---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "Move People"
developer_entity: "SUPERSONIC STUDIOS LTD"
bundle_id: "com.paurau.MakeEm"
app_store_id: "1581537053"
google_play_id: "com.paurau.MakeHer"
category: "Games"
primary_platform: "ios"
primary_monetization: "Freemium"
offline_capable: false
market_region: "US"
platforms: "iOS & Android"
app_last_updated: "2026-02-08"
report_date: "2026-07-29"
last_verified: "2026-07-29T00:00:00.000Z"
report_version: "6.2"
total_reviews: 451991
overall_rating: 4.3
sentiment: "Frustrated"
sentiment_score: 35
confidence: "high"
confidence_score: 0.8
top_praise_theme: "The core interactive movement mechanics provide a satisfying and humorous experience for casual players"
top_complaint_theme: "Excessive ad frequency disrupts the flow of gameplay and frustrates users after every single level"
review_sample_size: 99
total_review_count: 99
analyzed_review_count: 99
data_age_days: 22
momentum_velocity: "maintenance"
intelligence_version: 5
nemesis: "Brain Test: Tricky Puzzles"
competitor_count: 9
tags: ["games", "freemium", "frustrated sentiment", "mobile app", "app review", "app analysis", "casual", "mobile", "gamers"]
canonical_url: "https://marlvel.ai/apps/move-people"
license: "CC-BY-NC 4.0"
content_version: "v2"
---

# Move People Intelligence Report

## TL;DR {#tldr}

- **Category**: Games · Freemium
- **Signal**: Rating 4.33 · Sentiment Frustrated
- **Recent focus**: Excessive ad frequency disrupts the flow of gameplay and frustrates users after every single level (top complaint) · The core interactive movement mechanics provide a satisfying and humorous experience for casual players (top praise)

> **TL;DR:** Move People is a games app by SUPERSONIC STUDIOS LTD, rated 4.33/5 by 452K users, with Frustrated user sentiment (35/100), available on iOS & Android.
>
> **Marlvel.ai App Intelligence** - Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** Move People faces Frustrated user sentiment (4.33/5 from 452K reviews), with users reporting excessive ad frequency disrupts the flow of gameplay and frustrates users after every single level as the primary concern.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Rating** | 4.33/5 (452K reviews) |
| **User Mood** | Frustrated |
| **Category** | Games |
| **Developer** | SUPERSONIC STUDIOS LTD |
| **Pricing** | Freemium |
| **Platforms** | iOS & Android |
| **Confidence** | High (0.8/1.0) |
| **Data Age** | 22d |

## Metadata & Market Performance
- **Publisher:** SUPERSONIC STUDIOS LTD
- **Category:** Games
- **Target Audience:** Casual mobile gamers interested in simulation and puzzle-based physics challenges.
- **Platforms:** iOS & Android
- **Version Reviewed:** 6.1
- **Report Date:** 2026-07-29
- **Signal Count:** 99 reviews analyzed
- **Confidence:** High (0.8/1.0)
- **App Store ID (iOS):** 1581537053
- **Bundle ID:** com.paurau.MakeEm
- **Google Play ID:** com.paurau.MakeHer
- **Performance Trend:** Mixed
- **Data Window:** Analysis based on signals collected up to 2026-07-29
- **Short Description:** Make 'em move!

<!-- section:executive-snapshot -->
## Executive Snapshot
**What it is:** Move People is a casual simulation game for mobile devices where players manipulate character limbs to match specific poses.
**Why users hire it:** The app serves players seeking short-session, humorous puzzle challenges, but the current ad-heavy model creates friction that displaces users toward more content-rich riddle games.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Standard] Puppet Manipulation:** Interactive control of character limbs to match specific poses. Revenue link: Core gameplay loop drives session length, expanding ad-impression inventory.
- **[Standard] Situation-based Puzzles:** Level-based progression requiring users to arrange characters into target states. Revenue link: Level completion triggers interstitial ad placements.
  * *User Intent:* Users seek enhanced value through premium features.
- **[Standard] In-App Purchases:** Optional content or progression items. Revenue link: Direct IAP monetization for users opting out of ad-supported play.
  * *User Intent:* Users seek enhanced value through premium features.
<!-- /section:features -->

<!-- section:market-position -->
## Market Position {#market-position}

Move People currently holds a #113 rank in US Game Simulation. The reliance on interstitial ads after every level creates monetization friction that limits retention compared to category leaders.
<!-- /section:market-position -->

## Monetization Strategy
- **Model:** Freemium
- **Tiers:** Free with ads, In-app purchases available
- **Analysis:** Ad-supported model with IAP, leveraging high-volume casual gameplay to drive ad-inventory.

