---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "Hole and Fill: Food Hoarding!"
developer_entity: "HOMA GAMES"
bundle_id: "play.roshka.holefill"
app_store_id: "6447110104"
category: "Games"
primary_platform: "ios"
primary_monetization: "Freemium"
offline_capable: false
market_region: "US"
platforms: "iOS & Android"
app_last_updated: "2026-02-20"
report_date: "2026-05-07"
report_version: "0.9.124"
total_reviews: 139804
overall_rating: 4.47
sentiment: "Mixed"
sentiment_score: 35
confidence: "high"
confidence_score: 0.85
top_praise_theme: "Satisfying core gameplay loop of collecting items into a void provides stress relief for casual players"
top_complaint_theme: "Aggressive ad placement during active gameplay interrupts flow and frustrates users post-update"
top_request_theme: "Permanent progression mechanics like hole size upgrades would make the repetitive gameplay feel more rewarding"
review_sample_size: 126
total_review_count: 126
analyzed_review_count: 100
data_age_days: 41
momentum_velocity: "maintenance"
intelligence_version: 3
nemesis: "Hole.io"
competitor_count: 7
tags: ["games", "freemium", "mixed sentiment", "mobile app", "app review", "app analysis", "casual", "mobile", "gamers"]
canonical_url: "https://marlvel.ai/intel-report/games/hole-and-fill-food-hoarding"
license: "CC-BY-NC 4.0"
content_version: "v2"
last_verified: "2026-05-07T13:00:31.114Z"
---

# Hole and Fill: Food Hoarding! App Audit

## TL;DR {#tldr}

- **Category**: Games · Freemium
- **Signal**: Rating 4.47 · Sentiment Mixed
- **Recent focus**: Aggressive ad placement during active gameplay interrupts flow and frustrates users post-update (top complaint) · Satisfying core gameplay loop of collecting items into a void provides stress relief for casual players (top praise) · Permanent progression mechanics like hole size upgrades would make the repetitive gameplay feel more rewarding (top request)

> **TL;DR:** Hole and Fill: Food Hoarding! is a games app by HOMA GAMES, rated 4.47/5 by 139.8K users, with Mixed user sentiment (35/100), available on iOS & Android.
>
> **Marlvel.ai App Intelligence** — Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** Hole and Fill: Food Hoarding! shows Mixed sentiment (4.47/5 from 139.8K reviews) — users praise satisfying core gameplay loop of collecting items into a void provides stress relief for casual players but report issues with aggressive ad placement during active gameplay interrupts flow and frustrates users post-update.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Rating** | 4.47/5 (139.8K reviews) |
| **User Mood** | Mixed |
| **Category** | Games |
| **Developer** | HOMA GAMES |
| **Pricing** | Freemium |
| **Platforms** | iOS & Android |
| **Confidence** | High (0.85/1.0) |
| **Data Age** | 0d |

## Metadata & Market Performance
- **Publisher:** HOMA GAMES
- **Category:** Games
- **Target Audience:** Casual mobile gamers interested in satisfying, repetitive sorting and collection mechanics.
- **Platforms:** iOS & Android
- **Version Audited:** 0.9.124
- **Audit Date:** 2026-05-07
- **Signal Count:** 126 reviews analyzed
- **Confidence:** High (0.85/1.0)
- **App Store ID (iOS):** 6447110104
- **Bundle ID:** play.roshka.holefill
- **Google Play ID:** play.roshka.holefill
- **Performance Trend:** Declining
- **Data Window:** Analysis based on signals collected up to 2026-05-07
- **Short Description:** Enjoy and relax as you fill the fridge, eat everything in these sorting games!

<!-- section:executive-snapshot -->
## Executive Snapshot
**What it is:** Hole and Fill: Collect Master is a casual collection and organization game for iOS and Android that tasks players with clearing objects into a void to fill storage shelves.
**Why users hire it:** Users hire this app for low-stakes, repetitive stress relief through tactile sorting and collection, serving a need for meditative, short-burst gameplay.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Standard] Hole Expansion Mechanics:** Upgradable hole size, speed, and collection power to swallow larger objects
- **[Differentiator] Fridge and Shelf Sorting:** Post-collection organization of groceries, makeup, and stationary into specific storage slots
<!-- /section:features -->

<!-- section:market-position -->
## Market Position {#market-position}

The app maintains a 4.49 average rating across 139,804 total ratings, signaling a stable base that is currently being tested by monetization friction.
<!-- /section:market-position -->

## Monetization Strategy
- **Model:** Freemium
- **Tiers:** Free with ads, In-app purchases
- **Analysis:** Ad-supported model with in-app purchases for progression, anchored by free-to-play access.

