---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "Five Nights at Freddy's 2"
developer_entity: "CLICKTEAM LLC USA"
bundle_id: "com.scottgames.fnaf2"
app_store_id: "941143328"
category: "Games"
primary_platform: "ios"
primary_monetization: "Paid"
offline_capable: false
market_region: "US"
platforms: "iOS & Android"
app_last_updated: "2025-08-29"
report_date: "2026-05-07"
report_version: "2.0.5"
total_reviews: 132429
overall_rating: 4.63
sentiment: "Thrilled"
sentiment_score: 85
confidence: "high"
confidence_score: 0.9
top_praise_theme: "Challenging gameplay mechanics provide high replay value for fans of the horror genre"
top_complaint_theme: "Inconsistent mask mechanic responsiveness leads to unfair jumpscares during high-intensity night sessions"
top_request_theme: "Adjustable difficulty settings would allow casual players to progress through the story content"
review_sample_size: 153
total_review_count: 153
analyzed_review_count: 100
data_age_days: 12
momentum_velocity: "zombie"
intelligence_version: 3
nemesis: "CASE: Animatronics"
competitor_count: 6
tags: ["games", "paid", "thrilled sentiment", "mobile app", "app review", "app analysis", "horror-strategy", "genre", "nights"]
canonical_url: "https://marlvel.ai/intel-report/games/five-nights-at-freddy-s-2"
license: "CC-BY-NC 4.0"
content_version: "v2"
last_verified: "2026-05-07T09:16:11.659Z"
---

# Five Nights at Freddy's 2 App Audit

## TL;DR {#tldr}

- **Category**: Games · Paid
- **Signal**: Rating 4.63 · Sentiment Thrilled
- **Recent focus**: Inconsistent mask mechanic responsiveness leads to unfair jumpscares during high-intensity night sessions (top complaint) · Challenging gameplay mechanics provide high replay value for fans of the horror genre (top praise) · Adjustable difficulty settings would allow casual players to progress through the story content (top request)

> **TL;DR:** Five Nights at Freddy's 2 is a games app by CLICKTEAM LLC USA, rated 4.63/5 by 132.4K users, with Thrilled user sentiment (85/100), available on iOS & Android.
>
> **Marlvel.ai App Intelligence** — Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** Five Nights at Freddy's 2 maintains Thrilled user sentiment (4.63/5 from 132.4K reviews), with users consistently praising challenging gameplay mechanics provide high replay value for fans of the horror genre.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Rating** | 4.63/5 (132.4K reviews) |
| **User Mood** | Thrilled |
| **Category** | Games |
| **Developer** | CLICKTEAM LLC USA |
| **Pricing** | Paid |
| **Platforms** | iOS & Android |
| **Confidence** | High (0.9/1.0) |
| **Data Age** | 0d |

## Metadata & Market Performance
- **Publisher:** CLICKTEAM LLC USA
- **Category:** Games
- **Target Audience:** Fans of the horror-strategy genre and the Five Nights at Freddy's franchise who prefer mobile-optimized versions of established PC titles.
- **Platforms:** iOS & Android
- **Version Audited:** 2.0.5
- **Audit Date:** 2026-05-07
- **Signal Count:** 153 reviews analyzed
- **Confidence:** High (0.9/1.0)
- **App Store ID (iOS):** 941143328
- **Bundle ID:** com.scottgames.fnaf2
- **Google Play ID:** com.scottgames.fnaf2
- **Performance Trend:** Declining
- **Data Window:** Analysis based on signals collected up to 2026-05-07
- **Short Description:** No place to run, and exactly one place to hide.

<!-- section:executive-snapshot -->
## Executive Snapshot
**What it is:** Five Nights at Freddy's 2 is a paid horror-strategy game for mobile, featuring security-camera monitoring and survival mechanics.
**Why users hire it:** Players hire the game for high-tension, nostalgic horror experiences that reward pattern recognition and resource management under pressure.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Standard] Camera Monitoring System:** Security guard interface for tracking animatronic movement via office cameras
  * *User Intent:* Users prioritize data protection and trust in the platform.
- **[Differentiator] Freddy Fazbear Mask:** Wearable disguise to evade animatronic detection when characters enter the office
- **[Differentiator] Multi-language Subtitles:** Localized text support for French, German, Dutch, Spanish, Italian, Portuguese, Russian, Japanese, Chinese, and Korean
<!-- /section:features -->

<!-- section:market-position -->
## Market Position {#market-position}

The title holds #51 Paid Overall in the US, but the #13 Paid category rank against a $2.99 price point suggests the conversion funnel is narrowing as free-to-play stealth-horror rivals gain traction.
<!-- /section:market-position -->

## Monetization Strategy
- **Model:** Paid
- **Tiers:** $2.99 one-time purchase
- **Price:** iOS: $2.99 | Android: $2.99
- **Analysis:** Fixed-price model captures value upfront, but creates a barrier for casual users compared to free-to-play horror alternatives.

