---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "Dig This!"
developer_entity: "Raketspel AB"
bundle_id: "se.raketspel.digaround"
app_store_id: "1453411110"
category: "Games"
primary_platform: "ios"
primary_monetization: "Freemium"
offline_capable: false
market_region: "US"
platforms: "iOS & Android"
app_last_updated: "2026-04-29"
report_date: "2026-05-07"
report_version: "1.6.1"
total_reviews: 1179186
overall_rating: 4.61
sentiment: "Mixed"
sentiment_score: 55
confidence: "high"
confidence_score: 0.9
top_praise_theme: "Challenging physics-based puzzle mechanics provide long-term mental stimulation for dedicated players"
top_complaint_theme: "Aggressive ad frequency post-update disrupts the core gameplay flow and causes frustration"
top_request_theme: "Cross-platform progress synchronization to allow play across multiple mobile devices"
review_sample_size: 101
total_review_count: 101
analyzed_review_count: 100
data_age_days: 39
momentum_velocity: "active"
intelligence_version: 3
nemesis: "Going Balls"
competitor_count: 9
tags: ["games", "freemium", "mixed sentiment", "mobile app", "app review", "app analysis", "casual", "mobile", "gamers"]
canonical_url: "https://marlvel.ai/intel-report/games/dig-this"
license: "CC-BY-NC 4.0"
content_version: "v2"
last_verified: "2026-05-07T09:16:32.227Z"
---

# Dig This! App Audit

## TL;DR {#tldr}

- **Category**: Games · Freemium
- **Signal**: Rating 4.61 · Sentiment Mixed
- **Recent focus**: Aggressive ad frequency post-update disrupts the core gameplay flow and causes frustration (top complaint) · Challenging physics-based puzzle mechanics provide long-term mental stimulation for dedicated players (top praise) · Cross-platform progress synchronization to allow play across multiple mobile devices (top request)

> **TL;DR:** Dig This! is a games app by Raketspel AB, rated 4.61/5 by 1.2M users, with Mixed user sentiment (55/100), available on iOS & Android.
>
> **Marlvel.ai App Intelligence** — Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** Dig This! shows Mixed sentiment (4.61/5 from 1.2M reviews) — users praise challenging physics-based puzzle mechanics provide long-term mental stimulation for dedicated players but report issues with aggressive ad frequency post-update disrupts the core gameplay flow and causes frustration.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Rating** | 4.61/5 (1.2M reviews) |
| **User Mood** | Mixed |
| **Category** | Games |
| **Developer** | Raketspel AB |
| **Pricing** | Freemium |
| **Platforms** | iOS & Android |
| **Confidence** | High (0.9/1.0) |
| **Data Age** | 0d |

## Metadata & Market Performance
- **Publisher:** Raketspel AB
- **Category:** Games
- **Target Audience:** Casual mobile gamers seeking short, physics-based puzzle sessions.
- **Platforms:** iOS & Android
- **Version Audited:** 1.6.1
- **Audit Date:** 2026-05-07
- **Signal Count:** 101 reviews analyzed
- **Confidence:** High (0.9/1.0)
- **App Store ID (iOS):** 1453411110
- **Bundle ID:** se.raketspel.digaround
- **Google Play ID:** se.raketspel.digaround
- **Performance Trend:** Declining
- **Data Window:** Analysis based on signals collected up to 2026-05-07
- **Short Description:** Dig with your finger and guide the ball to the cup. 10,000+ clever puzzles!

