---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "Hole Em All: Collect Master"
developer_entity: "BRAINWORKS PUBLISHING PTE. LTD."
bundle_id: "com.brainworks.holeemall"
app_store_id: "6739246483"
category: "Games"
primary_platform: "ios"
primary_monetization: "Freemium"
offline_capable: false
market_region: "US"
platforms: "iOS"
app_last_updated: "2026-07-29"
report_date: "2026-07-30"
last_verified: "2026-07-30T00:00:00.000Z"
report_version: "2.12"
total_reviews: 44341
overall_rating: 4.9
sentiment: "Frustrated"
sentiment_score: 35
confidence: "high"
confidence_score: 0.9
top_praise_theme: "Satisfying core gameplay loop provides a relaxing way to unwind after long work days"
top_complaint_theme: "Aggressive ad frequency and forced ad-watching after every level disrupt the flow of gameplay"
review_sample_size: 603
total_review_count: 603
analyzed_review_count: 120
data_age_days: 17
momentum_velocity: "intense"
intelligence_version: 130
competitor_count: 4
tags: ["games", "freemium", "frustrated sentiment", "mobile app", "app review", "app analysis", "casual", "gamers", "seeking"]
canonical_url: "https://marlvel.ai/apps/hole-em-all-collect-master"
license: "CC-BY-NC 4.0"
content_version: "v2"
---

# Hole Em All: Collect Master Intelligence Report

## TL;DR {#tldr}

- **Category**: Games · Freemium
- **Signal**: Rating 4.87 · Sentiment Frustrated
- **Recent focus**: Aggressive ad frequency and forced ad-watching after every level disrupt the flow of gameplay (top complaint) · Satisfying core gameplay loop provides a relaxing way to unwind after long work days (top praise)

> **TL;DR:** Hole Em All: Collect Master is a games app by BRAINWORKS PUBLISHING PTE. LTD., rated 4.87/5 by 43.4K users, with Frustrated user sentiment (35/100), available on iOS.
>
> **Marlvel.ai App Intelligence** - Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** Hole Em All: Collect Master faces Frustrated user sentiment (4.87/5 from 43.4K reviews), with users reporting aggressive ad frequency and forced ad-watching after every level disrupt the flow of gameplay as the primary concern.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Rating** | 4.87/5 (43.4K reviews) |
| **User Mood** | Frustrated |
| **Category** | Games |
| **Developer** | BRAINWORKS PUBLISHING PTE. LTD. |
| **Pricing** | Freemium |
| **Platforms** | iOS |
| **Confidence** | High (0.9/1.0) |
| **Data Age** | 17d |

## Metadata & Market Performance
- **Publisher:** BRAINWORKS PUBLISHING PTE. LTD.
- **Category:** Games
- **Target Audience:** Casual gamers seeking short-session puzzle experiences with social and competitive elements.
- **Platforms:** iOS
- **Version Reviewed:** 2.11
- **Report Date:** 2026-07-30
- **Signal Count:** 603 reviews analyzed
- **Confidence:** High (0.9/1.0)
- **App Store ID (iOS):** 6739246483
- **Bundle ID:** com.brainworks.holeemall
- **Performance Trend:** Declining
- **Data Window:** Analysis based on signals collected up to 2026-07-30

<!-- section:executive-snapshot -->
## Executive Snapshot
**What it is:** Hole Em All is a physics-based puzzle game for casual players, featuring black hole collection mechanics on iOS.
**Why users hire it:** It serves as a primary stress reliever for users seeking short-session, satisfying gameplay during breaks.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Differentiator] Social Multiplayer:** Team-based chat, gift sharing, and bonus earning mechanics.
  * *User Intent:* Users seek social connection and competitive engagement with peers.
- **[Basic] Physics-based Puzzle Gameplay:** Core loop involving guiding a black hole to consume objects within a time limit.
<!-- /section:features -->

<!-- section:market-position -->
## Market Position {#market-position}

Hole Em All frequently secures top 10 Free category rankings in markets like Brazil and Peru. The gap between its high discovery rank and the recent sentiment decline signals that monetization friction is outpacing its acquisition advantage.
<!-- /section:market-position -->

## Monetization Strategy
- **Model:** Freemium
- **Tiers:** Free-to-play with ad-supported progression, In-app purchases for cosmetic customization
- **Analysis:** Freemium model relies on ad-supported gameplay loops supplemented by cosmetic in-app purchases.

