---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "Shake Up Dice"
developer_entity: "Mustafa Tolga DALBUDAK"
bundle_id: "com.shakeupdice.Shake-Up-Dice"
app_store_id: "1535929002"
google_play_id: "com.rubeacon.shakeup"
category: "Games"
primary_platform: "ios"
primary_monetization: "Subscription"
offline_capable: false
market_region: "US"
platforms: "iOS & Android"
app_last_updated: "2026-01-20"
report_date: "2026-05-19"
last_verified: "2026-05-19T19:13:25.237Z"
report_version: "2.33.4545"
total_reviews: 0
confidence: "low"
confidence_score: 0.05
data_age_days: 43
momentum_velocity: "zombie"
intelligence_version: 3
nemesis: "Yatzy & Farkle: Dice World"
competitor_count: 11
tags: ["games", "subscription", "mobile app", "app review", "app analysis", "casual", "gamers", "board"]
canonical_url: "https://marlvel.ai/intel-report/games/shake-up-dice"
license: "CC-BY-NC 4.0"
content_version: "v2"
---

# Shake Up Dice App Audit

## TL;DR {#tldr}

- **Category**: Games · Subscription

> **TL;DR:** Shake Up Dice is a games app by Mustafa Tolga DALBUDAK, available on iOS & Android.
>
> **Marlvel.ai App Intelligence** — Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** Shake Up Dice is a games app by Mustafa Tolga DALBUDAK.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Category** | Games |
| **Developer** | Mustafa Tolga DALBUDAK |
| **Pricing** | Subscription |
| **Platforms** | iOS & Android |
| **Confidence** | Low (0.05/1.0) |
| **Data Age** | 0d |

## Metadata & Market Performance
- **Publisher:** Mustafa Tolga DALBUDAK
- **Category:** Games
- **Target Audience:** Casual gamers and board game players who require a portable, digital alternative to physical dice.
- **Platforms:** iOS & Android
- **Version Audited:** 2.33.4545
- **Audit Date:** 2026-05-19
- **Signal Count:** 0 reviews analyzed
- **Confidence:** Low (0.05/1.0)
- **App Store ID (iOS):** 1535929002
- **Bundle ID:** com.shakeupdice.Shake-Up-Dice
- **Google Play ID:** com.rubeacon.shakeup
- **Performance Trend:** Stable
- **Data Window:** Analysis based on signals collected up to 2026-05-19

<!-- section:executive-snapshot -->
## Executive Snapshot
**What it is:** Shake Up Dice is a digital utility app for iOS and Android that provides virtual dice-rolling functionality for tabletop gamers.
**Why users hire it:** Users hire this app to replace lost physical dice during game sessions, seeking a portable and immediate digital solution.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Standard] Multi-Dice Combinations:** Selection of single, double, or multiple dice configurations for varied gameplay needs.
- **[Standard] Quick-Roll Interface:** Simplified UI for rapid dice activation to minimize time between game turns.
- **[Differentiator] Subscription-Based Support:** Tiered contribution model for monthly, quarterly, and annual access to app features.
  * *User Intent:* Users seek enhanced value through premium features.
<!-- /section:features -->

<!-- section:market-position -->
## Market Position {#market-position}

The app lacks significant chart visibility and review volume, signaling a failure to penetrate the casual tabletop utility market.
<!-- /section:market-position -->

## Monetization Strategy
- **Model:** Subscription
- **Tiers:** 1-Month Subscription at $0.99, 3-Month Subscription at $1.99, 12-Month Subscription at $4.99
- **Analysis:** Subscription model anchored at $0.99/month, utilizing tiered discounts for longer commitments to maximize lifetime value.

<!-- section:swot -->
## SWOT Analysis {#swot}

**Core Strengths:**
- Focused, lightweight utility interface
- Minimal bloat compared to multiplayer-heavy rivals

**Critical Frictions:**
- Subscription model for basic utility
- Zero social or multiplayer integration
- Lack of user review volume

**Growth Levers:**
- Implement offline-first reliability
- Add game-specific dice skins to drive engagement

**Market Threats:**
- Ad-supported competitors with higher feature density
- Lack of visibility in app store charts

<!-- /section:swot -->
## Recent Changes (v2 → v3) {#recent-changes}

The product remains in a zombie state, but the intelligence report has been significantly expanded to include a detailed competitive landscape and a more critical assessment of market failure.

