---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "Do I Have a Right?"
developer_entity: "iCivics, Inc."
bundle_id: "com.filament.dihar2"
app_store_id: "504300118"
google_play_id: "air.com.filament.icivics.dihar3"
category: "Games"
primary_platform: "ios"
primary_monetization: "Free"
offline_capable: false
market_region: "US"
platforms: "iOS & Android"
app_last_updated: "2022-11-08"
report_date: "2026-05-20"
last_verified: "2026-05-20T20:45:47.532Z"
report_version: "3.0.1"
total_reviews: 6192
overall_rating: 4.25
sentiment: "Excited"
sentiment_score: 75
confidence: "high"
confidence_score: 0.7
top_praise_theme: "Educational gamification of constitutional law concepts keeps students engaged during government class sessions"
top_complaint_theme: "Hard-coded seven day game limit forces repetitive restarts and prevents long-term firm development"
top_request_theme: "Endless mode or extended gameplay duration to allow for continuous law firm expansion"
review_sample_size: 6088
total_review_count: 99
analyzed_review_count: 90
data_age_days: 42
intelligence_version: 3
competitor_count: 3
tags: ["games", "free", "excited sentiment", "mobile app", "app review", "app analysis", "students", "teachers", "looking"]
canonical_url: "https://marlvel.ai/intel-report/games/do-i-have-a-right"
license: "CC-BY-NC 4.0"
content_version: "v2"
---

# Do I Have a Right? App Audit

## TL;DR {#tldr}

- **Category**: Games · Free
- **Signal**: Rating 4.25 · Sentiment Excited
- **Recent focus**: Hard-coded seven day game limit forces repetitive restarts and prevents long-term firm development (top complaint) · Educational gamification of constitutional law concepts keeps students engaged during government class sessions (top praise) · Endless mode or extended gameplay duration to allow for continuous law firm expansion (top request)

> **TL;DR:** Do I Have a Right? is a games app by iCivics, Inc., rated 4.25/5 by 6.2K users, with Excited user sentiment (75/100), available on iOS & Android.
>
> **Marlvel.ai App Intelligence** — Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** Do I Have a Right? maintains Excited user sentiment (4.25/5 from 6.2K reviews), with users consistently praising educational gamification of constitutional law concepts keeps students engaged during government class sessions.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Rating** | 4.25/5 (6.2K reviews) |
| **User Mood** | Excited |
| **Category** | Games |
| **Developer** | iCivics, Inc. |
| **Pricing** | Free |
| **Platforms** | iOS & Android |
| **Confidence** | High (0.7/1.0) |
| **Data Age** | 0d |

## Metadata & Market Performance
- **Publisher:** iCivics, Inc.
- **Category:** Games
- **Target Audience:** Students and teachers looking for interactive tools to learn about the Bill of Rights and constitutional law.
- **Platforms:** iOS & Android
- **Version Audited:** 3.0.1
- **Audit Date:** 2026-05-20
- **Signal Count:** 99 reviews analyzed
- **Confidence:** High (0.7/1.0)
- **App Store ID (iOS):** 504300118
- **Bundle ID:** com.filament.dihar2
- **Google Play ID:** air.com.filament.icivics.dihar3
- **Performance Trend:** Mixed
- **Data Window:** Analysis based on signals collected up to 2026-05-20
- **Short Description:** Run your own firm of lawyers who specialize in constitutional law.

<!-- section:executive-snapshot -->
## Executive Snapshot
**What it is:** Do I Have a Right? is an educational simulation game for students and teachers, available on iOS and Android.
**Why users hire it:** Users hire the app to gamify constitutional law concepts, serving as a study aid that replaces passive textbook learning with active decision-making.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Differentiator] Legal Eagle Case Analyzer:** Tool for evaluating client cases against constitutional rights within the game loop
  * *User Intent:* Users expect intelligent, adaptive experiences that learn from their behavior.
- **[Differentiator] Classroom Resources:** Integrated educational support materials for teachers accessible via the developer website
- **[Standard] Multi-mode Gameplay:** Combined access to original and Bill of Rights game editions in a single application
<!-- /section:features -->

<!-- section:market-position -->
## Market Position {#market-position}

The app maintains a 4.25 rating on Android with over 6,000 reviews, signaling strong utility in the educational niche. Its reliance on a public-service distribution model avoids direct monetization friction but limits the resources available for high-frequency feature updates compared to commercial competitors.
<!-- /section:market-position -->

## Monetization Strategy
- **Model:** Free
- **Tiers:** Free to play
- **Analysis:** The app operates as a free educational tool with no IAP or ad-supported revenue, functioning as a public-service distribution model.

