---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "Guilty!"
developer_entity: "HOMA GAMES"
bundle_id: "com.court.guilty"
app_store_id: "1524917747"
category: "Games"
primary_platform: "ios"
primary_monetization: "Subscription"
offline_capable: false
market_region: "US"
platforms: "iOS & Android"
app_last_updated: "2026-05-18"
report_date: "2026-05-19"
last_verified: "2026-05-19T18:23:04.596Z"
report_version: "67"
total_reviews: 40709
overall_rating: 4.26
sentiment: "Mixed"
sentiment_score: 45
confidence: "high"
confidence_score: 0.9
top_praise_theme: "Core simulation gameplay loop provides an addictive experience for players interested in legal roles"
top_complaint_theme: "Excessive ad frequency disrupts the core gameplay loop and creates a negative user experience"
top_request_theme: "Expanded content variety including new scenarios and complex legal challenges to increase replayability"
review_sample_size: 100
total_review_count: 100
analyzed_review_count: 100
data_age_days: 43
momentum_velocity: "maintenance"
intelligence_version: 3
nemesis: "Judgment Day: Angel of God"
competitor_count: 6
tags: ["games", "subscription", "mixed sentiment", "mobile app", "app review", "app analysis", "casual", "mobile", "gamers"]
canonical_url: "https://marlvel.ai/intel-report/games/guilty"
license: "CC-BY-NC 4.0"
content_version: "v2"
---

# Guilty! App Audit

## TL;DR {#tldr}

- **Category**: Games · Subscription
- **Signal**: Rating 4.26 · Sentiment Mixed
- **Recent focus**: Excessive ad frequency disrupts the core gameplay loop and creates a negative user experience (top complaint) · Core simulation gameplay loop provides an addictive experience for players interested in legal roles (top praise) · Expanded content variety including new scenarios and complex legal challenges to increase replayability (top request)

> **TL;DR:** Guilty! is a games app by HOMA GAMES, rated 4.26/5 by 40.7K users, with Mixed user sentiment (45/100), available on iOS & Android.
>
> **Marlvel.ai App Intelligence** — Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** Guilty! shows Mixed sentiment (4.26/5 from 40.7K reviews) — users praise core simulation gameplay loop provides an addictive experience for players interested in legal roles but report issues with excessive ad frequency disrupts the core gameplay loop and creates a negative user experience.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Rating** | 4.26/5 (40.7K reviews) |
| **User Mood** | Mixed |
| **Category** | Games |
| **Developer** | HOMA GAMES |
| **Pricing** | Subscription |
| **Platforms** | iOS & Android |
| **Confidence** | High (0.9/1.0) |
| **Data Age** | 0d |

## Metadata & Market Performance
- **Publisher:** HOMA GAMES
- **Category:** Games
- **Target Audience:** Casual mobile gamers interested in puzzle-based decision making and simulation mechanics.
- **Platforms:** iOS & Android
- **Version Audited:** 67
- **Audit Date:** 2026-05-19
- **Signal Count:** 100 reviews analyzed
- **Confidence:** High (0.9/1.0)
- **App Store ID (iOS):** 1524917747
- **Bundle ID:** com.court.guilty
- **Google Play ID:** com.court.guilty
- **Performance Trend:** Declining
- **Data Window:** Analysis based on signals collected up to 2026-05-19
- **Short Description:** You are the Judge! Justice is now in your hands!

<!-- section:executive-snapshot -->
## Executive Snapshot
**What it is:** Guilty! is a casual courtroom simulation game where players act as judges to determine the guilt or innocence of characters.
**Why users hire it:** Users hire the app for quick, low-stakes moral decision-making sessions, but the repetitive content loop currently limits long-term engagement.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Standard] VIP Subscription:** Removes ads, provides daily currency (1000 coins, 50 gems), and increases worker speed
  * *User Intent:* Users are motivated by consistent progression and daily incentives.
- **[Standard] Courtroom Verdict Mechanic:** Core gameplay loop requiring players to evaluate evidence and select guilty or innocent verdicts
- **[Standard] Daily Currency Rewards:** Automated daily distribution of in-game coins and gems for VIP subscribers
  * *User Intent:* Users are motivated by consistent progression and daily incentives.
- **[Differentiator] Homa Lab Integration:** Data-driven game design and A/B testing framework for iterative feature optimization
<!-- /section:features -->

## Monetization Strategy
- **Model:** Subscription
- **Tiers:** Free with ad-supported gameplay, VIP subscription at $5.99/week, $19.99/month, or $99.99/year
- **Analysis:** Subscription model anchored at $5.99/week, utilizing recurring revenue to gate ad-free play and speed multipliers.

