiplayer features

<!-- /section:swot -->
## What's Changed (v3 → v4) {#recent-changes}
The analysis has shifted from a feature-focused overview to a critical assessment of technical stability, highlighting significant retention risks and competitive feature gaps.

- **[HIGH]** **[Shifted] Critical Technical Weaknesses:** Weaknesses were updated to emphasize terminal retention events (400+ day streak losses) and confusing support paths, moving beyond general instability.
- **[HIGH]** **[Shifted] Competitive Landscape Overhaul:** The competitive landscape now includes detailed head-to-head comparisons and specific feature-gap analysis against primary rivals like Brain It On!.
- [MED] **[Removed] Feature Consolidation:** Removed 'Monthly Thematic Content' and 'Social Sharing' from the key features list, focusing the core value proposition on the daily challenge and streak tracking.
- [MED] **[Shifted] Audience Engagement Refinement:** Refined the target audience description to emphasize 'low-commitment' entertainment, reflecting a more realistic view of the current user experience.

<!-- section:rivals -->
## Rivals Landscape {#rivals}

> Competitive positioning identified by AI analysis of app features, category, and market signals.

### Cut the Rope Daily vs Brain It On! — Head to Head
- **Brain It On!** by Orbital Nine Games Inc: Directly competes in the physics-puzzle sub-genre with a heavy emphasis on logic-based challenges and a dedicated 'Daily Challenge' mode that mirrors the core loop of Cut the Rope Daily.
  - **Key differences:**
    - Features a robust community level editor allowing for near-infinite content beyond daily stages
    - Open-ended solution paths where players draw shapes to solve physics problems rather than fixed mechanics
    - Includes a competitive multiplayer mode to solve puzzles against other players in real-time
  - **Publisher (Orbital Nine Games) strengths:** Specializes in minimalist, high-engagement physics puzzles; Strong track record of long-term live ops and community-driven content updates
  - **Where Cut the Rope Daily wins:**
    - ✅ Completely ad-free experience included with Netflix subscription, whereas the nemesis relies on ad-supported monetization
    - ✅ Higher production value with iconic character IP (Om Nom) and polished animations compared to the nemesis's minimalist aesthetic
  - **Where Brain It On! wins:**
    - ❌ Significantly larger content library with hundreds of permanent levels compared to the 'one-per-day' restriction of the target app
    - ❌ Higher technical stability and more reliable progress tracking, avoiding the 'streak loss' issues currently affecting the target app's sentiment
  - **Verdict:** While Cut the Rope Daily wins on charm and the premium Netflix 'no-ads' experience, Brain It On! holds the edge for hardcore puzzle enthusiasts due to its creative freedom and massive volume of available content.

### Contenders (Strong Challengers)
- **Where's My Water? 2** by Disney: The most direct thematic rival, utilizing similar character-driven physics mechanics (fluid dynamics vs. rope physics) and a level-based progression system.
  - Multi-objective levels requiring players to replay stages with different constraints
  - Character-specific power-ups that alter the physics of the water flow
- **Happy Glass** by Lion Studios: A high-scale physics puzzle game that shares the 'physics-based logic' core and casual, approachable art style.
  - Drawing-based mechanics where player-created lines become physical objects
  - Extremely short, bite-sized levels designed for high-frequency, short-burst play
- **[Brain Test: Tricky Puzzles](https://marlvel.ai/intel-report/games/brain-test-tricky-puzzles)** by Unico Studio: While less physics-heavy, it is the dominant force in the casual logic-puzzle space, competing for the same 'daily brain teaser' audience.
  - Focuses on 'outside the box' lateral thinking rather than consistent physics rules
  - Heavy use of narrative elements and character dialogue to frame puzzles

### Peers (What They Do Better)
- **NYT Games** by The New York Times Company: The primary competitor for the 'Daily Habit' slot on a user's phone, popularized by the 'one puzzle a day' format of Wordle and Connections.
  - Focuses on linguistic and trivia-based puzzles rather than physics
  - Stronger social 'water cooler' effect with standardized daily results sharing
- **[Angry Birds 2](https://marlvel.ai/intel-report/games/angry-birds-2)** by Rovio Entertainment Oyj: The other titan of physics-based mobile gaming; while more complex, it shares the same core audience of physics-puzzle fans.
  - Includes deep meta-progression, RPG elements, and clan-based social features
  - Focuses on destructive physics and trajectory-based gameplay

### New Kids on the Block (What's Innovative)
- **Wood Nuts & Bolts Puzzle** by ABI Games Studio: A rapidly growing physics-based logic game that has recently disrupted the charts with its tactile, mechanical puzzles.
  - Focuses on mechanical disassembly and gravity-based logic
  - Highly tactile ASMR-style sound design and visual feedback

<!-- /section:rivals -->
<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

Cut the Rope Daily is an established games app that is available.
With a 4.39/5 rating from 12,701 reviews, it shows polarized user reception.