<!-- section:sentiment -->
## 🔴 User Sentiment (High Confidence: 99 of 99 reviews analyzed) {#user-sentiment}
- **Overall Rating:** 4.33/5
- **Platform Split:** iOS 4.6/5 (135K ratings) | Android 4.2/5 (317K ratings)
- **Overall Sentiment:** Frustrated
- **Note:** The 4.33/5 store rating reflects cumulative history, while the Frustrated sentiment reflects recent user reviews analyzed by our AI pipeline.

### Top Praises
- **The core interactive movement mechanics provide a satisfying and humorous experience for casual players**
- **Romantic relationship scenarios offer a lighthearted and engaging theme that keeps players returning**

### Top Complaints (Impact Areas)

- **Excessive ad frequency disrupts the flow of gameplay and frustrates users after every single level**

<!-- /section:sentiment -->
<!-- section:swot -->
## SWOT Analysis {#swot}

**Core Strengths:**
- Core interactive movement mechanics provide satisfying, humorous experience

**Growth Levers:**
- Diverse level scenarios could extend game longevity


<!-- /section:swot -->
## Recent Changes (v4 → v5) {#recent-changes}

Development velocity has further decayed, with the iOS update gap reaching 289 days, while the competitive outlook has shifted to mixed due to persistent user friction regarding ad frequency and repetitive content.

**Overall trend**: Mixed
**Compared at**: 2026-07-29

### High-impact changes
- **[Declined] Development Velocity Decay** (positioning)

### Medium-impact changes
- **[Shifted] Outlook Trend Adjustment** (positioning)

<!-- section:rivals -->
## Rivals Landscape {#rivals}

> Competitive positioning identified by AI analysis of app features, category, and market signals.

### Move People vs Brain Test: Tricky Puzzles - Top Rival
- **[Brain Test: Tricky Puzzles](https://marlvel.ai/apps/brain-test-tricky-puzzles)** by UNICO STUDIO: This app dominates the puzzle-riddle space with a massive user base and consistent feature updates.
  - **Key differences:**
    - Maintains a massive library of riddle-based puzzles that dwarfs this app's current content volume
    - Frequent content updates every few weeks keep the user base engaged with fresh daily challenges

### Contenders (Strong Challengers)
- **[Braindom: Brain Games Test Out](https://marlvel.ai/apps/com-braindom)** by Lahana Games: A high-velocity competitor that frequently updates its puzzle mechanics to maintain top-tier engagement.
  - Ships multiple updates per quarter to refine puzzle logic and introduce new thematic riddle sets
  - Focuses on a broader range of brain-teasing mechanics compared to this app's puppet-manipulation focus
- **[Brain Out -Tricky riddle games](https://marlvel.ai/apps/com-mind-quiz-brain-out)** by EYEWIND LIMITED: A long-standing market leader in the tricky puzzle category with a proven retention model.
  - Utilizes non-linear puzzle solutions that force users to interact with the device in unconventional ways
  - Deep integration of hint-based monetization systems that this app has yet to fully implement

### Peers (What They Do Better)
- **[Mr Bullet - Spy Puzzles](https://marlvel.ai/apps/mr-bullet-spy-puzzles)** by Lion Studios: Shares the physics-based puzzle DNA while focusing on a distinct spy-themed action loop.
  - Integrates projectile-based physics puzzles that require more precision than this app's puppet-shaping mechanics
  - Leverages a strong spy-themed narrative arc to drive player progression through distinct mission levels
- **[Dumb Ways to Die 2: The Games](https://marlvel.ai/apps/au-com-metro-dumbwaystodie2)** by Metro Trains Melbourne Pty Ltd: A legacy title in the casual gaming space that utilizes rapid-fire mini-games for engagement.
  - Features a high-speed, arcade-style mini-game loop that contrasts with this app's slower puzzle-solving pace
  - Builds on a recognizable brand identity that provides a significant organic acquisition advantage
- **[Save The Girl!](https://marlvel.ai/apps/save-the-girl)** by Lion Studios: Uses a choice-based narrative structure that serves a similar casual audience as this app.
  - Employs a binary choice mechanic that dictates the narrative outcome of each level
  - Focuses on high-stakes rescue scenarios rather than this app's physical manipulation of characters
- **[Happy Glass](https://marlvel.ai/apps/happy-glass)** by Lion Studios: A classic physics-based puzzle game that relies on drawing mechanics rather than direct character control.
  - Uses line-drawing mechanics to solve fluid-based puzzles, offering a different tactile experience
  - Simplifies the UI to a single-screen interaction model, reducing the onboarding friction found in complex games