<!-- section:executive-snapshot -->
## Executive Snapshot
**What it is:** Dig This! is a physics-based puzzle game for casual mobile users, featuring touch-controlled terrain manipulation across 10,000+ handcrafted levels.
**Why users hire it:** Users hire the app for meditative, short-session mental stimulation, but the current ad-heavy monetization model conflicts with the core job of providing a satisfying, flow-state experience.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Differentiator] Physics-based Digging:** Touch-controlled terrain manipulation to guide balls into cups using gravity and momentum
  * *User Intent:* Users need clear guidance to understand and adopt the product quickly.
- **[Differentiator] Handcrafted Level Library:** 10,000+ unique puzzle stages with weekly content updates
- **[Standard] Hint System:** On-demand solutions for difficult puzzles
<!-- /section:features -->

<!-- section:market-position -->
## Market Position {#market-position}

The app maintains a strong rating of 4.6 across over 1 million total ratings, yet the high-frequency ad complaints post-update signal a risk to long-term retention compared to lighter, ad-balanced competitors.
<!-- /section:market-position -->

## Monetization Strategy
- **Model:** Freemium
- **Tiers:** Free-to-play with ad support, In-app purchases for hints and solutions
- **Analysis:** Freemium model relies on ad-supported gameplay with IAP-based progression assistance.

<!-- section:sentiment -->
## 🟡 User Sentiment (High Confidence: 100 of 101 reviews analyzed) {#user-sentiment}
- **Overall Rating:** 4.61/5
- **Platform Split:** iOS 4.7/5 (631.2K ratings) | Android 4.5/5 (547.9K ratings)
- **Overall Sentiment:** Mixed

### Top Praises
- **Challenging physics-based puzzle mechanics provide long-term mental stimulation for dedicated players**
- **High replay value keeps long-term users engaged over several years of play**

### Top Complaints (Impact Areas)
- **Aggressive ad frequency post-update disrupts the core gameplay flow and causes frustration**
- **Forced ad interactions and technical glitches during ad playback prevent level progression**

### Top Requests (What Users Want)
- **Cross-platform progress synchronization to allow play across multiple mobile devices**

<!-- /section:sentiment -->
<!-- section:swot -->
## SWOT Analysis {#swot}

**Core Strengths:**
- 10,000+ level library sustains long-term retention
- Tactile digging mechanic provides unique meditative experience
- Weekly content cadence prevents user stagnation

**Critical Frictions:**
- Aggressive ad frequency post-update drives negative sentiment
- Technical glitches during ad playback prevent progression
- High difficulty spikes create pay-to-win perception

**Growth Levers:**
- Cross-platform progress sync improves multi-device retention
- Landscape orientation support improves tablet usability

**Market Threats:**
- High-velocity competitors like Going Balls erode share
- Ad-stuck bugs cause immediate session abandonment
- Progression walls drive users to lighter alternatives

<!-- /section:swot -->
## Recent Changes (v2 → v3) {#recent-changes}

The app's competitive position is under pressure as recent updates prioritizing ad-driven monetization have introduced technical bugs and negative sentiment, overshadowing the core puzzle experience.

**Overall trend**: Declining
**Compared at**: 2026-05-07

### High-impact changes
- **[Declined] Emergence of critical ad-related complaints** (sentiment) — Sentiment shifted from general satisfaction to frustration over aggressive ad frequency and technical glitches during ad playback that prevent level progression.
- **[Shifted] Monetization-first perception** (positioning) — Executive summary tone shifted from focusing on puzzle mechanics to highlighting the risk of churn caused by the current ad-to-gameplay ratio.

### Medium-impact changes
- **[Improved] Feature repositioning** (features) — Physics-based digging and the handcrafted level library were upgraded from 'standard' to 'differentiator' status.
- **[Added] New technical and competitive threats** (swot) — Added weaknesses regarding ad-playback glitches and threats from high-velocity competitors like Going Balls.

<!-- section:rivals -->
## Rivals Landscape {#rivals}

> Competitive positioning identified by AI analysis of app features, category, and market signals.

