---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "Fill Shikaku"
developer_entity: "Voodoo"
bundle_id: "com.aa.fillshikaku"
app_store_id: "6443563905"
category: "Games"
primary_platform: "ios"
primary_monetization: "Freemium"
offline_capable: false
market_region: "US"
platforms: "iOS & Android"
app_last_updated: "2025-11-24"
report_date: "2026-05-04"
report_version: "1.5.4"
total_reviews: 6193
overall_rating: 4.29
sentiment: "Frustrated"
sentiment_score: 25
confidence: "high"
confidence_score: 0.75
top_praise_theme: "Core puzzle mechanics provide a satisfying and challenging brain training experience for casual players"
top_complaint_theme: "Aggressive ad frequency and mid-level interruptions destroy the flow of the core puzzle experience"
review_sample_size: 99
total_review_count: 99
analyzed_review_count: 99
data_age_days: 58
momentum_velocity: "zombie"
intelligence_version: 3
nemesis: "100 Logic Games - Time Killers"
competitor_count: 6
tags: ["games", "freemium", "frustrated sentiment", "mobile app", "app review", "app analysis", "casual", "mobile", "gamers"]
canonical_url: "https://marlvel.ai/intel-report/games/fill-shikaku"
license: "CC-BY-NC 4.0"
content_version: "v2"
last_verified: "2026-05-04T22:29:57.654Z"
---

# Fill Shikaku App Audit

## TL;DR {#tldr}

- **Category**: Games · Freemium
- **Signal**: Rating 4.29 · Sentiment Frustrated
- **Recent focus**: Aggressive ad frequency and mid-level interruptions destroy the flow of the core puzzle experience (top complaint) · Core puzzle mechanics provide a satisfying and challenging brain training experience for casual players (top praise)

> **TL;DR:** Fill Shikaku is a games app by Voodoo, rated 4.29/5 by 6.2K users, with Frustrated user sentiment (25/100), available on iOS & Android.
>
> **Marlvel.ai App Intelligence** — Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** Fill Shikaku faces Frustrated user sentiment (4.29/5 from 6.2K reviews), with aggressive ad frequency and mid-level interruptions destroy the flow of the core puzzle experience as the primary user concern.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Rating** | 4.29/5 (6.2K reviews) |
| **User Mood** | Frustrated |
| **Category** | Games |
| **Developer** | Voodoo |
| **Pricing** | Freemium |
| **Platforms** | iOS & Android |
| **Confidence** | High (0.75/1.0) |
| **Data Age** | 0d |

## Metadata & Market Performance
- **Publisher:** Voodoo
- **Category:** Games
- **Target Audience:** Casual mobile gamers interested in logic-based puzzles and grid-style brain teasers.
- **Platforms:** iOS & Android
- **Version Audited:** 1.5.4
- **Audit Date:** 2026-05-04
- **Signal Count:** 99 reviews analyzed
- **Confidence:** High (0.75/1.0)
- **App Store ID (iOS):** 6443563905
- **Bundle ID:** com.aa.fillshikaku
- **Google Play ID:** com.aa.fillshikaku
- **Performance Trend:** Declining
- **Data Window:** Analysis based on signals collected up to 2026-05-04
- **Short Description:** Divide the grid into rectangular pieces!

<!-- section:executive-snapshot -->
## Executive Snapshot
**What it is:** Fill Shikaku is a grid-based logic puzzle game for mobile devices where users divide space into rectangular pieces.
**Why users hire it:** Users hire the app for low-stakes mental stimulation, but the current ad-heavy experience forces them to abandon the puzzle-solving flow.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Standard] Shikaku Grid Logic:** Grid-based puzzle mechanic requiring users to divide space into rectangles and squares based on numerical constraints
  * *User Intent:* Users expect intelligent, adaptive experiences that learn from their behavior.
- **[Standard] Touch-and-Drag Input:** Gesture-based control scheme for defining rectangular boundaries on the game grid
<!-- /section:features -->

<!-- section:market-position -->
## Market Position {#market-position}

The app maintains a stable presence in the casual puzzle space with a 4.29 average rating across platforms. The high volume of ad-related complaints relative to the 99 analyzed reviews signals that monetization friction is currently outpacing the value of the core puzzle loop.
<!-- /section:market-position -->

## Monetization Strategy
- **Model:** Freemium
- **Tiers:** Free with ad support, In-app purchases for ad removal
- **Analysis:** Freemium model relies on ad-inventory for the majority of users, supplemented by in-app purchase conversion.