<!-- section:sentiment -->
## 🟢 User Sentiment (High Confidence: 100 of 153 reviews analyzed) {#user-sentiment}
- **Overall Rating:** 4.63/5
- **Platform Split:** iOS 4.6/5 (12.1K ratings) | Android 4.6/5 (120.4K ratings)
- **Overall Sentiment:** Thrilled

### Top Praises
- **Challenging gameplay mechanics provide high replay value for fans of the horror genre**
- **Faithful mobile port maintains the atmosphere and tension of the original PC experience**

### Top Complaints (Impact Areas)
- **Inconsistent mask mechanic responsiveness leads to unfair jumpscares during high-intensity night sessions**

### Top Requests (What Users Want)
- **Adjustable difficulty settings would allow casual players to progress through the story content**

<!-- /section:sentiment -->
<!-- section:swot -->
## SWOT Analysis {#swot}

**Core Strengths:**
- Established cult-classic brand identity drives organic discovery
- Faithful PC-to-mobile porting maintains high atmospheric tension

**Critical Frictions:**
- $2.99 price point limits entry-funnel velocity
- Mask mechanic inconsistency triggers negative sentiment during high-intensity sessions

**Growth Levers:**
- Adjustable difficulty settings could expand the casual player base
- B2B localization support enables deeper international market penetration

**Market Threats:**
- Free-to-play stealth-horror rivals siphon casual users
- Scripted AI patterns lack the unpredictability of modern, free-roaming horror titles

<!-- /section:swot -->
## Recent Changes (v2 → v3) {#recent-changes}

The app has entered a maintenance-only phase with no new content, while user sentiment is increasingly impacted by mechanical inconsistencies and competitive pressure from free-to-play horror titles.

**Overall trend**: Declining
**Compared at**: 2026-05-07

### High-impact changes
- **[Shifted] Development Cadence** (positioning) — Development status moved to 'zombie' with no major updates in 8 months, compared to the previous active port status.
- **[Declined] Mechanical Frustration** (sentiment) — New complaint theme emerged regarding inconsistent mask mechanic responsiveness, causing unfair jumpscares.

### Medium-impact changes
- **[Added] Competitive Threats** (swot) — Added 'Free-to-play stealth-horror rivals' as a primary threat to the user base.
- **[Shifted] Market Outlook** (positioning) — Positioning shifted from 'high-value premium' to acknowledging a 'retention ceiling' due to the fixed-price model.

<!-- section:rivals -->
## Rivals Landscape {#rivals}

> Competitive positioning identified by AI analysis of app features, category, and market signals.

### Five Nights at Freddy's 2 vs CASE: Animatronics — Head to Head
- **[CASE: Animatronics](https://marlvel.ai/intel-report/games/case-animatronics)** by Walnut LLC: This title mirrors the core 'survival horror against animatronics' loop and shares the same thematic niche of restricted-movement stealth gameplay.
  - **Moat strength:** Medium — durable but contestable
  - **Key differences:**
    - Features a more complex, multi-room facility layout compared to the target's static office-based security room.
    - Integrates a tablet-based camera system that requires active battery management during intense survival sequences.
    - Offers a more modern, high-fidelity 3D environment that contrasts with the target's retro-remastered aesthetic.
  - **Where Five Nights at Freddy's 2 wins:**
    - ✅ Leverages a massive, established cult-classic brand identity that drives organic discovery without heavy marketing.
    - ✅ Delivers a highly optimized, nostalgic experience that perfectly replicates the original PC-based horror mechanics.
  - **Where CASE: Animatronics wins:**
    - ❌ Provides a more dynamic, free-roaming stealth experience that forces players to move through the environment.
    - ❌ Includes more sophisticated AI pathfinding that creates unpredictable encounters compared to the target's scripted patterns.
  - **Verdict:** The target app relies on brand legacy, while the nemesis competes by offering a more active, modern gameplay loop; the target should emphasize its unique atmospheric tension to retain its core audience.

