---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "Hole Em All: Collect Master"
developer_entity: "BRAINWORKS PUBLISHING PTE. LTD."
bundle_id: "com.brainworks.holeemall"
app_store_id: "6739246483"
category: "Games"
primary_platform: "ios"
primary_monetization: "Freemium"
offline_capable: false
market_region: "US"
platforms: "iOS"
app_last_updated: "2026-09-16"
report_date: "2026-10-16"
last_verified: "2026-10-16T00:00:00.000Z"
report_version: "2.15"
total_reviews: 45883
overall_rating: 4.9
sentiment: "Mixed"
sentiment_score: 45
confidence: "high"
confidence_score: 0.95
top_praise_theme: "Satisfying core gameplay loop provides a relaxing experience for players looking to pass time"
top_complaint_theme: "Excessive advertisement frequency post-level disrupts the flow and makes the game feel like a chore"
review_sample_size: 734
total_review_count: 734
analyzed_review_count: 120
data_age_days: 29
momentum_velocity: "intense"
intelligence_version: 131
nemesis: "All in Hole: Black Hole Games"
competitor_count: 19
tags: ["games", "freemium", "mixed sentiment", "mobile app", "app review", "app analysis", "casual", "mobile", "gamers"]
canonical_url: "https://marlvel.ai/apps/hole-em-all-collect-master"
license: "CC-BY-NC 4.0"
content_version: "v2"
---

# Hole Em All: Collect Master Intelligence Report

## TL;DR {#tldr}

- **Category**: Games · Freemium
- **Signal**: Rating 4.88 · Sentiment Mixed
- **Recent focus**: Excessive advertisement frequency post-level disrupts the flow and makes the game feel like a chore (top complaint) · Satisfying core gameplay loop provides a relaxing experience for players looking to pass time (top praise)

> **TL;DR:** Hole Em All: Collect Master is a games app by BRAINWORKS PUBLISHING PTE. LTD., rated 4.88/5 by 45.9K users, with Mixed user sentiment (45/100), available on iOS.
>
> **Marlvel.ai App Intelligence** - Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** Hole Em All: Collect Master shows Mixed sentiment (4.88/5 from 45.9K reviews) - users praise satisfying core gameplay loop provides a relaxing experience for players looking to pass time but report issues with excessive advertisement frequency post-level disrupts the flow and makes the game feel like a chore.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Rating** | 4.88/5 (45.9K reviews) |
| **User Mood** | Mixed |
| **Category** | Games |
| **Developer** | BRAINWORKS PUBLISHING PTE. LTD. |
| **Pricing** | Freemium |
| **Platforms** | iOS |
| **Confidence** | High (0.95/1.0) |
| **Data Age** | 29d |

## Metadata & Market Performance
- **Publisher:** BRAINWORKS PUBLISHING PTE. LTD.
- **Category:** Games
- **Target Audience:** Casual mobile gamers seeking short, physics-based puzzle sessions and social interaction features.
- **Platforms:** iOS
- **Version Reviewed:** 2.15
- **Report Date:** 2026-10-16
- **Signal Count:** 734 reviews analyzed
- **Confidence:** High (0.95/1.0)
- **App Store ID (iOS):** 6739246483
- **Bundle ID:** com.brainworks.holeemall
- **Performance Trend:** Mixed
- **Data Window:** Analysis based on signals collected up to 2026-10-16

<!-- section:executive-snapshot -->
## Executive Snapshot
**What it is:** Hole Em All: Collect Master is a physics-based black hole puzzle game for casual players on iOS.
**Why users hire it:** It removes the friction of complex progression by offering short, satisfying consumption loops that fit into quick breaks.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Differentiator] Social Team Mechanics:** Allows users to form groups to chat, exchange gifts, and earn collective bonuses.
  * *User Intent:* Users seek social connection and competitive engagement with peers.
- **[Standard] Limited-Time Tournaments:** Competitive events with time-bound objectives and leaderboard rankings.
  * *User Intent:* Users are driven by competitive achievement and recognition.
- **[Standard] Customization Skins:** Unlockable visual themes and hole effects for player avatars.
  * *User Intent:* Users value self-expression and personalized experiences.
- **[Basic] Physics-Based Puzzle Gameplay:** Core loop requiring players to swallow objects within a time limit to progress.
  * *User Intent:* Users seek enhanced value through premium features.
<!-- /section:features -->

<!-- section:market-position -->
## Market Position {#market-position}

Hole Em All: Collect Master sits #26 Grossing in US Category 7004, though its rank fluctuates significantly across regions. The reliance on ad-supported progression creates monetization friction that rivals with offline-first designs are currently exploiting.
<!-- /section:market-position -->

## Monetization Strategy
- **Model:** Freemium
- **Tiers:** Free-to-play with ad-supported progression, In-app purchases for cosmetic skins and themes
- **Analysis:** Freemium model relies on ad-supported gameplay and cosmetic IAP to monetize a casual user base.

