---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "Dice Push"
developer_entity: "Voodoo"
bundle_id: "com.jakob.pushdice"
app_store_id: "1553265713"
category: "Games"
primary_platform: "ios"
primary_monetization: "Freemium"
offline_capable: false
market_region: "US"
platforms: "iOS & Android"
app_last_updated: "2026-03-24"
report_date: "2026-05-04"
report_version: "7.6.7"
total_reviews: 54075
overall_rating: 3.72
sentiment: "Upset"
sentiment_score: 15
confidence: "high"
confidence_score: 0.8
top_praise_theme: "Core gameplay concept provides a brief and entertaining distraction for short-term play sessions"
top_complaint_theme: "Excessive ad frequency after every single match disrupts the flow and ruins the experience"
top_request_theme: "Fairer matchmaking logic to ensure players face opponents with similar skill and unit levels"
review_sample_size: 99
total_review_count: 99
analyzed_review_count: 99
data_age_days: 58
momentum_velocity: "maintenance"
intelligence_version: 3
nemesis: "Count Masters: Crowd Runner 3D"
competitor_count: 8
tags: ["games", "freemium", "upset sentiment", "mobile app", "app review", "app analysis", "casual", "mobile", "gamers"]
canonical_url: "https://marlvel.ai/intel-report/games/dice-push"
license: "CC-BY-NC 4.0"
content_version: "v2"
last_verified: "2026-05-04T22:20:37.850Z"
---

# Dice Push App Audit

## TL;DR {#tldr}

- **Category**: Games · Freemium
- **Signal**: Rating 3.72 · Sentiment Upset
- **Recent focus**: Excessive ad frequency after every single match disrupts the flow and ruins the experience (top complaint) · Core gameplay concept provides a brief and entertaining distraction for short-term play sessions (top praise) · Fairer matchmaking logic to ensure players face opponents with similar skill and unit levels (top request)

> **TL;DR:** Dice Push is a games app by Voodoo, rated 3.72/5 by 54.1K users, with Upset user sentiment (15/100), available on iOS & Android.
>
> **Marlvel.ai App Intelligence** — Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** Dice Push faces Upset user sentiment (3.72/5 from 54.1K reviews), with excessive ad frequency after every single match disrupts the flow and ruins the experience as the primary user concern.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Rating** | 3.72/5 (54.1K reviews) |
| **User Mood** | Upset |
| **Category** | Games |
| **Developer** | Voodoo |
| **Pricing** | Freemium |
| **Platforms** | iOS & Android |
| **Confidence** | High (0.8/1.0) |
| **Data Age** | 0d |

## Metadata & Market Performance
- **Publisher:** Voodoo
- **Category:** Games
- **Target Audience:** Casual mobile gamers seeking short, competitive, and satisfying puzzle-based board experiences.
- **Platforms:** iOS & Android
- **Version Audited:** 7.6.7
- **Audit Date:** 2026-05-04
- **Signal Count:** 99 reviews analyzed
- **Confidence:** High (0.8/1.0)
- **App Store ID (iOS):** 1553265713
- **Bundle ID:** com.jakob.pushdice
- **Google Play ID:** com.jakob.pushdice
- **Performance Trend:** Declining
- **Data Window:** Analysis based on signals collected up to 2026-05-04
- **Short Description:** Play against millions of players and push them off the board!

<!-- section:executive-snapshot -->
## Executive Snapshot
**What it is:** Dice Push is a hypercasual multiplayer board game where players use dice rolls to push units across a central bar.
**Why users hire it:** Users hire the app for brief, low-stakes competitive distraction during transit or short breaks, but the current monetization design forces a trade-off between session flow and revenue.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Standard] Multiplayer Push Mechanics:** Real-time competitive board gameplay where players use dice rolls to push units across a central bar
  * *User Intent:* Users are driven by competitive achievement and recognition.
- **[Differentiator] Power-up System:** In-game multipliers and size-increasing items that alter unit physics during active matches
  * *User Intent:* Users want to accelerate progress or gain temporary advantages.
- **[Standard] Global Matchmaking:** Automated pairing against millions of concurrent players
  * *User Intent:* Users expect intelligent, adaptive experiences that learn from their behavior.
<!-- /section:features -->

<!-- section:market-position -->
## Market Position {#market-position}

Dice Push competes in the hypercasual puzzle space, where its static board layout differentiates it from runner-style leaders. The 0.84-star rating gap between iOS and Android platforms signals significant technical or monetization friction on the Android build.
<!-- /section:market-position -->

## Monetization Strategy
- **Model:** Freemium
- **Tiers:** Free-to-play with ad support, In-app purchases for power-ups and currency
- **Analysis:** Ad-supported model utilizing high-volume casual gameplay to monetize via interstitial and rewarded video inventory.