### Dig This! vs Going Balls — Head to Head
- **[Going Balls](https://marlvel.ai/intel-report/games/com-pronetis-ironballride2)** by SUPERSONIC STUDIOS LTD: Directly competes in the physics-based ball-rolling niche with massive scale and a high-velocity release cadence.
  - **Moat strength:** High — sustainable advantage over 12 months
  - **Key differences:**
    - Utilizes a high-frequency release cycle of 19 updates in six months to maintain constant content freshness.
    - Focuses on dynamic obstacle-course navigation rather than the static puzzle-solving mechanics found in the target app.
    - Aggressive monetization strategy leverages high-traffic ad placements integrated directly into the core gameplay loop.
  - **Where Dig This! wins:**
    - ✅ Offers a more meditative, tactile experience through the unique finger-digging mechanic compared to standard ball-rolling.
    - ✅ Provides a deeper library of 10,000+ handcrafted levels that emphasize long-term puzzle progression over arcade reflexes.
  - **Where Going Balls wins:**
    - ❌ Delivers a high-octane, reflex-heavy arcade experience that appeals to a broader, more casual mobile gaming demographic.
    - ❌ Maintains superior market visibility through a rapid-fire release schedule that keeps the app at the top of charts.
  - **Verdict:** The target app should lean into its 'clever puzzle' identity to differentiate from the arcade-reflex dominance of Going Balls.

### Contenders (Strong Challengers)
- **[Looper!](https://marlvel.ai/intel-report/games/com-kwalee-looper)** by Kwalee Ltd [Moat: Medium]: Shares the minimalist, physics-based puzzle DNA that defines the target app's core user experience.
  - Focuses on timing-based loop mechanics rather than the path-building, digging-based physics of the target app.
  - Employs a highly simplified, abstract visual style that reduces cognitive load compared to the target's environment.
- **[Color Road!](https://marlvel.ai/intel-report/games/com-bigframes-colorroad)** by Voodoo [Moat: Medium]: A major player in the casual physics-based genre that competes for the same 'quick-session' user intent.
  - Integrates color-matching mechanics into a rolling-ball core, adding a layer of visual processing to the physics.
  - Leverages Voodoo's hyper-casual distribution engine to maintain high visibility despite a lower update frequency.

### Peers (What They Do Better)
- **[Brain Out -Tricky riddle games](https://marlvel.ai/intel-report/games/com-mind-quiz-brain-out)** by EYEWIND LIMITED: Dominates the 'tricky puzzle' category, serving the same audience looking for clever, non-obvious solutions.
  - Relies on lateral thinking and 'trick' questions rather than the physics-based simulation used by the target.
  - Features a massive, community-driven content library that encourages social sharing of solutions to difficult riddles.
- **[Braindom: Brain Games Test Out](https://marlvel.ai/intel-report/games/com-braindom)** by Lahana Games: Captures the same 'brain-teaser' demographic with a focus on logic puzzles and cognitive challenges.
  - Incorporates character-based narrative elements into puzzles, providing more context than the target's abstract physics levels.
  - Uses a more frequent update cadence to introduce seasonal and thematic puzzle packs to drive retention.
- **[CodyCross: Crossword Puzzles](https://marlvel.ai/intel-report/games/com-fanatee-cody)** by Fanatee: Adjacent puzzle category that competes for the same 'daily mental workout' user segment.
  - Structured around thematic crossword journeys rather than isolated physics-based level completion.
  - Builds long-term retention through a narrative-driven progression system that rewards consistent daily play.
- **[Geometry Dash World](https://marlvel.ai/intel-report/games/com-robtop-geometrydashworld)** by RobTop Games AB: Adjacent rhythm-based physics platformer that shares the 'skill-based' appeal of the target app.
  - Requires precise rhythmic input and high-speed reaction times, contrasting with the target's slower, thoughtful pace.
  - Features a legendary level-editor community that provides infinite user-generated content beyond the developer's own levels.

### New Kids on the Block (What's Innovative)
- **[Jigsawscapes® - Jigsaw Puzzles](https://marlvel.ai/intel-report/games/com-banana-jigsaw)** by Oakever Games: Shows aggressive growth with 21 releases in the last six months, signaling a major push for market share.
- **[Word Crush® - Fun Puzzle Game](https://marlvel.ai/intel-report/games/com-tangramgames-wordcrush-ios)** by YEW TECHNOLOGY LIMITED: High-velocity development with 21 releases in six months indicates a rapid iteration approach to puzzle design.

