---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "Money Hole!"
developer_entity: "GOODROID,Inc."
bundle_id: "jp.co.goodroid.hyper.moneyhole"
app_store_id: "6451187478"
category: "Games"
primary_platform: "ios"
primary_monetization: "Free"
offline_capable: false
market_region: "US"
platforms: "iOS & Android"
app_last_updated: "2024-11-12"
report_date: "2026-06-05"
last_verified: "2026-06-05T00:31:01.382Z"
report_version: "1.1.3"
total_reviews: 10266
overall_rating: 4.32
sentiment: "Frustrated"
sentiment_score: 35
confidence: "high"
confidence_score: 0.55
top_praise_theme: "Core gameplay loop involving collecting items with a hole provides relaxing entertainment"
top_complaint_theme: "Aggressive forced advertisement frequency interrupts gameplay flow and diminishes user enjoyment"
top_request_theme: "Persistent progression system allowing players to retain earnings across multiple game levels"
review_sample_size: 67
total_review_count: 67
analyzed_review_count: 67
data_age_days: 27
intelligence_version: 3
nemesis: "Hole.io"
competitor_count: 6
tags: ["games", "free", "frustrated sentiment", "mobile app", "app review", "app analysis", "casual", "mobile", "gamers"]
canonical_url: "https://marlvel.ai/intel-report/games/money-hole"
license: "CC-BY-NC 4.0"
content_version: "v2"
---

# Money Hole! App Audit

## TL;DR {#tldr}

- **Category**: Games · Free
- **Signal**: Rating 4.32 · Sentiment Frustrated
- **Recent focus**: Aggressive forced advertisement frequency interrupts gameplay flow and diminishes user enjoyment (top complaint) · Core gameplay loop involving collecting items with a hole provides relaxing entertainment (top praise) · Persistent progression system allowing players to retain earnings across multiple game levels (top request)

> **TL;DR:** Money Hole! is a games app by GOODROID,Inc., rated 4.32/5 by 10.3K users, with Frustrated user sentiment (35/100), available on iOS & Android.
>
> **Marlvel.ai App Intelligence** — Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** Money Hole! faces Frustrated user sentiment (4.32/5 from 10.3K reviews), with aggressive forced advertisement frequency interrupts gameplay flow and diminishes user enjoyment as the primary user concern.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Rating** | 4.32/5 (10.3K reviews) |
| **User Mood** | Frustrated |
| **Category** | Games |
| **Developer** | GOODROID,Inc. |
| **Pricing** | Free |
| **Platforms** | iOS & Android |
| **Confidence** | High (0.55/1.0) |
| **Data Age** | 0d |

## Metadata & Market Performance
- **Publisher:** GOODROID,Inc.
- **Category:** Games
- **Target Audience:** Casual mobile gamers seeking short-session arcade experiences with simple physics-based mechanics.
- **Platforms:** iOS & Android
- **Version Audited:** 1.1.3
- **Audit Date:** 2026-06-05
- **Signal Count:** 67 reviews analyzed
- **Confidence:** High (0.55/1.0)
- **App Store ID (iOS):** 6451187478
- **Bundle ID:** jp.co.goodroid.hyper.moneyhole
- **Google Play ID:** jp.co.goodroid.hyper.moneyhole
- **Performance Trend:** Declining
- **Data Window:** Analysis based on signals collected up to 2026-06-05

<!-- section:executive-snapshot -->
## Executive Snapshot
**What it is:** Money Hole! is a physics-based arcade game for casual players, structured around collecting items into a central hole on iOS and Android.
**Why users hire it:** Users hire the game for low-stakes, relaxing entertainment during short breaks, but the current ad-heavy design fails to reward the time invested, leading to rapid churn.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Standard] Arcade Collection Mechanics:** Physics-based collection of money, gold, and jewelry items into a central hole
- **[Standard] Timing and Accuracy Challenges:** Skill-based gameplay requiring precise timing to drop items into the hole
- **[Basic] Item Purchasing Loop:** In-game currency accumulation used to acquire expensive virtual items
<!-- /section:features -->

<!-- section:market-position -->
## Market Position {#market-position}

The game maintains a 4.47 average rating across 10,266 total ratings, but the high-frequency ad complaints signal that monetization friction is outpacing the value of the core collection loop.
<!-- /section:market-position -->

## Monetization Strategy
- **Model:** Free
- **Tiers:** Free to play with ad support
- **Analysis:** Ad-supported model with no IAP options, relying on high-volume ad impressions across 10 million+ installs.

