---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "Labyrinth 2"
developer_entity: "Illusion Labs"
bundle_id: "se.illusionlabs.labyrinth2"
app_store_id: "307758884"
category: "Games"
primary_platform: "ios"
primary_monetization: "Paid"
offline_capable: false
market_region: "US"
platforms: "iOS"
app_last_updated: "2017-01-19"
report_date: "2026-07-30"
last_verified: "2026-07-30T00:00:00.000Z"
report_version: "1.7.0"
total_reviews: 46
overall_rating: 4.5
sentiment: "Excited"
sentiment_score: 75
confidence: "medium"
confidence_score: 0.6
top_praise_theme: "Community-driven level sharing and creation tools provide virtually endless gameplay for long-term users"
top_complaint_theme: "Linear level progression locks prevent players from skipping difficult stages to access later content"
review_sample_size: 49
total_review_count: 49
analyzed_review_count: 49
data_age_days: 17
momentum_velocity: "zombie"
intelligence_version: 3
nemesis: "Wooden Labyrinth 3D"
competitor_count: 17
tags: ["games", "paid", "excited sentiment", "mobile app", "app review", "app analysis", "casual", "gamers", "puzzle"]
canonical_url: "https://marlvel.ai/apps/se-illusionlabs-labyrinth2"
license: "CC-BY-NC 4.0"
content_version: "v2"
---

# Labyrinth 2 Intelligence Report

## TL;DR {#tldr}

- **Category**: Games · Paid
- **Signal**: Rating 4.54 · Sentiment Excited
- **Recent focus**: Linear level progression locks prevent players from skipping difficult stages to access later content (top complaint) · Community-driven level sharing and creation tools provide virtually endless gameplay for long-term users (top praise)

> **TL;DR:** Labyrinth 2 is a games app by Illusion Labs, rated 4.54/5 by 46 users, with Excited user sentiment (75/100), available on iOS.
>
> **Marlvel.ai App Intelligence** - Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** Labyrinth 2 maintains Excited user sentiment (4.54/5 from 46 reviews), with users consistently praising community-driven level sharing and creation tools provide virtually endless gameplay for long-term users.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Rating** | 4.54/5 (46 reviews) |
| **User Mood** | Excited |
| **Category** | Games |
| **Developer** | Illusion Labs |
| **Pricing** | Paid |
| **Platforms** | iOS |
| **Confidence** | Medium (0.6/1.0) |
| **Data Age** | 17d |

## Metadata & Market Performance
- **Publisher:** Illusion Labs
- **Category:** Games
- **Target Audience:** Casual gamers and puzzle enthusiasts who enjoy physics-based challenges and community-driven content.
- **Platforms:** iOS
- **Version Reviewed:** 1.7.0
- **Report Date:** 2026-07-30
- **Signal Count:** 49 reviews analyzed
- **Confidence:** Medium (0.6/1.0)
- **App Store ID (iOS):** 307758884
- **Bundle ID:** se.illusionlabs.labyrinth2
- **Performance Trend:** Mixed
- **Data Window:** Analysis based on signals collected up to 2026-07-30

<!-- section:executive-snapshot -->
## Executive Snapshot
**What it is:** Labyrinth 2 is a physics-based puzzle game for iOS that features a level editor and community-driven content sharing.
**Why users hire it:** Players use the app to access an endless supply of user-generated levels, removing the content-exhaustion friction found in static puzzle titles.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Differentiator] Level Editor:** Custom level creation tool allowing users to build and share original stages with the community.
  * *User Intent:* Users seek social connection and competitive engagement with peers.
- **[Differentiator] Local Multiplayer:** Real-time competitive play for up to 4 players via Wi-Fi or Bluetooth.
  * *User Intent:* Users are driven by competitive achievement and recognition.
- **[Standard] Physics-based Obstacles:** Interactive elements including cannons, magnets, and lasers that modify ball trajectory.
<!-- /section:features -->

<!-- section:market-position -->
## Market Position {#market-position}

Labyrinth 2 maintains a global footprint, holding the #7 Paid position in the Luxembourg Games category. Its ability to retain top-10 chart status in multiple regions 16 years post-launch confirms a high brand-retention baseline that few mobile titles achieve.
<!-- /section:market-position -->

## Monetization Strategy
- **Model:** Paid
- **Tiers:** One-time purchase at $4.99
- **Price:** iOS: $4.99
- **Analysis:** Paid model at $4.99 provides full access to the game and level editor without recurring subscription costs.

