---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "Khroma"
developer_entity: "PeqApps"
bundle_id: "com.peqapps.hues"
app_store_id: "1189225838"
category: "Games"
primary_platform: "ios"
primary_monetization: "Free"
offline_capable: false
market_region: "US"
platforms: "iOS"
app_last_updated: "2022-12-28"
report_date: "2026-05-26"
last_verified: "2026-05-26T08:47:07.522Z"
report_version: "1.4"
total_reviews: 0
confidence: "low"
confidence_score: 0.3
data_age_days: 51
momentum_velocity: "zombie"
intelligence_version: 3
nemesis: "Candy Crush Soda Saga"
competitor_count: 11
tags: ["games", "free", "mobile app", "app review", "app analysis", "casual", "puzzle", "gamers"]
canonical_url: "https://marlvel.ai/apps/khroma"
license: "CC-BY-NC 4.0"
content_version: "v2"
---

# Khroma App Audit

## TL;DR {#tldr}

- **Category**: Games · Free

> **TL;DR:** Khroma is a games app by PeqApps, available on iOS.
>
> **Marlvel.ai App Intelligence** — Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** Khroma is a games app by PeqApps.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Category** | Games |
| **Developer** | PeqApps |
| **Pricing** | Free |
| **Platforms** | iOS |
| **Confidence** | Low (0.3/1.0) |
| **Data Age** | 51d |

## Metadata & Market Performance
- **Publisher:** PeqApps
- **Category:** Games
- **Target Audience:** Casual puzzle gamers interested in color theory and visual pattern matching challenges.
- **Platforms:** iOS
- **Version Audited:** 1.4
- **Audit Date:** 2026-05-26
- **Signal Count:** 0 reviews analyzed
- **Confidence:** Low (0.3/1.0)
- **App Store ID (iOS):** 1189225838
- **Bundle ID:** com.peqapps.hues
- **Performance Trend:** Declining
- **Data Window:** Analysis based on signals collected up to 2026-05-26

<!-- section:executive-snapshot -->
## Executive Snapshot
**What it is:** Khroma is a color-matching puzzle game for iOS that challenges users to match pure colors to tiles based on saturation and brightness.
**Why users hire it:** Users hire Khroma for a meditative, ad-free puzzle experience that avoids the aggressive monetization and social pressure of mainstream match-3 games.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Standard] Color Matching Puzzles:** Abstract patterns requiring users to match pure colors to tiles based on saturation and brightness levels.
- **[Standard] Jewel-like Puzzle Collection:** Thirty distinct puzzle levels featuring high-saturation visual designs.
- **[Standard] Multi-language Support:** Interface localized for English, French, and German speakers.
<!-- /section:features -->

<!-- section:market-position -->
## Market Position {#market-position}

Khroma occupies a niche, non-monetized position in the casual puzzle market, relying on a minimalist aesthetic to differentiate from high-volume, ad-supported competitors.
<!-- /section:market-position -->

## Monetization Strategy
- **Model:** Free
- **Tiers:** Free to play
- **Analysis:** The app operates as a free, non-monetized utility with no visible in-app purchase gates.

<!-- section:swot -->
## SWOT Analysis {#swot}

**Core Strengths:**
- Minimalist aesthetic appeals to players seeking non-commercial experiences
- Abstract mechanics provide a distinct intellectual challenge

**Critical Frictions:**
- Static 30-puzzle library limits long-term engagement
- Lack of social integration prevents community network effects

**Growth Levers:**
- Implement an infinite puzzle generator to solve content exhaustion
- Add social leaderboards to foster competitive play

**Market Threats:**
- High-volume competitors with 1,000+ levels drain the casual user base
- Lack of live-ops prevents long-term retention against seasonal rivals

<!-- /section:swot -->
## Recent Changes (v2 → v3) {#recent-changes}

The report reflects a comprehensive update to the competitive landscape and SWOT analysis, highlighting the app's vulnerability to high-volume, live-ops-driven puzzle games.