<!-- section:sentiment -->
## 🔴 User Sentiment (High Confidence: 67 of 67 reviews analyzed) {#user-sentiment}
- **Overall Rating:** 4.32/5
- **Platform Split:** iOS 4.7/5 (1.1K ratings) | Android 4.3/5 (9.1K ratings)
- **Overall Sentiment:** Frustrated
- **Note:** The 4.32/5 store rating reflects cumulative history, while the Frustrated sentiment reflects recent user reviews analyzed by our AI pipeline.

### Top Praises
- **Core gameplay loop involving collecting items with a hole provides relaxing entertainment**
- **Offline playability allows for gaming sessions without requiring an active internet connection**

### Top Complaints (Impact Areas)
- **Aggressive forced advertisement frequency interrupts gameplay flow and diminishes user enjoyment**
- **Restrictive level timers create artificial difficulty that prevents players from completing objectives**
- **Repetitive content loop and lack of progression depth lead to boredom after short play sessions**

### Top Requests (What Users Want)
- **Persistent progression system allowing players to retain earnings across multiple game levels**
- **Content expansion with new boards to prevent the current repetitive level cycle**

<!-- /section:sentiment -->
<!-- section:swot -->
## SWOT Analysis {#swot}

**Core Strengths:**
- Physics-based collection loop provides immediate stress relief
- Offline playability removes connectivity barriers for casual users

**Critical Frictions:**
- Ad-to-play ratio drives high uninstall rates
- Level timers create artificial frustration
- Lack of persistent progression limits long-term engagement

**Growth Levers:**
- Implement persistent currency upgrades to reward repeat play
- Expand level environments to reduce repetitive content cycles

**Market Threats:**
- Hole.io's real-time multiplayer mechanics siphon social-focused players
- High-velocity update cadences from competitors make content feel stagnant

<!-- /section:swot -->
## Recent Changes (v2 → v3) {#recent-changes}

The analysis shifted from a feature-level description to a performance-based critique, identifying monetization friction and lack of progression as critical threats to retention.

**Overall trend**: Declining
**Compared at**: 2026-06-05

### High-impact changes
- **[Declined] Emergence of critical churn drivers** (sentiment) — User feedback now explicitly identifies forced ad frequency and lack of persistent progression as primary reasons for uninstalls.
- **[Shifted] Critical executive assessment** (positioning) — Executive summary shifted from neutral feature listing to a critique of the game's high-churn, ad-heavy business model.

### Medium-impact changes
- **[Declined] Item Purchasing Loop downgrade** (features) — Competitive position for the item purchasing loop moved from 'standard' to 'basic' due to lack of depth.
- **[Added] Formalized competitive threats** (swot) — Added specific competitive threats from Hole.io and Paper.io 2, noting their superior live-ops and multiplayer capabilities.

<!-- section:rivals -->
## Rivals Landscape {#rivals}

> Competitive positioning identified by AI analysis of app features, category, and market signals.

### Money Hole! vs Hole.io — Head to Head
- **[Hole.io](https://marlvel.ai/intel-report/games/hole-io)** by Voodoo: This is the definitive market leader in the 'hole-swallowing' arcade genre, commanding a massive user base and defining the core mechanics of the category.
  - **Moat strength:** High — sustainable advantage over 12 months
  - **Key differences:**
    - Features real-time multiplayer battle royale modes that force players to compete for map dominance
    - Utilizes a physics-based growth mechanic where the hole expands dynamically based on consumed object volume
    - Supports high-frequency content updates with 15 releases in the last six months to maintain engagement
  - **Where Money Hole! wins:**
    - ✅ Focuses on a singular, satisfying collection loop that avoids the high-stress competitive pressure of battle royale
    - ✅ Provides a more relaxed, casual experience for players seeking stress relief rather than intense leaderboard competition
  - **Where Hole.io wins:**
    - ❌ Leverages massive network effects through real-time multiplayer, creating a social loop the target app lacks
    - ❌ Maintains high-velocity development cycles that consistently introduce new skins and map environments to prevent churn
  - **Verdict:** The target app should lean into its 'satisfying collection' niche to differentiate from the high-stress, competitive nature of the nemesis.

