---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "King of Math 2: School Ed"
developer_entity: "Oddrobo Software AB"
bundle_id: "com.oddrobo.KingOfMath2FullGame"
app_store_id: "978643377"
google_play_id: "de.wonderkind.school.kingofmath"
category: "Games"
primary_platform: "ios"
primary_monetization: "Paid"
offline_capable: true
market_region: "US"
platforms: "iOS & Android"
app_last_updated: "2026-01-22"
report_date: "2026-06-05"
last_verified: "2026-06-05T09:06:47.962Z"
report_version: "1.2"
total_reviews: 416
overall_rating: 2.98
sentiment: "Excited"
sentiment_score: 70
confidence: "low"
confidence_score: 0.55
top_praise_theme: "Optional timer settings allow younger players to engage with math challenges without performance anxiety"
top_complaint_theme: "Inaccurate estimation logic on specific math problems confuses users during the learning process"
review_sample_size: 3
total_review_count: 3
analyzed_review_count: 3
data_age_days: 27
momentum_velocity: "steady"
intelligence_version: 3
nemesis: "Monster Math 2: Kids Math Game"
competitor_count: 7
tags: ["games", "paid", "excited sentiment", "mobile app", "app review", "app analysis", "students", "teachers,", "parents"]
canonical_url: "https://marlvel.ai/apps/king-of-math-2-school-ed"
license: "CC-BY-NC 4.0"
content_version: "v2"
---

# King of Math 2: School Ed App Audit

## TL;DR {#tldr}

- **Category**: Games · Paid
- **Signal**: Rating 2.98 · Sentiment Excited
- **Recent focus**: Inaccurate estimation logic on specific math problems confuses users during the learning process (top complaint) · Optional timer settings allow younger players to engage with math challenges without performance anxiety (top praise)

> **TL;DR:** King of Math 2: School Ed is a games app by Oddrobo Software AB, rated 2.98/5 by 416 users, with Excited user sentiment (70/100), available on iOS & Android.
>
> **Marlvel.ai App Intelligence** — Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** King of Math 2: School Ed maintains Excited user sentiment (2.98/5 from 416 reviews), with users consistently praising optional timer settings allow younger players to engage with math challenges without performance anxiety.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Rating** | 2.98/5 (416 reviews) |
| **User Mood** | Excited |
| **Category** | Games |
| **Developer** | Oddrobo Software AB |
| **Pricing** | Paid |
| **Platforms** | iOS & Android |
| **Confidence** | Low (0.55/1.0) |
| **Data Age** | 27d |

## Metadata & Market Performance
- **Publisher:** Oddrobo Software AB
- **Category:** Games
- **Target Audience:** Students aged 10 and up, teachers, and parents looking for ad-free, offline-capable educational math tools.
- **Platforms:** iOS & Android
- **Version Audited:** 1.2
- **Audit Date:** 2026-06-05
- **Signal Count:** 3 reviews analyzed
- **Confidence:** Low (0.55/1.0)
- **App Store ID (iOS):** 978643377
- **Bundle ID:** com.oddrobo.KingOfMath2FullGame
- **Google Play ID:** de.wonderkind.school.kingofmath
- **Performance Trend:** Mixed
- **Data Window:** Analysis based on signals collected up to 2026-06-05

<!-- section:executive-snapshot -->
## Executive Snapshot
**What it is:** King of Math 2: School Ed is a narrative-driven math practice game for students and educators, available as a premium, ad-free experience on iOS and Android.
**Why users hire it:** Users hire the app for distraction-free, offline-capable arithmetic practice that avoids the data-tracking and ad-friction of free-to-play alternatives.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Differentiator] School Edition Content:** Full access to all game content with no ads, in-app purchases, or external links.
- **[Standard] Offline Functionality:** Full game operation without internet connectivity.
  * *User Intent:* Users want uninterrupted access without internet dependency.
- **[Differentiator] Multi-Language Support:** Game interface and content localized into 17 languages.
<!-- /section:features -->

<!-- section:market-position -->
## Market Position {#market-position}

The app maintains a presence in international paid-education charts, though its volatility (e.g., 62-spot drops in Japan) indicates a lack of sustained chart-topping momentum compared to its high-volume freemium rivals.
<!-- /section:market-position -->

## Monetization Strategy
- **Model:** Paid
- **Tiers:** iOS: $3.99 one-time purchase, Android: Free (ad-supported)
- **Price:** iOS: $3.99
- **Analysis:** The iOS version targets the education sector via a premium gate, while the Android version uses an ad-supported model to capture broader volume.

