---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "Lost Lands 6 (Full)"
developer_entity: "FIVE-BN STUDIO LLC"
bundle_id: "com.fivebn.ll6.full.mac"
app_store_id: "1660374512"
google_play_id: "com.fivebn.ll6.f2p"
category: "Games"
primary_platform: "ios"
primary_monetization: "Freemium"
offline_capable: false
market_region: "US"
platforms: "iOS & Android"
app_last_updated: "2025-08-13"
report_date: "2026-05-20"
last_verified: "2026-05-20T06:05:00.392Z"
report_version: "1.0.0"
total_reviews: 55253
overall_rating: 4.74
sentiment: "Excited"
sentiment_score: 85
confidence: "high"
confidence_score: 0.8
top_praise_theme: "High-quality art style and immersive fairy-tale storytelling"
top_complaint_theme: "Frustration with the transition between free-to-play ad-supported models and premium content gates"
review_sample_size: 55253
data_age_days: 42
momentum_velocity: "zombie"
intelligence_version: 4
nemesis: "Minecraft Trial"
competitor_count: 11
tags: ["games", "freemium", "excited sentiment", "mobile app", "app review", "app analysis", "casual", "gamers", "interested"]
canonical_url: "https://marlvel.ai/intel-report/games/lost-lands-6-full"
license: "CC-BY-NC 4.0"
content_version: "v2"
---

# Lost Lands 6 (Full) App Audit

## TL;DR {#tldr}

- **Category**: Games · Freemium
- **Signal**: Rating 4.74 · Sentiment Excited
- **Recent focus**: Frustration with the transition between free-to-play ad-supported models and premium content gates (top complaint) · High-quality art style and immersive fairy-tale storytelling (top praise)

> **TL;DR:** Lost Lands 6 (Full) is a games app by FIVE-BN STUDIO LLC, rated 4.74/5 by 55.3K users, with Excited user sentiment (85/100), available on iOS & Android.
>
> **Marlvel.ai App Intelligence** — Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** Lost Lands 6 (Full) maintains Excited user sentiment (4.74/5 from 55.3K reviews), with users consistently praising high-quality art style and immersive fairy-tale storytelling.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Rating** | 4.74/5 (55.3K reviews) |
| **User Mood** | Excited |
| **Category** | Games |
| **Developer** | FIVE-BN STUDIO LLC |
| **Pricing** | Freemium |
| **Platforms** | iOS & Android |
| **Confidence** | High (0.8/1.0) |
| **Data Age** | 0d |

## Metadata & Market Performance
- **Publisher:** FIVE-BN STUDIO LLC
- **Category:** Games
- **Target Audience:** Casual gamers interested in narrative-driven hidden object puzzles and fairy-tale adventure themes.
- **Platforms:** iOS & Android
- **Version Audited:** 1.0.0
- **Audit Date:** 2026-05-20
- **Signal Count:** 50 reviews analyzed
- **Confidence:** High (0.8/1.0)
- **App Store ID (iOS):** 1660374512
- **Bundle ID:** com.fivebn.ll6.full.mac
- **Google Play ID:** com.fivebn.ll6.f2p
- **Performance Trend:** Mixed
- **Data Window:** Analysis based on signals collected up to 2026-05-20

<!-- section:executive-snapshot -->
## Executive Snapshot
**What it is:** Lost Lands 6 (Full) is a narrative-driven hidden object adventure game featuring puzzle mini-games and time-travel themes on iOS and Android.
**Why users hire it:** Users hire this app for structured, fairy-tale storytelling that provides a low-stakes escape from complex sandbox games like Minecraft.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Standard] Hidden Object Quest:** Interactive scenes requiring users to locate specific items to progress the narrative
  * *User Intent:* Users seek enhanced value through premium features.
- **[Standard] Mini-game Puzzles:** Over 40 logic-based mini-games integrated into the main adventure
  * *User Intent:* Users expect intelligent, adaptive experiences that learn from their behavior.
- **[Differentiator] Collection System:** Gathering morphing objects and historical manuscripts to complete sets
- **[Differentiator] Time Travel Narrative:** Story-driven quest involving time paradoxes and historical exploration
<!-- /section:features -->

<!-- section:market-position -->
## Market Position {#market-position}

The app maintains a 4.74 rating across 55,253 Android reviews, signaling high satisfaction with the core quest loop. However, the $6.99 iOS price point creates a barrier to entry that prevents the title from scaling as effectively as free-to-play competitors.
<!-- /section:market-position -->

## Monetization Strategy
- **Model:** Freemium
- **Tiers:** Free-to-play on Android with ad support, Full version purchase at $6.99 on iOS
- **Price:** iOS: $6.99
- **Analysis:** Hybrid monetization model using ad-supported free-to-play on Android and a $6.99 upfront purchase price on iOS.