### New Kids on the Block (What's Innovative)
- **[Pull the Pin](https://marlvel.ai/apps/pull-the-pin)** by Popcore GmbH: Demonstrates extreme release velocity with 14 updates in the last six months, signaling aggressive iteration.
  - Rapidly iterates on level design to keep the core pin-pulling mechanic feeling fresh for users
  - Aggressively tests new level themes to optimize for short-session retention and ad-monetization frequency
- **[Draw Happy Puzzle](https://marlvel.ai/apps/draw-happy-puzzle)** by New Story Inc. (Apps): An emerging competitor that combines drawing mechanics with situational puzzle-solving.
  - Allows users to complete images by drawing missing elements, creating a creative-puzzle hybrid experience
  - Focuses on satisfying visual feedback loops that reward the user for completing the missing puzzle piece

<!-- /section:rivals -->
<!-- section:whats-new -->
## What's New

- **Latest (v6.2, 5 months ago):** General maintenance release focused on stability and performance optimizations.
<!-- /section:whats-new -->

<!-- section:momentum -->
## App Momentum (Maintenance) {#momentum}

- Ships only minor maintenance updates.
- No new feature builds released.

> **Cadence:** 2 total versions · 0 majors in last 6 months · 171 days since last update · 118 days avg between updates

<!-- /section:momentum -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

Move People is a games app that is free with in-app purchases.
With a 4.33/5 rating from 452K reviews, it draws more critical themes in recent reviews than its store average suggests.

<!-- speakable-start -->
> **Bottom Line:** The current ad-heavy model and repetitive content cycle erode the value of the core movement mechanics. Pivoting to a more balanced ad cadence will protect the user base from churn, allowing the team to focus on content variety to compete with riddle-based rivals.
<!-- speakable-end -->

**Best for:** Casual mobile gamers interested in simulation and puzzle-based physics challenges.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [PIVOT] Reduce interstitial ad frequency because user complaints cite ads after every round as a top churn driver → improve session retention
<!-- /section:pm-actions -->

<!-- section:feature-gaps -->
### Feature Gaps vs Competitors


- Massive riddle-based puzzle library (available in Brain Test: Tricky Puzzles but missing here)
<!-- /section:feature-gaps -->

<!-- section:outlook -->
### Outlook: Mixed

The casual simulation market is consolidating around titles with high-velocity content updates and safer, broader-appeal themes. Move People's current maintenance posture and aggressive ad-monetization leave it exposed to rivals like Brain Test, which offer more content and better-perceived value.

- 🔴 The maintenance-only release cadence leaves the app vulnerable to competitors with frequent content updates, accelerating user churn into the next quarter.
- 🔴 Persistent complaints regarding inappropriate content and ad frequency create a negative feedback loop that suppresses new-user conversion and long-term retention.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Overall Rating | 4.33/5 |
| Total Reviews | 452K |
| Sentiment | Frustrated (35/100) |
| Confidence | High |
| Pricing Model | Freemium |
| Platforms | iOS & Android |
| Key Features | 3 analyzed |
| Trend | Mixed |
| Outlook | Mixed |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **Move People** (this app) | 4.33/5 | Frustrated | SUPERSONIC STUDIOS LTD |
| [Brain Out -Tricky riddle games](https://marlvel.ai/apps/com-mind-quiz-brain-out) | 4.6/5 | Excited | EYEWIND LIMITED |
| [Dumb Ways to Die 2: The Games](https://marlvel.ai/apps/au-com-metro-dumbwaystodie2) | 4.5/5 | n/a | Metro Trains Melbourne Pty Ltd |
| [Braindom: Brain Games Test Out](https://marlvel.ai/apps/com-braindom) | 4.7/5 | n/a | Lahana Games |
| [Brain Test: Tricky Puzzles](https://marlvel.ai/apps/brain-test-tricky-puzzles) | 4.8/5 | Mixed | UNICO STUDIO |
| [Happy Glass](https://marlvel.ai/apps/happy-glass) | 4.3/5 | Mixed | Lion Studios |

