---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "Elemental Master"
developer_entity: "SUPERSONIC STUDIOS LTD"
bundle_id: "com.feofunlimited.elementalmaster1"
app_store_id: "1574503064"
google_play_id: "com.feofun.elementalmaster"
category: "Games"
primary_platform: "ios"
primary_monetization: "Freemium"
offline_capable: false
market_region: "US"
platforms: "iOS & Android"
app_last_updated: "2025-10-26"
report_date: "2026-05-23"
last_verified: "2026-05-23T03:50:17.405Z"
report_version: "2.4.0"
total_reviews: 30253
overall_rating: 3.73
confidence: "low"
confidence_score: 0.55
data_age_days: 4
intelligence_version: 4
nemesis: "Magic Finger 3D"
competitor_count: 5
tags: ["games", "freemium", "mobile app", "app review", "app analysis", "casual", "mobile", "gamers"]
canonical_url: "https://marlvel.ai/intel-report/games/elemental-master"
license: "CC-BY-NC 4.0"
content_version: "v2"
---

# Elemental Master App Audit

## TL;DR {#tldr}

- **Category**: Games · Freemium
- **Signal**: Rating 3.73

> **TL;DR:** Elemental Master is a games app by SUPERSONIC STUDIOS LTD, rated 3.73/5 by 30.3K users, available on iOS & Android.
>
> **Marlvel.ai App Intelligence** — Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** Elemental Master is a games app by SUPERSONIC STUDIOS LTD.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Rating** | 3.73/5 (30.3K reviews) |
| **Category** | Games |
| **Developer** | SUPERSONIC STUDIOS LTD |
| **Pricing** | Freemium |
| **Platforms** | iOS & Android |
| **Confidence** | Low (0.55/1.0) |
| **Data Age** | 0d |

## Metadata & Market Performance
- **Publisher:** SUPERSONIC STUDIOS LTD
- **Category:** Games
- **Target Audience:** Casual mobile gamers looking for simple, action-oriented gameplay mechanics.
- **Platforms:** iOS & Android
- **Version Audited:** 2.4.0
- **Audit Date:** 2026-05-23
- **Signal Count:** 99 reviews analyzed
- **Confidence:** Low (0.55/1.0)
- **App Store ID (iOS):** 1574503064
- **Bundle ID:** com.feofunlimited.elementalmaster1
- **Google Play ID:** com.feofun.elementalmaster
- **Performance Trend:** Mixed
- **Data Window:** Analysis based on signals collected up to 2026-05-23

<!-- section:executive-snapshot -->
## Executive Snapshot
**What it is:** Elemental Master is a hyper-casual combat game for mobile users, structured around elemental-tapping mechanics on iOS and Android.
**Why users hire it:** Users hire the app for low-stakes, quick-session action, but the lack of progression depth forces them to seek more complex alternatives once the core loop becomes repetitive.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Standard] Elemental Combat Mechanics:** Core gameplay loop involving controlling elements to defeat enemies
- **[Standard] In-App Purchases:** Monetization mechanism for game items or progression boosts
  * *User Intent:* Users want to accelerate progress or gain temporary advantages.
- **[Standard] Ad-Supported Gameplay:** Integration of advertisements within the game experience
<!-- /section:features -->

<!-- section:market-position -->
## Market Position {#market-position}

Elemental Master holds a #92 Top Free position in the US Game Action category, but its 3.72 rating lags behind the hyper-casual market average. This gap signals that the current ad-heavy monetization strategy is creating friction that offsets the discovery advantage of its chart position.
<!-- /section:market-position -->

## Monetization Strategy
- **Model:** Freemium
- **Tiers:** Free to play with ad support, In-app purchases available
- **Analysis:** Freemium model relies on ad-supported gameplay and in-app purchases to monetize a large user base of 100,000,000+ installs.

<!-- section:swot -->
## SWOT Analysis {#swot}

**Core Strengths:**
- High-frequency ad-supported session loop drives consistent monetization velocity across 100,000,000+ installs.

**Critical Frictions:**
- 3.72 average rating indicates significant user friction compared to top-tier hyper-casual peers.

**Growth Levers:**
- Integration of squad-building or physics-based ragdoll mechanics could differentiate the title from pure combat clones.

**Market Threats:**
- Rapid consolidation of casual-puzzle interest around fresh entrants like Tetris Block Party accelerates churn pressure on the existing user base.

<!-- /section:swot -->
## Recent Changes (v3 → v4) {#recent-changes}

The report reflects a shift from reactive ad-frequency management to proactive meta-progression development, alongside the removal of granular user sentiment data.

**Overall trend**: Mixed
**Compared at**: 2026-05-23

### High-impact changes
- **[Removed] Sentiment Data Availability** (sentiment) — User sentiment analysis, including top praises and complaints, is no longer provided.
- **[Shifted] PM Action Item Priority** (positioning) — Priority shifted from ad-serving audits to meta-progression development to address long-term retention.