**Overall trend**: Stable
**Compared at**: 2026-05-19

### High-impact changes
- **[Shifted] Market Position Assessment** (positioning) — Narrative shifted from describing the utility space to acknowledging a failure to penetrate the market: 'The app lacks significant chart visibility and review volume'.
- **[Added] Expanded Competitive Landscape** (positioning) — Added 13 specific competitors (e.g., Yatzy & Farkle: Dice World, TableTop Scores) to the landscape, replacing the previous limited list of 4.

### Medium-impact changes
- **[Added] Granular SWOT Weaknesses** (swot) — Added specific weaknesses: 'Zero social or multiplayer integration' and 'Lack of user review volume'.

<!-- section:rivals -->
## Rivals Landscape {#rivals}

> Competitive positioning identified by AI analysis of app features, category, and market signals.

### Shake Up Dice vs Yatzy & Farkle: Dice World — Head to Head
- **[Yatzy & Farkle: Dice World](https://marlvel.ai/intel-report/games/yatzy-farkle-dice-world)** by AppA11y, Inc.: This app competes directly by providing a digital dice-rolling experience that serves as a primary alternative for users seeking game-specific dice mechanics.
  - **Key differences:**
    - Offers robust VoiceOver accessibility features, capturing a significant user segment that target currently ignores.
    - Integrates turn-based multiplayer functionality, transforming a simple utility into a social gaming ecosystem.
    - Maintains a massive, established user base with over 5,000 ratings, creating a strong network effect.
  - **Where Shake Up Dice wins:**
    - ✅ Provides a lightweight, focused utility experience without the bloat of complex multiplayer game rules.
    - ✅ Offers a simpler, more immediate interface for users who just need a quick dice roll.
  - **Where Yatzy & Farkle: Dice World wins:**
    - ❌ Features deep social integration through turn-based multiplayer, driving significantly higher daily active usage.
    - ❌ Includes specialized accessibility support, making it the only viable choice for visually impaired gamers.
  - **Verdict:** The target app should pivot toward a 'utility-first' niche, focusing on speed and offline reliability to avoid direct competition with the nemesis's social features.

### Contenders (Strong Challengers)
- **[Vrući krompirići (Asocijacije)](https://marlvel.ai/intel-report/board/vruci-krompirici-asocijacije)** by Klikapp Games: It competes for the 'game night' utility market by providing a digital tool that facilitates group interaction and scoring.
  - Implements a pass-the-phone mechanic that encourages physical group interaction rather than just digital dice rolling.
  - Utilizes a dynamic scoring system that automates game management, reducing the manual effort for players.
- **[Gloomhaven Campaign Tracker](https://marlvel.ai/intel-report/games/gloomhaven-campaign-tracker)** by Grzegorz Dziembowski: It competes for the attention of tabletop gamers who use digital tools to augment their physical game sessions.
  - Features multi-device server synchronization, ensuring campaign data remains consistent across all player devices during sessions.
  - Supports complex legacy tracking, which builds long-term user retention through deep, persistent campaign management.
- **[Gloomhaven Scenario Viewer](https://marlvel.ai/intel-report/games/gloomhaven-scenario-viewer)** by Roy Goncalves: This app targets the specific utility needs of tabletop gamers who require digital tools to manage complex board game sessions.
  - Provides a dedicated 'fog of war' mechanic specifically designed for high-complexity tabletop board game scenarios.
  - Offers a completely ad-free experience, appealing to users frustrated by intrusive monetization in utility apps.
- **[Board Games Arena - BoardQ](https://marlvel.ai/intel-report/games/board-games-arena-boardq)** by Nikita Bohara: It competes for the same tabletop gaming audience by offering a suite of digital board games that include dice-based mechanics.
  - Includes smart bot opponents, allowing for solo play without the need for additional human players.
  - Bundles over ten classic board games, providing higher utility value than a standalone dice roller.