<!-- section:sentiment -->
## 🟡 User Sentiment (High Confidence: 100 of 100 reviews analyzed) {#user-sentiment}
- **Overall Rating:** 4.26/5
- **Platform Split:** iOS 4.7/5 (21.1K ratings) | Android 3.8/5 (19.6K ratings)
- **Overall Sentiment:** Mixed

### Top Praises
- **Core simulation gameplay loop provides an addictive experience for players interested in legal roles**
- **Minimalist visual style and accessible mechanics allow for quick play sessions on the go**

### Top Complaints (Impact Areas)
- **Excessive ad frequency disrupts the core gameplay loop and creates a negative user experience**
- **Repetitive content and lack of progression depth lead to boredom after short play sessions**
- **Technical instability and launch failures prevent access to the game on various devices**

### Top Requests (What Users Want)
- **Expanded content variety including new scenarios and complex legal challenges to increase replayability**

<!-- /section:sentiment -->
<!-- section:swot -->
## SWOT Analysis {#swot}

**Core Strengths:**
- Homa Lab framework enables rapid A/B testing
- Simple swipe-based interaction lowers the barrier to entry

**Critical Frictions:**
- Excessive ad frequency drives negative sentiment
- High subscription price ($5.99/week) exceeds casual-game median
- Technical launch failures persist on Android

**Growth Levers:**
- Expand content variety with complex legal challenges
- Introduce social voting mechanics to increase retention

**Market Threats:**
- Narrative-driven rivals like Judgment Day erode the user base
- High-velocity idle games capture short-session attention

<!-- /section:swot -->
## Recent Changes (v2 → v3) {#recent-changes}

The app has entered a maintenance phase with declining sentiment due to technical instability and content stagnation, despite a higher average rating.

**Overall trend**: Declining
**Compared at**: 2026-05-19

### High-impact changes
- **[Declined] Sentiment Score Drop** (sentiment) — Sentiment score decreased from 55 to 45, reflecting increased user frustration with ad frequency and technical bugs.
- **[Added] Technical Launch Failures** (swot) — New weakness identified: persistent technical launch failures on Android devices preventing core gameplay access.

### Medium-impact changes
- **[Added] Homa Lab Integration** (features) — Added Homa Lab framework for iterative feature optimization and A/B testing.
- **[Improved] Rating Increase** (sentiment) — Average rating increased from 4.23 to 4.70.

<!-- section:rivals -->
## Rivals Landscape {#rivals}

> Competitive positioning identified by AI analysis of app features, category, and market signals.

### Guilty! vs Judgment Day: Angel of God — Head to Head
- **[Judgment Day: Angel of God](https://marlvel.ai/intel-report/games/judgment-day-angel-of-god)** by Bolga Games: This app occupies the exact same 'judge/moral choice' niche as the target, serving as the primary direct competitor for the same user intent.
  - **Moat strength:** Medium — durable but contestable
  - **Key differences:**
    - Features a binary 'Angel or Devil' moral choice mechanic that drives distinct narrative outcomes for every case
    - Utilizes a stylized, character-driven visual aesthetic that emphasizes humor over the target's more generic judicial presentation
    - Monetization relies heavily on rewarded video ads for character customization rather than the target's aggressive subscription-first model
  - **Where Guilty! wins:**
    - ✅ Subscription-based model offers a cleaner, ad-free experience for users willing to pay for premium judicial content
    - ✅ The target app's focus on 'VIP Gear' provides a more direct progression path for power users
  - **Where Judgment Day: Angel of God wins:**
    - ❌ The 'Angel of God' narrative layer creates a stronger emotional hook than the target's basic guilty/innocent loop
    - ❌ Higher frequency of content updates keeps the moral dilemmas feeling fresh compared to the target's static case list
  - **Verdict:** The target app must pivot from a generic judicial simulator to a narrative-driven experience to compete with the emotional engagement of this rival.