### Medium-impact changes
- **[Shifted] Strategic SWOT Focus** (swot) — SWOT analysis shifted from technical instability and ad-frequency complaints to scale-based monetization strengths and specific market consolidation threats.
- **[Added] Expanded Feature Gaps** (features) — Added character-centric progression, physics-based ragdoll mechanics, and squad-building mechanics to the identified feature gaps.

<!-- section:rivals -->
## Rivals Landscape {#rivals}

> Competitive positioning identified by AI analysis of app features, category, and market signals.

### Elemental Master vs Magic Finger 3D — Head to Head
- **[Magic Finger 3D](https://marlvel.ai/intel-report/games/magic-finger-3d)** by TapNation: Directly mirrors the 'elemental control' core loop with a massive, established user base.
  - **Key differences:**
    - Utilizes a broader range of elemental physics interactions compared to the target's limited set.
    - Features a more mature progression system that keeps players engaged beyond the initial core loop.

### Contenders (Strong Challengers)
- **[Hit Master 3D: Knife Assassin](https://marlvel.ai/intel-report/games/hit-master-3d-knife-assassin)** by AI Games FZ: Shares the same hyper-casual 'one-tap' combat mechanics and level-based progression structure.
  - Implements a high-velocity content release schedule that keeps the meta-game feeling fresh for users.
  - Focuses on precision-based projectile combat which offers a tighter feedback loop than elemental control.

### Peers (What They Do Better)
- **[Tower War - Tactical Conquest](https://marlvel.ai/intel-report/games/games-vaveda-militaryoverturn)** by SayGames LTD: Adjacent hyper-casual genre focusing on tactical decision-making rather than direct elemental combat.
  - Integrates strategic lane-based unit deployment that adds depth compared to simple elemental tapping.
  - Leverages a more aggressive live-ops cadence to drive long-term retention in a competitive space.
- **[Punch Bob - Fighting Puzzles](https://marlvel.ai/intel-report/games/punch-bob-fighting-puzzles)** by AI Games FZ: Adjacent puzzle-combat hybrid that shares the same target demographic for quick-session mobile gaming.
  - Combines physics-based ragdoll mechanics with puzzle solving to differentiate from pure combat titles.
  - Uses a character-centric progression model that encourages more frequent cosmetic IAP purchases.

### New Kids on the Block (What's Innovative)
- **[Monster Squad Rush](https://marlvel.ai/intel-report/games/monster-squad-rush)** by TapNation: Recent release that captures the 'collection and combat' trend within the hyper-casual market.
  - Integrates squad-building mechanics that provide a sense of progression missing in pure combat games.
  - Employs a 'rush' style level design that compresses session times to increase daily active usage.

<!-- /section:rivals -->
<!-- section:momentum -->
## App Momentum (Steady) {#momentum}

- Ships minor performance and stability updates.
- Maintains consistent top-100 category chart presence.

<!-- /section:momentum -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

Elemental Master is an established games app that is free with in-app purchases.
With a 3.73/5 rating from 30.3K reviews, it shows polarized user reception.

<!-- speakable-start -->
> **Bottom Line:** Elemental Master holds its category lead through sticky combat mechanics but bleeds casual players to lighter mobile alternatives, so revenue growth hinges on tightening the first-session friction through meta-progression.
<!-- speakable-end -->

**Best for:** Casual mobile gamers looking for simple, action-oriented gameplay mechanics.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [INVEST] [HIGH IMPACT] Ship meta-progression mechanics because current combat-only loops lack long-term retention hooks → increase D30 retention. — *Competitors like Punch Bob use character-centric progression to drive IAP, which is currently missing here.* _(trade-off: deprioritize Pause the ad-frequency optimization sprint to reallocate engineering hours to meta-game development.)_
- [ ] [PIVOT] [MEDIUM IMPACT] Pivot ad-frequency logic because user sentiment flags high-frequency ads as a primary churn driver → stabilize the 3.72 rating baseline. — *The 3.72 rating is below the hyper-casual market average, indicating that ad-load is likely suppressing user satisfaction.* _(trade-off: deprioritize Accept a temporary dip in ad-revenue per session to prioritize long-term user retention.)_
<!-- /section:pm-actions -->

<!-- section:feature-gaps -->
### Feature Gaps vs Competitors

- Character-centric progression (available in Punch Bob but absent here)
- Physics-based ragdoll mechanics (available in Punch Bob but absent here)
- Squad-building mechanics (available in Monster Squad Rush but absent here)
<!-- /section:feature-gaps -->

<!-- section:outlook -->
### Outlook: Mixed

Hyper-casual action traffic is consolidating around titles with deeper progression systems, leaving Elemental Master exposed to rivals that offer more than simple tapping. The current maintenance-mode update cadence suggests the developer is prioritizing stability over growth, which will likely lead to a gradual decline in chart position as more feature-rich competitors enter the space.