<!-- section:sentiment -->
## 🟢 User Sentiment (Low Confidence: 3 of 3 reviews analyzed) {#user-sentiment}
- **Overall Rating:** 2.98/5
- **Platform Split:** iOS 4.7/5 (36 ratings) | Android 2.8/5 (380 ratings)
- **Overall Sentiment:** Excited
- **Note:** Despite a 2.98/5 store rating, recent user reviews show Excited sentiment based on our AI analysis.

### Top Praises
- **Optional timer settings allow younger players to engage with math challenges without performance anxiety**

### Top Complaints (Impact Areas)
- **Inaccurate estimation logic on specific math problems confuses users during the learning process**

<!-- /section:sentiment -->
<!-- section:swot -->
## SWOT Analysis {#swot}

**Core Strengths:**
- 17-language localization functions as a B2B distribution barrier into international school partnerships
- Ad-free premium gate creates a high-trust environment for classroom adoption

**Critical Frictions:**
- 1.88-point Android-iOS rating gap signals poor performance or feature parity on the Android build
- Inaccurate estimation logic in the current version undermines educational credibility

**Growth Levers:**
- Expansion into wearable-based mental math drills
- B2B licensing for classroom-wide deployment

**Market Threats:**
- Freemium narrative-driven rivals (Monster Math 2) capturing the casual-entry funnel
- High-frequency update cadences from competitors (Math Kids) eroding perceived app freshness

<!-- /section:swot -->
## Recent Changes (v2 → v3) {#recent-changes}

The app transitioned to a paid-iOS/ad-supported-Android model and is now facing critical feedback regarding estimation logic accuracy and platform-specific performance gaps.

**Overall trend**: Mixed
**Compared at**: 2026-06-05

### High-impact changes
- **[Shifted] Monetization Model Split** (pricing) — Pricing changed from a universal free model to a $3.99 one-time purchase on iOS while maintaining an ad-supported free model on Android.
- **[Declined] Educational Accuracy Complaints** (sentiment) — New user feedback reports inaccurate estimation logic, which is now flagged as a primary learning barrier.

### Medium-impact changes
- **[Added] Platform Parity Weakness** (swot) — A 1.88-point rating gap between Android and iOS builds was identified as a material weakness in the current SWOT analysis.
- **[Shifted] Defensive Competitive Stance** (positioning) — Positioning evolved from a general educational tool to a defensive stance against narrative-driven freemium competitors.

<!-- section:rivals -->
## Rivals Landscape {#rivals}

> Competitive positioning identified by AI analysis of app features, category, and market signals.

### King of Math 2: School Ed vs Monster Math 2: Kids Math Game — Head to Head
- **[Monster Math 2: Kids Math Game](https://marlvel.ai/apps/monster-math-2-kids-math-game)** by Makkajai Edu Tech Private Limited: This app directly mirrors the 'King of Math' narrative-driven, world-unlocking progression model while maintaining a large, established user base.
  - **Moat strength:** Medium — durable but contestable
  - **Key differences:**
    - Integrates RPG-style character progression and story-based worlds to sustain long-term player engagement
    - Provides adaptive difficulty algorithms that adjust question complexity based on individual student performance
    - Offers a free-to-play model with optional content unlocks that contrast with our premium-only approach
  - **Where King of Math 2: School Ed wins:**
    - ✅ Delivers a distraction-free, ad-free environment that appeals to parents prioritizing focused educational outcomes
    - ✅ Maintains a clean, offline-first architecture that ensures reliability in classroom settings without internet access
  - **Where Monster Math 2: Kids Math Game wins:**
    - ❌ Utilizes a gamified narrative loop that keeps children returning to unlock new character abilities
    - ❌ Employs a freemium acquisition funnel that significantly lowers the barrier to entry for new users
  - **Verdict:** The target app must emphasize its premium, ad-free value proposition to compete against the high-engagement, narrative-driven retention loops of this rival.