### Contenders (Strong Challengers)
- **[Braindom: Brain Games Test Out](https://marlvel.ai/intel-report/games/com-braindom)** by Lahana Games [Moat: High]: A massive competitor in the puzzle/riddle space that captures the same casual audience looking for quick, logic-based challenges.
  - Integrates complex logic puzzles that require lateral thinking beyond the target's simple guilty/innocent binary choices
  - Maintains a massive library of content that dwarfs the target's current case-based progression system
- **[Brain Out -Tricky riddle games](https://marlvel.ai/intel-report/games/com-mind-quiz-brain-out)** by EYEWIND LIMITED [Moat: High]: Dominates the riddle genre with a massive user base and high-velocity engagement loops that compete for the same casual gaming time.
  - Uses unconventional, 'trick' interaction mechanics that force users to manipulate the device hardware to solve puzzles
  - Employs a highly effective 'hint' monetization system that converts casual players better than a flat subscription model

### Peers (What They Do Better)
- **[CodyCross: Crossword Puzzles](https://marlvel.ai/intel-report/games/com-fanatee-cody)** by Fanatee: Shares the casual puzzle category but focuses on linguistic challenges rather than moral judgment scenarios.
  - Immersive thematic worlds provide a long-term progression meta-game that the target app currently lacks
  - High-quality production values and polished UI create a premium feel that justifies its long-term retention
- **[Design Home™: House Makeover](https://marlvel.ai/intel-report/games/com-crowdstar-covethome)** by Crowdstar LLC: Adjacent casual genre that utilizes a 'creative choice' loop similar to the target's 'judgment' loop.
  - Leverages a sophisticated social voting system where user choices are ranked against a community of players
  - Deep integration of real-world furniture brands creates a unique monetization bridge between gaming and e-commerce

### New Kids on the Block (What's Innovative)
- **[Burger Please!](https://marlvel.ai/intel-report/games/io-supercent-burgeridle)** by Supercent, Inc.: A rapidly growing idle game that demonstrates high-velocity feature shipping and aggressive market penetration in the casual space.

<!-- /section:rivals -->
<!-- section:whats-new -->
## What's New

- **Latest (v68.05, today):** General bug fixes.
<!-- /section:whats-new -->

<!-- section:momentum -->
## App Momentum (Maintenance) {#momentum}

No new feature build or event in recent patches. The app ships bug fixes only at a ~6-week cadence.

> **Cadence:** 3 total versions · 0 majors in last 6 months · 0 days since last update · 717 days avg between updates

<!-- /section:momentum -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

Guilty! is an established games app that is available.
With a 4.26/5 rating from 40.7K reviews, it shows polarized user reception.

<!-- speakable-start -->
> **Bottom Line:** Guilty! maintains a strong core loop but risks long-term viability due to ad-monetization fatigue and repetitive content, so the PM must prioritize content variety and technical stability to prevent churn to narrative-driven rivals.
<!-- speakable-end -->

**Best for:** Casual mobile gamers interested in puzzle-based decision making and simulation mechanics.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [INVEST] [HIGH IMPACT] Ship content variety updates because repetitive scenarios are a top complaint → increase session depth — *Repetitive content is a top-three complaint theme in sentiment analysis.* _(trade-off: deprioritize Pause the Homa Lab A/B testing sprint — content volume is the primary churn driver.)_
- [ ] [PIVOT] [HIGH IMPACT] Audit ad-frequency logic because excessive ads are the #1 churn driver → stabilize retention — *Ad frequency is the most cited negative sentiment theme.* _(trade-off: deprioritize Delay the VIP gear expansion — ad-fatigue reduction is critical for base retention.)_
- [ ] [MAINTAIN] [HIGH IMPACT] Fix Android launch failures because technical instability prevents access → recover lost DAU — *Launch failures are a critical blocker for Android users.* _(trade-off: deprioritize Same-quarter capacity available — no major lever displaced.)_
<!-- /section:pm-actions -->

<!-- section:feature-gaps -->
### Feature Gaps vs Competitors

- Narrative-driven moral outcomes (available in Judgment Day: Angel of God but missing here)
- Complex investigation mechanics (available in Braindom but missing here)
<!-- /section:feature-gaps -->

<!-- section:outlook -->
### Outlook: Declining

The casual simulation market is consolidating around narrative-driven experiences that offer higher emotional engagement than static verdict loops. Guilty! remains exposed to churn because its maintenance-mode content cadence cannot compete with the high-velocity updates of newer entrants.

- 🔴 Technical launch failures on Android prevent access, which directly compounds the rating drag and limits new user conversion.
- 🔴 Repetitive content cycles lead to boredom after short sessions, which accelerates churn pressure as players exhaust the static case list.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Overall Rating | 4.26/5 |
| Total Reviews | 40.7K |
| Sentiment | Mixed (45/100) |
| Confidence | High |
| Pricing Model | Subscription |
| Platforms | iOS & Android |
| Key Features | 4 analyzed |
| Trend | Declining |
| Outlook | Declining |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **Guilty!** (this app) | 4.26/5 | Mixed | HOMA GAMES |
| [Brain Out -Tricky riddle games](https://marlvel.ai/intel-report/games/com-mind-quiz-brain-out) | 4.6/5 | Excited | EYEWIND LIMITED |
| [Burger Please!](https://marlvel.ai/intel-report/games/io-supercent-burgeridle) | 4.7/5 | Frustrated | Supercent, Inc. |
| [Design Home™: House Makeover](https://marlvel.ai/intel-report/games/com-crowdstar-covethome) | 4.6/5 | Mixed | Crowdstar LLC |
| [Braindom: Brain Games Test Out](https://marlvel.ai/intel-report/games/com-braindom) | 4.7/5 | Upset | Lahana Games |
| [CodyCross: Crossword Puzzles](https://marlvel.ai/intel-report/games/com-fanatee-cody) | 4.7/5 | Mixed | Fanatee |

