---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "Déčko Mozkovna"
developer_entity: "Česká televize"
bundle_id: "cz.ceskatelevize.mozkovna"
app_store_id: "1489285234"
category: "Games"
primary_platform: "ios"
primary_monetization: "Free"
offline_capable: false
market_region: "US"
platforms: "iOS & Android"
app_last_updated: "2026-03-03"
report_date: "2026-05-20"
last_verified: "2026-05-20T08:46:24.501Z"
report_version: "4.0"
total_reviews: 0
confidence: "low"
confidence_score: 0.2
data_age_days: 42
momentum_velocity: "maintenance"
intelligence_version: 4
nemesis: "脳トレ！虫食い漢字クイズ"
competitor_count: 7
tags: ["games", "free", "mobile app", "app review", "app analysis", "children", "preschool", "school"]
canonical_url: "https://marlvel.ai/intel-report/games/decko-mozkovna"
license: "CC-BY-NC 4.0"
content_version: "v2"
---

# Déčko Mozkovna App Audit

## TL;DR {#tldr}

- **Category**: Games · Free

> **TL;DR:** Déčko Mozkovna is a games app by Česká televize, available on iOS & Android.
>
> **Marlvel.ai App Intelligence** — Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** Déčko Mozkovna is a games app by Česká televize.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Category** | Games |
| **Developer** | Česká televize |
| **Pricing** | Free |
| **Platforms** | iOS & Android |
| **Confidence** | Low (0.2/1.0) |
| **Data Age** | 0d |

## Metadata & Market Performance
- **Publisher:** Česká televize
- **Category:** Games
- **Target Audience:** Children from preschool to school age and their parents seeking educational, safe, and curated media content.
- **Platforms:** iOS & Android
- **Version Audited:** 4.0
- **Audit Date:** 2026-05-20
- **Signal Count:** 1 reviews analyzed
- **Confidence:** Low (0.2/1.0)
- **App Store ID (iOS):** 1489285234
- **Bundle ID:** cz.ceskatelevize.mozkovna
- **Google Play ID:** cz.ceskatelevize.mozkovna
- **Performance Trend:** Declining
- **Data Window:** Analysis based on signals collected up to 2026-05-20

<!-- section:executive-snapshot -->
## Executive Snapshot
**What it is:** Déčko Mozkovna is a free, ad-free cognitive training and educational media app for children, developed by Česká televize for iOS and Android.
**Why users hire it:** Parents hire the app for safe, curated screen time that avoids the monetization gates and ad-tracking found in commercial alternatives.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Standard] Cognitive Training Games:** Interactive memory and reaction tests including image retention and pattern recognition tasks
  * *User Intent:* Users expect intelligent, adaptive experiences that learn from their behavior.
- **[Standard] User Account Sync:** Cross-platform login system to save favorite games and videos
  * *User Intent:* Users are motivated by consistent progression and daily incentives.
- **[Differentiator] Content Library:** Access to curated videos, animated films, and educational shows from the Česká televize catalog
<!-- /section:features -->

<!-- section:market-position -->
## Market Position {#market-position}

The app maintains a static presence in the Games category as a public service utility, lacking the ranking velocity of commercial competitors. The absence of recent Android updates since early 2024 signals a lack of active market-share defense.
<!-- /section:market-position -->

## Monetization Strategy
- **Model:** Free
- **Tiers:** Free access to all content and games
- **Analysis:** The app operates as a free, ad-free public service utility provided by Česká televize with no monetization gates.

<!-- section:swot -->
## SWOT Analysis {#swot}

**Core Strengths:**
- Curated Česká televize library functions as a trusted brand moat for parents
- Ad-free model removes friction for the preschool segment

**Critical Frictions:**
- No content updates since 2024 on Android
- Lacks social-sharing or competitive leaderboards to drive daily habits

**Growth Levers:**
- Integrate wearable-based reaction drills to capture the fitness-tracking segment
- Implement localized Czech-language voice-recognition for younger users

**Market Threats:**
- Global competitors with 2-week update cadences erode target relevance
- Lack of progression-based monetization limits future feature development

<!-- /section:swot -->
## Recent Changes (v3 → v4) {#recent-changes}

The app has transitioned from a state of internal feature-removal crisis to a broader market-relevance crisis, marked by a complete refresh of the competitive landscape and a hardening of its maintenance-mode status.