<!-- section:sentiment -->
## 🔴 User Sentiment (High Confidence: 120 of 603 reviews analyzed) {#user-sentiment}
- **Overall Rating:** 4.87/5
- **Platform Split:** iOS 4.9/5 (43.4K ratings)
- **Overall Sentiment:** Frustrated
- **Note:** The 4.87/5 store rating reflects cumulative history, while the Frustrated sentiment reflects recent user reviews analyzed by our AI pipeline.

### Top Praises
- **Satisfying core gameplay loop provides a relaxing way to unwind after long work days**
- **Artistic and creative level designs keep the visual experience fresh for long-term players**

### Top Complaints (Impact Areas)

- **Aggressive ad frequency and forced ad-watching after every level disrupt the flow of gameplay**

<!-- /section:sentiment -->
<!-- section:swot -->
## SWOT Analysis {#swot}

**Core Strengths:**
- Social network effects via team-based chat and gift sharing

**Growth Levers:**
- Zen mode without timers for stress-free exploration


<!-- /section:swot -->
## Recent Changes (v129 → v130) {#recent-changes}

Monetization strategy shifted from ad-supported progression to a pay-to-win model, triggering a decline in user sentiment and introducing critical technical instability.

**Overall trend**: Declining
**Compared at**: 2026-07-30

### High-impact changes
- **[Declined] Sentiment Downgrade** (sentiment)
- **[Shifted] Monetization Model Shift** (pricing)

### Medium-impact changes
- **[Added] Technical Instability Weakness** (swot)
- **[Added] Pay-to-win Threat** (swot)

<!-- section:whats-new -->
## What's New

- **Latest (v2.11, today):** Optimized gameplay performance, reduced load times, and rebalanced achievement missions.
<!-- /section:whats-new -->

<!-- section:momentum -->
## App Momentum (Intense) {#momentum}

- Shipped achievement system with exclusive badges.
- Ships weekly updates for performance optimization.

> **Cadence:** 10 total versions · 4 majors in last 6 months · 0 days since last update · 7 days avg between updates

<!-- /section:momentum -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

Hole Em All: Collect Master is a games app that is free with in-app purchases.
With a 4.87/5 rating from 43.4K reviews, it draws more critical themes in recent reviews than its store average suggests.

<!-- speakable-start -->
> **Bottom Line:** Reintroducing ad-supported progression is necessary to stabilize the user base, as the current pay-to-win shift is actively converting retention into churn. Prioritizing stability fixes over new cosmetic features will protect the chart position from erosion by more stable live-ops rivals.
<!-- speakable-end -->

**Best for:** Casual gamers seeking short-session puzzle experiences with social and competitive elements.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [PIVOT] Reintroduce ad-supported revives because current pay-to-win mechanics drive negative sentiment → stabilize retention
<!-- /section:pm-actions -->

<!-- section:feature-gaps -->
### Feature Gaps vs Competitors


- Offline play (available in Spades but missing here)
<!-- /section:feature-gaps -->

<!-- section:outlook -->
### Outlook: Declining

Casual block-puzzle traffic is consolidating, and Hole Em All's recent monetization shift leaves it exposed to rivals with more stable live-ops. Addressing the post-update crash spikes and reintroducing ad-supported progression is required to prevent further erosion of the user base.

- 🔴 Removal of ad-supported revives forces players into pay-to-win mechanics → increases churn pressure on the casual base.
- 🔴 Technical instability following the latest update erodes the daily active habit → compounds the rating drag on Android.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Overall Rating | 4.87/5 |
| Total Reviews | 43.4K |
| Sentiment | Frustrated (35/100) |
| Confidence | High |
| Pricing Model | Freemium |
| Platforms | iOS |
| Key Features | 2 analyzed |
| Trend | Declining |
| Outlook | Declining |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **Hole Em All: Collect Master** (this app) | 4.87/5 | Frustrated | BRAINWORKS PUBLISHING PTE. LTD. |
| [Magic Sort!](https://marlvel.ai/apps/magic-sort) | 4.7/5 | n/a | Grand Games A.Ş. |
| [SMASH Badminton](https://marlvel.ai/apps/smash-badminton) | 4.7/5 | n/a | Smash Interactive |
| [Slide.io - Free Style Games](https://marlvel.ai/apps/slide-io-free-style-games) | 4.4/5 | n/a | Akbari Bhaveshbhai |
| [Spades - Classic Cards](https://marlvel.ai/apps/spades-classic-cards) | 4.8/5 | Excited | Tripledot Studios |
| [Royal Match](https://marlvel.ai/apps/royal-match) | 4.7/5 | n/a | Dream Games |

