---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "Jumping Ghost"
developer_entity: "Stanislav Svec"
bundle_id: "stanislav.svec.JumpingGhost"
app_store_id: "918291577"
category: "Games"
primary_platform: "ios"
primary_monetization: "Paid"
offline_capable: false
market_region: "US"
platforms: "iOS"
app_last_updated: "2023-12-11"
report_date: "2026-06-01"
last_verified: "2026-06-01T19:05:36.917Z"
report_version: "3.0"
total_reviews: 0
confidence: "low"
confidence_score: 0.2
data_age_days: 22
intelligence_version: 3
competitor_count: 4
tags: ["games", "paid", "mobile app", "app review", "app analysis", "casual", "mobile", "gamers"]
canonical_url: "https://marlvel.ai/intel-report/games/jumping-ghost"
license: "CC-BY-NC 4.0"
content_version: "v2"
---

# Jumping Ghost App Audit

## TL;DR {#tldr}

- **Category**: Games · Paid

> **TL;DR:** Jumping Ghost is a games app by Stanislav Svec, available on iOS.
>
> **Marlvel.ai App Intelligence** — Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** Jumping Ghost is a games app by Stanislav Svec.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Category** | Games |
| **Developer** | Stanislav Svec |
| **Pricing** | Paid |
| **Platforms** | iOS |
| **Confidence** | Low (0.2/1.0) |
| **Data Age** | 0d |

## Metadata & Market Performance
- **Publisher:** Stanislav Svec
- **Category:** Games
- **Target Audience:** Casual mobile gamers seeking simple, arcade-style vertical platforming challenges.
- **Platforms:** iOS
- **Version Audited:** 3.0
- **Audit Date:** 2026-06-01
- **Signal Count:** 0 reviews analyzed
- **Confidence:** Low (0.2/1.0)
- **App Store ID (iOS):** 918291577
- **Bundle ID:** stanislav.svec.JumpingGhost
- **Performance Trend:** Mixed
- **Data Window:** Analysis based on signals collected up to 2026-06-01

<!-- section:executive-snapshot -->
## Executive Snapshot
**What it is:** Jumping Ghost is a vertical platforming arcade game for iOS users, featuring a spooky haunted castle theme.
**Why users hire it:** Users hire this game for quick, high-tension arcade sessions, but the paid-only model restricts the audience to those willing to pay upfront.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Standard] Gravity-defying platforming:** Vertical navigation mechanics requiring timed taps to ascend through obstacles
- **[Standard] Social challenge:** Score-based competition allowing users to compare performance against friends
  * *User Intent:* Users seek social connection and competitive engagement with peers.
- **[Basic] Spooky aesthetic:** Haunted castle theme and ghost character design
  * *User Intent:* Users value self-expression and personalized experiences.
<!-- /section:features -->

<!-- section:market-position -->
## Market Position {#market-position}

Jumping Ghost competes in the arcade category as a paid title, lacking the free-to-play funnel used by peers to drive install velocity.
<!-- /section:market-position -->

## Monetization Strategy
- **Model:** Paid
- **Tiers:** Single purchase at $0.99
- **Price:** iOS: $0.99
- **Analysis:** Paid model at $0.99 price point, no recurring subscription or IAP mentioned in store data.

<!-- section:swot -->
## SWOT Analysis {#swot}

**Core Strengths:**
- Spooky aesthetic provides a distinct visual identity
- Gravity-defying platforming loop enables high-frequency sessions

**Critical Frictions:**
- Paid model at $0.99 creates entry barrier
- No cloud-save functionality limits retention
- Lack of live-ops content updates

**Growth Levers:**
- Transitioning to free-to-play expands install base
- Implementing time-trial mode adds replayability

**Market Threats:**
- Free-to-play competitors drain casual-entry funnel
- Lack of content updates allows rival capture

<!-- /section:swot -->
## Recent Changes (v2 → v3) {#recent-changes}

The report transitioned from a descriptive feature overview to a critical market analysis, highlighting the paid-only pricing model as a primary obstacle to growth.

**Overall trend**: Mixed
**Compared at**: 2026-06-01

### High-impact changes
- **[Shifted] Pricing model evaluation** (positioning) — The report shifted from stating the game is 'paid' to identifying the $0.99 price point as a barrier to entry that prevents scaling against free-to-play competitors.

### Medium-impact changes
- **[Declined] Aesthetic competitive position** (features) — The spooky aesthetic competitive position was downgraded from 'standard' to 'basic'.
- **[Added] SWOT analysis inclusion** (swot) — Added specific weaknesses including lack of cloud-save functionality and absence of live-ops content updates.

<!-- section:momentum -->
## App Momentum (Steady) {#momentum}

- Ships graphical interface modifications.
- Ships stability improvements.

<!-- /section:momentum -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

Jumping Ghost is an established games app that is a paid app.

<!-- speakable-start -->
> **Bottom Line:** Jumping Ghost maintains a distinct visual theme but struggles to compete with free-to-play arcade titles, so the PM should pivot to a free-to-play model to remove the entry barrier and scale the user base.
<!-- speakable-end -->

**Best for:** Casual mobile gamers seeking simple, arcade-style vertical platforming challenges.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [PIVOT] [HIGH IMPACT] Pivot to free-to-play model because the $0.99 barrier restricts user acquisition → increase install velocity — *The paid model creates a barrier to entry that prevents scaling against free-to-play arcade competitors.* _(trade-off: deprioritize Pause the development of new level themes — acquisition growth is the higher priority.)_
- [ ] [INVEST] [MEDIUM IMPACT] Ship time-trial mode because it adds competitive replayability found in Slender Mania → increase session duration — *Competitors like Slender Mania use time-trial modes to address content depth, which is currently missing.* _(trade-off: deprioritize Deprioritize social leaderboard UI tweaks — core gameplay depth is a higher retention lever.)_
<!-- /section:pm-actions -->

<!-- section:feature-gaps -->
### Feature Gaps vs Competitors

- Time trial mode (available in Slender Mania)
- Page collection loop (available in Slender Mania)
- Physics-based movement (available in Octagor)
<!-- /section:feature-gaps -->

<!-- section:outlook -->
### Outlook: Stable

The arcade category is consolidating around free-to-play titles that prioritize long-term retention through live-ops. Jumping Ghost remains exposed due to its paid-only model and lack of content updates, so the title will likely continue to lose market share to free-to-play rivals.