<!-- section:sentiment -->
## 🟡 User Sentiment (High Confidence: 100 of 126 reviews analyzed) {#user-sentiment}
- **Overall Rating:** 4.47/5
- **Platform Split:** iOS 4.6/5 (38.4K ratings) | Android 4.4/5 (101.4K ratings)
- **Overall Sentiment:** Mixed

### Top Praises
- **Satisfying core gameplay loop of collecting items into a void provides stress relief for casual players**

### Top Complaints (Impact Areas)
- **Aggressive ad placement during active gameplay interrupts flow and frustrates users post-update**

### Top Requests (What Users Want)
- **Permanent progression mechanics like hole size upgrades would make the repetitive gameplay feel more rewarding**

<!-- /section:sentiment -->
<!-- section:swot -->
## SWOT Analysis {#swot}

**Core Strengths:**
- Satisfying ASMR-collection loop drives high initial session engagement
- Diverse thematic environments broaden casual appeal

**Critical Frictions:**
- Technical instability prevents level completion
- Deceptive monetization erodes long-term trust

**Growth Levers:**
- Implement permanent progression mechanics to reward repeat play
- Expand into productivity-adjacent organization puzzles

**Market Threats:**
- Aggressive ad-monetization drives churn to competitors
- Technical instability risks permanent device removal

<!-- /section:swot -->
## Recent Changes (v2 → v3) {#recent-changes}

The app has entered a maintenance phase with declining sentiment driven by aggressive ad-monetization and unresolved technical instability.

**Overall trend**: Declining
**Compared at**: 2026-05-07

### High-impact changes
- **[Shifted] Sentiment classification shift** (sentiment) — Overall sentiment classification moved from negative to mixed, reflecting increased user frustration with ad-monetization.
- **[Declined] Development velocity slowdown** (positioning) — Development shifted to a maintenance phase with no new features released in the last six months and a release cadence of ~0.08 updates per week.
- **[Shifted] Ad-monetization friction** (pricing) — Monetization strategy now includes forced ads that bypass paid ad-free status, causing a trust deficit among users.

### Medium-impact changes
- **[Added] New threat: churn to competitors** (swot) — Aggressive ad-monetization is now explicitly identified as a driver for user churn to competitors.

<!-- section:rivals -->
## Rivals Landscape {#rivals}

> Competitive positioning identified by AI analysis of app features, category, and market signals.

### Hole and Fill: Food Hoarding! vs Hole.io — Head to Head
- **[Hole.io](https://marlvel.ai/intel-report/games/hole-io)** by Voodoo: This is the market-defining title for the 'hole-swallowing' mechanic, maintaining a massive, active user base with high-frequency updates.
  - **Moat strength:** High — sustainable advantage over 12 months
  - **Key differences:**
    - Features a highly competitive multiplayer arena mode that forces rapid, high-stakes session gameplay.
    - Utilizes a mature, physics-based destruction engine that creates more satisfying visual feedback than static sorting.
    - Maintains a massive, established player network that ensures instant matchmaking for real-time competitive sessions.
  - **Where Hole and Fill: Food Hoarding! wins:**
    - ✅ Focuses on satisfying, low-stress 'fridge filling' mechanics that appeal to the growing ASMR-casual market.
    - ✅ Integrates diverse object-collection themes beyond simple destruction, broadening the appeal to puzzle-oriented players.
  - **Where Hole.io wins:**
    - ❌ Leverages a proven, high-velocity multiplayer engine that keeps users engaged through direct competitive leaderboards.
    - ❌ Benefits from years of iterative tuning on hole-physics, providing a more responsive and fluid control scheme.
  - **Verdict:** The target app must lean into its 'satisfying/ASMR' niche to differentiate from the high-intensity, competitive nature of the nemesis.

### Contenders (Strong Challengers)
- **[Fill The Fridge!](https://marlvel.ai/intel-report/games/fill-the-fridge)** by Rollic Games [Moat: Medium]: Directly competes in the 'fridge organization' sub-genre with a massive install base and consistent update cadence.
  - Prioritizes strict spatial organization puzzles that reward players for optimizing limited shelf space.
  - Employs a distinct 'satisfying' visual aesthetic that focuses on order rather than the target's 'swallowing' mechanic.
- **[Color Hole 3D](https://marlvel.ai/intel-report/games/color-hole-3d)** by AI Games FZ [Moat: Medium]: A foundational title in the hole-collection genre that remains a primary benchmark for simple, level-based progression.
  - Utilizes a color-matching constraint that adds a layer of strategic planning to the collection mechanic.
  - Features a minimalist, high-contrast art style that reduces visual clutter compared to the target's food-hoarding theme.