**Overall trend**: Declining
**Compared at**: 2026-05-20

### High-impact changes
- **[Added] Android update stagnation** (swot) — SWOT weakness added: No content updates since 2024 on Android, highlighting a lack of platform parity.
- **[Shifted] Competitive landscape refresh** (positioning) — The entire competitive set was replaced, moving from a single nemesis (Brain Out) to a diverse list of global rivals including Skills, Repetio, and Reaction training.

### Medium-impact changes
- **[Shifted] Contrarian take pivot** (positioning) — The perspective on the lack of monetization shifted from 'greatest weakness' to 'distribution moat' that protects parent trust.
- **[Added] Expanded feature gaps** (features) — Feature gaps updated to include real-time two-player modes, spaced-repetition algorithms, and social score broadcasting.

<!-- section:rivals -->
## Rivals Landscape {#rivals}

> Competitive positioning identified by AI analysis of app features, category, and market signals.

### Déčko Mozkovna vs 脳トレ！虫食い漢字クイズ — Head to Head
- **[脳トレ！虫食い漢字クイズ](https://marlvel.ai/intel-report/education/jp-co-gakkonet-quizninjamushikuikanjidrill)** by StudySwitch, Inc.: This app competes directly for the cognitive training audience by focusing on language-based mental agility, mirroring the target's goal of stimulating brain function through interactive challenges.
  - **Key differences:**
    - Offers specialized handwriting input recognition which provides a more tactile and authentic brain training experience.
    - Includes a dedicated ad-free monetization path that appeals to users seeking uninterrupted, high-focus study sessions.
    - Maintains a consistent release cadence with five updates in six months, signaling active feature refinement.
  - **Where Déčko Mozkovna wins:**
    - ✅ Leverages a localized, culturally relevant brand identity that resonates more strongly with the Czech audience.
    - ✅ Provides a more diverse range of cognitive mechanics beyond language, including spatial and reaction-based challenges.
  - **Where 脳トレ！虫食い漢字クイズ wins:**
    - ❌ Features a more mature, established library of content specifically tailored for long-term language-based cognitive retention.
    - ❌ Utilizes handwriting input, which is a superior interface for memory-based kanji and character recall exercises.
  - **Verdict:** The target should focus on expanding its non-linguistic game variety to differentiate from the nemesis's narrow, language-centric focus.

### Peers (What They Do Better)
- **[Quick Brain](https://marlvel.ai/intel-report/education/quick-brain)** by Online Learning: It competes by offering a structured, tutor-led approach to mental arithmetic and cognitive improvement.
  - Includes a virtual tutor feature that provides personalized feedback and guidance during the training process.
  - Focuses heavily on mental arithmetic challenges, catering to users specifically looking to improve numerical fluency.
- **[Reaction training.](https://marlvel.ai/intel-report/productivity/reaction-training)** by Olena Gotsulyak: It overlaps with the target's specific focus on reaction-based cognitive drills and performance tracking.
  - Provides a dedicated two-player mode that allows for direct, real-time competition between users on one device.
  - Offers over 55 distinct exercises, providing significantly more variety in training content than the target app.
- **[Skills - Logic Brain Games](https://marlvel.ai/intel-report/educational/net-rention-mind-skillz)** by App Holdings: This is a massive-scale competitor that dominates the brain-training category through a comprehensive, gamified progression system.
  - Implements a sophisticated brain currency system that drives long-term retention through virtual reward loops.
  - Features a massive user base and star-based ranking system that creates a strong competitive social moat.
- **[Word On Beat Challenge](https://marlvel.ai/intel-report/games/word-on-beat-challenge)** by Vedprakash Wagh: It targets the same casual gaming demographic by combining rapid-fire cognitive tasks with social sharing features.
  - Integrates social sharing mechanics that allow users to broadcast their high scores to external platforms.
  - Uses emoji-based word cards to simplify the cognitive load, making it more accessible for younger players.