<!-- section:sentiment -->
## 🔴 User Sentiment (High Confidence: 99 of 99 reviews analyzed) {#user-sentiment}
- **Overall Rating:** 4.29/5
- **Platform Split:** iOS 4.5/5 (3.1K ratings) | Android 4.1/5 (3.1K ratings)
- **Overall Sentiment:** Frustrated
- **Note:** The 4.29/5 store rating reflects cumulative history, while the Frustrated sentiment reflects recent user reviews analyzed by our AI pipeline.

### Top Praises
- **Core puzzle mechanics provide a satisfying and challenging brain training experience for casual players**

### Top Complaints (Impact Areas)
- **Aggressive ad frequency and mid-level interruptions destroy the flow of the core puzzle experience**

<!-- /section:sentiment -->
<!-- section:swot -->
## SWOT Analysis {#swot}

**Core Strengths:**
- Core puzzle logic provides high-frequency session potential
- Gesture-based input lowers the barrier to entry

**Critical Frictions:**
- Ad-removal IAP failure reported in reviews
- Aggressive ad frequency during active gameplay
- Technical instability in ad-delivery modules

**Growth Levers:**
- Implement seasonal puzzle events to drive retention
- Introduce tiered difficulty levels to expand player base

**Market Threats:**
- 100 Logic Games content variety
- Rapid iteration cycles from newer puzzle entrants
- Negative sentiment drag on new user acquisition

<!-- /section:swot -->
## Recent Changes (v2 → v3) {#recent-changes}

The app transitioned to a freemium model, but technical instability and aggressive ad-delivery have resulted in negative user sentiment and critical churn risks.

**Overall trend**: Declining
**Compared at**: 2026-05-04

### High-impact changes
- **[Shifted] Monetization Model Update** (pricing) — Pricing model shifted from free to freemium, adding in-app purchases for ad removal.
- **[Declined] Negative Sentiment Emergence** (sentiment) — Sentiment shifted to negative, with top complaints citing aggressive ad frequency and broken ad-removal purchases.

### Medium-impact changes
- **[Added] Technical Weaknesses Identified** (swot) — New weaknesses added to SWOT analysis: ad-removal IAP failure and technical instability in ad-delivery modules.

<!-- section:rivals -->
## Rivals Landscape {#rivals}

> Competitive positioning identified by AI analysis of app features, category, and market signals.

### Fill Shikaku vs 100 Logic Games - Time Killers — Head to Head
- **[100 Logic Games - Time Killers](https://marlvel.ai/intel-report/games/100-logic-games-time-killers)** by Andrea Sabbatini: Offers a comprehensive suite of logic puzzles including Shikaku, directly competing for the same puzzle-solving audience.
  - **Moat strength:** Medium — durable but contestable
  - **Key differences:**
    - Bundles 100 distinct puzzle types into a single app, providing significantly higher long-term content variety.
    - Focuses on a minimalist, utility-first interface that prioritizes rapid puzzle iteration over thematic visual flair.

### Contenders (Strong Challengers)
- **[Flow Free: Warps](https://marlvel.ai/intel-report/games/flow-free-warps)** by Big Duck Games LLC [Moat: Medium]: Directly competes for the same grid-based puzzle demographic with high-frequency content updates.
  - Implements spatial 'warp' mechanics that add a layer of complexity beyond standard grid-filling puzzles.
  - Leverages a proven, high-retention visual language consistent with the broader Flow Free franchise ecosystem.

### Peers (What They Do Better)
- **[Sudoku - Classic Sudoku Puzzle](https://marlvel.ai/intel-report/puzzle/sudoku-classic-sudoku-puzzle)** by Oakever Games: Dominates the broader puzzle category, capturing the same casual logic-game player base.
  - Offers advanced solver tools and automated hint systems that reduce friction for casual players.
  - Maintains a massive, evergreen content library that keeps users engaged through daily challenge cycles.
- **[Nonogram.com - Number Games](https://marlvel.ai/intel-report/games/com-easybrain-nonogram)** by Easybrain Ltd: Shares the 'number-to-grid' logic mechanic, serving as a primary alternative for grid-based puzzle enthusiasts.
  - Utilizes a highly polished, thematic aesthetic that transforms abstract logic into recognizable pixel art.
  - Features a robust progression system with seasonal events that drive daily active user retention.