### Peers (What They Do Better)
- **[Sushi Roll 3D - ASMR Food Game](https://marlvel.ai/intel-report/games/sushi-roll-3d-asmr-food-game)** by SayGames LTD: Shares the food-themed ASMR appeal while focusing on the creation/preparation aspect of the culinary experience.
  - Focuses on the culinary creation process, allowing players to build and customize food items.
  - Integrates a broader variety of mini-games within the food preparation loop to maintain long-term engagement.
- **[Perfect Slices](https://marlvel.ai/intel-report/games/perfect-slices)** by SayGames LTD: A staple of the food-based ASMR genre that emphasizes rhythm and timing over collection mechanics.
  - Employs a rhythmic, timing-based interaction model that creates a distinct 'flow state' for the player.
  - Focuses on high-speed, repetitive slicing actions that provide immediate, tactile feedback for every successful input.
- **[ASMR Slicing](https://marlvel.ai/intel-report/games/asmr-slicing)** by Coco Play: Targets the same relaxation-seeking audience through tactile, physics-based interaction with food objects.
  - Uses realistic kinetic-cutting physics that prioritize the tactile sensation of slicing over the target's collection loop.
  - Features a more focused, singular gameplay loop centered entirely on the satisfaction of cutting soft materials.

### New Kids on the Block (What's Innovative)
- **[Organize-it!](https://marlvel.ai/intel-report/productivity/organize-it)** by GSC Technologies Inc.: A recent entrant that signals a shift toward more complex, productivity-adjacent organization puzzles.

<!-- /section:rivals -->
<!-- section:whats-new -->
## What's New

- **Latest (v0.9.124, 5 months ago):** General bug fixes and performance improvements.
<!-- /section:whats-new -->

<!-- section:momentum -->
## App Momentum (Maintenance) {#momentum}

- Ships stability and performance improvements.
- Maintains consistent update cadence.

> **Cadence:** 2 total versions · 0 majors in last 6 months · 75 days since last update · 78 days avg between updates

<!-- /section:momentum -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

Hole and Fill: Food Hoarding! is an established games app that is free with in-app purchases.
With a 4.47/5 rating from 139.8K reviews, it shows polarized user reception.

<!-- speakable-start -->
> **Bottom Line:** The app wins on satisfying ASMR-collection mechanics, but technical instability and deceptive monetization are eroding the user base, so the PM must prioritize stability and ad-transparency to prevent churn.
<!-- speakable-end -->

**Best for:** Casual mobile gamers interested in satisfying, repetitive sorting and collection mechanics.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [INVEST] [HIGH IMPACT] Ship stability fixes for freezing and crashes because technical instability is a top complaint → reduce churn — *Sentiment analysis identifies frequent freezing as a primary blocker for level completion.* _(trade-off: deprioritize Pause new level-theme development — stability is the current primary churn driver.)_
- [ ] [PIVOT] [HIGH IMPACT] Audit ad-trigger logic because forced ads for paid users drive negative sentiment → restore trust — *Users report feeling deceived when ad-free status is bypassed by new ad mechanics.* _(trade-off: deprioritize Delay the next cosmetic item pack — restoring user trust is critical for LTV.)_
<!-- /section:pm-actions -->

<!-- section:feature-gaps -->
### Feature Gaps vs Competitors

- Multiplayer arena mode (available in Hole.io but absent here)
- Physics-based destruction engine (available in Hole.io but absent here)
<!-- /section:feature-gaps -->

<!-- section:outlook -->
### Outlook: Declining

The casual organization market is consolidating around titles that prioritize stability and non-intrusive loops. The current trajectory for this app is declining due to technical debt and monetization friction, so the PM must pivot to stability-first development to retain the existing player base.