- ⚪ Recent updates focused on stability and interface modifications, indicating the title remains in maintenance mode rather than active expansion.
- 🔴 The paid-only pricing model limits the user acquisition funnel, which prevents the app from competing with free-to-play arcade titles.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Total Reviews | 0 |
| Confidence | Low |
| Pricing Model | Paid |
| Platforms | iOS |
| Key Features | 3 analyzed |
| Trend | Mixed |
| Outlook | Stable |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **Jumping Ghost** (this app) | N/A/5 | N/A | Stanislav Svec |
| [Slender Mania](https://marlvel.ai/intel-report/games/slender-mania) | 4.1/5 | Frustrated | Ashley Richards |
| [Stacker - The impossible 48](https://marlvel.ai/intel-report/games/stacker-the-impossible-48) | 3.1/5 | N/A | Alessandro Salvioni |
| [Octagor](https://marlvel.ai/intel-report/games/octagor) | 4.5/5 | N/A | NIGHT STEED TOBIASZ PASZKOWSKI GRZEGORZ JEDRUSYNA S C |
| [Santa Calls You For Help - free Christmas game!](https://marlvel.ai/intel-report/games/santa-calls-you-for-help-free-christmas-game) | 3.4/5 | N/A | Tim Denyer |
| [Royal Match](https://marlvel.ai/intel-report/games/royal-match) | 4.7/5 | Frustrated | Dream Games |

## Company Profile
- **Developer:** Stanislav Svec
- **Website:** [https://jirisvec.eu](https://jirisvec.eu)
- **Social:** [Instagram](https://www.instagram.com/svejdy) · [Facebook](https://www.facebook.com/jirisvecofficial) · [X/Twitter](https://twitter.com/svejdy) · [YouTube](https://www.youtube.com/c/JiriSvec)

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/jumping-ghost/id918291577?uo=4)
- **Dev Site:** [Official Website](https://jirisvec.eu)
- **Sources:** Developer website content, App store metadata.

## Related Intel Reports
- [*Slender Mania*](https://marlvel.ai/intel-report/games/slender-mania) (Ashley Richards) — 4.1/5 Rating | Negative Sentiment
- [*Stacker - The impossible 48*](https://marlvel.ai/intel-report/games/stacker-the-impossible-48) (Alessandro Salvioni) — 3.1/5 Rating | N/A Sentiment
- [*Octagor*](https://marlvel.ai/intel-report/games/octagor) (NIGHT STEED TOBIASZ PASZKOWSKI GRZEGORZ JEDRUSYNA S C) — 4.5/5 Rating | N/A Sentiment
- [*Santa Calls You For Help - free Christmas game!*](https://marlvel.ai/intel-report/games/santa-calls-you-for-help-free-christmas-game) (Tim Denyer) — 3.4/5 Rating | N/A Sentiment
- [*Royal Match*](https://marlvel.ai/intel-report/games/royal-match) (Dream Games) — 4.7/5 Rating | Negative Sentiment
- [*Hole.io*](https://marlvel.ai/intel-report/games/hole-io) (Voodoo) — 3.8/5 Rating | Terrible Sentiment
- [*Temple Run*](https://marlvel.ai/intel-report/games/temple-run) (Imangi Studios, LLC) — 4.3/5 Rating | Mixed Sentiment
- [*Stumble Guys*](https://marlvel.ai/intel-report/games/stumble-guys) (Scopely, Inc.) — 4.5/5 Rating | Positive Sentiment
- [*Bejeweled Blitz*](https://marlvel.ai/intel-report/games/bejeweled-blitz) (PopCap) — 3.3/5 Rating | Negative Sentiment
- [*YouRiding - Surf and Bodyboard*](https://marlvel.ai/intel-report/games/youriding-surf-and-bodyboard) (BoardScore, Inc.) — 4.2/5 Rating | N/A Sentiment

## Methodology {#methodology}

This report was generated by Marlvel.ai's 5-stage AI intelligence pipeline:

1. **Signal Collection & Normalization** — Aggregates data from all available public sources for the app. Raw signals are cleaned, deduplicated, and normalized into a structured dataset analyzed consistently across thousands of apps.
2. **Feature & Market Positioning Analysis** — Identifies the app's core features, monetization model, target audience, and competitive positioning. Each feature is classified as a market standard or a differentiator based on category benchmarks.
3. **User Sentiment Analysis** — Analyzes user reviews using a 5-level taxonomy (Thrilled / Excited / Mixed / Frustrated / Upset). Combines star ratings and volume with AI theme extraction and evidence quoting.
4. **Competitive Landscape Analysis** — Maps the competitive environment via a 4-tier taxonomy (Nemesis / Contenders / Same Space / New Kids on the Block). Prioritizes same sub-genre over broad category.
5. **Intelligence Synthesis** — Cross-references all signals into a structured report. Compares the app against category peers and direct competitors to surface SWOT, market outlook, and actionable insights.

- **Confidence Score:** 0.2/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 0
- **Data Sources:** developer website, App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 0 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/intel-report/games/jumping-ghost)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.