---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "My Bad"
developer_entity: "FunCraft, Inc"
bundle_id: "com.funcraft.mybadsorry"
app_store_id: "6744242078"
category: "Games"
primary_platform: "ios"
primary_monetization: "Freemium"
offline_capable: false
market_region: "US"
platforms: "iOS & Android"
app_last_updated: "2025-11-14"
report_date: "2026-05-20"
last_verified: "2026-05-20T02:16:15.186Z"
report_version: "1.19.23811"
total_reviews: 5425
overall_rating: 4.78
sentiment: "Frustrated"
sentiment_score: 35
confidence: "high"
confidence_score: 0.75
top_praise_theme: "Core gameplay loop provides an engaging and nostalgic experience similar to classic board games"
top_complaint_theme: "Excessive ad frequency during active matches disrupts the flow and enjoyment of gameplay"
top_request_theme: "Reasonable one-time purchase option to permanently remove advertisements from the game experience"
review_sample_size: 99
total_review_count: 99
analyzed_review_count: 99
data_age_days: 43
momentum_velocity: "zombie"
intelligence_version: 3
nemesis: "Ludo King"
competitor_count: 6
tags: ["games", "freemium", "frustrated sentiment", "mobile app", "app review", "app analysis", "casual", "gamers", "families"]
canonical_url: "https://marlvel.ai/intel-report/games/my-bad"
license: "CC-BY-NC 4.0"
content_version: "v2"
---

# My Bad App Audit

## TL;DR {#tldr}

- **Category**: Games · Freemium
- **Signal**: Rating 4.78 · Sentiment Frustrated
- **Recent focus**: Excessive ad frequency during active matches disrupts the flow and enjoyment of gameplay (top complaint) · Core gameplay loop provides an engaging and nostalgic experience similar to classic board games (top praise) · Reasonable one-time purchase option to permanently remove advertisements from the game experience (top request)

> **TL;DR:** My Bad is a games app by FunCraft, Inc, rated 4.78/5 by 5.4K users, with Frustrated user sentiment (35/100), available on iOS & Android.
>
> **Marlvel.ai App Intelligence** — Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** My Bad faces Frustrated user sentiment (4.78/5 from 5.4K reviews), with excessive ad frequency during active matches disrupts the flow and enjoyment of gameplay as the primary user concern.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Rating** | 4.78/5 (5.4K reviews) |
| **User Mood** | Frustrated |
| **Category** | Games |
| **Developer** | FunCraft, Inc |
| **Pricing** | Freemium |
| **Platforms** | iOS & Android |
| **Confidence** | High (0.75/1.0) |
| **Data Age** | 0d |

## Metadata & Market Performance
- **Publisher:** FunCraft, Inc
- **Category:** Games
- **Target Audience:** Casual gamers and families seeking competitive, fast-paced board game experiences.
- **Platforms:** iOS & Android
- **Version Audited:** 1.19.23811
- **Audit Date:** 2026-05-20
- **Signal Count:** 99 reviews analyzed
- **Confidence:** High (0.75/1.0)
- **App Store ID (iOS):** 6744242078
- **Bundle ID:** com.funcraft.mybadsorry
- **Google Play ID:** com.funcraft.mybadsorry
- **Performance Trend:** Declining
- **Data Window:** Analysis based on signals collected up to 2026-05-20
- **Short Description:** Classic board game goes PvP! Battle 1v1, earn rewards, and customize your pawn!

<!-- section:executive-snapshot -->
## Executive Snapshot
**What it is:** My Bad is a 1v1 competitive board game for iOS and Android, featuring real-time PvP battles and cosmetic pawn customization.
**Why users hire it:** Users hire the game for quick, nostalgic competitive sessions, but the current ad-heavy monetization disrupts the very flow they seek.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Standard] 1v1 Online PvP Battles:** Real-time head-to-head board game matches against global players
  * *User Intent:* Users expect intelligent, adaptive experiences that learn from their behavior.
- **[Standard] Leagues & Leaderboards:** Ranked competitive system tracking player progress and status
  * *User Intent:* Users are driven by competitive achievement and recognition.
- **[Differentiator] WinStreak Bonuses:** Reward multiplier triggered by consecutive match victories
  * *User Intent:* Users are motivated by consistent progression and daily incentives.
- **[Standard] Custom Pawns & Skins:** Visual cosmetic modifications for player game pieces
  * *User Intent:* Users value self-expression and personalized experiences.
- **[Standard] Journey Mode:** Linear progression path featuring distinct stages and challenges
  * *User Intent:* Users seek enhanced value through premium features.
<!-- /section:features -->

<!-- section:market-position -->
## Market Position {#market-position}

My Bad holds a #160 Grossing position in the US Board Game category, signaling early market penetration. The reliance on ad-heavy monetization creates a tension between short-term revenue and the long-term retention needed to climb the charts.
<!-- /section:market-position -->

## Monetization Strategy
- **Model:** Freemium
- **Tiers:** Free-to-play with ad support, In-app purchases for cosmetic items
- **Analysis:** Freemium model relies on ad-supported gameplay and IAP for cosmetic customization.