<!-- section:sentiment -->
## 🟢 User Sentiment (High Confidence: 55.3K reviews) {#user-sentiment}
- **Overall Rating:** 4.74/5
- **Platform Split:** Android 4.7/5 (55.3K ratings)
- **Overall Sentiment:** Excited

### Top Praises
- **High-quality art style and immersive fairy-tale storytelling**

### Top Complaints (Impact Areas)
- **Frustration with the transition between free-to-play ad-supported models and premium content gates**

<!-- /section:sentiment -->
<!-- section:swot -->
## SWOT Analysis {#swot}

**Core Strengths:**
- Collection system (morphing objects) drives completionist retention
- Time-travel narrative provides a distinct thematic hook
- High-quality art style sustains category-standard ratings

**Critical Frictions:**
- $6.99 upfront price on iOS limits new-user conversion
- Lack of social leaderboard mechanics reduces daily active habit
- No cloud-save functionality reported in user feedback

**Growth Levers:**
- Implement weekly content drops to compete with emerging mystery titles
- Add wearable integration to differentiate from standard mobile-only quest games

**Market Threats:**
- Criminal Case's subscription model drains high-value players
- Weekly content updates from new entrants erode long-term retention
- Minecraft's sandbox dominance limits casual discovery

<!-- /section:swot -->
## Recent Changes (v3 → v4) {#recent-changes}

The product faces increased scrutiny over its split-monetization model and lack of cloud-save functionality, leading to a pivot in PM priorities toward free-to-play conversion.

**Overall trend**: Mixed
**Compared at**: 2026-05-20

### High-impact changes
- **[Shifted] iOS Pricing Barrier** (pricing) — The $6.99 upfront cost on iOS is now categorized as a high-friction barrier to entry, shifting from a neutral pricing detail to a core growth constraint.
- **[Declined] Sentiment Classification** (sentiment) — Overall sentiment status shifted from 'excellent' to 'positive', with new complaints regarding the transition between ad-supported and premium content gates.

### Medium-impact changes
- **[] Cloud-Save Deficiency** (swot) — Lack of cloud-save functionality added as a new weakness and top-requested feature, replacing previous concerns about AI-generated content.
- **[Shifted] Competitive Landscape Expansion** (positioning) — Competitive set expanded to include broader adventure titles like Minecraft and Tamagotchi Adventure Kingdom, moving away from a pure hidden-object focus.

<!-- section:rivals -->
## Rivals Landscape {#rivals}

> Competitive positioning identified by AI analysis of app features, category, and market signals.

### Lost Lands 6 (Full) vs Minecraft Trial — Head to Head
- **[Minecraft Trial](https://marlvel.ai/intel-report/arcade/com-mojang-minecrafttrialpe)** by Mojang: As a dominant force in mobile gaming, Minecraft captures the same casual adventure audience that seeks immersive, exploration-based gameplay.
  - **Key differences:**
    - Massive brand recognition and community-driven content ecosystem that dwarfs niche hidden object adventure titles.
    - Offers a sandbox creative experience that provides significantly higher replayability than linear quest-based games.
  - **Where Lost Lands 6 (Full) wins:**
    - ✅ Provides a focused, narrative-driven hidden object experience that appeals to players seeking structured storytelling.
    - ✅ Lower barrier to entry for casual players who prefer guided puzzle-solving over complex sandbox mechanics.
  - **Where Minecraft Trial wins:**
    - ❌ Unmatched player retention through infinite creative possibilities and a robust, user-generated content marketplace.
    - ❌ Superior cross-platform infrastructure and social connectivity features that keep players engaged for years.
  - **Verdict:** The target app should lean into its unique narrative depth and high-quality art style to attract players who find Minecraft's open-ended nature overwhelming.