<!-- section:sentiment -->
## 🔴 User Sentiment (High Confidence: 99 of 99 reviews analyzed) {#user-sentiment}
- **Overall Rating:** 3.72/5
- **Platform Split:** iOS 4.1/5 (31.2K ratings) | Android 3.2/5 (22.8K ratings)
- **Overall Sentiment:** Upset

### Top Praises
- **Core gameplay concept provides a brief and entertaining distraction for short-term play sessions**

### Top Complaints (Impact Areas)
- **Excessive ad frequency after every single match disrupts the flow and ruins the experience**
- **Unfair matchmaking pairs casual players against overpowered opponents to force monetization pressure**

### Top Requests (What Users Want)
- **Fairer matchmaking logic to ensure players face opponents with similar skill and unit levels**

<!-- /section:sentiment -->
<!-- section:swot -->
## SWOT Analysis {#swot}

**Core Strengths:**
- High-frequency session loops drive repeated ad-impression opportunities
- Static board layout allows for faster, more focused tug-of-war sessions

**Critical Frictions:**
- 0.84-star rating gap between iOS and Android platforms
- Excessive ad frequency cited as primary churn driver
- Matchmaking perceived as rigged to force monetization

**Growth Levers:**
- Add light meta-progression layer to increase long-term retention
- Implement skill-based matchmaking to reduce churn

**Market Threats:**
- We Are Warriors' timeline evolution system adds strategic depth
- Last War's transition to 4X strategy captures higher-value users

<!-- /section:swot -->
## Recent Changes (v2 → v3) {#recent-changes}

The app's competitive position has declined due to negative user sentiment regarding ad-load and matchmaking fairness, shifting the outlook from stable to declining.

**Overall trend**: Declining
**Compared at**: 2026-05-04

### High-impact changes
- **[Declined] Emergence of negative sentiment** (sentiment) — Sentiment shifted from null to 'terrible' (15/100 score), with 99 reviews identifying ad frequency and rigged matchmaking as primary churn drivers.
- **[Shifted] Executive summary focus** (positioning) — Narrative shifted from highlighting mechanical novelty to identifying monetization-driven churn as the primary threat to long-term retention.
- **[Declined] Outlook trend** (positioning) — Trend shifted from 'stable' to 'declining' due to the impact of current monetization and matchmaking on user retention.

### Medium-impact changes
- **[Added] New weaknesses and opportunities** (swot) — Added 'excessive ad frequency' and 'rigged matchmaking' to weaknesses; added 'skill-based matchmaking' to opportunities.

<!-- section:rivals -->
## Rivals Landscape {#rivals}

> Competitive positioning identified by AI analysis of app features, category, and market signals.

### Dice Push vs Count Masters: Crowd Runner 3D — Head to Head
- **Count Masters: Crowd Runner 3D** by Freeplay Inc: The definitive market leader in the 'multiplier gate' sub-genre, sharing the core mechanic of spawning units through math-based gates to overwhelm opponents.
  - **Key differences:**
    - Runner-style progression compared to Dice Push's static board layout
    - Fixed math gates (addition/multiplication) instead of randomized dice rolls
    - Includes end-of-level 'boss' mechanics and base-building meta-elements
  - **Where Dice Push wins:**
    - ✅ Dice-roll mechanic introduces higher variance and unpredictability per session
    - ✅ Static board layout allows for faster, more focused 'tug-of-war' gameplay sessions
  - **Where Count Masters: Crowd Runner 3D wins:**
    - ❌ Runner-style progression provides a stronger sense of level-based achievement
    - ❌ Integrated base-building meta-layer increases long-term player retention compared to pure arcade loops
  - **Verdict:** Target should prioritize adding a light meta-progression layer (e.g., base upgrades or unit skins) to compete with the retention-heavy design of the nemesis.

