---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "Dice Push"
developer_entity: "Voodoo"
bundle_id: "com.jakob.pushdice"
app_store_id: "1553265713"
category: "Games"
primary_platform: "ios"
primary_monetization: "Freemium"
offline_capable: false
market_region: "US"
platforms: "iOS"
app_last_updated: "2025-04-02"
report_date: "2026-04-12"
report_version: "7.6.7"
total_reviews: 31094
overall_rating: 4.08
confidence: "low"
confidence_score: 0.7
data_age_days: 0
intelligence_version: 2
nemesis: "Count Masters: Crowd Runner 3D"
competitor_count: 8
tags: ["games", "freemium", "mobile app", "app review", "app analysis", "casual", "gamers", "looking"]
canonical_url: "https://marlvel.ai/intel-report/games/dice-push"
license: "CC-BY-NC 4.0"
---

# Dice Push App Audit

> **TL;DR:** Dice Push is a games app by Voodoo, rated 4.08/5 by 31,094 users, available on iOS.
>
> **Marlvel.ai App Intelligence** — Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** Dice Push is a games app by Voodoo.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Rating** | 4.08/5 (31,094 reviews) |
| **Category** | Games |
| **Developer** | Voodoo |
| **Pricing** | Freemium |
| **Platforms** | iOS |
| **Confidence** | Low (0.7/1.0) |
| **Data Age** | 0d |

## Metadata & Market Performance
- **Publisher:** Voodoo
- **Category:** Games
- **Target Audience:** Casual gamers looking for quick, satisfying, and competitive mobile entertainment that is easy to pick up and play.
- **Platforms:** iOS
- **Version Audited:** 7.6.7
- **Audit Date:** 2026-04-12
- **Signal Count:** 31094 reviews analyzed
- **Confidence:** Low (0.7/1.0)
- **App Store ID (iOS):** 1553265713
- **Bundle ID:** com.jakob.pushdice
- **Data Window:** Analysis based on signals collected up to 2026-04-12

<!-- section:executive-snapshot -->
## Executive Snapshot
Dice Push is a physics-based hypercasual game by Voodoo that utilizes a unique dice-throwing mechanic to generate units in a tug-of-war style battle. It targets casual gamers with a focus on satisfying, high-frequency gameplay. While it successfully differentiates itself from standard math-gate runners through randomized dice rolls, it faces heavy competition from more feature-rich titles like Count Masters.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Differentiator] Dice-Based Combat:** Throw dice to generate units and push the bar against opponents
  * *User Intent:* Users expect intelligent, adaptive experiences that learn from their behavior.
- **[Standard] Power-up System:** Utilize multipliers and size-increasing power-ups to gain tactical advantages
  * *User Intent:* Users want to accelerate progress or gain temporary advantages.
- **[Standard] Real-time Multiplayer:** Compete against millions of players globally
  * *User Intent:* Users are driven by competitive achievement and recognition.
- **[Standard] Physics-based Gameplay:** Dynamic board interaction where unit placement affects the push-of-war mechanic
<!-- /section:features -->

## Monetization Strategy
- **Model:** Freemium
- **Tiers:** Free-to-play with ad-supported gameplay, In-app purchases for currency or power-ups
- **Analysis:** Typical hypercasual model relying on high volume and ad-based monetization. Vulnerable to UA cost fluctuations due to low IAP depth.

<!-- section:swot -->
## SWOT Analysis

**Core Strengths:**
- Unique dice-based unit generation mechanic
- Satisfying physics-based feedback loop
- Voodoo's massive cross-promotion and UA infrastructure

**Critical Frictions:**
- Lack of long-term meta-progression (e.g., base building)
- Recent updates limited to maintenance/bug fixes
- High vulnerability to direct mechanical clones

**Growth Levers:**
- Pivot to hybrid-casual with evolution mechanics (like We Are Warriors!)
- Implement meta-layers to compete with Count Masters' retention
- Deepen multiplayer with social/clan features

**Market Threats:**
- Direct clones from competitors like Alictus
- Market share loss to 4X games using 'math-gate' UA (Last War)
- Dominance of Count Masters in the multiplier sub-genre

<!-- /section:swot -->
<!-- section:rivals -->
## Rivals Landscape

> Competitive positioning identified by AI analysis of app features, category, and market signals.