### Contenders (Strong Challengers)
- **[Ice Scream 1: Scary Horror](https://marlvel.ai/intel-report/games/com-keplerians-icescream)** by KEPLERIANS SL [Moat: High]: High-velocity release cadence and strong thematic overlap in the 'stealth-horror' genre make this a significant threat.
  - Utilizes a puzzle-heavy, exploration-focused gameplay loop that differentiates it from the target's stationary survival style.
  - Maintains an aggressive content update schedule with 10 releases in the last six months to keep engagement high.
- **[The Baby In Yellow](https://marlvel.ai/intel-report/games/com-teamterrible-thebabyinyellow)** by Team Terrible Limited [Moat: Medium]: A dominant force in the mobile horror space that captures the same 'creepy mascot' audience as the target.
  - Focuses on surreal, physics-based horror interactions rather than the target's traditional jump-scare and resource management mechanics.
  - Successfully expanded into a multi-chapter narrative experience that encourages long-term player retention.

### Peers (What They Do Better)
- **[Granny](https://marlvel.ai/intel-report/games/com-dvloper-granny)** by Dennis Vukanovic: A foundational mobile horror title that shares the same 'hide-and-seek' audience despite a different setting.
  - Defined the mobile 'escape-room' horror sub-genre with a minimalist, high-tension design that remains widely imitated.
  - Maintains massive, long-term player loyalty through simple, accessible mechanics that require no complex tutorials.
- **[Hello Neighbor Hide & Seek](https://marlvel.ai/intel-report/games/hello-neighbor-hide-seek)** by tinyBuild LLC: Shares the 'stealth-horror' category and high-stakes cat-and-mouse gameplay, though with a more stylized, family-friendly aesthetic.
  - Employs a vibrant, cartoon-inspired art style that appeals to a broader, younger demographic than the target.
  - Incorporates platforming and environmental traversal mechanics that are absent from the target's stationary gameplay.
- **[Slendrina: The Cellar 2](https://marlvel.ai/intel-report/games/slendrina-the-cellar-2)** by Dennis Vukanovic: A classic mobile horror experience that competes for the same 'jump-scare' focused player base.
  - Focuses on a claustrophobic, dark-environment exploration loop that emphasizes tension over resource management.
  - Uses a simplified, low-poly aesthetic that ensures performance on a wider range of legacy mobile devices.

<!-- /section:rivals -->
<!-- section:whats-new -->
## What's New

- **Latest (v2.0.7, 8 months ago):** Technical maintenance: updated Google Play Billing library and target API level.
<!-- /section:whats-new -->

<!-- section:momentum -->
## App Momentum (Zombie) {#momentum}

- Removed input delay for mask activation
- Updated Google Play Billing library
- Updated target Android API level

> **Cadence:** 2 total versions · 0 majors in last 6 months · 250 days since last update · 683 days avg between updates

<!-- /section:momentum -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

Five Nights at Freddy's 2 is a market-leading games app that is a paid app.
With a 4.63/5 rating from 132.4K reviews, it delivers strong user satisfaction.

<!-- speakable-start -->
> **Bottom Line:** The game maintains a strong core through its faithful PC port, but the $2.99 price point and difficulty spikes create a retention ceiling, so the PM should prioritize mechanic tuning to reduce churn among casual players.
<!-- speakable-end -->

**Best for:** Fans of the horror-strategy genre and the Five Nights at Freddy's franchise who prefer mobile-optimized versions of established PC titles.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [INVEST] [HIGH IMPACT] Tune mask mechanic responsiveness because users report unfair jumpscares → improve retention — *Inconsistent mask responsiveness is the top complaint theme in user reviews.* _(trade-off: deprioritize Deprioritize new language support expansion to focus engineering on core mechanic stability.)_
- [ ] [PIVOT] [MEDIUM IMPACT] Ship adjustable difficulty settings because casual players report excessive late-game frustration → increase conversion — *Multiple reviews request easier modes to progress through story content.* _(trade-off: deprioritize Pause the development of additional cosmetic assets to prioritize gameplay accessibility.)_
<!-- /section:pm-actions -->

<!-- section:feature-gaps -->
### Feature Gaps vs Competitors

- Free-roaming environment (available in CASE: Animatronics)
- Active battery management (available in CASE: Animatronics)
<!-- /section:feature-gaps -->

<!-- section:outlook -->
### Outlook: Stable

The mobile horror market is shifting toward dynamic, free-roaming stealth experiences that offer more agency than the target's stationary office-based survival. Without an update to the core difficulty curve or mechanic responsiveness, the title risks losing its casual player base to free-to-play rivals.

