---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "Cut the Rope: Time Travel GOLD"
developer_entity: "ZeptoLab UK Limited"
bundle_id: "com.zeptolab.timetravel"
app_store_id: "608899141"
google_play_id: "com.zeptolab.timetravel.free.google"
category: "Games"
primary_platform: "ios"
primary_monetization: "Freemium"
offline_capable: false
market_region: "US"
platforms: "iOS & Android"
app_last_updated: "2026-03-25"
report_date: "2026-05-04"
report_version: "1.12.0"
total_reviews: 1107130
overall_rating: 4.57
sentiment: "Mixed"
sentiment_score: 55
confidence: "high"
confidence_score: 0.85
top_praise_theme: "Nostalgic puzzle gameplay remains engaging and mentally stimulating for long-term fans of the series"
top_complaint_theme: "Aggressive ad frequency disrupts the core puzzle experience for players on the current version"
top_request_theme: "Offline play capability requested to allow for uninterrupted puzzle solving without network reliance"
review_sample_size: 113
total_review_count: 113
analyzed_review_count: 100
data_age_days: 32
momentum_velocity: "maintenance"
intelligence_version: 3
nemesis: "Where's My Water? 2"
competitor_count: 10
tags: ["games", "freemium", "mixed sentiment", "mobile app", "app review", "app analysis", "casual", "mobile", "gamers"]
canonical_url: "https://marlvel.ai/intel-report/games/cut-the-rope-time-travel-gold"
license: "CC-BY-NC 4.0"
content_version: "v2"
last_verified: "2026-05-04T10:43:22.502Z"
---

# Cut the Rope: Time Travel GOLD App Audit

## TL;DR {#tldr}

- **Category**: Games · Freemium
- **Signal**: Rating 4.57 · Sentiment Mixed
- **Recent focus**: Aggressive ad frequency disrupts the core puzzle experience for players on the current version (top complaint) · Nostalgic puzzle gameplay remains engaging and mentally stimulating for long-term fans of the series (top praise) · Offline play capability requested to allow for uninterrupted puzzle solving without network reliance (top request)

> **TL;DR:** Cut the Rope: Time Travel GOLD is a games app by ZeptoLab UK Limited, rated 4.57/5 by 1.1M users, with Mixed user sentiment (55/100), available on iOS & Android.
>
> **Marlvel.ai App Intelligence** — Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** Cut the Rope: Time Travel GOLD shows Mixed sentiment (4.57/5 from 1.1M reviews) — users praise nostalgic puzzle gameplay remains engaging and mentally stimulating for long-term fans of the series but report issues with aggressive ad frequency disrupts the core puzzle experience for players on the current version.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Rating** | 4.57/5 (1.1M reviews) |
| **User Mood** | Mixed |
| **Category** | Games |
| **Developer** | ZeptoLab UK Limited |
| **Pricing** | Freemium |
| **Platforms** | iOS & Android |
| **Confidence** | High (0.85/1.0) |
| **Data Age** | 0d |

## Metadata & Market Performance
- **Publisher:** ZeptoLab UK Limited
- **Category:** Games
- **Target Audience:** Casual mobile gamers seeking physics-based puzzle challenges and fans of the established Om Nom character franchise.
- **Platforms:** iOS & Android
- **Version Audited:** 1.12.0
- **Audit Date:** 2026-05-04
- **Signal Count:** 113 reviews analyzed
- **Confidence:** High (0.85/1.0)
- **App Store ID (iOS):** 608899141
- **Bundle ID:** com.zeptolab.timetravel
- **Google Play ID:** com.zeptolab.timetravel.free.google
- **Performance Trend:** Declining
- **Data Window:** Analysis based on signals collected up to 2026-05-04
- **Short Description:** Time-traveling candy puzzles with Om Nom and his ancestors!

<!-- section:executive-snapshot -->
## Executive Snapshot
**What it is:** Cut the Rope: Time Travel is a physics-based puzzle game featuring Om Nom and his ancestors across 12 historical eras on iOS and Android.
**Why users hire it:** Users hire the app for low-stakes, character-driven puzzle solving that rewards spatial logic, serving as a reliable casual-gaming habit.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Standard] Physics-based Puzzle Mechanics:** Core gameplay loop requiring players to cut ropes and manipulate gadgets to feed candy to two characters simultaneously.
- **[Differentiator] Thematic Level Eras:** 12 distinct historical settings, including Medieval, Renaissance, and Industrial Age, each introducing unique environmental mechanics.
  * *User Intent:* Users expect intelligent, adaptive experiences that learn from their behavior.
<!-- /section:features -->

<!-- section:market-position -->
## Market Position {#market-position}

The title maintains a stable presence in the puzzle category, but the monetization strategy on Android lags behind modern standards. The $0.99 iOS entry point versus the ad-heavy Android model creates a fragmented user experience that complicates cross-platform retention.
<!-- /section:market-position -->

## Monetization Strategy
- **Model:** Freemium
- **Tiers:** Free-to-play with ad support on Android, Paid version at $0.99 on iOS
- **Price:** iOS: $0.99
- **Analysis:** Hybrid model utilizing a $0.99 upfront cost on iOS and a free-to-play, ad-supported model with IAP on Android.

