---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "Hole.io"
developer_entity: "Voodoo"
bundle_id: "com.nguyenvh.holeio"
app_store_id: "1389111413"
google_play_id: "io.voodoo.holeio"
category: "Games"
primary_platform: "ios"
primary_monetization: "Freemium"
offline_capable: false
market_region: "US"
platforms: "iOS & Android"
app_last_updated: "2026-08-13"
report_date: "2026-08-15"
last_verified: "2026-08-15T00:00:00.000Z"
report_version: "2.50.9"
total_reviews: 3261358
overall_rating: 4
sentiment: "Upset"
sentiment_score: 15
confidence: "high"
confidence_score: 0.9
top_praise_theme: "Core gameplay loop provides a relaxing and engaging experience during short play sessions"
top_complaint_theme: "Aggressive ad frequency during active gameplay interrupts the flow and makes the game unplayable"
review_sample_size: 5638
total_review_count: 5638
analyzed_review_count: 120
data_age_days: 1
momentum_velocity: "intense"
intelligence_version: 75
nemesis: "Eat Up 3D - Attack Hole Games"
competitor_count: 5
tags: ["games", "freemium", "upset sentiment", "mobile app", "app review", "app analysis", "casual", "gamers", "seeking"]
canonical_url: "https://marlvel.ai/apps/hole-io"
license: "CC-BY-NC 4.0"
content_version: "v2"
---

# Hole.io Intelligence Report

## TL;DR {#tldr}

- **Category**: Games · Freemium
- **Signal**: Rating 4.02 · Sentiment Upset
- **Recent focus**: Aggressive ad frequency during active gameplay interrupts the flow and makes the game unplayable (top complaint) · Core gameplay loop provides a relaxing and engaging experience during short play sessions (top praise)

> **TL;DR:** Hole.io is a games app by Voodoo, rated 4.02/5 by 3.3M users, with Upset user sentiment (15/100), available on iOS & Android.
>
> **Marlvel.ai App Intelligence** - Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** Hole.io faces Upset user sentiment (4.02/5 from 3.3M reviews), with users reporting aggressive ad frequency during active gameplay interrupts the flow and makes the game unplayable as the primary concern.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Rating** | 4.02/5 (3.3M reviews) |
| **User Mood** | Upset |
| **Category** | Games |
| **Developer** | Voodoo |
| **Pricing** | Freemium |
| **Platforms** | iOS & Android |
| **Confidence** | High (0.9/1.0) |
| **Data Age** | 1d |

## Metadata & Market Performance
- **Publisher:** Voodoo
- **Category:** Games
- **Target Audience:** Casual gamers seeking short, low-stress play sessions during daily breaks.
- **Platforms:** iOS & Android
- **Version Reviewed:** 2.50.9
- **Report Date:** 2026-08-15
- **Signal Count:** 5638 reviews analyzed
- **Confidence:** High (0.9/1.0)
- **App Store ID (iOS):** 1389111413
- **Bundle ID:** com.nguyenvh.holeio
- **Google Play ID:** io.voodoo.holeio
- **Performance Trend:** Mixed
- **Data Window:** Analysis based on signals collected up to 2026-08-15
- **Short Description:** Eat the world

<!-- section:executive-snapshot -->
## Executive Snapshot
**What it is:** Hole.io is a casual arcade game for iOS and Android where players control a growing black hole to consume city environments.
**Why users hire it:** It removes the cognitive cost of complex progression, allowing players to engage in satisfying, low-friction destruction during brief daily breaks.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Standard] Casual Arcade Mechanics:** Swipe-to-control black hole movement to consume map objects, driving the core loop.
- **[Differentiator] Collectibles System:** Hidden spheres unlock unique figurines to build a themed album, creating a long-term retention hook.
  * *User Intent:* Users value self-expression and personalized experiences.
<!-- /section:features -->

<!-- section:market-position -->
## Market Position {#market-position}

Hole.io maintains a top-10 free arcade position across multiple markets, though its grossing rank frequently lags behind its download volume. This gap signals that the current ad-heavy monetization model fails to convert the massive user base into sustained revenue.
<!-- /section:market-position -->

## Monetization Strategy
- **Model:** Freemium
- **Tiers:** Free-to-play with ad support, In-app purchases for progression
- **Analysis:** Monetization relies on ad-supported casual gameplay with IAP hooks for collection completion.