- 🔴 Inconsistent mask mechanic responsiveness creates unfair death frustration, which erodes the long-term engagement of casual players.
- 🟢 Faithful porting of the original PC experience maintains high sentiment among the core horror fanbase.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Overall Rating | 4.63/5 |
| Total Reviews | 132.4K |
| Sentiment | Thrilled (85/100) |
| Confidence | High |
| Pricing Model | Paid |
| Platforms | iOS & Android |
| Key Features | 3 analyzed |
| Trend | Declining |
| Outlook | Stable |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **Five Nights at Freddy's 2** (this app) | 4.63/5 | Thrilled | CLICKTEAM LLC USA |
| [The Baby In Yellow](https://marlvel.ai/intel-report/games/com-teamterrible-thebabyinyellow) | 4.3/5 | Thrilled | Team Terrible Limited |
| [Granny](https://marlvel.ai/intel-report/games/com-dvloper-granny) | 4.4/5 | Excited | Dennis Vukanovic |
| [Ice Scream 1: Scary Horror](https://marlvel.ai/intel-report/games/com-keplerians-icescream) | 4.5/5 | N/A | KEPLERIANS SL |
| [Hello Neighbor Hide & Seek](https://marlvel.ai/intel-report/games/hello-neighbor-hide-seek) | 4.0/5 | N/A | tinyBuild LLC |
| [CASE: Animatronics](https://marlvel.ai/intel-report/games/case-animatronics) | 4.3/5 | N/A | Walnut LLC |

## Company Profile
- **Developer:** CLICKTEAM LLC USA
- **Website:** [https://www.clickteam.com](https://www.clickteam.com)
- **Social:** [Facebook](https://www.facebook.com/clickteam) · [X/Twitter](https://www.twitter.com/clickteam)

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/five-nights-at-freddys-2/id941143328?uo=4)
- **Google Play:** [View on Google Play](https://play.google.com/store/apps/details?id=com.scottgames.fnaf2&hl=en&gl=us)
- **Dev Site:** [Official Website](https://www.clickteam.com)
- **Sources:** Developer website content, About us / company information, App store metadata, User reviews.

## Related Intel Reports
- [*The Baby In Yellow*](https://marlvel.ai/intel-report/games/com-teamterrible-thebabyinyellow) (Team Terrible Limited) — 4.3/5 Rating | Excellent Sentiment
- [*Granny*](https://marlvel.ai/intel-report/games/com-dvloper-granny) (Dennis Vukanovic) — 4.4/5 Rating | Positive Sentiment
- [*Ice Scream 1: Scary Horror*](https://marlvel.ai/intel-report/games/com-keplerians-icescream) (KEPLERIANS SL) — 4.5/5 Rating | N/A Sentiment
- [*Hello Neighbor Hide & Seek*](https://marlvel.ai/intel-report/games/hello-neighbor-hide-seek) (tinyBuild LLC) — 4.0/5 Rating | N/A Sentiment
- [*CASE: Animatronics*](https://marlvel.ai/intel-report/games/case-animatronics) (Walnut LLC) — 4.3/5 Rating | N/A Sentiment
- [*Slendrina: The Cellar 2*](https://marlvel.ai/intel-report/games/slendrina-the-cellar-2) (Dennis Vukanovic) — 4.2/5 Rating | N/A Sentiment
- [*Royal Match*](https://marlvel.ai/intel-report/games/royal-match) (Dream Games) — 4.7/5 Rating | Negative Sentiment
- [*Stumble Guys*](https://marlvel.ai/intel-report/games/stumble-guys) (Scopely, Inc.) — 4.5/5 Rating | Mixed Sentiment
- [*Hole.io*](https://marlvel.ai/intel-report/games/hole-io) (Voodoo) — 3.8/5 Rating | Terrible Sentiment
- [*Temple Run*](https://marlvel.ai/intel-report/games/temple-run) (Imangi Studios, LLC) — 4.3/5 Rating | Positive Sentiment

## Methodology {#methodology}

This report was generated by Marlvel.ai's 5-stage AI intelligence pipeline:

1. **Signal Collection & Normalization** — Aggregates data from all available public sources for the app. Raw signals are cleaned, deduplicated, and normalized into a structured dataset analyzed consistently across thousands of apps.
2. **Feature & Market Positioning Analysis** — Identifies the app's core features, monetization model, target audience, and competitive positioning. Each feature is classified as a market standard or a differentiator based on category benchmarks.
3. **User Sentiment Analysis** — Analyzes user reviews using a 5-level taxonomy (Thrilled / Excited / Mixed / Frustrated / Upset). Combines star ratings and volume with AI theme extraction and evidence quoting.
4. **Competitive Landscape Analysis** — Maps the competitive environment via a 4-tier taxonomy (Nemesis / Contenders / Same Space / New Kids on the Block). Prioritizes same sub-genre over broad category.
5. **Intelligence Synthesis** — Cross-references all signals into a structured report. Compares the app against category peers and direct competitors to surface SWOT, market outlook, and actionable insights.

- **Confidence Score:** 0.9/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 153
- **Data Sources:** user reviews, developer website, company about page, App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 0 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/intel-report/games/five-nights-at-freddy-s-2)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.