<!-- section:sentiment -->
## 🟢 User Sentiment (Medium Confidence: 49 of 49 reviews analyzed) {#user-sentiment}
- **Overall Rating:** 4.54/5
- **Platform Split:** iOS 4.5/5 (46 ratings)
- **Overall Sentiment:** Excited

### Top Praises
- **Community-driven level sharing and creation tools provide virtually endless gameplay for long-term users**
- **Physics-based marble movement feels highly responsive and satisfying for players across multiple device generations**
- **Long-term support and compatibility updates allow childhood favorites to remain playable on modern hardware**

### Top Complaints (Impact Areas)

- **Linear level progression locks prevent players from skipping difficult stages to access later content**

<!-- /section:sentiment -->
<!-- section:swot -->
## SWOT Analysis {#swot}

**Core Strengths:**
- Community-driven level sharing creates a defensible content moat
- Physics-based marble movement remains a category-defining tactile experience

**Growth Levers:**
- Advanced level editor tools like grid snapping would improve creator efficiency
- Cross-platform progress sync would increase utility for multi-device users


<!-- /section:swot -->
## Recent Changes (v2 → v3) {#recent-changes}

The analysis identifies a shift in user sentiment from purely positive engagement to specific friction points regarding linear progression locks and new monetization of previously free content. These findings have prompted the inclusion of specific PM action items to address churn and evaluate a potential sequel.

**Overall trend**: Mixed
**Compared at**: 2026-07-30

### High-impact changes
- **[Added] Monetization friction** (sentiment)
- **[Added] Progression-linked churn** (sentiment)

### Medium-impact changes
- **[Added] Strategic SWOT updates** (swot)
- **[Added] Feature requests** (sentiment)

<!-- section:rivals -->
## Rivals Landscape {#rivals}

> Competitive positioning identified by AI analysis of app features, category, and market signals.

### Labyrinth 2 vs Wooden Labyrinth 3D - Top Rival
- **Wooden Labyrinth 3D** by Cintra Software: Directly mirrors the classic wooden aesthetic and tilt mechanics while offering a robust level editor and community sharing.
- **Dark Nebula HD - Episode 2** by 1337 & Senri AB: The primary rival for high-production tilt-based action, featuring complex obstacles like lasers, fans, and combat elements.
- **Classic Labyrinth 3d** by Cabbie: Focuses on the same hyper-realistic physics and traditional maze navigation that defines the Labyrinth series.
- **Teeter Pro** by TheSurix: A long-standing competitor in the minimalist tilt-based marble genre with a massive level count.

### Contenders (Strong Challengers)
- **Marble It Up!** by Marble It Up, LLC: A high-fidelity physics platformer that captures the 'premium' feel and precision control of Labyrinth 2.
- **[Aerox](https://marlvel.ai/apps/aerox)** by Synoptical: An atmospheric physics-based ball roller that uses tilt controls for complex environmental puzzles.
- **Super Monkey Ball: Sakura Edition** by SEGA: The most recognizable tilt-based arcade game, competing for the same 'precision movement' audience.
- **Marble Sky** by Luis Pedro: Offers 3D physics-based marble navigation with a focus on challenging obstacle courses.
- **Labyrinth 3D Plus** by Digiment: A direct sub-genre alternative focusing on the traditional wooden maze experience.

### Peers (What They Do Better)
- **GyroSphere Trials** by Pronetis: A fast-paced physics ball roller that emphasizes reflexes and precision timing.
- **Ballance Resurrected** by MMand: A spiritual successor to classic ball-balancing games with heavy physics-based puzzle elements.
- **Perplexus** by Spin Master: Digital adaptation of the famous 3D marble maze toy, appealing to the same puzzle-solving demographic.
- **Rolling Sky** by Cheetah Games: While more arcade-focused, it captures the casual ball-navigation market within the same category.
- **Marble Mixer** by GameHouse: A physics-based marble game that competes on the local multiplayer and social play aspects.

### New Kids on the Block (What's Innovative)
- **Going Balls** by Supersonic Studios: A modern hyper-casual hit that has dominated the ball-physics sub-genre with accessible controls.
- **[Extreme Balancer 3](https://marlvel.ai/apps/extreme-balancer-3)** by Enteriosoft: A rising physics-based balancing game that focuses on high-difficulty obstacle navigation.
- **Marble World** by Marble World Team: Focuses heavily on the creative/sandbox aspect of marble runs, threatening Labyrinth 2's level editor dominance.

<!-- /section:rivals -->
<!-- section:whats-new -->
## What's New

- **Latest (v1.0.1, 16 years ago):** Introduced social sharing for levels, pause-menu level info, and an option to disable tilt controls, alongside improved feedback for beating designer times.
<!-- /section:whats-new -->

<!-- section:momentum -->
## App Momentum (Zombie) {#momentum}

- Ships maintenance updates for iOS compatibility.
- Maintains global paid chart presence.

> **Cadence:** 10 total versions · 3 majors in last 6 months · 3478 days since last update · 278 days avg between updates

<!-- /section:momentum -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

Labyrinth 2 is a market-leading games app that is a paid app.
With a 4.54/5 rating from 46 reviews, it delivers strong user satisfaction.

<!-- speakable-start -->
> **Bottom Line:** Transitioning to a flexible progression model would unlock the existing level library for frustrated players, extending the game's relevance while the team evaluates a modern sequel. The current paid model remains viable, but the aging interface requires a visual refresh to maintain its #7 chart position in key markets.
<!-- speakable-end -->

**Best for:** Casual gamers and puzzle enthusiasts who enjoy physics-based challenges and community-driven content.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [SUNSET] Sunset legacy progression locks because they are the #1 churn risk for new players → increase completion rates.
<!-- /section:pm-actions -->

<!-- section:outlook -->
### Outlook: Stable

The physics-based puzzle category is consolidating, but Labyrinth 2's established community-content library provides a unique barrier to entry. Future stability depends on addressing the interface aging to prevent the technical churn currently surfacing on newer hardware.