**Overall trend**: Declining
**Compared at**: 2026-05-26

### High-impact changes
- **[Shifted] Competitive Landscape Overhaul** (positioning) — The competitive set was entirely replaced, moving from a focus on 'I Love Hue' to a diverse list of high-volume titles like 'Candy Crush Soda Saga' and 'Farm Raid'.
- **[Shifted] SWOT Analysis Refinement** (swot) — Weaknesses and threats were updated to explicitly benchmark the 30-puzzle content cap against 1,000-level competitors.

### Medium-impact changes
- **[Shifted] Executive Summary Tone** (positioning) — Positioning shifted from 'jewel-like aesthetic' to 'minimalist, non-commercial environment' to better reflect the app's current market niche.
- **[Shifted] PM Action Item Consolidation** (features) — Action items were narrowed to focus solely on the infinite puzzle generator, dropping the previous monetization audit task.

<!-- section:rivals -->
## Rivals Landscape {#rivals}

> Competitive positioning identified by AI analysis of app features, category, and market signals.

### Khroma vs Candy Crush Soda Saga — Head to Head
- **[Candy Crush Soda Saga](https://marlvel.ai/apps/candy-crush-soda-saga)** by King: As a dominant force in the casual puzzle category, it competes for the same casual mobile gaming time and attention as Khroma.
  - **Key differences:**
    - Massive social network integration and global leaderboards create a sticky competitive environment Khroma currently lacks.
    - Sophisticated live-ops engine delivers constant content updates and seasonal events to maintain long-term player retention.
    - Deeply integrated monetization loop featuring boosters and extra lives provides a proven revenue model for scale.
  - **Where Khroma wins:**
    - ✅ Khroma offers a unique, minimalist aesthetic that appeals to players seeking a calm, non-commercial experience.
    - ✅ The abstract, color-focused puzzle mechanic provides a distinct intellectual challenge compared to standard match-3 gameplay.
  - **Where Candy Crush Soda Saga wins:**
    - ❌ Candy Crush leverages massive distribution and brand recognition that makes user acquisition significantly cheaper and faster.
    - ❌ The game features a highly polished progression system and frequent content drops that keep users engaged for years.
  - **Verdict:** Khroma cannot compete on scale; it must double down on its unique, meditative design language to capture the niche audience tired of aggressive monetization.

### Contenders (Strong Challengers)
- **[Farm Raid : Cartoon Match 3](https://marlvel.ai/apps/farm-raid-cartoon-match-3)** by 펑키바인: It serves as a direct alternative for users looking for high-volume, accessible puzzle content with offline capabilities.
  - Provides 1,000 unique levels, offering significantly more content depth than Khroma's current 30-puzzle library.
  - Features an unlimited lives model that removes the friction of waiting, encouraging longer, uninterrupted play sessions.
- **[Fruit Scramble - Blast & Splash](https://marlvel.ai/apps/fruit-scramble-blast-splash)** by 晓翔 黄: This title competes for the casual puzzle market share by blending match-3 mechanics with creative customization tools.
  - Offers photo sticker customization, allowing users to personalize their experience in ways Khroma does not support.
  - Includes social video recording capabilities to capture and share gameplay highlights directly to external social platforms.
- **[Egg Formula](https://marlvel.ai/apps/egg-formula)** by x2line.com LLC: It competes by offering a collection-based puzzle experience that adds a layer of depth beyond simple color matching.
  - Integrates a creature collection mechanic that provides a tangible reward system for completing difficult puzzle levels.
  - Features a karma-based ranking system that incentivizes repeat play and community participation among its user base.
- **[Happy Farm : Pets Party](https://marlvel.ai/apps/happy-farm-pets-party)** by 晓翔 黄: This app targets the same casual puzzle demographic, utilizing social integration and level progression to capture player interest.
  - Includes social integration features that allow players to connect and compete, which is absent in Khroma.
  - Focuses on a farm-themed narrative progression that provides a clearer sense of long-term achievement than Khroma.