<!-- section:sentiment -->
## 🔴 User Sentiment (High Confidence: 99 of 99 reviews analyzed) {#user-sentiment}
- **Overall Rating:** 4.78/5
- **Platform Split:** iOS 4.9/5 (2.5K ratings) | Android 4.7/5 (2.9K ratings)
- **Overall Sentiment:** Frustrated
- **Note:** The 4.78/5 store rating reflects cumulative history, while the Frustrated sentiment reflects recent user reviews analyzed by our AI pipeline.

### Top Praises
- **Core gameplay loop provides an engaging and nostalgic experience similar to classic board games**

### Top Complaints (Impact Areas)
- **Excessive ad frequency during active matches disrupts the flow and enjoyment of gameplay**
- **Technical instability including freezing and crashing causes loss of game progress and streaks**
- **Perceived algorithmic bias in AI opponents creates an unfair and frustrating competitive environment**

### Top Requests (What Users Want)
- **Reasonable one-time purchase option to permanently remove advertisements from the game experience**

<!-- /section:sentiment -->
<!-- section:swot -->
## SWOT Analysis {#swot}

**Core Strengths:**
- High-frequency 1v1 PvP loop drives session density
- WinStreak multipliers incentivize extended play sessions

**Critical Frictions:**
- Excessive ad frequency disrupts match flow
- Technical instability causes progress loss
- High-cost temporary ad-free subscriptions

**Growth Levers:**
- Implement one-time purchase to remove ads
- Introduce social-gifting mechanics

**Market Threats:**
- Ludo King’s massive player pool ensures faster matchmaking
- Technical instability drives churn to stable alternatives

<!-- /section:swot -->
## Recent Changes (v2 → v3) {#recent-changes}

The app has entered a maintenance-only phase with no feature development for six months, leading to increased user dissatisfaction regarding monetization and technical performance.

**Overall trend**: Declining
**Compared at**: 2026-05-20

### High-impact changes
- **[Added] Zombie Development Status** (swot) — The app has transitioned to a zombie state with no updates in 6 months, creating a new threat of obsolescence.
- **[Declined] Rating and Sentiment Erosion** (sentiment) — Rating decreased from 4.88 to 4.79, with review volume increasing from 49 to 99, indicating growing user dissatisfaction.

### Medium-impact changes
- **[Shifted] Journey Mode Repositioning** (features) — Journey Mode shifted from a differentiator to a standard feature, reflecting a lack of unique content updates.
- **[Added] Algorithmic Bias Complaints** (sentiment) — New user complaint theme regarding rigged AI opponents emerged, adding to existing technical and ad-frequency issues.

<!-- section:rivals -->
## Rivals Landscape {#rivals}

> Competitive positioning identified by AI analysis of app features, category, and market signals.

### My Bad vs Ludo King — Head to Head
- **[Ludo King](https://marlvel.ai/intel-report/games/com-gametion-ludo)** by GAMETION GLOBAL TECHNOLOGIES PTE LIMITED: Dominates the board game PvP niche with massive scale and a proven, long-term retention model that directly competes for the same casual board game audience.
  - **Moat strength:** High — sustainable advantage over 12 months
  - **Key differences:**
    - Integrates robust social features like voice chat and Facebook login to drive high-frequency social retention
    - Supports cross-platform local multiplayer, allowing users to play on the same device or across different networks
    - Maintains a massive, established player base that creates a significant network effect barrier for new entrants
  - **Where My Bad wins:**
    - ✅ Offers a more modern, streamlined 1v1 PvP focus compared to the traditional, slower-paced Ludo experience
    - ✅ Provides a more focused, competitive-first UX that avoids the clutter of legacy board game features
  - **Where Ludo King wins:**
    - ❌ Leverages deep social integration and voice chat to keep players engaged within the app ecosystem
    - ❌ Provides a massive, global player pool that ensures near-instant matchmaking at any time of day
  - **Verdict:** The target app must lean into its 'fast-paced' 1v1 differentiator to avoid a direct feature-parity war it cannot win against Ludo King's massive network effects.