- 🟢 The community-driven content library provides a sustainable retention loop that prevents total churn despite the lack of major feature updates.
- 🟢 Persistent demand for a sequel indicates that the brand equity is high enough to support a modern remaster or new title.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Overall Rating | 4.54/5 |
| Total Reviews | 46 |
| Sentiment | Excited (75/100) |
| Confidence | Medium |
| Pricing Model | Paid |
| Platforms | iOS |
| Key Features | 3 analyzed |
| Trend | Mixed |
| Outlook | Stable |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **Labyrinth 2** (this app) | 4.54/5 | Excited | Illusion Labs |
| [Aerox](https://marlvel.ai/apps/aerox) | 4.6/5 | N/A | Synoptical Studios Ltd |
| [Extreme Balancer 3](https://marlvel.ai/apps/extreme-balancer-3) | 4.2/5 | N/A | Anurag Anand |
| [Royal Match](https://marlvel.ai/apps/royal-match) | 4.7/5 | n/a | Dream Games |
| [Archero](https://marlvel.ai/apps/archero) | 4.5/5 | N/A | HABBY |
| [Bejeweled Blitz](https://marlvel.ai/apps/bejeweled-blitz) | 3.3/5 | n/a | PopCap |

## Company Profile
- **Developer:** Illusion Labs
- **Website:** [https://www.labyrinth2.com](https://www.labyrinth2.com)

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/labyrinth-2/id307758884?uo=2)
- **Dev Site:** [Official Website](https://www.labyrinth2.com)
- **Sources:** Developer website content, App store metadata, User reviews.

## Related Intel Reports
- [*Aerox*](https://marlvel.ai/apps/aerox) (Synoptical Studios Ltd) · 4.6/5 Rating
- [*Extreme Balancer 3*](https://marlvel.ai/apps/extreme-balancer-3) (Anurag Anand) · 4.2/5 Rating
- [*Royal Match*](https://marlvel.ai/apps/royal-match) (Dream Games) · 4.7/5 Rating
- [*Archero*](https://marlvel.ai/apps/archero) (HABBY) · 4.5/5 Rating
- [*Bejeweled Blitz*](https://marlvel.ai/apps/bejeweled-blitz) (PopCap) · 3.3/5 Rating
- [*Brawl Stars*](https://marlvel.ai/apps/brawl-stars) (Supercell) · 4.5/5 Rating
- [*Hole.io*](https://marlvel.ai/apps/hole-io) (Voodoo) · 3.8/5 Rating
- [*Partymasters - Fun Idle Game*](https://marlvel.ai/apps/partymasters-fun-idle-game) (AI Games FZ) · 4.5/5 Rating | Positive Sentiment
- [*Stumble Guys*](https://marlvel.ai/apps/stumble-guys) (Scopely, Inc.) · 4.6/5 Rating
- [*Temple Run*](https://marlvel.ai/apps/temple-run) (Imangi Studios, LLC) · 4.3/5 Rating

## Frequently Asked Questions {#faq}

### Is Labyrinth 2 still worth buying in 2026?

Yes, if you enjoy physics-based puzzles. The game remains a staple for many due to its responsive physics and the massive library of user-created levels, though the interface shows its age on newer devices.

### Does Labyrinth 2 have an offline mode?

The game supports offline play for levels, but users report that progress synchronization and downloading new community levels require an active internet connection.

### What is the difference between Labyrinth 2 and other marble games?

Labyrinth 2 distinguishes itself through a robust, long-standing community level editor and a highly responsive physics engine that players describe as more tactile than newer, ad-heavy alternatives.

## Methodology {#methodology}

This report was generated by Marlvel.ai's 5-stage AI intelligence pipeline:

1. **Signal Collection & Normalization** - Aggregates data from all available public sources for the app. Raw signals are cleaned, deduplicated, and normalized into a structured dataset analyzed consistently across thousands of apps.
2. **Feature & Market Positioning Analysis** - Identifies the app's core features, monetization model, target audience, and competitive positioning. Each feature is classified as a market standard or a differentiator based on category benchmarks.
3. **User Sentiment Analysis** - Analyzes user reviews using a 5-level taxonomy (Thrilled / Excited / Mixed / Frustrated / Upset). Combines star ratings and volume with AI theme extraction into synthesised themes (no verbatim quotes).
4. **Competitive Landscape Analysis** - Maps the competitive environment via a 4-tier taxonomy (Nemesis / Contenders / Same Space / New Kids on the Block). Prioritizes same sub-genre over broad category.
5. **Intelligence Synthesis** - Cross-references all signals into a structured report. Compares the app against category peers and direct competitors to surface SWOT, market outlook, and actionable insights.

- **Confidence Score:** 0.6/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 49
- **Data Sources:** user reviews, developer website, App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 17 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/apps/se-illusionlabs-labyrinth2)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.