<!-- section:sentiment -->
## 🟢 User Sentiment (High Confidence: 90 of 99 reviews analyzed) {#user-sentiment}
- **Overall Rating:** 4.25/5
- **Platform Split:** iOS 4.3/5 (104 ratings) | Android 4.2/5 (6.1K ratings)
- **Overall Sentiment:** Excited

### Top Praises
- **Educational gamification of constitutional law concepts keeps students engaged during government class sessions**

### Top Complaints (Impact Areas)
- **Hard-coded seven day game limit forces repetitive restarts and prevents long-term firm development**
- **Persistent loading screen failures prevent users from accessing the game on Android devices**

### Top Requests (What Users Want)
- **Endless mode or extended gameplay duration to allow for continuous law firm expansion**

<!-- /section:sentiment -->
<!-- section:swot -->
## SWOT Analysis {#swot}

**Core Strengths:**
- Teacher resources function as a B2B distribution moat into school districts
- Gamified legal simulation lowers the barrier to entry for complex constitutional concepts

**Critical Frictions:**
- Seven-day game limit forces repetitive restarts
- Android loading screen failures erode the daily active habit
- Touch target overlap in waiting room causes input errors

**Growth Levers:**
- Endless mode would allow for continuous law firm expansion
- Wearable integration could provide quick-reference amendment access for students

**Market Threats:**
- Khan Academy's six-update cadence outpaces the app's maintenance-mode
- EU data-minimization tightening on kids category could impact account-based progression

<!-- /section:swot -->
## Recent Changes (v2 → v3) {#recent-changes}

The app has transitioned to a maintenance-mode status, with new technical failures on Android and rigid game design constraints negatively impacting user sentiment and long-term retention.

**Overall trend**: Mixed
**Compared at**: 2026-05-20

### High-impact changes
- **[Declined] Android Technical Failures** (sentiment) — New complaint theme: persistent loading screen failures on Android devices prevent user access.
- **[Declined] Game Duration Constraints** (sentiment) — New complaint theme: hard-coded seven-day game limit forces repetitive restarts and prevents firm expansion.

### Medium-impact changes
- **[Added] Language Support** (features) — Added Spanish translation and ELL support to the core educational offering.
- **[Shifted] Maintenance-Mode Posture** (positioning) — The app's competitive stance shifted from a standard educational tool to a maintenance-mode product, trailing the update cadence of commercial rivals.

<!-- section:momentum -->
## App Momentum (Steady) {#momentum}

- Integrated ELL support and Spanish translation.
- Refreshed art and core game mechanics.
- Merged original and Bill of Rights editions.

<!-- /section:momentum -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

Do I Have a Right? is a market-leading games app that is completely free.
With a 4.25/5 rating from 6.2K reviews, it delivers strong user satisfaction.

<!-- speakable-start -->
> **Bottom Line:** The app secures its category lead through integrated classroom resources, but the rigid seven-day game limit and Android loading failures threaten its long-term retention, so the PM should prioritize an endless mode and stability audit to prevent user churn.
<!-- speakable-end -->

**Best for:** Students and teachers looking for interactive tools to learn about the Bill of Rights and constitutional law.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [INVEST] [HIGH IMPACT] Remove seven-day game limit because it is the top-requested feature → increase long-term retention — *User sentiment data identifies the time limit as the primary frustration for power users.* _(trade-off: deprioritize Push the planned UI art refresh to Q4 — retention has 3x the impact of visual polish.)_
- [ ] [PIVOT] [HIGH IMPACT] Audit Android loading sequence because persistent failures prevent access → reduce churn — *Multiple reports of indefinite hangs on the initial loading screen are suppressing new-user conversion.* _(trade-off: deprioritize Pause the Spanish translation maintenance sprint — fixing core access is a higher priority for stability.)_
<!-- /section:pm-actions -->

<!-- section:feature-gaps -->
### Feature Gaps vs Competitors

- Endless mode (available in peer educational games but missing here)
- Offline-first sync (available in Khan Academy Kids but missing here)
<!-- /section:feature-gaps -->

<!-- section:outlook -->
### Outlook: Mixed

Educational gaming traffic is consolidating around platforms with high-frequency update cadences and infinite content loops. The app's maintenance-mode posture leaves it exposed to rivals like Khan Academy, so revenue and adoption growth hinge on shifting from a fixed-duration simulation to an extensible, endless progression model.