### Contenders (Strong Challengers)
- **[Ludo STAR](https://marlvel.ai/intel-report/games/com-superking-ludo-star)** by Gameberry Labs [Moat: Medium]: A direct thematic competitor that maintains high engagement through frequent updates and a polished, social-first board game experience.
  - Features high-frequency content updates and seasonal events that keep the core board game loop fresh
  - Utilizes a sophisticated social-gifting economy that incentivizes daily logins and long-term player retention
- **[Drive Ahead! Fun Vehicle Fight](https://marlvel.ai/intel-report/games/com-dodreams-crashonwheels)** by Dodreams Fairytale Company Oy [Moat: Medium]: Shares the 'competitive 1v1 PvP' DNA, focusing on physics-based combat that mirrors the target's 'bump and slide' mechanics.
  - Employs physics-based vehicle combat that provides a more chaotic, high-energy alternative to traditional board games
  - Offers a wide variety of unlockable vehicles and arenas that provide deeper progression than standard pawn customization

### Peers (What They Do Better)
- **[Chess ∙](https://marlvel.ai/intel-report/games/r6wlzbvjlw-chessfree)** by Optime Software LLC: An adjacent classic strategy game that competes for the same 'quick-session' board game audience.
  - Provides a pure, skill-based competitive environment without the random 'bump and slide' elements of the target
  - Focuses on deep, long-term mastery rather than the casual, luck-infused PvP experience of My Bad
- **[CodyCross: Crossword Puzzles](https://marlvel.ai/intel-report/games/com-fanatee-cody)** by Fanatee: Competes for the same casual, time-filling gaming session, though it shifts the focus from PvP to solo puzzle-solving.
  - Uses a narrative-driven crossword format that appeals to players seeking a structured, solo progression experience
  - Monetizes through a sophisticated hint and energy system that differs from the target's PvP-focused rewards

### New Kids on the Block (What's Innovative)
- **[Mini Football - Soccer Game](https://marlvel.ai/intel-report/games/com-miniclip-minifootball)** by Miniclip.com: An emerging threat that successfully translates the 1v1 PvP sports experience into a highly accessible, casual mobile format.

<!-- /section:rivals -->
<!-- section:whats-new -->
## What's New

- **Latest (v1.19.23811, 6 months ago):** General bug fixes.
<!-- /section:whats-new -->

<!-- section:momentum -->
## App Momentum (Zombie) {#momentum}

- Ships minor bug fixes.
- Entered US Board Game grossing charts.

> **Cadence:** 2 total versions · 0 majors in last 6 months · 186 days since last update · 0 days avg between updates

<!-- /section:momentum -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

My Bad is a challenged games app that is free with in-app purchases.
With a 4.78/5 rating from 5.4K reviews, it faces significant user friction.

<!-- speakable-start -->
> **Bottom Line:** My Bad succeeds as a nostalgic 1v1 board game, but its aggressive ad-monetization and technical instability threaten long-term viability, so the PM must prioritize ad-removal IAP and stability fixes to secure the player base.
<!-- speakable-end -->

**Best for:** Casual gamers and families seeking competitive, fast-paced board game experiences.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [INVEST] [HIGH IMPACT] Ship one-time ad-removal IAP because users explicitly request it to replace high-cost subscriptions → increase conversion — *Top request theme in sentiment analysis* _(trade-off: deprioritize Pause cosmetic pawn skin development — ad-removal has higher revenue impact.)_
- [ ] [PIVOT] [HIGH IMPACT] Audit match-flow ad triggers because ad-frequency is the #1 complaint theme → improve retention — *Sentiment analysis identifies ad frequency as the primary churn driver* _(trade-off: deprioritize Delay Journey Mode content expansion — stability and flow are higher priority.)_
- [ ] [MAINTAIN] [HIGH IMPACT] Rebuild crash-handling logic because technical instability causes progress loss → reduce negative reviews — *Technical instability is the #2 complaint theme* _(trade-off: deprioritize Same-quarter capacity available — no major lever displaced.)_
<!-- /section:pm-actions -->

<!-- section:feature-gaps -->
### Feature Gaps vs Competitors

- Voice chat (available in Ludo King but missing here)
- Cross-platform local multiplayer (available in Ludo King but missing here)
<!-- /section:feature-gaps -->

<!-- section:outlook -->
### Outlook: Mixed

The board game category is consolidating around titles with deep social features and stable performance. My Bad is currently exposed: its reliance on ad-monetization creates a negative sentiment floor that will likely erode its recent grossing gains unless the team shifts toward a more player-friendly IAP model.