### Contenders (Strong Challengers)
- **[Paper.io 2](https://marlvel.ai/intel-report/games/paper-io-2)** by Voodoo [Moat: High]: A dominant arcade-style game that shares the same 'territory/collection' DNA and high-velocity update cadence as the target.
  - Implements a high-stakes territory expansion mechanic that punishes players for crossing their own trail
  - Maintains a massive, persistent player base through constant seasonal events and cosmetic unlockables
- **[Agar.io](https://marlvel.ai/intel-report/games/agar-io)** by Miniclip.com [Moat: Medium]: The foundational 'consume-to-grow' game that established the mechanics used by the entire arcade sub-genre.
  - Features complex social mechanics including team-based play and clan-tagging that drive long-term community retention
  - Offers a highly refined, minimalist aesthetic that prioritizes performance and clarity over decorative item collection

### Peers (What They Do Better)
- **[Going Balls](https://marlvel.ai/intel-report/games/com-pronetis-ironballride2)** by SUPERSONIC STUDIOS LTD: Shares the same 'hyper-casual' arcade DNA and physics-based movement focus as the target app.
  - Utilizes a precision-platforming mechanic that emphasizes timing and obstacle navigation over simple collection
  - Aggressive release cadence of 17 updates in six months keeps the level design feeling fresh
- **[Burger Please!](https://marlvel.ai/intel-report/games/io-supercent-burgeridle)** by Supercent, Inc.: An adjacent idle-arcade game that focuses on the 'satisfying collection' loop found in the target app.
  - Integrates idle-management systems that allow players to automate collection processes over time
  - Focuses on business-building progression rather than the pure arcade-physics loop of the target app
- **[Geometry Dash World](https://marlvel.ai/intel-report/games/com-robtop-geometrydashworld)** by RobTop Games AB: A high-skill arcade game that competes for the same casual-but-addictive time slot as the target app.
  - Features a robust level editor that allows the community to generate and share custom content
  - Emphasizes rhythmic, music-synced gameplay that creates a distinct sensory experience compared to physics-based collection

<!-- /section:rivals -->
<!-- section:momentum -->
## App Momentum (Steady) {#momentum}

- Ships bug fixes in latest release
- Maintains stable physics-based collection core

<!-- /section:momentum -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

Money Hole! is a challenged games app that is completely free.
With a 4.32/5 rating from 10.3K reviews, it faces significant user friction.

<!-- speakable-start -->
> **Bottom Line:** Money Hole! holds a satisfying core mechanic but bleeds users through aggressive ad-load and lack of progression, so the PM should prioritize persistent rewards over new content to stabilize retention.
<!-- speakable-end -->

**Best for:** Casual mobile gamers seeking short-session arcade experiences with simple physics-based mechanics.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [PIVOT] [HIGH IMPACT] Pivot ad-frequency to a rewarded-video model because forced ads are the #1 uninstall driver → reduce churn — *Sentiment data identifies aggressive forced advertisement frequency as the primary driver for uninstalls.* _(trade-off: deprioritize Pause the level-timer adjustment sprint — ad-frequency has a higher impact on immediate retention.)_
- [ ] [INVEST] [HIGH IMPACT] Ship persistent currency upgrades because users request earnings retention across levels → increase session depth — *Top request theme highlights that current progression resets discourage long-term play.* _(trade-off: deprioritize Deprioritize new level environment assets — persistent progression addresses the core boredom complaint more effectively.)_
<!-- /section:pm-actions -->

<!-- section:feature-gaps -->
### Feature Gaps vs Competitors

- Real-time multiplayer (available in Hole.io but absent here)
- Persistent progression/upgrades (available in Burger Please! but absent here)
<!-- /section:feature-gaps -->

<!-- section:outlook -->
### Outlook: Declining

Casual arcade traffic is consolidating around titles with deeper live-ops and social features, leaving Money Hole! exposed. Without a shift toward persistent progression, the current ad-heavy model will continue to accelerate churn, so the PM must prioritize retention-focused features to remain viable.