<!-- section:sentiment -->
## 🟡 User Sentiment (High Confidence: 100 of 113 reviews analyzed) {#user-sentiment}
- **Overall Rating:** 4.57/5
- **Platform Split:** iOS 4.7/5 (2.7K ratings) | Android 4.6/5 (1.1M ratings)
- **Overall Sentiment:** Mixed

### Top Praises
- **Nostalgic puzzle gameplay remains engaging and mentally stimulating for long-term fans of the series**

### Top Complaints (Impact Areas)
- **Aggressive ad frequency disrupts the core puzzle experience for players on the current version**

### Top Requests (What Users Want)
- **Offline play capability requested to allow for uninterrupted puzzle solving without network reliance**

<!-- /section:sentiment -->
<!-- section:swot -->
## SWOT Analysis {#swot}

**Core Strengths:**
- Established Om Nom IP appeal drives organic discovery
- 12-era thematic variety sustains long-term engagement

**Critical Frictions:**
- Mandatory online connectivity requirement blocks casual play
- Aggressive ad frequency disrupts core puzzle flow

**Growth Levers:**
- Offline-play mode implementation to reduce churn
- B2B educational partnerships for character-driven learning

**Market Threats:**
- Fluid-physics engine superiority in Where's My Water? 2
- Rising viral physics-drawing games like Save the Doge

<!-- /section:swot -->
## Recent Changes (v2 → v3) {#recent-changes}

The app has entered a maintenance phase with declining sentiment and a lack of feature innovation, while monetization friction continues to drive user churn.

**Overall trend**: Declining
**Compared at**: 2026-05-04

### High-impact changes
- **[Declined] Sentiment and Rating Drop** (sentiment) — Overall sentiment shifted from positive to mixed, with the rating falling from 4.69 to 4.57.
- **[Added] Ad Frequency as Primary Complaint** (sentiment) — Aggressive ad frequency is now explicitly categorized as the #1 complaint theme, replacing the previous general concern.

### Medium-impact changes
- **[Shifted] Maintenance-Mode Positioning** (positioning) — Executive summary shifted from describing a 'high-quality experience' to acknowledging a 'maintenance-focused strategy' with no consistent live-ops.
- **[Removed] Feature List Consolidation** (features) — Key features list reduced from five items to two, removing references to 'Level Progression', 'In-Game Gadgets', and 'Physics-Based Puzzle Solving' as distinct entries.

<!-- section:rivals -->
## Rivals Landscape {#rivals}

> Competitive positioning identified by AI analysis of app features, category, and market signals.

### Cut the Rope: Time Travel GOLD vs Where's My Water? 2 — Head to Head
- **[Where's My Water? 2](https://marlvel.ai/intel-report/games/where-s-my-water-2)** by Disney: Directly competes in the physics-based delivery sub-genre with a similar 3-star level progression system and character-driven puzzles.
  - **Key differences:**
    - Fluid-physics mechanics requiring environmental manipulation
    - Character-centric narrative progression
  - **Where Cut the Rope: Time Travel GOLD wins:**
    - ✅ Character-driven personality with Om Nom's established IP appeal
    - ✅ More diverse physics mechanics across multiple historical eras
  - **Where Where's My Water? 2 wins:**
    - ❌ Superior fluid-physics engine that feels more responsive and tactile
    - ❌ Massive, multi-year content library with higher volume of total levels
  - **Verdict:** Target should pivot toward 'era-specific' gameplay innovations to differentiate from the standard fluid-delivery mechanics of the nemesis. Focus on leveraging the 'two-monster' feeding mechanic as a unique social or dual-input puzzle challenge that the nemesis lacks.