- 🔴 Technical instability during matches causes progress loss, which compounds the churn pressure already visible in negative sentiment feedback.
- 🔴 Aggressive ad frequency disrupts the core gameplay loop, which limits the long-term retention needed to sustain the current grossing rank.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Overall Rating | 4.78/5 |
| Total Reviews | 5.4K |
| Sentiment | Frustrated (35/100) |
| Confidence | High |
| Pricing Model | Freemium |
| Platforms | iOS & Android |
| Key Features | 5 analyzed |
| Trend | Declining |
| Outlook | Mixed |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **My Bad** (this app) | 4.78/5 | Frustrated | FunCraft, Inc |
| [Ludo STAR](https://marlvel.ai/intel-report/games/com-superking-ludo-star) | 4.7/5 | Frustrated | Gameberry Labs |
| [Drive Ahead! Fun Vehicle Fight](https://marlvel.ai/intel-report/games/com-dodreams-crashonwheels) | 4.6/5 | Mixed | Dodreams Fairytale Company Oy |
| [Mini Football - Soccer Game](https://marlvel.ai/intel-report/games/com-miniclip-minifootball) | 4.7/5 | Mixed | Miniclip.com |
| [CodyCross: Crossword Puzzles](https://marlvel.ai/intel-report/games/com-fanatee-cody) | 4.7/5 | Mixed | Fanatee |
| [Chess ∙](https://marlvel.ai/intel-report/games/r6wlzbvjlw-chessfree) | 4.6/5 | Frustrated | Optime Software LLC |

## Company Profile
- **Developer:** FunCraft, Inc
- **Website:** [https://www.funcraft.com/](https://www.funcraft.com/)

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/my-bad/id6744242078?uo=4)
- **Google Play:** [View on Google Play](https://play.google.com/store/apps/details?id=com.funcraft.mybadsorry&hl=en&gl=us)
- **Dev Site:** [Official Website](https://www.funcraft.com/)
- **Sources:** Developer website content, App store metadata, User reviews.

## Related Intel Reports
- [*Ludo STAR*](https://marlvel.ai/intel-report/games/com-superking-ludo-star) (Gameberry Labs) — 4.7/5 Rating | Negative Sentiment
- [*Drive Ahead! Fun Vehicle Fight*](https://marlvel.ai/intel-report/games/com-dodreams-crashonwheels) (Dodreams Fairytale Company Oy) — 4.6/5 Rating | Mixed Sentiment
- [*Mini Football - Soccer Game*](https://marlvel.ai/intel-report/games/com-miniclip-minifootball) (Miniclip.com) — 4.7/5 Rating | Mixed Sentiment
- [*CodyCross: Crossword Puzzles*](https://marlvel.ai/intel-report/games/com-fanatee-cody) (Fanatee) — 4.7/5 Rating | Mixed Sentiment
- [*Chess ∙*](https://marlvel.ai/intel-report/games/r6wlzbvjlw-chessfree) (Optime Software LLC) — 4.6/5 Rating | Negative Sentiment
- [*Ludo King*](https://marlvel.ai/intel-report/games/com-gametion-ludo) (GAMETION GLOBAL TECHNOLOGIES PTE LIMITED) — 4.2/5 Rating | Negative Sentiment
- [*Royal Match*](https://marlvel.ai/intel-report/games/royal-match) (Dream Games) — 4.7/5 Rating | Negative Sentiment
- [*Partymasters - Fun Idle Game*](https://marlvel.ai/intel-report/games/partymasters-fun-idle-game) (AI Games FZ) — 4.5/5 Rating | Positive Sentiment
- [*Hole.io*](https://marlvel.ai/intel-report/games/hole-io) (Voodoo) — 3.8/5 Rating | Terrible Sentiment
- [*Brawl Stars*](https://marlvel.ai/intel-report/games/brawl-stars) (Supercell) — 4.5/5 Rating | Negative Sentiment

## Methodology {#methodology}

This report was generated by Marlvel.ai's 5-stage AI intelligence pipeline:

1. **Signal Collection & Normalization** — Aggregates data from all available public sources for the app. Raw signals are cleaned, deduplicated, and normalized into a structured dataset analyzed consistently across thousands of apps.
2. **Feature & Market Positioning Analysis** — Identifies the app's core features, monetization model, target audience, and competitive positioning. Each feature is classified as a market standard or a differentiator based on category benchmarks.
3. **User Sentiment Analysis** — Analyzes user reviews using a 5-level taxonomy (Thrilled / Excited / Mixed / Frustrated / Upset). Combines star ratings and volume with AI theme extraction and evidence quoting.
4. **Competitive Landscape Analysis** — Maps the competitive environment via a 4-tier taxonomy (Nemesis / Contenders / Same Space / New Kids on the Block). Prioritizes same sub-genre over broad category.
5. **Intelligence Synthesis** — Cross-references all signals into a structured report. Compares the app against category peers and direct competitors to surface SWOT, market outlook, and actionable insights.

- **Confidence Score:** 0.75/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 99
- **Data Sources:** user reviews, developer website, App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 0 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/intel-report/games/my-bad)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.