---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "Gone Home"
developer_entity: "Annapurna Interactive"
bundle_id: "GONEHOME"
app_store_id: "1377366192"
category: "Games"
primary_platform: "ios"
primary_monetization: "Paid"
offline_capable: false
market_region: "US"
platforms: "iOS"
app_last_updated: "2019-10-29"
report_date: "2026-04-02"
report_version: "1.0.3"
total_reviews: 430
overall_rating: 3.81
confidence: "low"
confidence_score: 0.3
data_age_days: 29
intelligence_version: 2
nemesis: "Firewatch"
competitor_count: 11
tags: ["games", "paid", "mobile app", "app review", "app analysis", "narrative-focused", "gamers", "'walking"]
canonical_url: "https://marlvel.ai/intel-report/games/gone-home"
license: "CC-BY-NC 4.0"
last_verified: "2026-04-18T20:36:01.525Z"
---

# Gone Home App Audit

> **TL;DR:** Gone Home is a games app by Annapurna Interactive, rated 3.81/5 by 430 users, available on iOS.
>
> **Marlvel.ai App Intelligence** — Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** Gone Home is a games app by Annapurna Interactive.
<!-- speakable-end -->

## Metadata & Market Performance
- **Publisher:** Annapurna Interactive
- **Category:** Games
- **Target Audience:** Narrative-focused gamers and fans of 'walking simulators' who value deep storytelling, atmospheric settings, and emotional resonance over traditional combat-based gameplay.
- **Platforms:** iOS
- **Version Audited:** 1.0.3
- **Audit Date:** 2026-04-02
- **Signal Count:** 0 reviews analyzed
- **Confidence:** Low (0.3/1.0)
- **App Store ID (iOS):** 1377366192
- **Bundle ID:** GONEHOME
- **Data Window:** Analysis based on signals collected up to 2026-04-02

## Executive Snapshot
Gone Home is a premium, narrative-driven exploration simulator that offers a deep, non-violent mystery set in a 1990s home. It targets narrative-focused gamers who value environmental storytelling over traditional game mechanics.

By utilizing a one-time purchase model, the app positions itself as a high-art, distraction-free experience. Its core differentiator is the inclusion of extensive developer commentary, which provides added value for fans of the genre.

## App DNA (Features & Intent)
- **[Differentiator] Interactive Exploration Simulator:** A non-linear narrative experience where players investigate a 1990s home by examining objects, notes, and letters to piece together a family's story.
- **[Differentiator] Developer Commentary Mode:** Over 90 minutes of behind-the-scenes audio commentary from the developers, musicians, and voice talent.
- **[Differentiator] Nonviolent, Puzzle-Free Gameplay:** A stress-free exploration experience designed to be played at the user's own pace without combat or traditional game puzzles.
- **[Standard] Immersive Environmental Storytelling:** A highly detailed, atmospheric 1990s setting with environmental audio cues like rainstorms to enhance immersion.
  * *User Intent:* Users expect intelligent, adaptive experiences that learn from their behavior.

## Monetization Strategy
- **Model:** Paid
- **Tiers:** One-time purchase at $4.99
- **Price:** iOS: $4.99
- **Analysis:** Premium, one-time purchase model targeting users looking for a complete, ad-free, and distraction-free narrative experience without microtransactions.

## SWOT Analysis

**Core Strengths:**
- Critically acclaimed narrative depth
- Unique developer commentary feature
- Distraction-free, premium user experience

**Critical Frictions:**
- Limited replayability
- Niche market appeal
- Lack of recent content updates

**Growth Levers:**
- Cross-promotion with other Annapurna titles
- Targeting players seeking low-stress, high-immersion experiences

**Market Threats:**
- Competition from free-to-play atmospheric titles
- Market saturation of indie prestige games

## Rivals Landscape {#rivals}

> Competitive positioning identified by AI analysis of app features, category, and market signals.

### Gone Home vs Firewatch — Head to Head
- **Firewatch** by Panic Inc.: The gold standard for first-person narrative exploration games that prioritize environmental storytelling and emotional character arcs over combat.
- **The Unfinished Swan** by Sony Interactive Entertainment: A highly atmospheric, narrative-driven exploration game that relies on discovery and environmental interaction rather than traditional game mechanics.
- **Dear Esther** by Curve Digital: A seminal 'walking simulator' that shares the exact core loop of uncovering a mystery through slow-paced, non-violent environmental exploration.

### Contenders (Strong Challengers)
- **Oxenfree** by Netflix, Inc.: Focuses heavily on narrative mystery and player choice, appealing to the same audience that values deep, character-driven storytelling.
- **The Gardens Between** by The Voxel Agents: A narrative-focused experience that emphasizes emotional resonance and environmental discovery in a puzzle-lite, stress-free environment.