- 🔴 High-frequency ad complaints in reviews indicate that current monetization friction is actively eroding the user base.
- 🔴 Repetitive content cycles without persistent rewards lead to rapid churn, preventing the game from building a loyal player base.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Overall Rating | 4.32/5 |
| Total Reviews | 10.3K |
| Sentiment | Frustrated (35/100) |
| Confidence | High |
| Pricing Model | Free |
| Platforms | iOS & Android |
| Key Features | 3 analyzed |
| Trend | Declining |
| Outlook | Declining |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **Money Hole!** (this app) | 4.32/5 | Frustrated | GOODROID,Inc. |
| [Burger Please!](https://marlvel.ai/intel-report/games/io-supercent-burgeridle) | 4.7/5 | Frustrated | Supercent, Inc. |
| [Going Balls](https://marlvel.ai/intel-report/games/com-pronetis-ironballride2) | 4.6/5 | Mixed | SUPERSONIC STUDIOS LTD |
| [Geometry Dash World](https://marlvel.ai/intel-report/games/com-robtop-geometrydashworld) | 4.5/5 | Thrilled | RobTop Games AB |
| [Hole.io](https://marlvel.ai/intel-report/games/hole-io) | 4.6/5 | Upset | Voodoo |
| [Paper.io 2](https://marlvel.ai/intel-report/games/paper-io-2) | 4.5/5 | Mixed | Voodoo |

## Company Profile
- **Developer:** GOODROID,Inc.
- **Website:** [https://goodroid.co.jp/](https://goodroid.co.jp/)

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/money-hole/id6451187478?uo=4)
- **Google Play:** [View on Google Play](https://play.google.com/store/apps/details?id=jp.co.goodroid.hyper.moneyhole&hl=en&gl=us)
- **Dev Site:** [Official Website](https://goodroid.co.jp/)
- **Sources:** App store metadata, User reviews.

## Related Intel Reports
- [*Burger Please!*](https://marlvel.ai/intel-report/games/io-supercent-burgeridle) (Supercent, Inc.) — 4.7/5 Rating | Negative Sentiment
- [*Going Balls*](https://marlvel.ai/intel-report/games/com-pronetis-ironballride2) (SUPERSONIC STUDIOS LTD) — 4.6/5 Rating | Mixed Sentiment
- [*Geometry Dash World*](https://marlvel.ai/intel-report/games/com-robtop-geometrydashworld) (RobTop Games AB) — 4.5/5 Rating | Excellent Sentiment
- [*Hole.io*](https://marlvel.ai/intel-report/games/hole-io) (Voodoo) — 4.6/5 Rating | Terrible Sentiment
- [*Paper.io 2*](https://marlvel.ai/intel-report/games/paper-io-2) (Voodoo) — 4.5/5 Rating | Mixed Sentiment
- [*Agar.io*](https://marlvel.ai/intel-report/games/agar-io) (Miniclip.com) — 4.5/5 Rating | Terrible Sentiment
- [*Royal Match*](https://marlvel.ai/intel-report/games/royal-match) (Dream Games) — 4.7/5 Rating | Negative Sentiment
- [*Temple Run*](https://marlvel.ai/intel-report/games/temple-run) (Imangi Studios, LLC) — 4.3/5 Rating | Mixed Sentiment
- [*Archero*](https://marlvel.ai/intel-report/games/archero) (HABBY) — 4.5/5 Rating | N/A Sentiment
- [*Bejeweled Blitz*](https://marlvel.ai/intel-report/games/bejeweled-blitz) (PopCap) — 3.3/5 Rating | Negative Sentiment

## Methodology {#methodology}

This report was generated by Marlvel.ai's 5-stage AI intelligence pipeline:

1. **Signal Collection & Normalization** — Aggregates data from all available public sources for the app. Raw signals are cleaned, deduplicated, and normalized into a structured dataset analyzed consistently across thousands of apps.
2. **Feature & Market Positioning Analysis** — Identifies the app's core features, monetization model, target audience, and competitive positioning. Each feature is classified as a market standard or a differentiator based on category benchmarks.
3. **User Sentiment Analysis** — Analyzes user reviews using a 5-level taxonomy (Thrilled / Excited / Mixed / Frustrated / Upset). Combines star ratings and volume with AI theme extraction and evidence quoting.
4. **Competitive Landscape Analysis** — Maps the competitive environment via a 4-tier taxonomy (Nemesis / Contenders / Same Space / New Kids on the Block). Prioritizes same sub-genre over broad category.
5. **Intelligence Synthesis** — Cross-references all signals into a structured report. Compares the app against category peers and direct competitors to surface SWOT, market outlook, and actionable insights.

- **Confidence Score:** 0.55/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 67
- **Data Sources:** user reviews, App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 0 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/intel-report/games/money-hole)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.