<!-- section:sentiment -->
## 🟡 User Sentiment (High Confidence: 120 of 734 reviews analyzed) {#user-sentiment}
- **Overall Rating:** 4.88/5
- **Platform Split:** iOS 4.9/5 (45.9K ratings)
- **Overall Sentiment:** Mixed

### Top Praises
- **Satisfying core gameplay loop provides a relaxing experience for players looking to pass time**
- **Frequent content updates introduce new themes and objects that keep the experience fresh for long-term players**

### Top Complaints (Impact Areas)

- **Excessive advertisement frequency post-level disrupts the flow and makes the game feel like a chore**

<!-- /section:sentiment -->
<!-- section:swot -->
## SWOT Analysis {#swot}

**Core Strengths:**
- Social network effects via team-based chat and gift sharing drive community engagement
- Physics-based puzzle gameplay provides a satisfying, relaxing core loop

**Growth Levers:**
- Localized zen mode could capture players seeking non-competitive, stress-free sessions
- Offline-first architecture would remove connectivity barriers currently driving users to rivals


<!-- /section:swot -->
## Recent Changes (v130 → v131) {#recent-changes}

Technical instability and aggressive ad frequency continue to drive user churn, while the competitive landscape has shifted to emphasize the app's lack of offline support compared to new market entrants.

**Overall trend**: Mixed
**Compared at**: 2026-10-16

### High-impact changes
- **[Shifted] Sentiment Trend Shift** (sentiment)
- **[Added] Competitive Vulnerability** (positioning)

### Medium-impact changes
- **[Shifted] Feature Categorization** (features)
- **[Added] New Technical Complaint** (sentiment)

<!-- section:rivals -->
## Rivals Landscape {#rivals}

> Competitive positioning identified by AI analysis of app features, category, and market signals.

### Hole Em All: Collect Master vs All in Hole: Black Hole Games
- **[All in Hole: Black Hole Games](https://marlvel.ai/apps/all-in-hole-black-hole-games)**: Both apps compete for the same casual puzzle audience by utilizing physics-based collection loops and freemium monetization models.
  - **Key differences:**
    - Offline play support enables access to low-connectivity segments, a feature absent in Hole Em All: Collect Master.
    - Crew Social System provides a dedicated team-based retention structure that differs from the source app's social features.