- 🔴 Technical instability in the latest release prevents level completion, which compounds the negative sentiment already visible in recent reviews.
- 🔴 Deceptive monetization practices regarding ad-free status drive user frustration, accelerating churn pressure into the next quarter.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Overall Rating | 4.47/5 |
| Total Reviews | 139.8K |
| Sentiment | Mixed (35/100) |
| Confidence | High |
| Pricing Model | Freemium |
| Platforms | iOS & Android |
| Key Features | 2 analyzed |
| Trend | Declining |
| Outlook | Declining |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **Hole and Fill: Food Hoarding!** (this app) | 4.47/5 | Mixed | HOMA GAMES |
| [Hole.io](https://marlvel.ai/intel-report/games/hole-io) | 4.6/5 | Upset | Voodoo |
| [Fill The Fridge!](https://marlvel.ai/intel-report/games/fill-the-fridge) | 4.6/5 | Frustrated | Rollic Games |
| [Color Hole 3D](https://marlvel.ai/intel-report/games/color-hole-3d) | 4.5/5 | Mixed | AI Games FZ |
| [Sushi Roll 3D - ASMR Food Game](https://marlvel.ai/intel-report/games/sushi-roll-3d-asmr-food-game) | 4.7/5 | Frustrated | SayGames LTD |
| [Perfect Slices](https://marlvel.ai/intel-report/games/perfect-slices) | 4.6/5 | Thrilled | SayGames LTD |

## Company Profile
- **Developer:** HOMA GAMES
- **Website:** [https://homagames.com](https://homagames.com)
- **Social:** [Instagram](https://www.instagram.com/homagames) · [Facebook](https://www.facebook.com/homagames) · [YouTube](https://www.youtube.com/@realhoma) · [TikTok](https://www.tiktok.com/@homagames) · [LinkedIn](https://www.linkedin.com/company/homa-games)

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/hole-and-fill-food-hoarding/id6447110104?uo=4)
- **Google Play:** [View on Google Play](https://play.google.com/store/apps/details?id=play.roshka.holefill&hl=en&gl=us)
- **Dev Site:** [Official Website](https://homagames.com)
- **Sources:** Developer website content, About us / company information, App store metadata, User reviews.

## Related Intel Reports
- [*Hole.io*](https://marlvel.ai/intel-report/games/hole-io) (Voodoo) — 4.6/5 Rating | Terrible Sentiment
- [*Fill The Fridge!*](https://marlvel.ai/intel-report/games/fill-the-fridge) (Rollic Games) — 4.6/5 Rating | Negative Sentiment
- [*Color Hole 3D*](https://marlvel.ai/intel-report/games/color-hole-3d) (AI Games FZ) — 4.5/5 Rating | Mixed Sentiment
- [*Sushi Roll 3D - ASMR Food Game*](https://marlvel.ai/intel-report/games/sushi-roll-3d-asmr-food-game) (SayGames LTD) — 4.7/5 Rating | Negative Sentiment
- [*Perfect Slices*](https://marlvel.ai/intel-report/games/perfect-slices) (SayGames LTD) — 4.6/5 Rating | Excellent Sentiment
- [*Organize-it!*](https://marlvel.ai/intel-report/productivity/organize-it) (GSC Technologies Inc.) — 4.8/5 Rating | N/A Sentiment
- [*ASMR Slicing*](https://marlvel.ai/intel-report/games/asmr-slicing) (Coco Play) — 4.6/5 Rating | N/A Sentiment
- [*Royal Match*](https://marlvel.ai/intel-report/games/royal-match) (Dream Games) — 4.7/5 Rating | Negative Sentiment
- [*Partymasters - Fun Idle Game*](https://marlvel.ai/intel-report/games/partymasters-fun-idle-game) (AI Games FZ) — 4.5/5 Rating | Positive Sentiment
- [*Temple Run*](https://marlvel.ai/intel-report/games/temple-run) (Imangi Studios, LLC) — 4.3/5 Rating | Positive Sentiment

## Methodology {#methodology}

This report was generated by Marlvel.ai's 5-stage AI intelligence pipeline:

1. **Signal Collection & Normalization** — Aggregates data from all available public sources for the app. Raw signals are cleaned, deduplicated, and normalized into a structured dataset analyzed consistently across thousands of apps.
2. **Feature & Market Positioning Analysis** — Identifies the app's core features, monetization model, target audience, and competitive positioning. Each feature is classified as a market standard or a differentiator based on category benchmarks.
3. **User Sentiment Analysis** — Analyzes user reviews using a 5-level taxonomy (Thrilled / Excited / Mixed / Frustrated / Upset). Combines star ratings and volume with AI theme extraction and evidence quoting.
4. **Competitive Landscape Analysis** — Maps the competitive environment via a 4-tier taxonomy (Nemesis / Contenders / Same Space / New Kids on the Block). Prioritizes same sub-genre over broad category.
5. **Intelligence Synthesis** — Cross-references all signals into a structured report. Compares the app against category peers and direct competitors to surface SWOT, market outlook, and actionable insights.

- **Confidence Score:** 0.85/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 126
- **Data Sources:** user reviews, developer website, company about page, App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 0 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/intel-report/games/hole-and-fill-food-hoarding)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.