### Contenders (Strong Challengers)
- **Tower War - Tactical Conquest** by SayGames Ltd: A highly successful tactical 'push' game where unit generation and path management are key to overtaking the board.
  - Territory-based conquest rather than a single central bar push
  - Permanent tower structures that generate units automatically over time
- **Dice Push!** by Alictus: A direct mechanical competitor that mirrors the dice-throwing and unit-pushing loop almost exactly.
  - Slightly different physics weight for units and bar movement
  - Alternative art style and haptic feedback implementation
- **Army Commander** by Lion Studios: Focuses on unit generation and pushing a front line forward, appealing to the same 'overwhelm the enemy' player motivation.
  - Resource collection (tags) required to spawn units rather than dice rolls
  - Includes multiple unit types (tanks, infantry) with different power levels

### Peers (What They Do Better)
- **Bridge Race** by Supersonic Studios: A top-tier hypercasual competitor that shares the same audience looking for quick, competitive, physics-based interactions.
  - Collection-based mechanic (bricks) rather than unit spawning
  - Multi-lane competitive racing format
- **Join Clash 3D** by Freeplay Inc: Focuses on gathering a massive crowd to overcome obstacles and push through a final gate.
  - Obstacle-course navigation combined with crowd gathering
  - Final 'castle' siege mechanic instead of a tug-of-war bar

### New Kids on the Block (What's Innovative)
- **We Are Warriors!** by Lessima: A rapidly growing title that evolves the push-of-war mechanic by adding a 'timeline' evolution system.
  - Players evolve from Stone Age to Modern Age during the push
  - Strategic gold management and unit cooldowns add depth over simple dice rolls
- **Last War: Survival** by FirstFun: While a 4X game, its core marketing and early-game loop use the exact math-gate unit spawning mechanic to disrupt the hypercasual space.
  - Transitions from hypercasual math-gates into a deep 4X strategy game
  - High-production value and heavy narrative elements compared to pure hypercasuals

<!-- /section:rivals -->
<!-- section:whats-new -->
## What's New

- **Latest (v1.1, 5 years ago):** Added new levels.
<!-- /section:whats-new -->

<!-- section:momentum -->
## App Momentum (Maintenance) {#momentum}

- Ships bug fixes and performance improvements.
- Maintains high-frequency ad-supported session loops.

> **Cadence:** 5 total versions · 0 majors in last 6 months · 41 days since last update · 204 days avg between updates

<!-- /section:momentum -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

Dice Push is a challenged games app that is free with in-app purchases.
With a 3.72/5 rating from 54.1K reviews, it faces significant user friction.

<!-- speakable-start -->
> **Bottom Line:** Dice Push holds its niche through fast-paced board mechanics but bleeds users due to aggressive ad-monetization and perceived rigged matchmaking, so revenue growth hinges on balancing the ad-load to improve retention.
<!-- speakable-end -->

**Best for:** Casual mobile gamers seeking short, competitive, and satisfying puzzle-based board experiences.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [PIVOT] [HIGH IMPACT] Reduce interstitial ad frequency because it is the top-cited churn driver → improve day-1 retention — *High-frequency ad complaints are the primary reason for immediate uninstallation in user reviews.* _(trade-off: deprioritize Pause the current ad-revenue optimization sprint — retention gain outweighs short-term impression loss.)_
- [ ] [INVEST] [HIGH IMPACT] Audit matchmaking logic because users report rigged outcomes to force spending → restore player trust — *Sentiment analysis shows widespread frustration with unfair pairing against overpowered opponents.* _(trade-off: deprioritize Deprioritize new unit skins — player trust is a higher-impact retention lever.)_
<!-- /section:pm-actions -->

<!-- section:feature-gaps -->
### Feature Gaps vs Competitors

- Meta-progression layer (available in Count Masters but absent here)
- Base-building elements (available in Count Masters but absent here)
<!-- /section:feature-gaps -->

<!-- section:outlook -->
### Outlook: Declining

Hypercasual puzzle traffic is consolidating around titles with deeper meta-progression, leaving Dice Push exposed. Maintenance-mode updates without structural gameplay evolution will erode the current user base before the next major competitor entry.