### Contenders (Strong Challengers)
- **[Monster World: Catch and Care](https://marlvel.ai/intel-report/games/monster-world-catch-and-care)** by Take Top Entertainment LLP: This app targets the exploration and collection segment of the adventure category, appealing to players who enjoy open-world discovery.
  - Combines monster mastery with survival crafting to offer a deeper, more complex gameplay loop.
  - Utilizes an open-world exploration model that encourages non-linear progression compared to the target's quest-based structure.
- **[Tamagotchi Adventure Kingdom](https://marlvel.ai/intel-report/games/tamagotchi-adventure-kingdom)** by Bandai Namco Entertainment Inc.: It competes for the casual adventure market by focusing on quest-based exploration and character collection within a vibrant world.
  - Leverages a globally recognized IP to drive organic discovery and immediate player emotional connection.
  - Focuses on wilderness camp customization, providing a creative outlet absent in the target app.
- **[Criminal Case: Supernatural](https://marlvel.ai/intel-report/games/criminal-case-supernatural)** by Pretty Simple: This title directly challenges the target app's hidden object core by applying it to a mystery-solving, investigation-heavy framework.
  - Integrates social leaderboards and competitive investigation mechanics to drive daily active user engagement.
  - Utilizes a recurring subscription model to monetize dedicated players through consistent content updates.
- **[Evoland 2](https://marlvel.ai/intel-report/games/evoland-2)** by Playdigious: Evoland 2 competes for the same time-travel and adventure-seeking demographic by blending multiple gaming genres into a single narrative.
  - Features genre-shifting gameplay mechanics that keep players engaged through constant mechanical evolution and variety.
  - Offers a premium, ad-free experience that appeals to players tired of intrusive monetization models.

### Peers (What They Do Better)
- **[Nob's World : Super Adventure](https://marlvel.ai/intel-report/games/nob-s-world-super-adventure)** by Tran Dang: This app is a direct peer in the casual adventure genre, focusing on traditional level progression and power-up mechanics.
  - Features a straightforward level progression system that is highly accessible for younger or casual players.
  - Includes an in-game store for power-ups, providing a clear path for monetization through player progression.
- **[SpongeBob - The Cosmic Shake](https://marlvel.ai/intel-report/games/com-hg-cosmicshake)** by HandyGames: This game competes for the adventure-loving audience by offering a narrative-driven platforming experience based on a major franchise.
  - Features original voice acting that significantly enhances immersion and brand authenticity for fans.
  - Provides deep cosmetic customization options that allow players to express themselves within the game world.
- **[Castle of Illusion](https://marlvel.ai/intel-report/games/com-disney-castleofillusion)** by Disney: It serves as a direct peer in the adventure category, utilizing high-quality graphics to deliver a classic platforming experience.
  - Features high-definition graphical updates that modernize a classic title for current mobile hardware standards.
  - Offers customizable character costumes, providing a layer of personalization missing in the target app.
- **[Super Bino 2: Adventure World](https://marlvel.ai/intel-report/adventure/super-bino-2-adventure-world)** by 1SOFT: This title occupies the same casual adventure space, focusing on classic platforming and level-based progression.
  - Includes a lucky wheel mechanic to incentivize daily logins and provide randomized player rewards.
  - Supports offline play, allowing for accessibility in regions with limited or unstable internet connectivity.

### New Kids on the Block (What's Innovative)
- **[Solve:Crime & Murder Detective](https://marlvel.ai/intel-report/games/solve-crime-murder-detective)** by Bonus Round Limited: This app targets the mystery-solving segment of the adventure category, introducing dynamic interrogation mechanics to the genre.
  - Implements weekly content drops to maintain high player retention and keep the mystery narrative fresh.
- **[Treasure Isles: Dig & Solve](https://marlvel.ai/intel-report/games/treasure-isles-dig-solve)** by Ilia Yashin: This newcomer enters the market with a focus on puzzle-solving and exploration, directly overlapping with the target's quest-based gameplay.
  - Focuses on island-based treasure digging mechanics to differentiate from standard hidden object quest structures.