<!-- /section:rivals -->
<!-- section:whats-new -->
## What's New

- **Latest (v1.6.1, 1 weeks ago):** General performance improvements.
<!-- /section:whats-new -->

<!-- section:momentum -->
## App Momentum (Active) {#momentum}

- Ships weekly level content updates.
- Released performance improvements in latest update.

> **Cadence:** 5 total versions · 3 majors in last 6 months · 8 days since last update · 14 days avg between updates

<!-- /section:momentum -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

Dig This! is an established games app that is free with in-app purchases.
With a 4.61/5 rating from 1.2M reviews, it shows polarized user reception.

<!-- speakable-start -->
> **Bottom Line:** The app maintains a strong core loop through its unique digging mechanic, but the recent increase in ad frequency and technical bugs threatens to alienate the user base, so the PM must prioritize ad-playback stability to prevent further churn.
<!-- speakable-end -->

**Best for:** Casual mobile gamers seeking short, physics-based puzzle sessions.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [PIVOT] [HIGH IMPACT] Audit ad-playback logic because stuck ads are a top complaint → reduce churn — *Users report being unable to close stuck ads, which prevents level progression and forces app restarts.* _(trade-off: deprioritize Pause the development of new puzzle mechanics — stability is the immediate retention priority.)_
- [ ] [INVEST] [HIGH IMPACT] Rebalance ad frequency because post-update complaints cite unacceptable ad-to-gameplay ratios → improve sentiment — *High-frequency ad complaints are the primary driver of the current mixed sentiment score.* _(trade-off: deprioritize Accept lower short-term ad revenue per user to stabilize the active user base.)_
<!-- /section:pm-actions -->

<!-- section:feature-gaps -->
### Feature Gaps vs Competitors

- Cross-platform progress synchronization (available in adjacent puzzle titles but missing here)
- Landscape orientation support (requested by tablet users)
<!-- /section:feature-gaps -->

<!-- section:outlook -->
### Outlook: Declining

The casual puzzle market is consolidating around high-velocity, reflex-heavy titles, leaving the target app's slower, thoughtful pace exposed to churn. Unless the team addresses the ad-playback stability and frequency, the current sentiment decline will erode the user base before the next major content drop.

- 🔴 Aggressive ad frequency post-update disrupts gameplay flow, leading to increased frustration and potential uninstalls.
- 🔴 Technical glitches during ad playback prevent level progression, creating a direct barrier to user retention.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Overall Rating | 4.61/5 |
| Total Reviews | 1.2M |
| Sentiment | Mixed (55/100) |
| Confidence | High |
| Pricing Model | Freemium |
| Platforms | iOS & Android |
| Key Features | 3 analyzed |
| Trend | Declining |
| Outlook | Declining |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **Dig This!** (this app) | 4.61/5 | Mixed | Raketspel AB |
| [Brain Out -Tricky riddle games](https://marlvel.ai/intel-report/games/com-mind-quiz-brain-out) | 4.6/5 | Excited | EYEWIND LIMITED |
| [Jigsawscapes® - Jigsaw Puzzles](https://marlvel.ai/intel-report/games/com-banana-jigsaw) | 4.7/5 | Mixed | Oakever Games |
| [Going Balls](https://marlvel.ai/intel-report/games/com-pronetis-ironballride2) | 4.6/5 | Mixed | SUPERSONIC STUDIOS LTD |
| [Geometry Dash World](https://marlvel.ai/intel-report/games/com-robtop-geometrydashworld) | 4.5/5 | Thrilled | RobTop Games AB |
| [Color Road!](https://marlvel.ai/intel-report/games/com-bigframes-colorroad) | 4.6/5 | Mixed | Voodoo |