### Contenders (Strong Challengers)
- **Happy Glass** by Lion Studios: Popular physics-based puzzle game requiring players to manipulate the environment to achieve a specific goal using gravity.
  - Draw-to-solve mechanics
  - Minimalist aesthetic with high-frequency level updates
- **[Angry Birds 2](https://marlvel.ai/intel-report/games/angry-birds-2)** by Rovio Entertainment: The definitive physics-based puzzle franchise that competes for the same casual gaming audience and character-driven engagement.
  - Multi-stage level design
  - Live-ops events and competitive arena modes
- **Pull the Pin** by Popcore GmbH: A logic-heavy physics puzzle game that has captured a massive casual audience with similar level-based progression and object manipulation.
  - Simple pull-to-release mechanics
  - High-volume, bite-sized level progression

### Peers (What They Do Better)
- **[Bad Piggies](https://marlvel.ai/intel-report/games/bad-piggies)** by Rovio Entertainment: A physics-based construction game that emphasizes creative problem-solving and environmental interaction.
  - Vehicle construction mechanics
  - Sandbox-style creative puzzle solving
- **World of Goo** by 2D BOY: A classic premium physics puzzle game that established the genre's mechanics and aesthetic standards for environmental manipulation.
  - Unique structural physics mechanics
  - Atmospheric, narrative-driven puzzle design
- **[Monument Valley](https://marlvel.ai/intel-report/games/monument-valley)** by ustwo Games: A premium puzzle game that targets the same audience looking for high-quality, creative level design and unique visual themes.
  - Impossible geometry mechanics
  - Art-house visual and audio direction
- **Bridge Constructor** by Headup GmbH: A more technical physics puzzle game that requires structural engineering to solve level challenges.
  - Load-bearing structural physics
  - Technical engineering-based puzzle constraints

### New Kids on the Block (What's Innovative)
- **Save the Doge** by Miracle Game: A viral physics-drawing game that has rapidly gained users by iterating on the 'protect the character' mechanic.
  - Drawing-based environmental protection
  - High-virality, short-form puzzle loops
- **Wood Nuts & Bolts Puzzle** by ABI Games: A rising trend in physics-based mechanical puzzles that challenges players with gravity and spatial logic.
  - Mechanical disassembly mechanics
  - Spatial logic and gravity-based puzzle solving

<!-- /section:rivals -->
<!-- section:whats-new -->
## What's New

- **Latest (v1.21.0, 1 months ago):** Minor update: Ancient Nom weight adjustment.
<!-- /section:whats-new -->

<!-- section:momentum -->
## App Momentum (Maintenance) {#momentum}

- Shipped character weight balance changes.
- Updated Sheriff badge visual assets.

> **Cadence:** 3 total versions · 0 majors in last 6 months · 39 days since last update · 917 days avg between updates

<!-- /section:momentum -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

Cut the Rope: Time Travel GOLD is an established games app that is free with in-app purchases.
With a 4.57/5 rating from 1.1M reviews, it shows polarized user reception.

<!-- speakable-start -->
> **Bottom Line:** The app retains a loyal audience through strong character IP, but the aggressive ad-monetization and online-only requirement threaten long-term viability, so the PM should prioritize offline-play to stabilize the casual user base.
<!-- speakable-end -->

**Best for:** Casual mobile gamers seeking physics-based puzzle challenges and fans of the established Om Nom character franchise.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [INVEST] [HIGH IMPACT] Ship offline-play mode because it is the top-requested feature → reduce churn in low-signal environments — *Multiple users ask for the ability to play without internet, citing it as a primary barrier to casual play.* _(trade-off: deprioritize Pause the character-skin asset pipeline — offline-play has 3x the impact on retention.)_
- [ ] [PIVOT] [MEDIUM IMPACT] Reduce interstitial ad frequency because it is the #1 complaint theme → improve user sentiment — *Players report ads appearing after every two game attempts, which is the primary driver of negative sentiment.* _(trade-off: deprioritize Accept short-term ad revenue dip — long-term retention gains offset the immediate loss.)_
<!-- /section:pm-actions -->

<!-- section:feature-gaps -->
### Feature Gaps vs Competitors

- Superior fluid-physics engine (available in Where's My Water? 2 but absent here)
<!-- /section:feature-gaps -->

<!-- section:outlook -->
### Outlook: Declining

The casual physics-puzzle market is consolidating around titles with higher live-ops frequency and lower friction. Maintenance-mode updates leave this app exposed to rivals like Where's My Water? 2, which offer more tactile physics and higher content volume, so revenue growth hinges on modernizing the monetization model.