### Contenders (Strong Challengers)
- **[Math Kids - Add,Subtract,Count](https://marlvel.ai/apps/math-kids-add-subtract-count)** by RV AppStudios LLC [Moat: High]: A high-velocity competitor that dominates the early-learning math segment with frequent updates and a massive review volume.
  - Features a massive library of mini-games that cover foundational counting and arithmetic skills
  - Maintains a high release cadence, shipping updates nearly every month to keep content fresh
- **[Math games](https://marlvel.ai/apps/math-games)** by NixGame [Moat: Medium]: A broad-spectrum math utility that captures a massive audience through sheer volume of exercises and high update frequency.
  - Provides a comprehensive suite of arithmetic drills that function as a daily training tool
  - Aggressive update schedule ensures compatibility and performance across a wide range of Android devices

### Peers (What They Do Better)
- **[Prodigy Math Game](https://marlvel.ai/apps/prodigy-math-game)** by Prodigy Education Inc.: The industry standard for gamified math education, though it operates at a much larger scale and complexity level.
  - Implements a full-scale MMORPG environment that turns math practice into a persistent social experience
  - Offers deep curriculum alignment that allows teachers to track student progress through a dashboard
- **[Khan Academy Kids](https://marlvel.ai/apps/org-khanacademy-khan-kids)** by Khan Academy: A non-profit powerhouse that sets the benchmark for high-quality, free educational content for younger children.
  - Provides a completely free, comprehensive curriculum without any hidden monetization or in-app purchase friction
  - Integrates holistic learning paths that extend beyond math into reading, writing, and social-emotional development
- **[Brain It On!](https://marlvel.ai/apps/brain-it-on)** by Orbital Nine Games Inc: An adjacent physics-based puzzle game that competes for the same 'brain training' mental real estate.
  - Utilizes complex physics-based drawing mechanics that require creative problem solving rather than rote arithmetic
  - Leverages a massive user base to drive viral growth through challenging, shareable puzzle levels
- **[Math 24 - Mental Math Cards](https://marlvel.ai/apps/math-24-mental-math-cards)** by Peikun Duan: A niche mental math tool that focuses on specific arithmetic speed drills rather than broad educational progression.
  - Focuses exclusively on the '24' card game mechanic, providing a highly specialized training experience
  - Minimalist UI design prioritizes speed and efficiency over narrative or world-building elements

<!-- /section:rivals -->
<!-- section:momentum -->
## App Momentum (Steady) {#momentum}

- Ships general stability and performance updates.
- Maintains long-term offline-first architecture.

> **Cadence:** 5 total versions · 0 majors in last 6 months · 91 days since last update

<!-- /section:momentum -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

King of Math 2: School Ed is a market-leading games app that is a paid app.
With a 2.98/5 rating from 416 reviews, it delivers strong user satisfaction.

<!-- speakable-start -->
> **Bottom Line:** The app succeeds as a distraction-free tool for educators, but the inaccurate estimation logic and Android-iOS rating gap threaten its long-term viability, so the PM must prioritize technical accuracy and platform parity to defend against high-frequency freemium competitors.
<!-- speakable-end -->

**Best for:** Students aged 10 and up, teachers, and parents looking for ad-free, offline-capable educational math tools.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [INVEST] [HIGH IMPACT] Audit and correct estimation logic because user complaints flag it as a learning barrier → restore educational trust — *Inaccurate estimation logic is the #1 complaint theme, directly undermining the app's core value proposition.* _(trade-off: deprioritize Pause the planned UI refresh for the settings menu — logic accuracy is a higher retention risk.)_
- [ ] [PIVOT] [MEDIUM IMPACT] Migrate Android build to a parity-focused release cycle because of the 1.88-point rating gap → improve platform sentiment — *The Android rating is significantly lower than iOS, indicating a failure to meet user expectations on that platform.* _(trade-off: deprioritize Deprioritize new world-content development for one quarter — platform stability is the current bottleneck.)_
<!-- /section:pm-actions -->

<!-- section:feature-gaps -->
### Feature Gaps vs Competitors

- Social-learning multiplayer (available in Prodigy Math Game but absent here)
- Adaptive curriculum dashboard (available in Prodigy Math Game but absent here)
<!-- /section:feature-gaps -->

<!-- section:outlook -->
### Outlook: Mixed

The educational math market is consolidating around high-frequency, narrative-driven platforms that offer persistent social-learning loops. King of Math 2 remains exposed to these rivals due to its static content and lack of active feature development, so the PM must pivot toward platform parity and educational accuracy to avoid further churn.