<!-- section:sentiment -->
## 🔴 User Sentiment (High Confidence: 120 of 5.6K reviews analyzed) {#user-sentiment}
- **Overall Rating:** 4.02/5
- **Platform Split:** iOS 4.6/5 (2M ratings) | Android 3.1/5 (1.3M ratings)
- **Overall Sentiment:** Upset
- **Note:** The 4.02/5 store rating reflects cumulative history, while the Upset sentiment reflects recent user reviews analyzed by our AI pipeline.

### Top Praises
- **Core gameplay loop provides a relaxing and engaging experience during short play sessions**

### Top Complaints (Impact Areas)

- **Aggressive ad frequency during active gameplay interrupts the flow and makes the game unplayable**

<!-- /section:sentiment -->
<!-- section:swot -->
## SWOT Analysis {#swot}

**Core Strengths:**
- High-fidelity 3D environments sustain visual satisfaction
- Massive player base scale provides superior matchmaking

**Growth Levers:**
- Structured level-based progression could neutralize nemesis appeal


<!-- /section:swot -->
## Recent Changes (v74 → v75) {#recent-changes}

The competitive outlook has shifted from general arcade market volatility to a specific critique of the app's #7 US chart position and the failure of its ad-heavy monetization model to drive long-term retention. The contrarian take now frames the app's top-10 status as a vulnerability to live-ops rivals rather than a sign of market dominance.

**Overall trend**: Mixed
**Compared at**: 2026-08-15

### High-impact changes
- **[Shifted] Contrarian Take Pivot** (positioning)
- **[] Threat Profile Update** (swot)

### Medium-impact changes
- **[Improved] PM Action Item Reasoning** (positioning)

<!-- section:rivals -->
## Rivals Landscape {#rivals}

> Competitive positioning identified by AI analysis of app features, category, and market signals.

### Hole.io vs Eat Up 3D - Attack Hole Games
- **[Eat Up 3D - Attack Hole Games](https://marlvel.ai/apps/eat-up-3d-attack-hole-games)** by yumy.io: This app directly clones the core 'hole-swallowing' mechanic and growth-based gameplay loop that defines Hole.io, competing for the same casual arcade audience.
  - **Key differences:**
    - Focuses on specific obstacle navigation challenges rather than the open-world city destruction of Hole.io.
    - Utilizes a more granular level-progression system compared to the session-based arcade style of this app.

### Peers (What They Do Better)
- **[Merge Mansion: Puzzles & Story](https://marlvel.ai/apps/merge-mansion-puzzles-story)** by Metacore Games Oy: Competes for the casual gamer's attention by offering a satisfying, progression-heavy loop that keeps users returning to the app.
  - Combines addictive merge mechanics with a mystery-driven narrative to build a stronger emotional connection with players.
  - Users report the game's narrative-driven progression creates a more compelling 'hook' than the purely arcade-style gameplay of Hole.io.
- **[Bingo Bash: Live Bingo Games](https://marlvel.ai/apps/bingo-bash-live-bingo-games)** by Scopely, Inc.: Targets the same casual mobile gaming demographic, focusing on high-engagement social features and recurring live events.
  - Integrates complex social layers like Bash Leagues and album collections to drive long-term player retention.
  - Utilizes a sophisticated 'Ultimate Pass' monetization strategy that creates a deeper financial commitment than Hole.io.
- **[Solitaire.com: Classic Cards](https://marlvel.ai/apps/solitaire-com-classic-cards)** by Tripledot Studios: Competes for the same 'five-minute' casual gaming time slot, targeting users looking for quick, low-friction entertainment.
  - Offers a deep, classic card-game experience that provides high replayability without the need for active internet.
  - Focuses on daily challenges and long-term retention mechanics rather than the high-intensity, session-based arcade gameplay of Hole.io.
- **[Agar.io](https://marlvel.ai/apps/agar-io)** by Miniclip.com: As a pioneer of the 'io' genre, it shares the same competitive, growth-oriented multiplayer DNA as Hole.io.
  - Features a long-standing, highly active competitive multiplayer ecosystem with established clan and social structures.
  - Monetizes through a mature VIP subscription and Golden Pass system, contrasting with Hole.io's simpler ad-supported model.