### New Kids on the Block (What's Innovative)
- **[Number Match - Fun Puzzle Game](https://marlvel.ai/intel-report/games/com-diguotech-numbermatch)** by Shanghai Diguo Network Technology Co., Ltd.: Aggressive release cadence suggests rapid iteration and testing of new engagement mechanics.
- **[Logic Grid Puzzles](https://marlvel.ai/intel-report/games/logic-grid-puzzles)** by Egghead Games LLC: High update frequency indicates a focus on content expansion and educational puzzle depth.

<!-- /section:rivals -->
<!-- section:whats-new -->
## What's New

- **Latest (v1.0.0, 3 years ago):** Added new levels and background color options.
<!-- /section:whats-new -->

<!-- section:momentum -->
## App Momentum (Zombie) {#momentum}

- Ships conformity updates and bug fixes
- Maintains stable store presence

> **Cadence:** 5 total versions · 2 majors in last 6 months · 161 days since last update · 155 days avg between updates

<!-- /section:momentum -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

Fill Shikaku is a challenged games app that is free with in-app purchases.
With a 4.29/5 rating from 6.2K reviews, it faces significant user friction.

<!-- speakable-start -->
> **Bottom Line:** The app offers a solid core puzzle experience, but the aggressive ad-delivery and broken IAP logic are actively eroding the user base, so the PM must prioritize fixing the purchase flow and ad-timing to stabilize retention.
<!-- speakable-end -->

**Best for:** Casual mobile gamers interested in logic-based puzzles and grid-style brain teasers.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [PIVOT] [HIGH IMPACT] Audit ad-removal IAP logic because users report persistent ads after purchase → reduce churn — *Ad-removal IAP failure is a top-cited complaint theme in sentiment analysis.* _(trade-off: deprioritize Pause new level design sprints — fixing purchase reliability is a prerequisite for monetization.)_
- [ ] [INVEST] [HIGH IMPACT] Shift ad frequency to post-level screens because mid-level interruptions destroy flow → improve retention — *Sentiment analysis identifies mid-level ad interruptions as the primary driver of negative reviews.* _(trade-off: deprioritize Accept lower short-term ad impressions — long-term retention gains offset the immediate inventory loss.)_
<!-- /section:pm-actions -->

<!-- section:feature-gaps -->
### Feature Gaps vs Competitors

- Multi-puzzle suite (available in 100 Logic Games but absent here)
- Seasonal progression events (available in Nonogram.com but absent here)
<!-- /section:feature-gaps -->

<!-- section:outlook -->
### Outlook: Declining

The casual puzzle market is consolidating around apps that balance monetization with a clean user experience, leaving Fill Shikaku exposed. If the team does not address the ad-removal failures and mid-level interruptions, the current negative sentiment trend will accelerate churn and permanently damage the app's store rating.

- 🔴 Technical failures in ad delivery force users to restart the app, which compounds the frustration of aggressive ad frequency.
- 🔴 Users report that paid ad-removal fails to function, creating a perception of deceptive business practices that drives uninstalls.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Overall Rating | 4.29/5 |
| Total Reviews | 6.2K |
| Sentiment | Frustrated (25/100) |
| Confidence | High |
| Pricing Model | Freemium |
| Platforms | iOS & Android |
| Key Features | 2 analyzed |
| Trend | Declining |
| Outlook | Declining |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **Fill Shikaku** (this app) | 4.29/5 | Frustrated | Voodoo |
| [Number Match - Fun Puzzle Game](https://marlvel.ai/intel-report/games/com-diguotech-numbermatch) | 4.6/5 | N/A | Shanghai Diguo Network Technology Co., Ltd. |
| [Sudoku - Classic Sudoku Puzzle](https://marlvel.ai/intel-report/puzzle/sudoku-classic-sudoku-puzzle) | 4.8/5 | Mixed | Oakever Games |
| [Flow Free: Warps](https://marlvel.ai/intel-report/games/flow-free-warps) | 4.7/5 | Mixed | Big Duck Games LLC |
| [Logic Grid Puzzles](https://marlvel.ai/intel-report/games/logic-grid-puzzles) | 4.9/5 | N/A | Egghead Games LLC |
| [100 Logic Games - Time Killers](https://marlvel.ai/intel-report/games/100-logic-games-time-killers) | 4.7/5 | N/A | Andrea Sabbatini |