<!-- /section:rivals -->
<!-- section:whats-new -->
## What's New

- **Latest (v2.2.1.1597.173, 9 months ago):** General stability improvements.
<!-- /section:whats-new -->

<!-- section:momentum -->
## App Momentum (Zombie) {#momentum}

- Ships regular stability updates.
- Maintains high Android rating baseline.

> **Cadence:** 2 total versions · 0 majors in last 6 months · 279 days since last update · 579 days avg between updates

<!-- /section:momentum -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

Lost Lands 6 (Full) is a market-leading games app that is free with in-app purchases.
With a 4.74/5 rating from 55.3K reviews, it delivers strong user satisfaction.

<!-- speakable-start -->
> **Bottom Line:** Lost Lands 6 (Full) retains players through strong narrative-driven quest loops, but the $6.99 iOS entry barrier stifles growth against free-to-play rivals, so the PM should prioritize a monetization pivot to free-to-play to unlock scale.
<!-- speakable-end -->

**Best for:** Casual gamers interested in narrative-driven hidden object puzzles and fairy-tale adventure themes.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [PIVOT] [HIGH IMPACT] Pivot iOS monetization to a free-to-play model because the $6.99 entry barrier limits reach → increase install velocity — *The $6.99 upfront cost on iOS creates a high-friction barrier compared to free-to-play peers.* _(trade-off: deprioritize Pause the development of new mini-game assets — monetization shift has higher revenue impact.)_
- [ ] [INVEST] [MEDIUM IMPACT] Ship cloud-save in the next release because it is a top-requested feature → reduce churn from data-loss — *User feedback explicitly flags the lack of cloud-save as a frustration point.* _(trade-off: deprioritize Push the wearable companion app sprint to Q3 — cloud-save has higher retention impact.)_
<!-- /section:pm-actions -->

<!-- section:feature-gaps -->
### Feature Gaps vs Competitors

- Social leaderboards (available in Criminal Case: Supernatural but absent here)
- Recurring subscription model (available in Criminal Case: Supernatural but absent here)
- Wearable companion app (available in Tamagotchi Adventure Kingdom but absent here)
<!-- /section:feature-gaps -->

<!-- section:outlook -->
### Outlook: Mixed

The casual hidden-object market is consolidating around live-ops models that prioritize recurring engagement over one-time purchases. Lost Lands 6 remains exposed to this shift, as its static quest structure and split-monetization strategy leave it vulnerable to rivals that offer weekly content updates and lower barriers to entry.

- 🔴 The $6.99 iOS price point creates a conversion ceiling that prevents the app from competing with free-to-play peers, accelerating churn pressure into Q1.
- 🟢 The 4.74 Android rating demonstrates that the core quest loop remains highly engaging, providing a stable foundation for future monetization pivots.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Overall Rating | 4.74/5 |
| Total Reviews | 55.3K |
| Sentiment | Excited (85/100) |
| Confidence | High |
| Pricing Model | Freemium |
| Platforms | iOS & Android |
| Key Features | 4 analyzed |
| Trend | Mixed |
| Outlook | Mixed |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **Lost Lands 6 (Full)** (this app) | 4.74/5 | Excited | FIVE-BN STUDIO LLC |
| [SpongeBob - The Cosmic Shake](https://marlvel.ai/intel-report/games/com-hg-cosmicshake) | 3.9/5 | Mixed | HandyGames |
| [Castle of Illusion](https://marlvel.ai/intel-report/games/com-disney-castleofillusion) | 4.0/5 | Mixed | Disney |
| [Evoland 2](https://marlvel.ai/intel-report/games/evoland-2) | 4.6/5 | Mixed | Playdigious |
| [Criminal Case: Supernatural](https://marlvel.ai/intel-report/games/criminal-case-supernatural) | 4.8/5 | Mixed | Pretty Simple |
| [Tamagotchi Adventure Kingdom](https://marlvel.ai/intel-report/games/tamagotchi-adventure-kingdom) | 4.8/5 | Excited | Bandai Namco Entertainment Inc. |

## Company Profile
- **Developer:** FIVE-BN STUDIO LLC
- **Website:** [https://fivebngames.com/](https://fivebngames.com/)
- **Social:** [Facebook](https://www.facebook.com/fivebn) · [X/Twitter](https://twitter.com/fivebngames)

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/lost-lands-6-full/id1660374512?mt=12&uo=4)
- **Google Play:** [View on Google Play](https://play.google.com/store/apps/details?id=com.fivebn.ll6.f2p&hl=en&gl=us)
- **Dev Site:** [Official Website](https://fivebngames.com/)
- **Sources:** Developer website content, About us / company information, App store metadata, User reviews.