### Peers (What They Do Better)
- **[Umo Pop](https://marlvel.ai/apps/umo-pop)** by Delerrok Inc.: It targets the same casual puzzle audience by offering distinct, mode-based gameplay variations.
  - Includes a dedicated Time Attack mode that introduces high-pressure, fast-paced gameplay absent in Khroma's relaxed design.
  - Features a unique rebound mechanic that changes the fundamental physics of how players interact with the board.
- **[Bubble Shooter Glow](https://marlvel.ai/apps/bubble-shooter-glow)** by Arclite Systems LTD: This app competes for the attention of players who enjoy visually stimulating, color-based puzzle mechanics.
  - Employs a high-contrast 'glow' visual style that creates a distinct aesthetic identity compared to Khroma's jewel-like puzzles.
  - Integrates special bubble types that introduce strategic complexity to the standard match-3 puzzle loop.
- **[Hashi Infinite](https://marlvel.ai/apps/thomasreinke-hashi-infinite)** by Thomas Reinke: It shares Khroma's minimalist design philosophy and focus on pure, logic-based puzzle solving.
  - Features an infinite puzzle generator, ensuring that the gameplay never becomes repetitive or exhausted for users.
  - Provides built-in gameplay assistance tools that help players learn the mechanics without feeling overwhelmed or frustrated.
- **[Monkey Bongo](https://marlvel.ai/apps/monkey-bongo)** by Pangea Software, Inc.: This app occupies the same casual puzzle space, focusing on level progression and platform-specific hardware integration.
  - Supports AirPlay integration, allowing for a unique living room gaming experience that Khroma does not offer.
  - Utilizes Game Center leaderboards to foster a competitive environment among players within the same ecosystem.

### New Kids on the Block (What's Innovative)
- **[Tile Food: Journey Jam](https://marlvel.ai/apps/tile-food-journey-jam)** by puzzle studio: It enters the market with a focus on inventory management and tile-matching, appealing to the same casual puzzle demographic.
  - Introduces tray space management as a core constraint, forcing players to think strategically about their moves.
- **[Pixel Burst: Color Shot](https://marlvel.ai/apps/pixel-burst-color-shot)** by Devrim Eribol: This newcomer challenges Khroma by applying color-based mechanics to a more dynamic, trajectory-focused puzzle environment.
  - Uses trajectory-based mechanics to add a layer of physical skill to the traditional color-matching puzzle genre.

<!-- /section:rivals -->
<!-- section:whats-new -->
## What's New

- **Latest (v1.4, 3 years ago):** Optimized layout for newer devices.
<!-- /section:whats-new -->

<!-- section:momentum -->
## App Momentum (Zombie) {#momentum}

- Static content library since 2017.
- No major feature updates recorded.

> **Cadence:** 1 total versions · 0 majors in last 6 months · 1245 days since last update

<!-- /section:momentum -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

Khroma is an established games app that is completely free.

<!-- speakable-start -->
> **Bottom Line:** Khroma holds a distinct aesthetic niche but fails to provide the content depth required for long-term retention, so the PM must prioritize an infinite puzzle generator to prevent immediate user churn.
<!-- speakable-end -->

**Best for:** Casual puzzle gamers interested in color theory and visual pattern matching challenges.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [INVEST] [HIGH IMPACT] Ship infinite puzzle generator because the 30-level library causes content exhaustion → increase session frequency — *The 30-puzzle limit is the primary churn driver compared to 1,000-level competitors like Farm Raid.* _(trade-off: deprioritize Pause the localization expansion to French and German — content depth is a higher priority for retention.)_
<!-- /section:pm-actions -->

<!-- section:feature-gaps -->
### Feature Gaps vs Competitors

- Infinite puzzle generation (available in Hashi Infinite but absent here)
- Social leaderboards (available in Monkey Bongo but absent here)
- Video replay sharing (available in Fruit Scramble but absent here)
<!-- /section:feature-gaps -->

<!-- section:outlook -->
### Outlook: Stable

Casual puzzle traffic is consolidating around titles with infinite replayability and social loops, leaving Khroma exposed as a static product. Without a shift to procedural content, the app will continue to lose relevance to competitors that offer daily engagement cycles.