## Company Profile
- **Developer:** Voodoo
- **Website:** [https://www.voodoo.io](https://www.voodoo.io)
- **Social:** [Instagram](https://www.instagram.com/voodoo.io) · [X/Twitter](https://twitter.com/voodooplatform) · [LinkedIn](https://www.linkedin.com/company/voodoo)

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/fill-shikaku/id6443563905?uo=4)
- **Google Play:** [View on Google Play](https://play.google.com/store/apps/details?id=com.aa.fillshikaku&hl=en&gl=us)
- **Dev Site:** [Official Website](https://www.voodoo.io)
- **Sources:** Developer website content, About us / company information, App store metadata, User reviews.

## Related Intel Reports
- [*Number Match - Fun Puzzle Game*](https://marlvel.ai/intel-report/games/com-diguotech-numbermatch) (Shanghai Diguo Network Technology Co., Ltd.) — 4.6/5 Rating | N/A Sentiment
- [*Sudoku - Classic Sudoku Puzzle*](https://marlvel.ai/intel-report/puzzle/sudoku-classic-sudoku-puzzle) (Oakever Games) — 4.8/5 Rating | Mixed Sentiment
- [*Flow Free: Warps*](https://marlvel.ai/intel-report/games/flow-free-warps) (Big Duck Games LLC) — 4.7/5 Rating | Mixed Sentiment
- [*Logic Grid Puzzles*](https://marlvel.ai/intel-report/games/logic-grid-puzzles) (Egghead Games LLC) — 4.9/5 Rating | N/A Sentiment
- [*100 Logic Games - Time Killers*](https://marlvel.ai/intel-report/games/100-logic-games-time-killers) (Andrea Sabbatini) — 4.7/5 Rating | N/A Sentiment
- [*Nonogram.com - Number Games*](https://marlvel.ai/intel-report/games/com-easybrain-nonogram) (Easybrain Ltd) — 4.6/5 Rating | Negative Sentiment
- [*Royal Match*](https://marlvel.ai/intel-report/games/royal-match) (Dream Games) — 4.7/5 Rating | Negative Sentiment
- [*Brawl Stars*](https://marlvel.ai/intel-report/games/brawl-stars) (Supercell) — 4.5/5 Rating | Mixed Sentiment
- [*Stumble Guys*](https://marlvel.ai/intel-report/games/stumble-guys) (Scopely, Inc.) — 4.5/5 Rating | Mixed Sentiment
- [*Hole.io*](https://marlvel.ai/intel-report/games/hole-io) (Voodoo) — 3.8/5 Rating | Terrible Sentiment

## Methodology {#methodology}

This report was generated by Marlvel.ai's 5-stage AI intelligence pipeline:

1. **Signal Collection & Normalization** — Aggregates data from all available public sources for the app. Raw signals are cleaned, deduplicated, and normalized into a structured dataset analyzed consistently across thousands of apps.
2. **Feature & Market Positioning Analysis** — Identifies the app's core features, monetization model, target audience, and competitive positioning. Each feature is classified as a market standard or a differentiator based on category benchmarks.
3. **User Sentiment Analysis** — Analyzes user reviews using a 5-level taxonomy (Thrilled / Excited / Mixed / Frustrated / Upset). Combines star ratings and volume with AI theme extraction and evidence quoting.
4. **Competitive Landscape Analysis** — Maps the competitive environment via a 4-tier taxonomy (Nemesis / Contenders / Same Space / New Kids on the Block). Prioritizes same sub-genre over broad category.
5. **Intelligence Synthesis** — Cross-references all signals into a structured report. Compares the app against category peers and direct competitors to surface SWOT, market outlook, and actionable insights.

- **Confidence Score:** 0.75/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 99
- **Data Sources:** user reviews, developer website, company about page, App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 0 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/intel-report/games/fill-shikaku)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.