- 🔴 Inaccurate estimation logic in the latest version erodes educational trust, which compounds the rating drag already visible on the Android platform.
- ⚪ Recent updates focused on stability and performance, indicating a maintenance-mode posture rather than active feature expansion to compete with high-velocity rivals.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Overall Rating | 2.98/5 |
| Total Reviews | 416 |
| Sentiment | Excited (70/100) |
| Confidence | Low |
| Pricing Model | Paid |
| Platforms | iOS & Android |
| Key Features | 3 analyzed |
| Trend | Mixed |
| Outlook | Mixed |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **King of Math 2: School Ed** (this app) | 2.98/5 | Excited | Oddrobo Software AB |
| [Khan Academy Kids](https://marlvel.ai/apps/org-khanacademy-khan-kids) | 4.8/5 | Thrilled | Khan Academy |
| [Brain It On!](https://marlvel.ai/apps/brain-it-on) | 4.5/5 | Mixed | Orbital Nine Games Inc |
| [Prodigy Math Game](https://marlvel.ai/apps/prodigy-math-game) | 4.8/5 | N/A | Prodigy Education Inc. |
| [Math Kids - Add,Subtract,Count](https://marlvel.ai/apps/math-kids-add-subtract-count) | 4.6/5 | N/A | RV AppStudios LLC |
| [Monster Math 2: Kids Math Game](https://marlvel.ai/apps/monster-math-2-kids-math-game) | 4.5/5 | N/A | Makkajai Edu Tech Private Limited |

## Company Profile
- **Developer:** Oddrobo Software AB
- **Website:** [https://oddrobo.com](https://oddrobo.com)

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/king-of-math-2-school-ed/id978643377?uo=4)
- **Google Play:** [View on Google Play](https://play.google.com/store/apps/details?id=de.wonderkind.school.kingofmath&hl=en&gl=us)
- **Dev Site:** [Official Website](https://oddrobo.com)
- **Sources:** Developer website content, About us / company information, App store metadata, User reviews.

## Related Intel Reports
- [*Khan Academy Kids*](https://marlvel.ai/apps/org-khanacademy-khan-kids) (Khan Academy) — 4.8/5 Rating | Excellent Sentiment
- [*Brain It On!*](https://marlvel.ai/apps/brain-it-on) (Orbital Nine Games Inc) — 4.5/5 Rating | Mixed Sentiment
- [*Prodigy Math Game*](https://marlvel.ai/apps/prodigy-math-game) (Prodigy Education Inc.) — 4.8/5 Rating | N/A Sentiment
- [*Math Kids - Add,Subtract,Count*](https://marlvel.ai/apps/math-kids-add-subtract-count) (RV AppStudios LLC) — 4.6/5 Rating | N/A Sentiment
- [*Monster Math 2: Kids Math Game*](https://marlvel.ai/apps/monster-math-2-kids-math-game) (Makkajai Edu Tech Private Limited) — 4.5/5 Rating | N/A Sentiment
- [*Math games*](https://marlvel.ai/apps/math-games) (NixGame) — 4.4/5 Rating | N/A Sentiment
- [*Math 24 - Mental Math Cards*](https://marlvel.ai/apps/math-24-mental-math-cards) (Peikun Duan) — 4.7/5 Rating | N/A Sentiment
- [*Royal Match*](https://marlvel.ai/apps/royal-match) (Dream Games) — 4.7/5 Rating | Negative Sentiment
- [*Hole.io*](https://marlvel.ai/apps/hole-io) (Voodoo) — 3.8/5 Rating | Terrible Sentiment
- [*Bejeweled Blitz*](https://marlvel.ai/apps/bejeweled-blitz) (PopCap) — 3.3/5 Rating | Negative Sentiment

## Methodology {#methodology}

This report was generated by Marlvel.ai's 5-stage AI intelligence pipeline:

1. **Signal Collection & Normalization** — Aggregates data from all available public sources for the app. Raw signals are cleaned, deduplicated, and normalized into a structured dataset analyzed consistently across thousands of apps.
2. **Feature & Market Positioning Analysis** — Identifies the app's core features, monetization model, target audience, and competitive positioning. Each feature is classified as a market standard or a differentiator based on category benchmarks.
3. **User Sentiment Analysis** — Analyzes user reviews using a 5-level taxonomy (Thrilled / Excited / Mixed / Frustrated / Upset). Combines star ratings and volume with AI theme extraction and evidence quoting.
4. **Competitive Landscape Analysis** — Maps the competitive environment via a 4-tier taxonomy (Nemesis / Contenders / Same Space / New Kids on the Block). Prioritizes same sub-genre over broad category.
5. **Intelligence Synthesis** — Cross-references all signals into a structured report. Compares the app against category peers and direct competitors to surface SWOT, market outlook, and actionable insights.

- **Confidence Score:** 0.55/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 3
- **Data Sources:** user reviews, developer website, company about page, App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 27 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/apps/king-of-math-2-school-ed)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.