## Company Profile
- **Developer:** BRAINWORKS PUBLISHING PTE. LTD.
- **Website:** [https://matchgames.io/](https://matchgames.io/)

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/hole-em-all-collect-master/id6739246483?uo=4)
- **Dev Site:** [Official Website](https://matchgames.io/)
- **Sources:** Developer website content, About us / company information, App store metadata, User reviews.

## Related Intel Reports
- [*Magic Sort!*](https://marlvel.ai/apps/magic-sort) (Grand Games A.Ş.) · 4.7/5 Rating
- [*SMASH Badminton*](https://marlvel.ai/apps/smash-badminton) (Smash Interactive) · 4.7/5 Rating
- [*Slide.io - Free Style Games*](https://marlvel.ai/apps/slide-io-free-style-games) (Akbari Bhaveshbhai) · 4.4/5 Rating
- [*Spades - Classic Cards*](https://marlvel.ai/apps/spades-classic-cards) (Tripledot Studios) · 4.8/5 Rating | Positive Sentiment
- [*Royal Match*](https://marlvel.ai/apps/royal-match) (Dream Games) · 4.7/5 Rating
- [*Archero*](https://marlvel.ai/apps/archero) (HABBY) · 4.5/5 Rating
- [*Bejeweled Blitz*](https://marlvel.ai/apps/bejeweled-blitz) (PopCap) · 3.3/5 Rating
- [*Brawl Stars*](https://marlvel.ai/apps/brawl-stars) (Supercell) · 4.5/5 Rating
- [*Hole.io*](https://marlvel.ai/apps/hole-io) (Voodoo) · 3.8/5 Rating
- [*Partymasters - Fun Idle Game*](https://marlvel.ai/apps/partymasters-fun-idle-game) (AI Games FZ) · 4.5/5 Rating | Positive Sentiment

## Frequently Asked Questions {#faq}

### Is Hole Em All good for casual players?

Yes, the core physics-based collection loop is designed for short sessions and relaxation, though recent updates have added time-pressured levels that some players find frustrating.

### How does Hole Em All compare to Magic Sort?

Both apps focus on satisfying collection and sorting loops, but Magic Sort integrates specialized magic tools and boosts that provide more depth than Hole Em All's current mechanics.

### Does the game have intrusive ads?

Users report that ads appear after every round, which many find disruptive to the gameplay flow.

### What is a free alternative to Hole Em All?

Players looking for relaxing, low-friction puzzle games might consider titles like Spades, which offers offline play and unlimited hints to reduce frustration.

## Methodology {#methodology}

This report was generated by Marlvel.ai's 5-stage AI intelligence pipeline:

1. **Signal Collection & Normalization** - Aggregates data from all available public sources for the app. Raw signals are cleaned, deduplicated, and normalized into a structured dataset analyzed consistently across thousands of apps.
2. **Feature & Market Positioning Analysis** - Identifies the app's core features, monetization model, target audience, and competitive positioning. Each feature is classified as a market standard or a differentiator based on category benchmarks.
3. **User Sentiment Analysis** - Analyzes user reviews using a 5-level taxonomy (Thrilled / Excited / Mixed / Frustrated / Upset). Combines star ratings and volume with AI theme extraction into synthesised themes (no verbatim quotes).
4. **Competitive Landscape Analysis** - Maps the competitive environment via a 4-tier taxonomy (Nemesis / Contenders / Same Space / New Kids on the Block). Prioritizes same sub-genre over broad category.
5. **Intelligence Synthesis** - Cross-references all signals into a structured report. Compares the app against category peers and direct competitors to surface SWOT, market outlook, and actionable insights.

- **Confidence Score:** 0.9/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 603
- **Data Sources:** user reviews, developer website, company about page, App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 17 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/apps/hole-em-all-collect-master)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.