### New Kids on the Block (What's Innovative)
- **[BrainTree - 脳トレ](https://marlvel.ai/intel-report/education/braintree)** by SHUHEI YAMADA: It is a direct feature-set challenger that covers the same breadth of cognitive domains as the target app.
  - Offers a modular design that separates creativity and flexible thinking drills from standard memory training exercises.
- **[Repetio - Spaced Repetition](https://marlvel.ai/intel-report/education/repetio-spaced-repetition)** by LPBR: This newcomer threatens the target by applying scientific spaced-repetition algorithms to the cognitive training space.
  - Utilizes the SM-2 spaced repetition algorithm to optimize long-term memory retention for specific study decks.

<!-- /section:rivals -->
<!-- section:whats-new -->
## What's New

- **Latest (v4.0, 2 months ago):** Added anonymous in-game event analytics.
<!-- /section:whats-new -->

<!-- section:momentum -->
## App Momentum (Maintenance) {#momentum}

- Quiet 24 months — bug fixes only.
- Last major release Mar 2026.

> **Cadence:** 2 total versions · 0 majors in last 6 months · 77 days since last update · 687 days avg between updates

<!-- /section:momentum -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

Déčko Mozkovna is an established games app that is completely free.

<!-- speakable-start -->
> **Bottom Line:** The app holds a unique niche as a safe, ad-free public service, but its maintenance-mode posture leaves it vulnerable to gamified rivals, so the PM must prioritize a daily-return mechanic to prevent user migration.
<!-- speakable-end -->

**Best for:** Children from preschool to school age and their parents seeking educational, safe, and curated media content.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [INVEST] [HIGH IMPACT] Ship daily challenge streaks because current retention loops are non-existent → increase daily active habit — *Competitors like Skills use currency systems to drive retention, while this app lacks any daily-return mechanic.* _(trade-off: deprioritize Pause the video-library expansion sprint — retention is the higher-priority churn risk.)_
- [ ] [MAINTAIN] [MEDIUM IMPACT] Audit Android release pipeline because no updates have shipped since 2024 → restore platform parity — *The 24-month update gap on Android creates a technical debt and relevance risk compared to the iOS version.* _(trade-off: deprioritize Same-quarter capacity available — no major lever displaced.)_
<!-- /section:pm-actions -->

<!-- section:feature-gaps -->
### Feature Gaps vs Competitors

- Real-time two-player mode (available in Reaction training. but absent here)
- Spaced-repetition algorithms (available in Repetio but absent here)
- Social score broadcasting (available in Word On Beat Challenge but absent here)
<!-- /section:feature-gaps -->

<!-- section:outlook -->
### Outlook: Declining

The cognitive training market is consolidating around apps that offer personalized, algorithm-driven progression and social-sharing loops. The target's static, public-service model is increasingly exposed, so the PM must pivot to active live-ops to retain the current user base against more agile rivals.

- 🔴 The 24-month update gap on Android signals a lack of active maintenance, which will accelerate user churn to more frequently updated competitors.
- 🔴 Competitors like Repetio and Skills are introducing algorithmic progression, which makes the target's static game library feel obsolete for long-term cognitive training.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Total Reviews | 0 |
| Confidence | Low |
| Pricing Model | Free |
| Platforms | iOS & Android |
| Key Features | 3 analyzed |
| Trend | Declining |
| Outlook | Declining |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **Déčko Mozkovna** (this app) | N/A/5 | N/A | Česká televize |
| [Skills - Logic Brain Games](https://marlvel.ai/intel-report/educational/net-rention-mind-skillz) | 4.3/5 | Excited | App Holdings |
| [Word On Beat Challenge](https://marlvel.ai/intel-report/games/word-on-beat-challenge) | 5.0/5 | N/A | Vedprakash Wagh |
| [Reaction training.](https://marlvel.ai/intel-report/productivity/reaction-training) | 4.8/5 | Excited | Olena Gotsulyak |
| [Quick Brain](https://marlvel.ai/intel-report/education/quick-brain) | 4.7/5 | Excited | Online Learning |
| [BrainTree - 脳トレ](https://marlvel.ai/intel-report/education/braintree) | N/A/5 | N/A | SHUHEI YAMADA |