- 🔴 The lack of meta-game progression forces players to churn as the core combat loop becomes repetitive, reducing the lifetime value of the user base.
- ⚪ Recent updates focus on stability rather than feature expansion, signaling that the title is currently in a maintenance-mode phase of its lifecycle.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Overall Rating | 3.73/5 |
| Total Reviews | 30.3K |
| Confidence | Low |
| Pricing Model | Freemium |
| Platforms | iOS & Android |
| Key Features | 3 analyzed |
| Trend | Mixed |
| Outlook | Mixed |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **Elemental Master** (this app) | 3.73/5 | N/A | SUPERSONIC STUDIOS LTD |
| [Tower War - Tactical Conquest](https://marlvel.ai/intel-report/games/games-vaveda-militaryoverturn) | 4.6/5 | Frustrated | SayGames LTD |
| [Hit Master 3D: Knife Assassin](https://marlvel.ai/intel-report/games/hit-master-3d-knife-assassin) | 4.6/5 | Mixed | AI Games FZ |
| [Magic Finger 3D](https://marlvel.ai/intel-report/games/magic-finger-3d) | 4.6/5 | Upset | TapNation |
| [Monster Squad Rush](https://marlvel.ai/intel-report/games/monster-squad-rush) | 4.7/5 | Frustrated | TapNation |
| [Punch Bob - Fighting Puzzles](https://marlvel.ai/intel-report/games/punch-bob-fighting-puzzles) | 4.6/5 | N/A | AI Games FZ |

## Company Profile
- **Developer:** SUPERSONIC STUDIOS LTD
- **Website:** [https://supersonic.com/](https://supersonic.com/)
- **Social:** [Instagram](https://www.instagram.com/supersonic.studios) · [YouTube](https://www.youtube.com/c/supersonicstudios) · [LinkedIn](https://www.linkedin.com/company/supersonic-studios)

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/elemental-master/id1574503064?uo=4)
- **Google Play:** [View on Google Play](https://play.google.com/store/apps/details?id=com.feofun.elementalmaster&hl=en&gl=us)
- **Dev Site:** [Official Website](https://supersonic.com/)
- **Sources:** Developer website content, About us / company information, App store metadata.

## Related Intel Reports
- [*Tower War - Tactical Conquest*](https://marlvel.ai/intel-report/games/games-vaveda-militaryoverturn) (SayGames LTD) — 4.6/5 Rating | Negative Sentiment
- [*Hit Master 3D: Knife Assassin*](https://marlvel.ai/intel-report/games/hit-master-3d-knife-assassin) (AI Games FZ) — 4.6/5 Rating | Mixed Sentiment
- [*Magic Finger 3D*](https://marlvel.ai/intel-report/games/magic-finger-3d) (TapNation) — 4.6/5 Rating | Terrible Sentiment
- [*Monster Squad Rush*](https://marlvel.ai/intel-report/games/monster-squad-rush) (TapNation) — 4.7/5 Rating | Negative Sentiment
- [*Punch Bob - Fighting Puzzles*](https://marlvel.ai/intel-report/games/punch-bob-fighting-puzzles) (AI Games FZ) — 4.6/5 Rating | N/A Sentiment
- [*Royal Match*](https://marlvel.ai/intel-report/games/royal-match) (Dream Games) — 4.7/5 Rating | Negative Sentiment
- [*Archero*](https://marlvel.ai/intel-report/games/archero) (HABBY) — 4.5/5 Rating | N/A Sentiment
- [*Temple Run*](https://marlvel.ai/intel-report/games/temple-run) (Imangi Studios, LLC) — 4.3/5 Rating | Mixed Sentiment
- [*Stumble Guys*](https://marlvel.ai/intel-report/games/stumble-guys) (Scopely, Inc.) — 4.5/5 Rating | Positive Sentiment
- [*Brawl Stars*](https://marlvel.ai/intel-report/games/brawl-stars) (Supercell) — 4.5/5 Rating | Negative Sentiment

## Methodology {#methodology}

This report was generated by Marlvel.ai's 5-stage AI intelligence pipeline:

1. **Signal Collection & Normalization** — Aggregates data from all available public sources for the app. Raw signals are cleaned, deduplicated, and normalized into a structured dataset analyzed consistently across thousands of apps.
2. **Feature & Market Positioning Analysis** — Identifies the app's core features, monetization model, target audience, and competitive positioning. Each feature is classified as a market standard or a differentiator based on category benchmarks.
3. **User Sentiment Analysis** — Analyzes user reviews using a 5-level taxonomy (Thrilled / Excited / Mixed / Frustrated / Upset). Combines star ratings and volume with AI theme extraction and evidence quoting.
4. **Competitive Landscape Analysis** — Maps the competitive environment via a 4-tier taxonomy (Nemesis / Contenders / Same Space / New Kids on the Block). Prioritizes same sub-genre over broad category.
5. **Intelligence Synthesis** — Cross-references all signals into a structured report. Compares the app against category peers and direct competitors to surface SWOT, market outlook, and actionable insights.

- **Confidence Score:** 0.55/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 99
- **Data Sources:** developer website, company about page, App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 0 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/intel-report/games/elemental-master)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.