---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "Hole Em All: Collect Master"
developer_entity: "BRAINWORKS PUBLISHING PTE. LTD."
bundle_id: "com.brainworks.holeemall"
app_store_id: "6739246483"
category: "Games"
primary_platform: "ios"
primary_monetization: "Freemium"
offline_capable: false
market_region: "US"
platforms: "iOS"
app_last_updated: "2026-06-23"
report_date: "2026-06-25"
last_verified: "2026-06-25T08:45:53.360Z"
report_version: "2.7"
total_reviews: 41077
overall_rating: 4.87
confidence: "low"
confidence_score: 0.65
data_age_days: 0
momentum_velocity: "active"
intelligence_version: 63
total_followers: 1
competitor_count: 6
tags: ["games", "freemium", "mobile app", "app review", "app analysis", "casual", "mobile", "gamers"]
canonical_url: "https://marlvel.ai/intel-report/games/hole-em-all-collect-master"
license: "CC-BY-NC 4.0"
content_version: "v2"
---

# Hole Em All: Collect Master App Audit

## TL;DR {#tldr}

- **Category**: Games · Freemium
- **Signal**: Rating 4.87

> **TL;DR:** Hole Em All: Collect Master is a games app by BRAINWORKS PUBLISHING PTE. LTD., rated 4.87/5 by 41.1K users, available on iOS.
>
> **Marlvel.ai App Intelligence** — Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** Hole Em All: Collect Master is a games app by BRAINWORKS PUBLISHING PTE. LTD..
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Rating** | 4.87/5 (41.1K reviews) |
| **Category** | Games |
| **Developer** | BRAINWORKS PUBLISHING PTE. LTD. |
| **Pricing** | Freemium |
| **Platforms** | iOS |
| **Confidence** | Low (0.65/1.0) |
| **Data Age** | 0d |

## Metadata & Market Performance
- **Publisher:** BRAINWORKS PUBLISHING PTE. LTD.
- **Category:** Games
- **Target Audience:** Casual mobile gamers seeking short-session, physics-based puzzle experiences with social features.
- **Platforms:** iOS
- **Version Audited:** 2.7
- **Audit Date:** 2026-06-25
- **Signal Count:** 486 reviews analyzed
- **Confidence:** Low (0.65/1.0)
- **App Store ID (iOS):** 6739246483
- **Bundle ID:** com.brainworks.holeemall
- **Performance Trend:** Mixed
- **Data Window:** Analysis based on signals collected up to 2026-06-25

<!-- section:executive-snapshot -->
## Executive Snapshot
**What it is:** Hole Em All is a physics-based puzzle game for casual mobile users, centered on controlling a black hole to consume objects within time limits.
**Why users hire it:** Users hire this game for immediate, low-cognitive-load satisfaction, where the physics-based swallowing mechanic provides a quick, tactile release from boredom.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Differentiator] Social Multiplayer & Chat:** Real-time chat and gift-sharing integrated with team-based gameplay.
  * *User Intent:* Users seek social connection and competitive engagement with peers.
- **[Standard] Limited-time Tournaments:** Competitive events with leaderboard tracking for solo and team play.
  * *User Intent:* Users are driven by competitive achievement and recognition.
- **[Standard] Customization Store:** Unlockable hole skins, visual themes, and particle effects.
  * *User Intent:* Users value self-expression and personalized experiences.
<!-- /section:features -->

<!-- section:market-position -->
## Market Position {#market-position}

The app maintains a presence in the top 50 Free charts across multiple markets, including #2 in Paraguay and #5 in Peru. The grossing rank lagging behind free chart performance signals monetization friction relative to its discovery advantage.
<!-- /section:market-position -->

## Monetization Strategy
- **Model:** Freemium
- **Tiers:** Free-to-play with ad-supported gameplay, In-app purchases for cosmetic items
- **Analysis:** Freemium model relies on ad-supported core loops supplemented by cosmetic in-app purchases.