<!-- speakable-start -->
> **Bottom Line:** Cut the Rope Daily is a high-quality retention tool for Netflix, but it is currently 'leaking' its most loyal users due to critical technical failures in its streak system. If the PM does not stabilize the update-to-save-data pipeline immediately, the app will lose its competitive edge as a daily ritual to more stable alternatives like NYT Games.
<!-- speakable-end -->

**Best for:** Casual gamers and fans of the Cut the Rope franchise who are existing Netflix subscribers looking for low-commitment, daily entertainment.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [HIGH] Prioritize a robust Cloud-Save and Streak Recovery system. — *Multiple users reported losing 400-600 day streaks due to updates, which is a terminal retention event for high-value players.*
- [ ] [HIGH] Audit and fix the App Update deployment process. — *Sentiment data shows a 'medium' frequency complaint where updates force users to delete and reinstall, causing friction and potential data loss.*
- [ ] [MEDIUM] Evaluate 'Archive' or 'Practice' modes to address content scarcity. — *The Nemesis (Brain It On!) wins on content volume; adding ways to play past levels could mitigate the 'one-per-day' restriction.*
<!-- /section:pm-actions -->

<!-- section:feature-gaps -->
### Feature Gaps vs Competitors

- Community level editor (available in Brain It On!)
- Competitive real-time multiplayer (available in Brain It On!)
- Open-ended solution paths (available in Brain It On!)
- Deep meta-progression/RPG elements (available in Angry Birds 2)
<!-- /section:feature-gaps -->

<!-- section:outlook -->
### Outlook: Declining

- 🔴 User sentiment is 'Mixed' and declining due to high-frequency reports of 400+ day streak losses.
- ⚪ Recent March 2026 updates focused on 'behind-the-scenes' fixes rather than feature expansion.
- 🔴 Technical support friction is creating a negative feedback loop for frustrated users.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Overall Rating | 4.39/5 |
| Total Reviews | 12,701 |
| Sentiment | Mixed (55/100) |
| Confidence | High |
| Pricing Model | Subscription |
| Platforms | iOS & Android |
| Key Features | 3 analyzed |
| Trend | Declining |
| Outlook | Declining |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **Cut the Rope Daily** (this app) | 4.39/5 | Mixed | Netflix, Inc. |
| [Angry Birds 2](https://marlvel.ai/intel-report/games/angry-birds-2) | 4.6/5 | Frustrated | Rovio Entertainment Oyj |
| [Brain Test: Tricky Puzzles](https://marlvel.ai/intel-report/games/brain-test-tricky-puzzles) | 4.8/5 | Excited | UNICO STUDIO |
| [Royal Match](https://marlvel.ai/intel-report/games/royal-match) | 4.7/5 | Excited | Dream Games |
| [Hole.io](https://marlvel.ai/intel-report/games/hole-io) | 3.8/5 | Upset | Voodoo |
| [Temple Run](https://marlvel.ai/intel-report/games/temple-run) | 4.3/5 | Excited | Imangi Studios, LLC |

## Company Profile
- **Developer:** Netflix, Inc.

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/cut-the-rope-daily/id6445926787?uo=4)
- **Google Play:** [View on Google Play](https://play.google.com/store/apps/details?id=com.netflix.NGP.CutTheRopeDaily&hl=en&gl=us)
- **Sources:** App store metadata, User reviews.

## Related Intel Reports
- [*Angry Birds 2*](https://marlvel.ai/intel-report/games/angry-birds-2) (Rovio Entertainment Oyj) — 4.6/5 Rating | Negative Sentiment
- [*Brain Test: Tricky Puzzles*](https://marlvel.ai/intel-report/games/brain-test-tricky-puzzles) (UNICO STUDIO) — 4.8/5 Rating | Positive Sentiment
- [*Royal Match*](https://marlvel.ai/intel-report/games/royal-match) (Dream Games) — 4.7/5 Rating | Positive Sentiment
- [*Hole.io*](https://marlvel.ai/intel-report/games/hole-io) (Voodoo) — 3.8/5 Rating | Terrible Sentiment
- [*Temple Run*](https://marlvel.ai/intel-report/games/temple-run) (Imangi Studios, LLC) — 4.3/5 Rating | Positive Sentiment
- [*Bejeweled Blitz*](https://marlvel.ai/intel-report/games/bejeweled-blitz) (PopCap) — 3.4/5 Rating | Negative Sentiment
- [*Brawl Stars*](https://marlvel.ai/intel-report/games/brawl-stars) (Supercell) — 4.5/5 Rating | Mixed Sentiment
- [*Stumble Guys*](https://marlvel.ai/intel-report/games/stumble-guys) (Scopely, Inc.) — 4.5/5 Rating | Mixed Sentiment
- [*Partymasters - Fun Idle Game*](https://marlvel.ai/intel-report/games/partymasters-fun-idle-game) (AI Games FZ) — 4.5/5 Rating | Positive Sentiment
- [*YouRiding - Surf and Bodyboard*](https://marlvel.ai/intel-report/games/youriding-surf-and-bodyboard) (BoardScore, Inc.) — 4.2/5 Rating | Mixed Sentiment

## Methodology {#methodology}

This report was generated by Marlvel.ai's 3-stage AI intelligence pipeline:

1. **Feature & Positioning Extraction** — Analyzes app metadata, developer website content, and version history to identify key features, target audience, and competitive positioning.
2. **Sentiment Analysis** — Processes user reviews (minimum 5 reviews required) to extract praise themes, complaint themes, and overall sentiment with evidence quotes.
3. **Intelligence Synthesis** — Combines stages 1 & 2 with App Store rankings to produce SWOT analysis, executive summary, and actionable insights.

- **Confidence Score:** 0.7/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 12,701
- **Data Sources:** user reviews, App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 0 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/intel-report/games/cut-the-rope-daily)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.