- 🔴 Android loading screen failures prevent access, which compounds the rating drag already visible on the platform.
- 🟢 The latest release added Spanish translation and ELL support, which expands the total addressable user base within classrooms.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Overall Rating | 4.25/5 |
| Total Reviews | 6.2K |
| Sentiment | Excited (75/100) |
| Confidence | High |
| Pricing Model | Free |
| Platforms | iOS & Android |
| Key Features | 3 analyzed |
| Trend | Mixed |
| Outlook | Mixed |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **Do I Have a Right?** (this app) | 4.25/5 | Excited | iCivics, Inc. |
| [Khan Academy Kids](https://marlvel.ai/intel-report/education/org-khanacademy-khan-kids) | 4.8/5 | Thrilled | Khan Academy |
| [BrainPOP](https://marlvel.ai/intel-report/education/brainpop) | 4.7/5 | N/A | BrainPOP® |
| [History •](https://marlvel.ai/intel-report/education/history) | 4.7/5 | N/A | UniCom Technology |
| [Royal Match](https://marlvel.ai/intel-report/games/royal-match) | 4.7/5 | Frustrated | Dream Games |
| [YouRiding - Surf and Bodyboard](https://marlvel.ai/intel-report/games/youriding-surf-and-bodyboard) | 4.2/5 | N/A | BoardScore, Inc. |

## Company Profile
- **Developer:** iCivics, Inc.
- **Website:** [https://www.icivics.org/](https://www.icivics.org/)

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/do-i-have-a-right/id504300118?uo=4)
- **Google Play:** [View on Google Play](https://play.google.com/store/apps/details?id=air.com.filament.icivics.dihar3&hl=en&gl=us)
- **Dev Site:** [Official Website](https://www.icivics.org/)
- **Sources:** Developer website content, App store metadata, User reviews.

## Related Intel Reports
- [*Khan Academy Kids*](https://marlvel.ai/intel-report/education/org-khanacademy-khan-kids) (Khan Academy) — 4.8/5 Rating | Excellent Sentiment
- [*BrainPOP*](https://marlvel.ai/intel-report/education/brainpop) (BrainPOP®) — 4.7/5 Rating | N/A Sentiment
- [*History •*](https://marlvel.ai/intel-report/education/history) (UniCom Technology) — 4.7/5 Rating | N/A Sentiment
- [*Royal Match*](https://marlvel.ai/intel-report/games/royal-match) (Dream Games) — 4.7/5 Rating | Negative Sentiment
- [*YouRiding - Surf and Bodyboard*](https://marlvel.ai/intel-report/games/youriding-surf-and-bodyboard) (BoardScore, Inc.) — 4.2/5 Rating | N/A Sentiment
- [*Temple Run*](https://marlvel.ai/intel-report/games/temple-run) (Imangi Studios, LLC) — 4.3/5 Rating | N/A Sentiment
- [*Bejeweled Blitz*](https://marlvel.ai/intel-report/games/bejeweled-blitz) (PopCap) — 3.3/5 Rating | Mixed Sentiment
- [*Partymasters - Fun Idle Game*](https://marlvel.ai/intel-report/games/partymasters-fun-idle-game) (AI Games FZ) — 4.5/5 Rating | Positive Sentiment
- [*Hole.io*](https://marlvel.ai/intel-report/games/hole-io) (Voodoo) — 3.8/5 Rating | Terrible Sentiment
- [*Stumble Guys*](https://marlvel.ai/intel-report/games/stumble-guys) (Scopely, Inc.) — 4.5/5 Rating | Positive Sentiment

## Methodology {#methodology}

This report was generated by Marlvel.ai's 5-stage AI intelligence pipeline:

1. **Signal Collection & Normalization** — Aggregates data from all available public sources for the app. Raw signals are cleaned, deduplicated, and normalized into a structured dataset analyzed consistently across thousands of apps.
2. **Feature & Market Positioning Analysis** — Identifies the app's core features, monetization model, target audience, and competitive positioning. Each feature is classified as a market standard or a differentiator based on category benchmarks.
3. **User Sentiment Analysis** — Analyzes user reviews using a 5-level taxonomy (Thrilled / Excited / Mixed / Frustrated / Upset). Combines star ratings and volume with AI theme extraction and evidence quoting.
4. **Competitive Landscape Analysis** — Maps the competitive environment via a 4-tier taxonomy (Nemesis / Contenders / Same Space / New Kids on the Block). Prioritizes same sub-genre over broad category.
5. **Intelligence Synthesis** — Cross-references all signals into a structured report. Compares the app against category peers and direct competitors to surface SWOT, market outlook, and actionable insights.

- **Confidence Score:** 0.7/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 99
- **Data Sources:** user reviews, developer website, App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 0 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/intel-report/games/do-i-have-a-right)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.