## Company Profile
- **Developer:** Raketspel AB
- **Website:** [https://www.voodoo.io/](https://www.voodoo.io/)
- **Social:** [Instagram](https://www.instagram.com/voodoo.io) · [X/Twitter](https://twitter.com/voodooplatform) · [LinkedIn](https://www.linkedin.com/company/voodoo)

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/dig-this/id1453411110?uo=4)
- **Google Play:** [View on Google Play](https://play.google.com/store/apps/details?id=se.raketspel.digaround&hl=en&gl=us)
- **Dev Site:** [Official Website](https://www.voodoo.io/)
- **Sources:** Developer website content, About us / company information, App store metadata, User reviews.

## Related Intel Reports
- [*Brain Out -Tricky riddle games*](https://marlvel.ai/intel-report/games/com-mind-quiz-brain-out) (EYEWIND LIMITED) — 4.6/5 Rating | Positive Sentiment
- [*Jigsawscapes® - Jigsaw Puzzles*](https://marlvel.ai/intel-report/games/com-banana-jigsaw) (Oakever Games) — 4.7/5 Rating | Mixed Sentiment
- [*Going Balls*](https://marlvel.ai/intel-report/games/com-pronetis-ironballride2) (SUPERSONIC STUDIOS LTD) — 4.6/5 Rating | Mixed Sentiment
- [*Geometry Dash World*](https://marlvel.ai/intel-report/games/com-robtop-geometrydashworld) (RobTop Games AB) — 4.5/5 Rating | Excellent Sentiment
- [*Color Road!*](https://marlvel.ai/intel-report/games/com-bigframes-colorroad) (Voodoo) — 4.6/5 Rating | Mixed Sentiment
- [*Word Crush® - Fun Puzzle Game*](https://marlvel.ai/intel-report/games/com-tangramgames-wordcrush-ios) (YEW TECHNOLOGY LIMITED) — 4.7/5 Rating | Negative Sentiment
- [*Braindom: Brain Games Test Out*](https://marlvel.ai/intel-report/games/com-braindom) (Lahana Games) — 4.7/5 Rating | Terrible Sentiment
- [*CodyCross: Crossword Puzzles*](https://marlvel.ai/intel-report/games/com-fanatee-cody) (Fanatee) — 4.7/5 Rating | Mixed Sentiment
- [*Looper!*](https://marlvel.ai/intel-report/games/com-kwalee-looper) (Kwalee Ltd) — 4.7/5 Rating | N/A Sentiment
- [*Royal Match*](https://marlvel.ai/intel-report/games/royal-match) (Dream Games) — 4.7/5 Rating | Negative Sentiment

## Methodology {#methodology}

This report was generated by Marlvel.ai's 5-stage AI intelligence pipeline:

1. **Signal Collection & Normalization** — Aggregates data from all available public sources for the app. Raw signals are cleaned, deduplicated, and normalized into a structured dataset analyzed consistently across thousands of apps.
2. **Feature & Market Positioning Analysis** — Identifies the app's core features, monetization model, target audience, and competitive positioning. Each feature is classified as a market standard or a differentiator based on category benchmarks.
3. **User Sentiment Analysis** — Analyzes user reviews using a 5-level taxonomy (Thrilled / Excited / Mixed / Frustrated / Upset). Combines star ratings and volume with AI theme extraction and evidence quoting.
4. **Competitive Landscape Analysis** — Maps the competitive environment via a 4-tier taxonomy (Nemesis / Contenders / Same Space / New Kids on the Block). Prioritizes same sub-genre over broad category.
5. **Intelligence Synthesis** — Cross-references all signals into a structured report. Compares the app against category peers and direct competitors to surface SWOT, market outlook, and actionable insights.

- **Confidence Score:** 0.9/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 101
- **Data Sources:** user reviews, developer website, company about page, App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 0 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/intel-report/games/dig-this)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.