### Peers (What They Do Better)
- **[Five in a Row!](https://marlvel.ai/intel-report/games/five-in-a-row)** by artur tagirov: It competes for the same casual, classic-game-loving demographic that uses simple apps for quick entertainment.
  - Focuses on multi-directional alignment mechanics, providing a more strategic depth than simple dice rolling.
  - Maintains a minimalist, classic design that appeals to users seeking distraction-free, simple gameplay.
- **[Game Night Score Card](https://marlvel.ai/intel-report/games/game-night-score-card)** by MacHead: It is a direct functional alternative for users looking to replace physical game components with digital tools.
  - Allows for in-progress game resumption, solving the pain point of losing data when an app closes.
  - Uses a one-time purchase model, signaling a premium, ad-free experience for serious tabletop enthusiasts.
- **[Dominos: Classic Dominoes Game](https://marlvel.ai/intel-report/games/dominos-classic-dominoes-game)** by sohil kadevar: It occupies the same casual gaming category, competing for the user's limited time during quick play sessions.
  - Incorporates daily bonuses and rewards, creating a consistent habit-forming loop for casual mobile gamers.
  - Offers unique tile sets that provide visual customization, a feature currently missing from the target app.
- **[BrettspielWelt GSC-Clash](https://marlvel.ai/intel-report/games/brettspielwelt-gsc-clash)** by BrettspielWelt: It serves the same niche of digital tabletop support tools, focusing on tournament-style organization.
  - Integrates in-game chat functionality, fostering a community-driven environment for tournament participants.
  - Focuses on tournament qualification workflows, catering to competitive players rather than casual dice rollers.

### New Kids on the Block (What's Innovative)
- **[TableTop Scores](https://marlvel.ai/intel-report/games/tabletop-scores)** by John Fimiani: It is a new entrant providing digital utility for tabletop gamers, directly overlapping with the target's utility use case.
  - Offers a landscape view specifically optimized for tablet users, enhancing usability during physical tabletop game sessions.
- **[Legends of Splendoria: gems](https://marlvel.ai/intel-report/games/legends-of-splendoria-gems)** by julien DOLAIS: This newcomer enters the tabletop-adjacent gaming space with a focus on competitive mechanics and resource management.
  - Introduces a ranked league system, which could draw away competitive players looking for more than casual utility.

<!-- /section:rivals -->
<!-- section:whats-new -->
## What's New

- **Latest (v2.33.4545, 2 years ago):** General performance and optimization improvements.
<!-- /section:whats-new -->

<!-- section:momentum -->
## App Momentum (Zombie) {#momentum}

- No notable signals last 3 months.

> **Cadence:** 2 total versions · 0 majors in last 6 months · 119 days since last update · 618 days avg between updates

<!-- /section:momentum -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

Shake Up Dice is an established games app that is available.

<!-- speakable-start -->
> **Bottom Line:** Shake Up Dice offers a clean utility experience but fails to justify its subscription model against free, ad-supported rivals, so the PM should pivot to an ad-supported model to drive user acquisition and visibility.
<!-- speakable-end -->

**Best for:** Casual gamers and board game players who require a portable, digital alternative to physical dice.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [PIVOT] [HIGH IMPACT] Pivot to ad-supported model because subscription barriers limit user acquisition → increase active user base — *Competitors offer similar utility for free, making the current subscription model a primary churn driver.* _(trade-off: deprioritize Pause subscription revenue development to focus on ad-integration and inventory management.)_
<!-- /section:pm-actions -->

<!-- section:feature-gaps -->
### Feature Gaps vs Competitors

- VoiceOver accessibility (available in Dice World)
- Multi-device synchronization (available in Gloomhaven Campaign Tracker)
- Pass-the-phone group mechanics (available in Vrući krompirići)
<!-- /section:feature-gaps -->

<!-- section:outlook -->
### Outlook: Stable

The tabletop utility market is consolidating around free, ad-supported tools that offer higher feature density. Shake Up Dice remains exposed due to its subscription-only model, which will continue to suppress user growth until the monetization strategy aligns with the casual nature of the utility.