### Contenders (Strong Challengers)
- **[Hole Stars: Puzzle Game](https://marlvel.ai/apps/hole-stars-puzzle-game)**: Both apps target casual puzzle gamers with physics-based collection loops, competing directly for the same short-session attention span.
  - Hole Em All includes social multiplayer features like team chat and gift sharing, which Hole Stars lacks.
  - Hole Em All centers on physics-based puzzle gameplay, while Hole Stars focuses on a specific black hole growth mechanic.
- **[Hole Puzzle: Collect em all](https://marlvel.ai/apps/hole-puzzle-collect-em-all)**: Both apps compete for the same casual audience through physics-based collection loops and ad-supported monetization models. They directly overlap in short-session puzzle engagement and freemium pricing strategies.
  - Hole Puzzle: Collect em all incorporates maze-like map designs to increase strategic depth during gameplay.
  - Hole Em All: Collect Master offers team-based chat and gift sharing features absent in the rival.
- **[Tiles In Hole: Black Hole Game](https://marlvel.ai/apps/com-lihuhu-tilesinhole)**: Both apps compete for the same casual puzzle audience by utilizing physics-based black hole collection mechanics. They overlap directly in gameplay loop and target demographic.
  - Tiles In Hole supports offline play, removing the connectivity dependency required by Hole Em All.
  - Tiles In Hole provides consistent content updates through live operations, unlike the technical instability reported in Hole Em All.
- **[Holy Hole!](https://marlvel.ai/apps/com-glorygame-holy-hole-puzzle-game)**: Both apps target casual puzzle players with physics-based collection loops, competing for the same short-session attention span within the black hole puzzle category.
  - Hole Em All: Collect Master includes team-based chat and gift sharing; Holy Hole! relies on static social leaderboards.
  - Hole Em All: Collect Master features physics-based puzzle gameplay; Holy Hole! utilizes strategic boosters to manage difficulty.
- **[Hole Rush: Eat All Puzzle](https://marlvel.ai/apps/hole-rush-eat-all-puzzle)**: Both apps target casual gamers with physics-based consumption loops, competing directly for the same short-session puzzle audience.
  - Hole Rush includes a dedicated Zen mode for stress-free exploration, which Hole Em All lacks.
  - Hole Rush supports offline play, removing the connectivity dependency present in Hole Em All.
- **Hole Swallow All - Eat All**: Both apps target the same casual black hole puzzle audience and utilize physics-based collection mechanics to drive engagement.
  - Hole Swallow All - Eat All features a global leaderboard for competitive play, while Hole Em All: Collect Master focuses on team-based social interaction.
  - Hole Swallow All - Eat All emphasizes a food-themed puzzle world, whereas Hole Em All: Collect Master centers on physics-based collection loops.
- **Suck it Up ™ - Hole Them All**: Both apps target the black hole puzzle category with physics-based collection mechanics, competing for the same casual audience seeking short-session puzzle experiences.
  - Suck it Up offers explicit zen and speed modes for pacing control, while Hole Em All lacks these distinct playstyle options.
  - Suck it Up features diverse environmental themes like grass, ice, and sand, whereas Hole Em All focuses on general physics-based puzzle gameplay.
- **[Hole Blast: Swallow Master](https://marlvel.ai/apps/hole-blast-swallow-master)**: Both apps target casual gamers through physics-based black hole consumption mechanics, creating direct competition for short-session puzzle engagement.
  - Hole Blast: Swallow Master integrates global tournaments for competitive play; Hole Em All: Collect Master lacks this tournament structure.
  - Hole Em All: Collect Master features team-based chat and gift sharing; Hole Blast: Swallow Master lacks these social networking components.
- **[Space Hole - Black Hole Games](https://marlvel.ai/apps/space-hole-black-hole-games)**: Both apps target casual arcade players through physics-based collection and growth mechanics. They compete for the same short-session puzzle audience.
  - Space Hole features a celestial evolution system; Hole Em All focuses on physics-based collection.
  - Space Hole includes a gravity ring mechanic; Hole Em All provides team-based social multiplayer.
- **Holetopia: Black Hole Puzzle**: Both apps target the casual puzzle market through black hole growth mechanics, creating direct competition for short-session puzzle players.
  - Holetopia utilizes simple drag-to-move controls for casual play; Hole Em All: Collect Master integrates social multiplayer and team-based chat.
  - Holetopia emphasizes a colorful, object-filled visual style; Hole Em All: Collect Master centers on physics-based puzzle gameplay.

### Peers (What They Do Better)
- **[Color Hole 3D](https://marlvel.ai/apps/color-hole-3d)**: Shares the core hole-clearing mechanic, competing for the same casual arcade audience that is currently sensitive to ad-frequency fatigue.
  - Precise control scheme allows for careful, deliberate movement during hole-clearing sessions
  - Legacy rating of 4.54 across 383,674 ratings provides high historical brand recognition
- **[Attack Hole - Black Hole Games](https://marlvel.ai/apps/attack-hole-black-hole-games)**: Targets the same casual arcade demographic but captures revenue through a $6.99/week VIP subscription model.
  - Boss battles add a progression layer beyond simple collection mechanics
  - VIP subscription tier offers a path for ad-free play, despite user reports of broken features
- **[Black Hole - Eat Everything](https://marlvel.ai/apps/leapjoy-hole-relax-match3d-puzzle)**: Directly overlaps with the collection-based puzzle loop, serving as a secondary option for players seeking similar growth mechanics.
  - Growth mechanics allow players to consume objects ranging from small fruits to large desserts
- **Eat All: Hole Game**: Provides a similar physical-based collection experience, acting as a direct alternative for users seeking stress-free puzzle gameplay.
  - Physical principles of black hole movement drive the core collection and growth loop
- **Holein. Black hole eat world**: Competes for the same arcade player base by offering both online multiplayer and offline single-player modes.
  - Dual-mode support allows for both online multiplayer battles and offline single-player sessions
  - Swallowing buildings and opponents provides a more aggressive growth experience than standard collection
- **Idle Hole**: Targets the same casual audience with an idle-focused variation of the hole-swallowing mechanic.
  - Idle mechanics enable passive growth and expansion within the curved universe
- **[yumy.io - Black Hole Games](https://marlvel.ai/apps/yumy-io-black-hole-games)**: Serves as an offline-capable alternative for players who find the source app's ad-heavy online experience disruptive.
  - Offline-accessible gameplay removes the dependency on internet connectivity for session progression
  - Time-based challenges force rapid destruction within limited windows
- **[Singularity: Black Hole Arcade](https://marlvel.ai/apps/singularity-black-hole-arcade)**: Differentiates through sensory feedback, attracting players who prioritize immersion over the standard collection loop.
  - Dynamic synth-wave soundtrack scales intensity based on the player's current black hole size
  - Audio-reactive feedback loop creates a distinct sensory experience compared to standard arcade titles