- 🔴 Aggressive ad frequency in the latest version disrupts the core puzzle loop, which compounds the sentiment drag already visible in user reviews.
- 🔴 Mandatory online connectivity requirements prevent offline play, which alienates casual users and accelerates churn in low-signal environments.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Overall Rating | 4.57/5 |
| Total Reviews | 1.1M |
| Sentiment | Mixed (55/100) |
| Confidence | High |
| Pricing Model | Freemium |
| Platforms | iOS & Android |
| Key Features | 2 analyzed |
| Trend | Declining |
| Outlook | Declining |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **Cut the Rope: Time Travel GOLD** (this app) | 4.57/5 | Mixed | ZeptoLab UK Limited |
| [Angry Birds 2](https://marlvel.ai/intel-report/games/angry-birds-2) | 4.6/5 | Mixed | Rovio Entertainment Oyj |
| [Monument Valley](https://marlvel.ai/intel-report/games/monument-valley) | 4.9/5 | Thrilled | ustwo games |
| [Bad Piggies](https://marlvel.ai/intel-report/games/bad-piggies) | 4.2/5 | Excited | Rovio Entertainment Oyj |
| [Where's My Water? 2](https://marlvel.ai/intel-report/games/where-s-my-water-2) | 4.2/5 | Mixed | Kongregate |
| [Royal Match](https://marlvel.ai/intel-report/games/royal-match) | 4.7/5 | Frustrated | Dream Games |

## Company Profile
- **Developer:** ZeptoLab UK Limited
- **Website:** [https://zeptolab.com](https://zeptolab.com)
- **Social:** [Instagram](https://www.instagram.com/zeptolab) · [Facebook](https://www.facebook.com/zeptolab) · [X/Twitter](https://twitter.com/ZeptoLab) · [LinkedIn](https://www.linkedin.com/company/zeptolab)

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/cut-the-rope-time-travel-gold/id608899141?uo=4)
- **Google Play:** [View on Google Play](https://play.google.com/store/apps/details?id=com.zeptolab.timetravel.free.google&hl=en&gl=us)
- **Dev Site:** [Official Website](https://zeptolab.com)
- **Sources:** Developer website content, About us / company information, App store metadata, User reviews.

## Related Intel Reports
- [*Angry Birds 2*](https://marlvel.ai/intel-report/games/angry-birds-2) (Rovio Entertainment Oyj) — 4.6/5 Rating | Mixed Sentiment
- [*Monument Valley*](https://marlvel.ai/intel-report/games/monument-valley) (ustwo games) — 4.9/5 Rating | Excellent Sentiment
- [*Bad Piggies*](https://marlvel.ai/intel-report/games/bad-piggies) (Rovio Entertainment Oyj) — 4.2/5 Rating | Positive Sentiment
- [*Where's My Water? 2*](https://marlvel.ai/intel-report/games/where-s-my-water-2) (Kongregate) — 4.2/5 Rating | Mixed Sentiment
- [*Royal Match*](https://marlvel.ai/intel-report/games/royal-match) (Dream Games) — 4.7/5 Rating | Negative Sentiment
- [*Archero*](https://marlvel.ai/intel-report/games/archero) (HABBY) — 4.5/5 Rating | Mixed Sentiment
- [*Bejeweled Blitz*](https://marlvel.ai/intel-report/games/bejeweled-blitz) (PopCap) — 3.3/5 Rating | Negative Sentiment
- [*Brawl Stars*](https://marlvel.ai/intel-report/games/brawl-stars) (Supercell) — 4.5/5 Rating | Mixed Sentiment
- [*Hole.io*](https://marlvel.ai/intel-report/games/hole-io) (Voodoo) — 3.8/5 Rating | Terrible Sentiment
- [*Stumble Guys*](https://marlvel.ai/intel-report/games/stumble-guys) (Scopely, Inc.) — 4.5/5 Rating | Mixed Sentiment

## Methodology {#methodology}

This report was generated by Marlvel.ai's 5-stage AI intelligence pipeline:

1. **Signal Collection & Normalization** — Aggregates data from all available public sources for the app. Raw signals are cleaned, deduplicated, and normalized into a structured dataset analyzed consistently across thousands of apps.
2. **Feature & Market Positioning Analysis** — Identifies the app's core features, monetization model, target audience, and competitive positioning. Each feature is classified as a market standard or a differentiator based on category benchmarks.
3. **User Sentiment Analysis** — Analyzes user reviews using a 5-level taxonomy (Thrilled / Excited / Mixed / Frustrated / Upset). Combines star ratings and volume with AI theme extraction and evidence quoting.
4. **Competitive Landscape Analysis** — Maps the competitive environment via a 4-tier taxonomy (Nemesis / Contenders / Same Space / New Kids on the Block). Prioritizes same sub-genre over broad category.
5. **Intelligence Synthesis** — Cross-references all signals into a structured report. Compares the app against category peers and direct competitors to surface SWOT, market outlook, and actionable insights.

- **Confidence Score:** 0.85/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 113
- **Data Sources:** user reviews, developer website, company about page, App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 0 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/intel-report/games/cut-the-rope-time-travel-gold)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.