- 🔴 Excessive ad frequency in the latest version drives immediate uninstallation, which compounds the rating drag already visible on Android.
- 🔴 Perceived rigged matchmaking forces losses on casual players, which accelerates churn pressure into the next quarter.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Overall Rating | 3.72/5 |
| Total Reviews | 54.1K |
| Sentiment | Upset (15/100) |
| Confidence | High |
| Pricing Model | Freemium |
| Platforms | iOS & Android |
| Key Features | 3 analyzed |
| Trend | Declining |
| Outlook | Declining |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **Dice Push** (this app) | 3.72/5 | Upset | Voodoo |
| [Royal Match](https://marlvel.ai/intel-report/games/royal-match) | 4.7/5 | Frustrated | Dream Games |
| [Archero](https://marlvel.ai/intel-report/games/archero) | 4.5/5 | Mixed | HABBY |
| [Stumble Guys](https://marlvel.ai/intel-report/games/stumble-guys) | 4.5/5 | Mixed | Scopely, Inc. |
| [Bejeweled Blitz](https://marlvel.ai/intel-report/games/bejeweled-blitz) | 3.3/5 | Frustrated | PopCap |
| [Temple Run](https://marlvel.ai/intel-report/games/temple-run) | 4.3/5 | Excited | Imangi Studios, LLC |

## Company Profile
- **Developer:** Voodoo
- **Website:** [https://www.voodoo.io/](https://www.voodoo.io/)
- **Social:** [Instagram](https://www.instagram.com/voodoo.io) · [X/Twitter](https://twitter.com/voodooplatform) · [LinkedIn](https://www.linkedin.com/company/voodoo)

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/dice-push/id1553265713?uo=4)
- **Google Play:** [View on Google Play](https://play.google.com/store/apps/details?id=com.jakob.pushdice&hl=en&gl=us)
- **Dev Site:** [Official Website](https://www.voodoo.io/)
- **Sources:** Developer website content, About us / company information, App store metadata, User reviews.

## Related Intel Reports
- [*Royal Match*](https://marlvel.ai/intel-report/games/royal-match) (Dream Games) — 4.7/5 Rating | Negative Sentiment
- [*Archero*](https://marlvel.ai/intel-report/games/archero) (HABBY) — 4.5/5 Rating | Mixed Sentiment
- [*Stumble Guys*](https://marlvel.ai/intel-report/games/stumble-guys) (Scopely, Inc.) — 4.5/5 Rating | Mixed Sentiment
- [*Bejeweled Blitz*](https://marlvel.ai/intel-report/games/bejeweled-blitz) (PopCap) — 3.3/5 Rating | Negative Sentiment
- [*Temple Run*](https://marlvel.ai/intel-report/games/temple-run) (Imangi Studios, LLC) — 4.3/5 Rating | Positive Sentiment
- [*YouRiding - Surf and Bodyboard*](https://marlvel.ai/intel-report/games/youriding-surf-and-bodyboard) (BoardScore, Inc.) — 4.2/5 Rating | Mixed Sentiment
- [*Hole.io*](https://marlvel.ai/intel-report/games/hole-io) (Voodoo) — 3.8/5 Rating | Terrible Sentiment
- [*Partymasters - Fun Idle Game*](https://marlvel.ai/intel-report/games/partymasters-fun-idle-game) (AI Games FZ) — 4.5/5 Rating | Positive Sentiment
- [*Brawl Stars*](https://marlvel.ai/intel-report/games/brawl-stars) (Supercell) — 4.5/5 Rating | Mixed Sentiment
- [*Hole Em All: Collect Master*](https://marlvel.ai/intel-report/games/hole-em-all-collect-master) (BRAINWORKS PUBLISHING PTE. LTD.) — 4.9/5 Rating | Mixed Sentiment

## Methodology {#methodology}

This report was generated by Marlvel.ai's 5-stage AI intelligence pipeline:

1. **Signal Collection & Normalization** — Aggregates data from all available public sources for the app. Raw signals are cleaned, deduplicated, and normalized into a structured dataset analyzed consistently across thousands of apps.
2. **Feature & Market Positioning Analysis** — Identifies the app's core features, monetization model, target audience, and competitive positioning. Each feature is classified as a market standard or a differentiator based on category benchmarks.
3. **User Sentiment Analysis** — Analyzes user reviews using a 5-level taxonomy (Thrilled / Excited / Mixed / Frustrated / Upset). Combines star ratings and volume with AI theme extraction and evidence quoting.
4. **Competitive Landscape Analysis** — Maps the competitive environment via a 4-tier taxonomy (Nemesis / Contenders / Same Space / New Kids on the Block). Prioritizes same sub-genre over broad category.
5. **Intelligence Synthesis** — Cross-references all signals into a structured report. Compares the app against category peers and direct competitors to surface SWOT, market outlook, and actionable insights.

- **Confidence Score:** 0.8/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 99
- **Data Sources:** user reviews, developer website, company about page, App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 0 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/intel-report/games/dice-push)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.