- 🔴 The subscription-first monetization model creates a high barrier to entry compared to free, ad-supported rivals, which limits new user acquisition.
- ⚪ Recent updates focused on stability, no feature expansion, which leaves the app vulnerable to competitors with faster update cadences.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Total Reviews | 0 |
| Confidence | Low |
| Pricing Model | Subscription |
| Platforms | iOS & Android |
| Key Features | 3 analyzed |
| Trend | Stable |
| Outlook | Stable |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **Shake Up Dice** (this app) | N/A/5 | N/A | Mustafa Tolga DALBUDAK |
| [BrettspielWelt GSC-Clash](https://marlvel.ai/intel-report/games/brettspielwelt-gsc-clash) | 1.0/5 | Upset | BrettspielWelt |
| [Dominos: Classic Dominoes Game](https://marlvel.ai/intel-report/games/dominos-classic-dominoes-game) | 4.0/5 | N/A | sohil kadevar |
| [Vrući krompirići (Asocijacije)](https://marlvel.ai/intel-report/board/vruci-krompirici-asocijacije) | N/A/5 | N/A | Klikapp Games |
| [Five in a Row!](https://marlvel.ai/intel-report/games/five-in-a-row) | 5.0/5 | N/A | artur tagirov |
| [Legends of Splendoria: gems](https://marlvel.ai/intel-report/games/legends-of-splendoria-gems) | N/A/5 | N/A | julien DOLAIS |

## Company Profile
- **Developer:** Mustafa Tolga DALBUDAK

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/shake-up-dice/id1535929002?uo=4)
- **Google Play:** [View on Google Play](https://play.google.com/store/apps/details?id=com.rubeacon.shakeup&hl=en&gl=us)
- **Sources:** App store metadata.

## Related Intel Reports
- [*BrettspielWelt GSC-Clash*](https://marlvel.ai/intel-report/games/brettspielwelt-gsc-clash) (BrettspielWelt) — 1.0/5 Rating | Terrible Sentiment
- [*Dominos: Classic Dominoes Game*](https://marlvel.ai/intel-report/games/dominos-classic-dominoes-game) (sohil kadevar) — 4.0/5 Rating | N/A Sentiment
- [*Vrući krompirići (Asocijacije)*](https://marlvel.ai/intel-report/board/vruci-krompirici-asocijacije) (Klikapp Games) — N/A Rating | N/A Sentiment
- [*Five in a Row!*](https://marlvel.ai/intel-report/games/five-in-a-row) (artur tagirov) — 5.0/5 Rating | N/A Sentiment
- [*Legends of Splendoria: gems*](https://marlvel.ai/intel-report/games/legends-of-splendoria-gems) (julien DOLAIS) — N/A Rating | N/A Sentiment
- [*Gloomhaven Campaign Tracker*](https://marlvel.ai/intel-report/games/gloomhaven-campaign-tracker) (Grzegorz Dziembowski) — 4.8/5 Rating | Positive Sentiment
- [*Gloomhaven Scenario Viewer*](https://marlvel.ai/intel-report/games/gloomhaven-scenario-viewer) (Roy Goncalves) — 5.0/5 Rating | Positive Sentiment
- [*Board Games Arena - BoardQ*](https://marlvel.ai/intel-report/games/board-games-arena-boardq) (Nikita Bohara) — 5.0/5 Rating | N/A Sentiment
- [*TableTop Scores*](https://marlvel.ai/intel-report/games/tabletop-scores) (John Fimiani) — N/A Rating | N/A Sentiment
- [*Yatzy & Farkle: Dice World*](https://marlvel.ai/intel-report/games/yatzy-farkle-dice-world) (AppA11y, Inc.) — 4.6/5 Rating | Positive Sentiment

## Methodology {#methodology}

This report was generated by Marlvel.ai's 5-stage AI intelligence pipeline:

1. **Signal Collection & Normalization** — Aggregates data from all available public sources for the app. Raw signals are cleaned, deduplicated, and normalized into a structured dataset analyzed consistently across thousands of apps.
2. **Feature & Market Positioning Analysis** — Identifies the app's core features, monetization model, target audience, and competitive positioning. Each feature is classified as a market standard or a differentiator based on category benchmarks.
3. **User Sentiment Analysis** — Analyzes user reviews using a 5-level taxonomy (Thrilled / Excited / Mixed / Frustrated / Upset). Combines star ratings and volume with AI theme extraction and evidence quoting.
4. **Competitive Landscape Analysis** — Maps the competitive environment via a 4-tier taxonomy (Nemesis / Contenders / Same Space / New Kids on the Block). Prioritizes same sub-genre over broad category.
5. **Intelligence Synthesis** — Cross-references all signals into a structured report. Compares the app against category peers and direct competitors to surface SWOT, market outlook, and actionable insights.

- **Confidence Score:** 0.05/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 0
- **Data Sources:** App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 0 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/intel-report/games/shake-up-dice)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.