### Dice Push vs Count Masters: Crowd Runner 3D — Head to Head
- **Count Masters: Crowd Runner 3D** by Freeplay Inc: The definitive market leader in the 'multiplier gate' sub-genre, sharing the core mechanic of spawning units through math-based gates to overwhelm opponents.
  - **Key differences:**
    - Runner-style progression compared to Dice Push's static board layout
    - Fixed math gates (addition/multiplication) instead of randomized dice rolls
    - Includes end-of-level 'boss' mechanics and base-building meta-elements
  - **Publisher (Freeplay Inc) strengths:** Proven track record of scaling simple math-based mechanics into global hits; High-frequency update cycle focusing on seasonal content and skins
  - **Where Dice Push wins:**
    - ✅ Dice-based physics adds a layer of unpredictability and 'luck' that feels more like a game of chance than pure math
    - ✅ Real-time multiplayer focus provides higher replayability compared to Count Masters' primarily AI-driven levels
  - **Where Count Masters: Crowd Runner 3D wins:**
    - ❌ Significantly larger user base and rating count, indicating stronger market penetration
    - ❌ More diverse level environments and meta-progression systems (base building) to drive long-term retention
  - **Verdict:** While Dice Push offers a more satisfying physics-based 'push-of-war,' Count Masters has the edge in scale and meta-progression. Count Masters is the more polished commercial product, but Dice Push wins on pure mechanical novelty.

### Contenders (Strong Challengers)
- **Tower War - Tactical Conquest** by SayGames Ltd: A highly successful tactical 'push' game where unit generation and path management are key to overtaking the board.
  - Territory-based conquest rather than a single central bar push
  - Permanent tower structures that generate units automatically over time
- **Dice Push!** by Alictus: A direct mechanical competitor that mirrors the dice-throwing and unit-pushing loop almost exactly.
  - Slightly different physics weight for units and bar movement
  - Alternative art style and haptic feedback implementation
- **Army Commander** by Lion Studios: Focuses on unit generation and pushing a front line forward, appealing to the same 'overwhelm the enemy' player motivation.
  - Resource collection (tags) required to spawn units rather than dice rolls
  - Includes multiple unit types (tanks, infantry) with different power levels

### Peers (What They Do Better)
- **Bridge Race** by Supersonic Studios: A top-tier hypercasual competitor that shares the same audience looking for quick, competitive, physics-based interactions.
  - Collection-based mechanic (bricks) rather than unit spawning
  - Multi-lane competitive racing format
- **Join Clash 3D** by Freeplay Inc: Focuses on gathering a massive crowd to overcome obstacles and push through a final gate.
  - Obstacle-course navigation combined with crowd gathering
  - Final 'castle' siege mechanic instead of a tug-of-war bar

### New Kids on the Block (What's Innovative)
- **We Are Warriors!** by Lessima: A rapidly growing title that evolves the push-of-war mechanic by adding a 'timeline' evolution system.
  - Players evolve from Stone Age to Modern Age during the push
  - Strategic gold management and unit cooldowns add depth over simple dice rolls
- **Last War: Survival** by FirstFun: While a 4X game, its core marketing and early-game loop use the exact math-gate unit spawning mechanic to disrupt the hypercasual space.
  - Transitions from hypercasual math-gates into a deep 4X strategy game
  - High-production value and heavy narrative elements compared to pure hypercasuals

<!-- /section:rivals -->
<!-- section:whats-new -->
## What's New

- **Latest (v1.1, 5 years ago):** Added new levels.
<!-- /section:whats-new -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway)

Dice Push is an established games app that is free with in-app purchases.
With a 4.08/5 rating from 31,094 reviews, it shows polarized user reception.

<!-- speakable-start -->
> **Bottom Line:** Dice Push is a mechanically strong hypercasual title that is currently in a maintenance phase while its competitors (Count Masters, We Are Warriors!) are evolving with deeper meta-progression. To avoid being commoditized by clones like Alictus, the PM must pivot toward a hybrid-casual model that adds long-term goals beyond the immediate physics-based satisfaction.
<!-- speakable-end -->

**Best for:** Casual gamers looking for quick, satisfying, and competitive mobile entertainment that is easy to pick up and play.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [HIGH] Develop a meta-progression layer (e.g., base building or unit upgrades). — *The Nemesis (Count Masters) uses base-building to drive long-term retention, a feature currently absent in Dice Push.*
- [ ] [MEDIUM] Introduce a 'Timeline Evolution' mechanic. — *New competitor 'We Are Warriors!' is seeing rapid growth by adding depth to the push-of-war mechanic via unit evolution.*
- [ ] [LOW] Enhance haptic feedback and physics polish. — *Direct clone 'Dice Push!' by Alictus competes on the same mechanics; superior 'feel' is the primary defense against clones.*
<!-- /section:pm-actions -->