<!-- /section:rivals -->
<!-- section:whats-new -->
## What's New

- **Latest (v2.48.5, 1 weeks ago):** Introduced Collections mode for hunting spheres and unlocking figurines, and removed all banner ads.
<!-- /section:whats-new -->

<!-- section:momentum -->
## App Momentum (Intense) {#momentum}

- Shipped 5 updates in 30 days.
- Introduced collectible figurine album feature.
- Removed all in-game banner ads.

> **Cadence:** 5 total versions · 5 majors in last 6 months · 9 days since last update · 7 days avg between updates

<!-- /section:momentum -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

Hole.io is a games app that is free with in-app purchases.
With a 4.02/5 rating from 3.3M reviews, it faces significant user friction.

<!-- speakable-start -->
> **Bottom Line:** Hole.io's core loop remains a category leader, but ad-driven instability is actively eroding the user base. Shifting to end-of-level ad placements would unlock the retention potential of the new collectibles system.
<!-- speakable-end -->

**Best for:** Casual gamers seeking short, low-stress play sessions during daily breaks.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [PIVOT] Migrate ad triggers to level-end screens because ad frequency is the #1 complaint theme → reduce churn
<!-- /section:pm-actions -->

<!-- section:feature-gaps -->
### Feature Gaps vs Competitors


- Structured level-based progression (available in Eat Up 3D but missing here)
<!-- /section:feature-gaps -->

<!-- section:outlook -->
### Outlook: Mixed

Casual arcade traffic is consolidating around entrants that offer structured progression, leaving Hole.io exposed to rivals like Eat Up 3D. Unless the team resolves the ad-trigger crashes, the new collectible features will fail to stem the churn pressure.

- 🔴 Technical instability during ad triggers resets level progress, which compounds the rating drag already visible on Android.
- 🟢 The latest release introduced a collectible figurine system, signaling active feature investment rather than maintenance mode.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Overall Rating | 4.02/5 |
| Total Reviews | 3.3M |
| Sentiment | Upset (15/100) |
| Confidence | High |
| Pricing Model | Freemium |
| Platforms | iOS & Android |
| Key Features | 2 analyzed |
| Trend | Mixed |
| Outlook | Mixed |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **Hole.io** (this app) | 4.02/5 | Upset | Voodoo |
| [Solitaire.com: Classic Cards](https://marlvel.ai/apps/solitaire-com-classic-cards) | 4.7/5 | n/a | Tripledot Studios |
| [Agar.io](https://marlvel.ai/apps/agar-io) | 4.5/5 | n/a | Miniclip.com |
| [Merge Mansion: Puzzles & Story](https://marlvel.ai/apps/merge-mansion-puzzles-story) | 4.6/5 | n/a | Metacore Games Oy |
| [Bingo Bash: Live Bingo Games](https://marlvel.ai/apps/bingo-bash-live-bingo-games) | 4.6/5 | Mixed | Scopely, Inc. |
| [Eat Up 3D - Attack Hole Games](https://marlvel.ai/apps/eat-up-3d-attack-hole-games) | 3.9/5 | N/A | yumy.io |

## Company Profile
- **Developer:** Voodoo
- **Website:** [https://www.voodoo.io/](https://www.voodoo.io/)
- **Social:** [Instagram](https://www.instagram.com/voodoo.io) · [X/Twitter](https://twitter.com/voodooplatform) · [LinkedIn](https://www.linkedin.com/company/voodoo)

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/hole-io/id1389111413?uo=4)
- **Google Play:** [View on Google Play](https://play.google.com/store/apps/details?id=io.voodoo.holeio&hl=en&gl=us)
- **Dev Site:** [Official Website](https://www.voodoo.io/)
- **Sources:** Developer website content, About us / company information, App store metadata, User reviews.