<!-- section:swot -->
## SWOT Analysis {#swot}

**Core Strengths:**
- Physics-based swallowing mechanic provides immediate tactile satisfaction
- Social multiplayer features foster community-driven retention
- Frequent limited-time tournaments sustain active engagement

**Critical Frictions:**
- Lack of offline play limits accessibility
- Monetization relies heavily on ads
- High volatility in grossing ranks

**Growth Levers:**
- Implement offline-play modes
- Introduce character-driven narrative layers
- Expand B2B partnerships for brand events

**Market Threats:**
- Competitors with offline-play capabilities
- Rising popularity of ASMR-focused sorting games
- Aggressive live-ops cadence from new entrants

<!-- /section:swot -->
## Recent Changes (v62 → v63) {#recent-changes}

The intelligence shifted from ad-frequency monitoring to a defensive posture prioritizing offline-play capabilities to combat grossing rank volatility.

**Overall trend**: Mixed
**Compared at**: 2026-06-25

### High-impact changes
- **[Added] Grossing Rank Volatility** (swot) — Added 'High volatility in grossing ranks' as a core weakness in the SWOT analysis.
- **[Shifted] PM Action Item Pivot** (pricing) — Action items shifted from ad-frequency audits to prioritizing offline-play mode, with the customization store update now deprioritized.

### Medium-impact changes
- **[Added] B2B Partnership Opportunity** (swot) — Added 'Expand B2B partnerships for brand events' as a new opportunity in the SWOT analysis.

<!-- section:whats-new -->
## What's New

- **Latest (v2.3.1, 3 days ago):** Added a new mysterious event and additional levels.
<!-- /section:whats-new -->

<!-- section:momentum -->
## App Momentum (Active) {#momentum}

- Shipped hole skins for personalization.
- Ships frequent limited-time tournament events.

> **Cadence:** 5 total versions · 3 majors in last 6 months · 3 days since last update · 11 days avg between updates

<!-- /section:momentum -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

Hole Em All: Collect Master is an established games app that is free with in-app purchases.
With a 4.87/5 rating from 41.1K reviews, it shows polarized user reception.

<!-- speakable-start -->
> **Bottom Line:** Hole Em All holds its casual audience through satisfying physics, but the lack of offline play and heavy ad-reliance limits long-term growth, so the team should prioritize offline-mode development to defend against connectivity-focused rivals.
<!-- speakable-end -->

**Best for:** Casual mobile gamers seeking short-session, physics-based puzzle experiences with social features.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [INVEST] [HIGH IMPACT] Ship offline-play mode because it is a key differentiator in competitor Hole Pool → reduce churn during travel sessions — *Competitor Hole Pool offers offline play, capturing the casual demographic during low-connectivity periods.* _(trade-off: deprioritize Pause the development of new hole skins — offline access has higher impact on retention.)_
- [ ] [MAINTAIN] [MEDIUM IMPACT] Audit ad-frequency during core gameplay because high ad-load is a common churn trigger in casual puzzles → improve session length — *Grossing ranks lag behind free ranks, suggesting current ad-heavy monetization is suppressing long-term player value.* _(trade-off: deprioritize Same-quarter capacity available — no major lever displaced.)_
<!-- /section:pm-actions -->

<!-- section:feature-gaps -->
### Feature Gaps vs Competitors

- Offline play (available in Hole Pool: All People but absent here)
- Character-driven narrative (available in Aqua Sorter but absent here)
<!-- /section:feature-gaps -->

<!-- section:outlook -->
### Outlook: Mixed

Casual puzzle traffic is consolidating around entrants that offer deeper progression or offline utility. Hole Em All remains exposed to competitors that solve the connectivity-friction problem, so revenue growth hinges on diversifying monetization beyond ad-inventory.

- 🔴 Grossing rank volatility across major markets suggests the current ad-supported monetization model is failing to convert casual installs into sustained revenue.
- 🟢 Frequent tournament events maintain active engagement, providing a stable foundation for future monetization experiments.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Overall Rating | 4.87/5 |
| Total Reviews | 41.1K |
| Confidence | Low |
| Pricing Model | Freemium |
| Platforms | iOS |
| Key Features | 3 analyzed |
| Trend | Mixed |
| Outlook | Mixed |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **Hole Em All: Collect Master** (this app) | 4.87/5 | N/A | BRAINWORKS PUBLISHING PTE. LTD. |
| [Arrows – Puzzle Escape](https://marlvel.ai/intel-report/games/arrows-puzzle-escape) | 4.9/5 | Excited | Lessmore GmbH |
| [Magic Sort!](https://marlvel.ai/intel-report/games/magic-sort) | 4.7/5 | Frustrated | Grand Games A.Ş. |
| [Dunk Line](https://marlvel.ai/intel-report/games/dunk-line) | 4.0/5 | N/A | Ketchapp |
| [Hole Pool: All People](https://marlvel.ai/intel-report/games/hole-pool-all-people) | 4.8/5 | Mixed | UNICO STUDIO |
| [Magic Potion: Sort Puzzle](https://marlvel.ai/intel-report/games/magic-potion-sort-puzzle) | 4.9/5 | N/A | Paxie Games |