- 🔴 The static 30-level library creates a hard ceiling on player lifetime value, forcing users to churn once content is exhausted.
- ⚪ The lack of recent feature updates suggests the app is in maintenance mode, limiting its ability to respond to competitive pressure.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Total Reviews | 0 |
| Confidence | Low |
| Pricing Model | Free |
| Platforms | iOS |
| Key Features | 3 analyzed |
| Trend | Declining |
| Outlook | Stable |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **Khroma** (this app) | N/A/5 | N/A | PeqApps |
| [Hashi Infinite](https://marlvel.ai/apps/thomasreinke-hashi-infinite) | 3.8/5 | N/A | Thomas Reinke |
| [Candy Crush Soda Saga](https://marlvel.ai/apps/candy-crush-soda-saga) | 4.7/5 | Mixed | King |
| [Farm Raid : Cartoon Match 3](https://marlvel.ai/apps/farm-raid-cartoon-match-3) | 4.7/5 | Excited | 펑키바인 |
| [Monkey Bongo](https://marlvel.ai/apps/monkey-bongo) | 4.6/5 | N/A | Pangea Software, Inc. |
| [Tile Food: Journey Jam](https://marlvel.ai/apps/tile-food-journey-jam) | N/A/5 | N/A | puzzle studio |

## Company Profile
- **Developer:** PeqApps
- **Website:** [https://peqapps.wordpress.com/khroma](https://peqapps.wordpress.com/khroma)

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/khroma/id1189225838?uo=4)
- **Dev Site:** [Official Website](https://peqapps.wordpress.com/khroma)
- **Sources:** Developer website content, About us / company information, App store metadata.

## Related Intel Reports
- [*Hashi Infinite*](https://marlvel.ai/apps/thomasreinke-hashi-infinite) (Thomas Reinke) — 3.8/5 Rating | N/A Sentiment
- [*Candy Crush Soda Saga*](https://marlvel.ai/apps/candy-crush-soda-saga) (King) — 4.7/5 Rating | Mixed Sentiment
- [*Farm Raid : Cartoon Match 3*](https://marlvel.ai/apps/farm-raid-cartoon-match-3) (펑키바인) — 4.7/5 Rating | Positive Sentiment
- [*Monkey Bongo*](https://marlvel.ai/apps/monkey-bongo) (Pangea Software, Inc.) — 4.6/5 Rating | N/A Sentiment
- [*Tile Food: Journey Jam*](https://marlvel.ai/apps/tile-food-journey-jam) (puzzle studio) — N/A Rating | N/A Sentiment
- [*Fruit Scramble - Blast & Splash*](https://marlvel.ai/apps/fruit-scramble-blast-splash) (晓翔 黄) — 4.5/5 Rating | N/A Sentiment
- [*Happy Farm : Pets Party*](https://marlvel.ai/apps/happy-farm-pets-party) (晓翔 黄) — 5.0/5 Rating | N/A Sentiment
- [*Bubble Shooter Glow*](https://marlvel.ai/apps/bubble-shooter-glow) (Arclite Systems LTD) — 5.0/5 Rating | N/A Sentiment
- [*Pixel Burst: Color Shot*](https://marlvel.ai/apps/pixel-burst-color-shot) (Devrim Eribol) — N/A Rating | N/A Sentiment
- [*Umo Pop*](https://marlvel.ai/apps/umo-pop) (Delerrok Inc.) — 5.0/5 Rating | N/A Sentiment

## Methodology {#methodology}

This report was generated by Marlvel.ai's 5-stage AI intelligence pipeline:

1. **Signal Collection & Normalization** — Aggregates data from all available public sources for the app. Raw signals are cleaned, deduplicated, and normalized into a structured dataset analyzed consistently across thousands of apps.
2. **Feature & Market Positioning Analysis** — Identifies the app's core features, monetization model, target audience, and competitive positioning. Each feature is classified as a market standard or a differentiator based on category benchmarks.
3. **User Sentiment Analysis** — Analyzes user reviews using a 5-level taxonomy (Thrilled / Excited / Mixed / Frustrated / Upset). Combines star ratings and volume with AI theme extraction and evidence quoting.
4. **Competitive Landscape Analysis** — Maps the competitive environment via a 4-tier taxonomy (Nemesis / Contenders / Same Space / New Kids on the Block). Prioritizes same sub-genre over broad category.
5. **Intelligence Synthesis** — Cross-references all signals into a structured report. Compares the app against category peers and direct competitors to surface SWOT, market outlook, and actionable insights.

- **Confidence Score:** 0.3/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 0
- **Data Sources:** developer website, company about page, App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 51 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/apps/khroma)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.