## Company Profile
- **Developer:** SUPERSONIC STUDIOS LTD
- **Website:** [https://supersonic.com](https://supersonic.com)
- **Social:** [Instagram](https://www.instagram.com/supersonic.studios) · [YouTube](https://www.youtube.com/c/supersonicstudios) · [LinkedIn](https://www.linkedin.com/company/supersonic-studios)

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/move-people/id1581537053?uo=4)
- **Google Play:** [View on Google Play](https://play.google.com/store/apps/details?id=com.paurau.MakeHer&hl=en&gl=us)
- **Dev Site:** [Official Website](https://supersonic.com)
- **Sources:** Developer website content, About us / company information, App store metadata, User reviews.

## Related Intel Reports
- [*Brain Out -Tricky riddle games*](https://marlvel.ai/apps/com-mind-quiz-brain-out) (EYEWIND LIMITED) · 4.6/5 Rating | Positive Sentiment
- [*Dumb Ways to Die 2: The Games*](https://marlvel.ai/apps/au-com-metro-dumbwaystodie2) (Metro Trains Melbourne Pty Ltd) · 4.5/5 Rating
- [*Braindom: Brain Games Test Out*](https://marlvel.ai/apps/com-braindom) (Lahana Games) · 4.7/5 Rating
- [*Brain Test: Tricky Puzzles*](https://marlvel.ai/apps/brain-test-tricky-puzzles) (UNICO STUDIO) · 4.8/5 Rating
- [*Happy Glass*](https://marlvel.ai/apps/happy-glass) (Lion Studios) · 4.3/5 Rating
- [*Pull the Pin*](https://marlvel.ai/apps/pull-the-pin) (Popcore GmbH) · 4.4/5 Rating
- [*Save The Girl!*](https://marlvel.ai/apps/save-the-girl) (Lion Studios) · 4.4/5 Rating
- [*Mr Bullet - Spy Puzzles*](https://marlvel.ai/apps/mr-bullet-spy-puzzles) (Lion Studios) · 4.5/5 Rating | Positive Sentiment
- [*Draw Happy Puzzle*](https://marlvel.ai/apps/draw-happy-puzzle) (New Story Inc. (Apps)) · 4.6/5 Rating
- [*Royal Match*](https://marlvel.ai/apps/royal-match) (Dream Games) · 4.7/5 Rating

## Frequently Asked Questions {#faq}

### Is Move People safe for children?

Users report concerns regarding sexually suggestive imagery in levels and advertisements, which may not be appropriate for younger players despite the teen content rating.

### How does Move People compare to Brain Test?

Brain Test offers a much larger library of riddle-based puzzles and frequent content updates, whereas Move People focuses on physics-based puppet manipulation with a more repetitive level structure.

### Can I play Move People without ads?

The app is free with ads, but it offers in-app purchases that provide an alternative revenue stream for users who prefer to opt out of ad-supported play.

### What are some alternatives to Move People?

Players looking for similar casual puzzle experiences should consider Brain Test, Braindom, or Brain Out, which offer different brain-teasing mechanics and more frequent content updates.

## Methodology {#methodology}

This report was generated by Marlvel.ai's 5-stage AI intelligence pipeline:

1. **Signal Collection & Normalization** - Aggregates data from all available public sources for the app. Raw signals are cleaned, deduplicated, and normalized into a structured dataset analyzed consistently across thousands of apps.
2. **Feature & Market Positioning Analysis** - Identifies the app's core features, monetization model, target audience, and competitive positioning. Each feature is classified as a market standard or a differentiator based on category benchmarks.
3. **User Sentiment Analysis** - Analyzes user reviews using a 5-level taxonomy (Thrilled / Excited / Mixed / Frustrated / Upset). Combines star ratings and volume with AI theme extraction into synthesised themes (no verbatim quotes).
4. **Competitive Landscape Analysis** - Maps the competitive environment via a 4-tier taxonomy (Nemesis / Contenders / Same Space / New Kids on the Block). Prioritizes same sub-genre over broad category.
5. **Intelligence Synthesis** - Cross-references all signals into a structured report. Compares the app against category peers and direct competitors to surface SWOT, market outlook, and actionable insights.

- **Confidence Score:** 0.8/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 99
- **Data Sources:** user reviews, developer website, company about page, App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 22 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/apps/move-people)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.