<!-- section:feature-gaps -->
### Feature Gaps vs Competitors

- Base-building meta-elements (available in Count Masters)
- Timeline evolution system (available in We Are Warriors!)
- Resource collection/tags for unit spawning (available in Army Commander)
<!-- /section:feature-gaps -->

<!-- section:outlook -->
### Outlook: Stable

- ⚪ v7.6.7 (April 2025) focused on performance optimizations — active maintenance but no feature expansion.
- 🔴 Direct clone 'Dice Push!' by Alictus exists — high risk of user base fragmentation.
- 🟢 Dice-based mechanic remains a unique differentiator in a market saturated with math gates.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Overall Rating | 4.08/5 |
| Total Reviews | 31,094 |
| Confidence | Low |
| Pricing Model | Freemium |
| Platforms | iOS |
| Key Features | 4 analyzed |
| Outlook | Stable |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **Dice Push** (this app) | 4.08/5 | N/A | Voodoo |
| [Royal Match](https://marlvel.ai/intel-report/games/royal-match) | 4.7/5 | Excited | Dream Games |
| [Archero](https://marlvel.ai/intel-report/games/archero) | 4.5/5 | Frustrated | HABBY |
| [Bejeweled Blitz](https://marlvel.ai/intel-report/games/bejeweled-blitz) | 3.4/5 | Frustrated | PopCap |
| [Hole.io](https://marlvel.ai/intel-report/games/hole-io) | 3.8/5 | Upset | Voodoo |
| [Stumble Guys](https://marlvel.ai/intel-report/games/stumble-guys) | 4.5/5 | Mixed | Scopely, Inc. |

## Company Profile
- **Developer:** Voodoo
- **Website:** [https://www.voodoo.io/](https://www.voodoo.io/)
- **Social:** [Instagram](https://www.instagram.com/voodoo.io) · [X/Twitter](https://twitter.com/voodooplatform) · [LinkedIn](https://www.linkedin.com/company/voodoo)

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/dice-push/id1553265713?uo=4)
- **Dev Site:** [Official Website](https://www.voodoo.io/)
- **Sources:** Developer website content, About us / company information, App store metadata.

## Related Intel Reports
- [*Royal Match*](https://marlvel.ai/intel-report/games/royal-match) (Dream Games) — 4.7/5 Rating | Positive Sentiment
- [*Archero*](https://marlvel.ai/intel-report/games/archero) (HABBY) — 4.5/5 Rating | Negative Sentiment
- [*Bejeweled Blitz*](https://marlvel.ai/intel-report/games/bejeweled-blitz) (PopCap) — 3.4/5 Rating | Negative Sentiment
- [*Hole.io*](https://marlvel.ai/intel-report/games/hole-io) (Voodoo) — 3.8/5 Rating | Terrible Sentiment
- [*Stumble Guys*](https://marlvel.ai/intel-report/games/stumble-guys) (Scopely, Inc.) — 4.5/5 Rating | Mixed Sentiment
- [*YouRiding - Surf and Bodyboard*](https://marlvel.ai/intel-report/games/youriding-surf-and-bodyboard) (BoardScore, Inc.) — 4.2/5 Rating | Mixed Sentiment
- [*Partymasters - Fun Idle Game*](https://marlvel.ai/intel-report/games/partymasters-fun-idle-game) (AI Games FZ) — 4.5/5 Rating | Positive Sentiment
- [*Temple Run*](https://marlvel.ai/intel-report/games/temple-run) (Imangi Studios, LLC) — 4.3/5 Rating | Positive Sentiment
- [*Brawl Stars*](https://marlvel.ai/intel-report/games/brawl-stars) (Supercell) — 4.5/5 Rating | Mixed Sentiment
- [*Triple Tile: Match Puzzle Game*](https://marlvel.ai/intel-report/games/triple-tile-match-puzzle-game) (Tripledot Studios) — 4.8/5 Rating | Mixed Sentiment

## Methodology

This report was generated by Marlvel.ai's 3-stage AI intelligence pipeline:

1. **Feature & Positioning Extraction** — Analyzes app metadata, developer website content, and version history to identify key features, target audience, and competitive positioning.
2. **Sentiment Analysis** — Processes user reviews (minimum 5 reviews required) to extract praise themes, complaint themes, and overall sentiment with evidence quotes.
3. **Intelligence Synthesis** — Combines stages 1 & 2 with App Store rankings to produce SWOT analysis, executive summary, and actionable insights.

- **Confidence Score:** 0.7/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 31,094
- **Data Sources:** developer website, company about page, App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 0 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/intel-report/games/dice-push)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.