## Related Intel Reports
- [*Solitaire.com: Classic Cards*](https://marlvel.ai/apps/solitaire-com-classic-cards) (Tripledot Studios) · 4.7/5 Rating
- [*Agar.io*](https://marlvel.ai/apps/agar-io) (Miniclip.com) · 4.5/5 Rating
- [*Merge Mansion: Puzzles & Story*](https://marlvel.ai/apps/merge-mansion-puzzles-story) (Metacore Games Oy) · 4.6/5 Rating
- [*Bingo Bash: Live Bingo Games*](https://marlvel.ai/apps/bingo-bash-live-bingo-games) (Scopely, Inc.) · 4.6/5 Rating
- [*Eat Up 3D - Attack Hole Games*](https://marlvel.ai/apps/eat-up-3d-attack-hole-games) (yumy.io) · 3.9/5 Rating
- [*Bingo Cash - Win Real Money*](https://marlvel.ai/apps/bingo-cash) (Papaya Gaming) · 4.7/5 Rating | Positive Sentiment
- [*Royal Match*](https://marlvel.ai/apps/royal-match) (Dream Games) · 4.7/5 Rating
- [*Archero*](https://marlvel.ai/apps/archero) (HABBY) · 4.5/5 Rating
- [*Bejeweled Blitz*](https://marlvel.ai/apps/bejeweled-blitz) (PopCap) · 3.3/5 Rating
- [*Brawl Stars*](https://marlvel.ai/apps/brawl-stars) (Supercell) · 4.5/5 Rating

## Frequently Asked Questions {#faq}

### Is Hole.io worth playing if I want a relaxing game?

Yes, users describe the core hole-swallowing mechanic as peaceful and calming, making it an effective way to pass time before sleep.

### What is the difference between Hole.io and Eat Up 3D?

Hole.io focuses on open-world city destruction, while Eat Up 3D offers a more structured, level-based progression system.

### Does Hole.io have too many ads?

Reviewers frequently report that ads appear every thirty seconds or in the middle of matches, which many find intrusive.

### What are some alternatives to Hole.io?

Players looking for similar casual arcade experiences often consider Eat Up 3D, which provides a more structured progression loop.

## Methodology {#methodology}

This report was generated by Marlvel.ai's 5-stage AI intelligence pipeline:

1. **Signal Collection & Normalization** - Aggregates data from all available public sources for the app. Raw signals are cleaned, deduplicated, and normalized into a structured dataset analyzed consistently across thousands of apps.
2. **Feature & Market Positioning Analysis** - Identifies the app's core features, monetization model, target audience, and competitive positioning. Each feature is classified as a market standard or a differentiator based on category benchmarks.
3. **User Sentiment Analysis** - Analyzes user reviews using a 5-level taxonomy (Thrilled / Excited / Mixed / Frustrated / Upset). Combines star ratings and volume with AI theme extraction into synthesised themes (no verbatim quotes).
4. **Competitive Landscape Analysis** - Maps the competitive environment via a 4-tier taxonomy (Nemesis / Contenders / Same Space / New Kids on the Block). Prioritizes same sub-genre over broad category.
5. **Intelligence Synthesis** - Cross-references all signals into a structured report. Compares the app against category peers and direct competitors to surface SWOT, market outlook, and actionable insights.

- **Confidence Score:** 0.9/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 5.6K
- **Data Sources:** user reviews, developer website, company about page, App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 1 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/apps/hole-io)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.