<!-- /section:rivals -->
<!-- section:whats-new -->
## What's New

- **Latest (v2.15, 1 months ago):** Performance optimizations and stability improvements for the core gameplay experience.
- **Last Major (v2.14, 1 months ago):** Introduced themed objects with unique designs and expanded episode journeys with new challenges.
<!-- /section:whats-new -->

<!-- section:momentum -->
## App Momentum (Intense) {#momentum}

- Shipped 10 updates in 90 days.
- Latest release focuses on stability.
- Last major update August 2026.

> **Cadence:** 10 total versions · 3 majors in last 6 months · 30 days since last update · 8 days avg between updates

<!-- /section:momentum -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

Hole Em All: Collect Master is a games app that is free with in-app purchases.
With a 4.88/5 rating from 45.9K reviews, it shows mixed user reception.

<!-- speakable-start -->
> **Bottom Line:** Hole Em All: Collect Master's core social retention loop is currently undermined by technical instability and ad fatigue. Addressing performance regressions would stabilize the user base, while rebalancing monetization would unlock higher long-term session duration.
<!-- speakable-end -->

**Best for:** Casual mobile gamers seeking short, physics-based puzzle sessions and social interaction features.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [INVEST] Address screen freezing and performance regressions in the latest build because users report lag during high-intensity collection → stabilize user experience
<!-- /section:pm-actions -->

<!-- section:feature-gaps -->
### Feature Gaps vs Competitors


- Offline play support (available in Tiles In Hole but missing here)
<!-- /section:feature-gaps -->

<!-- section:outlook -->
### Outlook: Mixed

Casual block-puzzle traffic is consolidating around fresh entrants, and Hole Em All: Collect Master's maintenance-mode updates leave it exposed to rivals with faster live-ops cadences. Addressing technical instability is critical to preventing churn to offline-capable competitors.

- 🔴 Performance regressions in the latest update erode the daily active habit, which compounds the rating drag already visible on Android.
- 🔴 Aggressive monetization pressure forces players to use paid boosts, which accelerates churn pressure into the next quarter.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Overall Rating | 4.88/5 |
| Total Reviews | 45.9K |
| Sentiment | Mixed (45/100) |
| Confidence | High |
| Pricing Model | Freemium |
| Platforms | iOS |
| Key Features | 4 analyzed |
| Trend | Mixed |
| Outlook | Mixed |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **Hole Em All: Collect Master** (this app) | 4.88/5 | Mixed | BRAINWORKS PUBLISHING PTE. LTD. |
| [Holy Hole!](https://marlvel.ai/apps/com-glorygame-holy-hole-puzzle-game) | 4.8/5 | Mixed | Home Entertainment Limited |
| [Black Hole - Eat Everything](https://marlvel.ai/apps/leapjoy-hole-relax-match3d-puzzle) | 4.7/5 | N/A | Leapjoy Games Limited |
| [All in Hole: Black Hole Games](https://marlvel.ai/apps/all-in-hole-black-hole-games) | 4.9/5 | n/a | HOMA GAMES |
| [Attack Hole - Black Hole Games](https://marlvel.ai/apps/attack-hole-black-hole-games) | 4.7/5 | n/a | HOMA GAMES |
| [Hole Rush: Eat All Puzzle](https://marlvel.ai/apps/hole-rush-eat-all-puzzle) | 4.8/5 | Excited | Bluetile |

## Company Profile
- **Developer:** BRAINWORKS PUBLISHING PTE. LTD.
- **Website:** [https://matchgames.io/](https://matchgames.io/)

## Data Sources & Links
- **App Store ID:** 6739246483
- **Dev Site:** [Official Website](https://matchgames.io/)
- **Sources:** Developer website content, About us / company information, App store metadata, User reviews.