### Peers (What They Do Better)
- **[Monument Valley](https://marlvel.ai/intel-report/games/monument-valley)** by ustwo games: Shares the premium, high-art, and atmospheric aesthetic that appeals to the same 'prestige mobile game' consumer base.
- **GRIS** by Devolver Digital: A non-violent, atmospheric platformer that prioritizes emotional storytelling and visual design over mechanical difficulty.
- **Old Man's Journey** by Broken Rules: A narrative-heavy exploration game that uses environmental interaction to tell a poignant, non-verbal story.
- **A Short Hike** by adamgryu: Offers a low-pressure, exploration-heavy experience that emphasizes discovery and atmosphere in a contained, beautiful world.

### New Kids on the Block (What's Innovative)
- **Sky: Children of the Light** by thatgamecompany: While multiplayer, it dominates the 'non-violent, atmospheric exploration' space and captures the same audience looking for emotional, artistic experiences.
- **Afterplace** by Evan Kice: A modern indie exploration game that emphasizes discovery and world-building, appealing to players who enjoy uncovering secrets in a hand-crafted environment.

## The "So What?" (Strategic Takeaway) {#so-what}

Gone Home is an established games app that is a paid app.
With a 3.81/5 rating from 430 reviews, it shows polarized user reception.

**Strategic Opportunity:** While Gone Home benefits from critically acclaimed narrative depth, its vulnerability lies in limited replayability. A challenger could exploit this by focusing on cross-promotion with other annapurna titles.

**Best for:** Narrative-focused gamers and fans of 'walking simulators' who value deep storytelling, atmospheric settings, and emotional resonance over traditional combat-based gameplay.

## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Overall Rating | 3.81/5 |
| Total Reviews | 430 |
| Confidence | Low |
| Pricing Model | Paid |
| Platforms | iOS |
| Key Features | 4 analyzed |

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **Gone Home** (this app) | 3.81/5 | N/A | Annapurna Interactive |
| [Monument Valley](https://marlvel.ai/intel-report/games/monument-valley) | 4.9/5 | Thrilled | ustwo games |
| [Royal Match](https://marlvel.ai/intel-report/games/royal-match) | 4.7/5 | Mixed | Dream Games |
| [YouRiding - Surf and Bodyboard](https://marlvel.ai/intel-report/games/youriding-surf-and-bodyboard) | 4.3/5 | Mixed | BoardScore, Inc. |
| [Brawl Stars](https://marlvel.ai/intel-report/games/brawl-stars) | 4.7/5 | Mixed | Supercell |
| [Archero](https://marlvel.ai/intel-report/games/archero) | 4.7/5 | Frustrated | HABBY |

## Company Profile
- **Developer:** Annapurna Interactive
- **Website:** [https://gonehome.game](https://gonehome.game)
- **Social:** [YouTube](https://www.youtube.com/watch)

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/gone-home/id1377366192?uo=4)
- **Dev Site:** [Official Website](https://gonehome.game)
- **Sources:** Developer website content, About us / company information, App store metadata.

## Related Intel Reports
- [*Monument Valley*](https://marlvel.ai/intel-report/games/monument-valley) (ustwo games) — 4.9/5 Rating | Excellent Sentiment
- [*Royal Match*](https://marlvel.ai/intel-report/games/royal-match) (Dream Games) — 4.7/5 Rating | Mixed Sentiment
- [*YouRiding - Surf and Bodyboard*](https://marlvel.ai/intel-report/games/youriding-surf-and-bodyboard) (BoardScore, Inc.) — 4.3/5 Rating | Mixed Sentiment
- [*Brawl Stars*](https://marlvel.ai/intel-report/games/brawl-stars) (Supercell) — 4.7/5 Rating | Mixed Sentiment
- [*Archero*](https://marlvel.ai/intel-report/games/archero) (HABBY) — 4.7/5 Rating | Negative Sentiment
- [*Temple Run*](https://marlvel.ai/intel-report/games/temple-run) (Imangi Studios, LLC) — 4.4/5 Rating | Positive Sentiment
- [*Stumble Guys*](https://marlvel.ai/intel-report/games/stumble-guys) (Scopely, Inc.) — 4.5/5 Rating | Positive Sentiment
- [*Partymasters - Fun Idle Game*](https://marlvel.ai/intel-report/games/partymasters-fun-idle-game) (AI Games FZ) — 4.6/5 Rating | Positive Sentiment
- [*Bejeweled Blitz*](https://marlvel.ai/intel-report/games/bejeweled-blitz) (PopCap) — 3.7/5 Rating | Negative Sentiment
- [*Hole.io*](https://marlvel.ai/intel-report/games/hole-io) (Voodoo) — 4.6/5 Rating | Negative Sentiment

## Methodology {#methodology}

This report was generated by Marlvel.ai's 3-stage AI intelligence pipeline:

1. **Feature & Positioning Extraction** — Analyzes app metadata, developer website content, and version history to identify key features, target audience, and competitive positioning.
2. **Sentiment Analysis** — Processes user reviews (minimum 5 reviews required) to extract praise themes, complaint themes, and overall sentiment with evidence quotes.
3. **Intelligence Synthesis** — Combines stages 1 & 2 with App Store rankings to produce SWOT analysis, executive summary, and actionable insights.

- **Confidence Score:** 0.3/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 0
- **Data Sources:** developer website, company about page, App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 6 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/intel-report/games/gone-home)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.