## Company Profile
- **Developer:** Česká televize
- **Website:** [https://decko.ceskatelevize.cz](https://decko.ceskatelevize.cz)

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/d%C3%A9%C4%8Dko-mozkovna/id1489285234?uo=4)
- **Google Play:** [View on Google Play](https://play.google.com/store/apps/details?id=cz.ceskatelevize.mozkovna&hl=en&gl=us)
- **Dev Site:** [Official Website](https://decko.ceskatelevize.cz)
- **Sources:** Developer website content, App store metadata.

## Related Intel Reports
- [*Skills - Logic Brain Games*](https://marlvel.ai/intel-report/educational/net-rention-mind-skillz) (App Holdings) — 4.3/5 Rating | Positive Sentiment
- [*Word On Beat Challenge*](https://marlvel.ai/intel-report/games/word-on-beat-challenge) (Vedprakash Wagh) — 5.0/5 Rating | N/A Sentiment
- [*Reaction training.*](https://marlvel.ai/intel-report/productivity/reaction-training) (Olena Gotsulyak) — 4.8/5 Rating | Positive Sentiment
- [*Quick Brain*](https://marlvel.ai/intel-report/education/quick-brain) (Online Learning) — 4.7/5 Rating | Positive Sentiment
- [*BrainTree - 脳トレ*](https://marlvel.ai/intel-report/education/braintree) (SHUHEI YAMADA) — N/A Rating | N/A Sentiment
- [*Repetio - Spaced Repetition*](https://marlvel.ai/intel-report/education/repetio-spaced-repetition) (LPBR) — N/A Rating | N/A Sentiment
- [*脳トレ！虫食い漢字クイズ*](https://marlvel.ai/intel-report/education/jp-co-gakkonet-quizninjamushikuikanjidrill) (StudySwitch, Inc.) — 4.3/5 Rating | N/A Sentiment
- [*Royal Match*](https://marlvel.ai/intel-report/games/royal-match) (Dream Games) — 4.7/5 Rating | Negative Sentiment
- [*Archero*](https://marlvel.ai/intel-report/games/archero) (HABBY) — 4.5/5 Rating | Positive Sentiment
- [*YouRiding - Surf and Bodyboard*](https://marlvel.ai/intel-report/games/youriding-surf-and-bodyboard) (BoardScore, Inc.) — 4.2/5 Rating | Positive Sentiment

## Methodology {#methodology}

This report was generated by Marlvel.ai's 5-stage AI intelligence pipeline:

1. **Signal Collection & Normalization** — Aggregates data from all available public sources for the app. Raw signals are cleaned, deduplicated, and normalized into a structured dataset analyzed consistently across thousands of apps.
2. **Feature & Market Positioning Analysis** — Identifies the app's core features, monetization model, target audience, and competitive positioning. Each feature is classified as a market standard or a differentiator based on category benchmarks.
3. **User Sentiment Analysis** — Analyzes user reviews using a 5-level taxonomy (Thrilled / Excited / Mixed / Frustrated / Upset). Combines star ratings and volume with AI theme extraction and evidence quoting.
4. **Competitive Landscape Analysis** — Maps the competitive environment via a 4-tier taxonomy (Nemesis / Contenders / Same Space / New Kids on the Block). Prioritizes same sub-genre over broad category.
5. **Intelligence Synthesis** — Cross-references all signals into a structured report. Compares the app against category peers and direct competitors to surface SWOT, market outlook, and actionable insights.

- **Confidence Score:** 0.2/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 1
- **Data Sources:** developer website, App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 0 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/intel-report/games/decko-mozkovna)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.