## Related Intel Reports
- [*SpongeBob - The Cosmic Shake*](https://marlvel.ai/intel-report/games/com-hg-cosmicshake) (HandyGames) — 3.9/5 Rating | Mixed Sentiment
- [*Castle of Illusion*](https://marlvel.ai/intel-report/games/com-disney-castleofillusion) (Disney) — 4.0/5 Rating | Mixed Sentiment
- [*Evoland 2*](https://marlvel.ai/intel-report/games/evoland-2) (Playdigious) — 4.6/5 Rating | Mixed Sentiment
- [*Criminal Case: Supernatural*](https://marlvel.ai/intel-report/games/criminal-case-supernatural) (Pretty Simple) — 4.8/5 Rating | Mixed Sentiment
- [*Tamagotchi Adventure Kingdom*](https://marlvel.ai/intel-report/games/tamagotchi-adventure-kingdom) (Bandai Namco Entertainment Inc.) — 4.8/5 Rating | Positive Sentiment
- [*Super Bino 2: Adventure World*](https://marlvel.ai/intel-report/adventure/super-bino-2-adventure-world) (1SOFT) — 4.4/5 Rating | Negative Sentiment
- [*Nob's World : Super Adventure*](https://marlvel.ai/intel-report/games/nob-s-world-super-adventure) (Tran Dang) — 4.3/5 Rating | N/A Sentiment
- [*Solve:Crime & Murder Detective*](https://marlvel.ai/intel-report/games/solve-crime-murder-detective) (Bonus Round Limited) — 4.3/5 Rating | N/A Sentiment
- [*Monster World: Catch and Care*](https://marlvel.ai/intel-report/games/monster-world-catch-and-care) (Take Top Entertainment LLP) — 4.9/5 Rating | N/A Sentiment
- [*Treasure Isles: Dig & Solve*](https://marlvel.ai/intel-report/games/treasure-isles-dig-solve) (Ilia Yashin) — N/A Rating | N/A Sentiment

## Frequently Asked Questions {#faq}

### Is Lost Lands 6 free to play?

The game follows a hybrid model: it is free-to-play with ads on Android, while the iOS version requires a $6.99 upfront purchase.

### Does Lost Lands 6 have cloud save?

The current version does not support cloud-save functionality, which is a frequent point of frustration for players reporting progress loss.

### How does this compare to Criminal Case?

Unlike Lost Lands 6, which focuses on a static, narrative-driven hidden object quest, Criminal Case utilizes social leaderboards and a recurring subscription model to drive daily engagement.

### What is a free alternative to Lost Lands 6?

Players seeking similar hidden-object gameplay with more frequent content updates might consider titles like Criminal Case: Supernatural or other ad-supported mystery games.

## Methodology {#methodology}

This report was generated by Marlvel.ai's 5-stage AI intelligence pipeline:

1. **Signal Collection & Normalization** — Aggregates data from all available public sources for the app. Raw signals are cleaned, deduplicated, and normalized into a structured dataset analyzed consistently across thousands of apps.
2. **Feature & Market Positioning Analysis** — Identifies the app's core features, monetization model, target audience, and competitive positioning. Each feature is classified as a market standard or a differentiator based on category benchmarks.
3. **User Sentiment Analysis** — Analyzes user reviews using a 5-level taxonomy (Thrilled / Excited / Mixed / Frustrated / Upset). Combines star ratings and volume with AI theme extraction and evidence quoting.
4. **Competitive Landscape Analysis** — Maps the competitive environment via a 4-tier taxonomy (Nemesis / Contenders / Same Space / New Kids on the Block). Prioritizes same sub-genre over broad category.
5. **Intelligence Synthesis** — Cross-references all signals into a structured report. Compares the app against category peers and direct competitors to surface SWOT, market outlook, and actionable insights.

- **Confidence Score:** 0.8/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 50
- **Data Sources:** user reviews, developer website, company about page, App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 0 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/intel-report/games/lost-lands-6-full)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.