## Company Profile
- **Developer:** HOMA GAMES
- **Website:** [https://homagames.com/](https://homagames.com/)
- **Social:** [Instagram](https://www.instagram.com/homagames) · [Facebook](https://www.facebook.com/homagames) · [YouTube](https://www.youtube.com/@realhoma) · [TikTok](https://www.tiktok.com/@homagames) · [LinkedIn](https://www.linkedin.com/company/homa-games)

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/guilty/id1524917747?uo=4)
- **Google Play:** [View on Google Play](https://play.google.com/store/apps/details?id=com.court.guilty&hl=en&gl=us)
- **Dev Site:** [Official Website](https://homagames.com/)
- **Sources:** Developer website content, About us / company information, App store metadata, User reviews.

## Related Intel Reports
- [*Brain Out -Tricky riddle games*](https://marlvel.ai/intel-report/games/com-mind-quiz-brain-out) (EYEWIND LIMITED) — 4.6/5 Rating | Positive Sentiment
- [*Burger Please!*](https://marlvel.ai/intel-report/games/io-supercent-burgeridle) (Supercent, Inc.) — 4.7/5 Rating | Negative Sentiment
- [*Design Home™: House Makeover*](https://marlvel.ai/intel-report/games/com-crowdstar-covethome) (Crowdstar LLC) — 4.6/5 Rating | Mixed Sentiment
- [*Braindom: Brain Games Test Out*](https://marlvel.ai/intel-report/games/com-braindom) (Lahana Games) — 4.7/5 Rating | Terrible Sentiment
- [*CodyCross: Crossword Puzzles*](https://marlvel.ai/intel-report/games/com-fanatee-cody) (Fanatee) — 4.7/5 Rating | Mixed Sentiment
- [*Judgment Day: Angel of God*](https://marlvel.ai/intel-report/games/judgment-day-angel-of-god) (Bolga Games) — 4.6/5 Rating | N/A Sentiment
- [*Royal Match*](https://marlvel.ai/intel-report/games/royal-match) (Dream Games) — 4.7/5 Rating | Mixed Sentiment
- [*YouRiding - Surf and Bodyboard*](https://marlvel.ai/intel-report/games/youriding-surf-and-bodyboard) (BoardScore, Inc.) — 4.2/5 Rating | N/A Sentiment
- [*Hole.io*](https://marlvel.ai/intel-report/games/hole-io) (Voodoo) — 3.8/5 Rating | Terrible Sentiment
- [*Partymasters - Fun Idle Game*](https://marlvel.ai/intel-report/games/partymasters-fun-idle-game) (AI Games FZ) — 4.5/5 Rating | Positive Sentiment

## Methodology {#methodology}

This report was generated by Marlvel.ai's 5-stage AI intelligence pipeline:

1. **Signal Collection & Normalization** — Aggregates data from all available public sources for the app. Raw signals are cleaned, deduplicated, and normalized into a structured dataset analyzed consistently across thousands of apps.
2. **Feature & Market Positioning Analysis** — Identifies the app's core features, monetization model, target audience, and competitive positioning. Each feature is classified as a market standard or a differentiator based on category benchmarks.
3. **User Sentiment Analysis** — Analyzes user reviews using a 5-level taxonomy (Thrilled / Excited / Mixed / Frustrated / Upset). Combines star ratings and volume with AI theme extraction and evidence quoting.
4. **Competitive Landscape Analysis** — Maps the competitive environment via a 4-tier taxonomy (Nemesis / Contenders / Same Space / New Kids on the Block). Prioritizes same sub-genre over broad category.
5. **Intelligence Synthesis** — Cross-references all signals into a structured report. Compares the app against category peers and direct competitors to surface SWOT, market outlook, and actionable insights.

- **Confidence Score:** 0.9/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 100
- **Data Sources:** user reviews, developer website, company about page, App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 0 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/intel-report/games/guilty)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.