## Company Profile
- **Developer:** BRAINWORKS PUBLISHING PTE. LTD.
- **Website:** [https://matchgames.io/](https://matchgames.io/)

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/hole-em-all-collect-master/id6739246483?uo=4)
- **Dev Site:** [Official Website](https://matchgames.io/)
- **Sources:** Developer website content, About us / company information, App store metadata.

## Related Intel Reports
- [*Arrows – Puzzle Escape*](https://marlvel.ai/intel-report/games/arrows-puzzle-escape) (Lessmore GmbH) — 4.9/5 Rating | Positive Sentiment
- [*Magic Sort!*](https://marlvel.ai/intel-report/games/magic-sort) (Grand Games A.Ş.) — 4.7/5 Rating | Negative Sentiment
- [*Dunk Line*](https://marlvel.ai/intel-report/games/dunk-line) (Ketchapp) — 4.0/5 Rating | N/A Sentiment
- [*Hole Pool: All People*](https://marlvel.ai/intel-report/games/hole-pool-all-people) (UNICO STUDIO) — 4.8/5 Rating | Mixed Sentiment
- [*Magic Potion: Sort Puzzle*](https://marlvel.ai/intel-report/games/magic-potion-sort-puzzle) (Paxie Games) — 4.9/5 Rating | N/A Sentiment
- [*Aqua Sorter*](https://marlvel.ai/intel-report/games/aqua-sorter) (ZiNKY OYUN YAZILIM ANONiM SiRKETi) — 4.7/5 Rating | N/A Sentiment
- [*Royal Match*](https://marlvel.ai/intel-report/games/royal-match) (Dream Games) — 4.7/5 Rating | Negative Sentiment
- [*YouRiding - Surf and Bodyboard*](https://marlvel.ai/intel-report/games/youriding-surf-and-bodyboard) (BoardScore, Inc.) — 4.2/5 Rating | N/A Sentiment
- [*Partymasters - Fun Idle Game*](https://marlvel.ai/intel-report/games/partymasters-fun-idle-game) (AI Games FZ) — 4.5/5 Rating | Mixed Sentiment
- [*Bejeweled Blitz*](https://marlvel.ai/intel-report/games/bejeweled-blitz) (PopCap) — 3.3/5 Rating | Negative Sentiment

## Methodology {#methodology}

This report was generated by Marlvel.ai's 5-stage AI intelligence pipeline:

1. **Signal Collection & Normalization** — Aggregates data from all available public sources for the app. Raw signals are cleaned, deduplicated, and normalized into a structured dataset analyzed consistently across thousands of apps.
2. **Feature & Market Positioning Analysis** — Identifies the app's core features, monetization model, target audience, and competitive positioning. Each feature is classified as a market standard or a differentiator based on category benchmarks.
3. **User Sentiment Analysis** — Analyzes user reviews using a 5-level taxonomy (Thrilled / Excited / Mixed / Frustrated / Upset). Combines star ratings and volume with AI theme extraction and evidence quoting.
4. **Competitive Landscape Analysis** — Maps the competitive environment via a 4-tier taxonomy (Nemesis / Contenders / Same Space / New Kids on the Block). Prioritizes same sub-genre over broad category.
5. **Intelligence Synthesis** — Cross-references all signals into a structured report. Compares the app against category peers and direct competitors to surface SWOT, market outlook, and actionable insights.

- **Confidence Score:** 0.65/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 486
- **Data Sources:** developer website, company about page, App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 0 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/intel-report/games/hole-em-all-collect-master)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.