## Related Intel Reports
- [*Holy Hole!*](https://marlvel.ai/apps/com-glorygame-holy-hole-puzzle-game) (Home Entertainment Limited) · 4.8/5 Rating
- [*Black Hole - Eat Everything*](https://marlvel.ai/apps/leapjoy-hole-relax-match3d-puzzle) (Leapjoy Games Limited) · 4.7/5 Rating
- [*All in Hole: Black Hole Games*](https://marlvel.ai/apps/all-in-hole-black-hole-games) (HOMA GAMES) · 4.9/5 Rating
- [*Attack Hole - Black Hole Games*](https://marlvel.ai/apps/attack-hole-black-hole-games) (HOMA GAMES) · 4.7/5 Rating
- [*Hole Rush: Eat All Puzzle*](https://marlvel.ai/apps/hole-rush-eat-all-puzzle) (Bluetile) · 4.8/5 Rating | Positive Sentiment
- [*Color Hole 3D*](https://marlvel.ai/apps/color-hole-3d) (AI Games FZ) · 4.5/5 Rating
- [*Hole Puzzle: Collect em all*](https://marlvel.ai/apps/hole-puzzle-collect-em-all) (Freeplay LLC) · 4.9/5 Rating
- [*Hole Blast: Swallow Master*](https://marlvel.ai/apps/hole-blast-swallow-master) (META SLOTS LIMITED) · 3.3/5 Rating
- [*yumy.io - Black Hole Games*](https://marlvel.ai/apps/yumy-io-black-hole-games) (Murat Yucel) · 4.4/5 Rating
- [*Hole Stars: Puzzle Game*](https://marlvel.ai/apps/hole-stars-puzzle-game) (Moon Active) · 4.8/5 Rating

## Frequently Asked Questions {#faq}

### Is Hole Em All: Collect Master suitable for casual play?

Yes, users describe the core physics-based gameplay as relaxing and satisfying, making it well-suited for short breaks.

### How does Hole Em All: Collect Master compare to offline-capable rivals?

Unlike rivals such as Tiles In Hole, Hole Em All: Collect Master requires an internet connection, which can be a limitation for users in low-connectivity environments.

### Does Hole Em All: Collect Master have intrusive advertisements?

Users frequently report that advertisement frequency is excessive, often appearing after every level completion and disrupting the gameplay flow.

### What are some alternatives to Hole Em All: Collect Master?

Players seeking offline play or different gameplay modes may consider alternatives like Tiles In Hole or Hole Rush, which offer offline support and dedicated zen modes.

## Methodology {#methodology}

This report was generated by Marlvel.ai's 5-stage AI intelligence pipeline:

1. **Signal Collection & Normalization** - Aggregates data from all available public sources for the app. Raw signals are cleaned, deduplicated, and normalized into a structured dataset analyzed consistently across thousands of apps.
2. **Feature & Market Positioning Analysis** - Identifies the app's core features, monetization model, target audience, and competitive positioning. Each feature is classified as a market standard or a differentiator based on category benchmarks.
3. **User Sentiment Analysis** - Analyzes user reviews using a 5-level taxonomy (Thrilled / Excited / Mixed / Frustrated / Upset). Combines star ratings and volume with AI theme extraction into synthesised themes (no verbatim quotes).
4. **Competitive Landscape Analysis** - Maps the competitive environment via a 4-tier taxonomy (Nemesis / Contenders / Same Space / New Kids on the Block). Prioritizes same sub-genre over broad category.
5. **Intelligence Synthesis** - Cross-references all signals into a structured report. Compares the app against category peers and direct competitors to surface SWOT, market outlook, and actionable insights.

- **Confidence Score:** 0.95/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 734
- **Data Sources:** user reviews, developer website, company about page, App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 29 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/apps/hole-em-all-collect-master)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.