---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "Six°"
developer_entity: "Alin Nomura"
bundle_id: "com.Nomura.SixDegrees"
app_store_id: "1272433282"
google_play_id: "co.sixes.six"
category: "Games"
primary_platform: "ios"
primary_monetization: "Freemium"
offline_capable: false
market_region: "US"
platforms: "iOS & Android"
app_last_updated: "2026-04-10"
report_date: "2026-05-16"
last_verified: "2026-05-16T18:02:33.469Z"
report_version: "1.1"
total_reviews: 18
overall_rating: 4.7
confidence: "low"
confidence_score: 0
data_age_days: 60
momentum_velocity: "zombie"
intelligence_version: 3
nemesis: "Guess The Emoji"
competitor_count: 11
tags: ["games", "freemium", "mobile app", "app review", "app analysis", "movie", "enthusiasts", "interested"]
canonical_url: "https://marlvel.ai/apps/six"
license: "CC-BY-NC 4.0"
content_version: "v2"
---

# Six° App Audit

## TL;DR {#tldr}

- **Category**: Games · Freemium
- **Signal**: Rating 4.72

> **TL;DR:** Six° is a games app by Alin Nomura, rated 4.72/5 by 18 users, available on iOS & Android.
>
> **Marlvel.ai App Intelligence** — Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** Six° is a games app by Alin Nomura.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Rating** | 4.72/5 (18 reviews) |
| **Category** | Games |
| **Developer** | Alin Nomura |
| **Pricing** | Freemium |
| **Platforms** | iOS & Android |
| **Confidence** | Low (0/1.0) |
| **Data Age** | 60d |

## Metadata & Market Performance
- **Publisher:** Alin Nomura
- **Category:** Games
- **Target Audience:** Movie enthusiasts interested in trivia and individuals or businesses looking for a digital platform to share and curate recommendations.
- **Platforms:** iOS & Android
- **Version Audited:** 1.1
- **Audit Date:** 2026-05-16
- **Signal Count:** 2 reviews analyzed
- **Confidence:** Low (0/1.0)
- **App Store ID (iOS):** 1272433282
- **Bundle ID:** com.Nomura.SixDegrees
- **Google Play ID:** co.sixes.six
- **Performance Trend:** Mixed
- **Data Window:** Analysis based on signals collected up to 2026-05-16

<!-- section:executive-snapshot -->
## Executive Snapshot
**What it is:** Six° is a filmography-based trivia game for iOS and Android that challenges users to link actors through film sequences.
**Why users hire it:** Users hire Six° for a high-intellect, movie-centric challenge that rewards film knowledge, serving the need for low-stakes, knowledge-based entertainment.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Differentiator] Six Degrees Game:** Link Kevin Bacon to other actors through filmography sequences using TMDb data
- **[Differentiator] Custom Celebrity Selection:** Ability to choose starting and ending celebrities for custom link challenges
  * *User Intent:* Users value self-expression and personalized experiences.
<!-- /section:features -->

<!-- section:market-position -->
## Market Position {#market-position}

Six° occupies the niche parlor game category, currently lacking the review volume and chart presence of casual trivia rivals like Guess The Emoji. The absence of an Android rating suggests a significant discovery or technical gap compared to the 80k+ review volume of its primary nemesis.
<!-- /section:market-position -->

## Monetization Strategy
- **Model:** Freemium
- **Tiers:** Free access to base game, Premium upgrade to unlock custom celebrity selection
- **Analysis:** Freemium model gates advanced gameplay features behind a one-time upgrade while maintaining a free-to-play entry point.

<!-- section:swot -->
## SWOT Analysis {#swot}

**Core Strengths:**
- TMDb-powered filmography library provides infinite, dynamic content
- Custom-link mechanic offers a unique intellectual challenge for film buffs

**Critical Frictions:**
- 0-rating Android base indicates failed discovery or technical friction
- No cloud-save despite trivia-genre retention requirements
- No social leaderboard limits long-term engagement

**Growth Levers:**
- Integrate Apple TV controller support for living-room social play
- Add daily bonus mechanics to incentivize consistent logins
- Implement multi-language support to expand global reach

**Market Threats:**
- Emoji and prop-based trivia apps capture casual players with lower cognitive barriers
- Lack of coin-based economy limits monetization velocity against peers
- Static gameplay loop fails to compete with live-ops trivia updates

<!-- /section:swot -->
## Recent Changes (v2 → v3) {#recent-changes}

The report reflects a strategic pivot from content-safety remediation to addressing retention and discovery gaps, accompanied by the removal of user sentiment data.

**Overall trend**: Mixed
**Compared at**: 2026-05-16

### High-impact changes
- **[Removed] Sentiment Data Unavailable** (sentiment) — User sentiment metrics, including rating and specific praise/complaint themes, were removed from the current report.
- **[Shifted] Strategic Focus Pivot** (positioning) — PM action items shifted from content-safety filtering to social-loop infrastructure and Android discovery funnel audits.

### Medium-impact changes
- **[Added] New Competitive Weaknesses** (swot) — Added weaknesses regarding the lack of cloud-save, social leaderboards, and a 0-rating Android discovery base.
- **[Added] Expanded Feature Gap Benchmarking** (features) — Added specific gaps for offline play, coin-based economies, and Apple TV controller support.

<!-- section:rivals -->
## Rivals Landscape {#rivals}

> Competitive positioning identified by AI analysis of app features, category, and market signals.

### Six° vs Guess The Emoji — Head to Head
- **[Guess The Emoji](https://marlvel.ai/apps/guess-the-emoji)** by Conversion, LLC: This app competes directly for the casual trivia market, leveraging simple, addictive puzzle mechanics to capture the same 'quick-play' audience as Six°.
  - **Key differences:**
    - Massive user base of 80k+ reviews creates a significant social proof and discovery advantage.
    - Offline play capability allows for consistent engagement without requiring constant internet connectivity for users.
    - In-game hint system provides a structured monetization path that Six° currently lacks in its flow.
  - **Where Six° wins:**
    - ✅ Six° offers a more sophisticated, niche intellectual challenge based on real-world filmography data.
    - ✅ Integration with TMDb provides a dynamic, ever-expanding content library that never feels stale.
  - **Where Guess The Emoji wins:**
    - ❌ Dominant market presence and high review volume make it the default choice for casual gamers.
    - ❌ Simple emoji-based puzzles have a lower barrier to entry than Hollywood-centric trivia knowledge.
  - **Verdict:** Six° must lean into its unique film-buff identity and improve its onboarding to convert casual trivia players into long-term fans.

### Contenders (Strong Challengers)
- **[Famous Movie Props](https://marlvel.ai/apps/famous-movie-props)** by AppJester: This is a direct content competitor that challenges Six° by focusing on movie-related trivia through a different lens.
  - Prop-based trivia offers a tactile, visual alternative to the relational actor-link gameplay of Six°.
  - Progressive difficulty settings cater to hardcore film buffs more effectively than standard trivia formats.
- **[Sweets Quiz](https://marlvel.ai/apps/sweets-quiz)** by Tim Denyer: It competes for the same casual gaming time-slot by offering a progression-based trivia experience with monetization hooks.
  - Established coin-based economy and IAP structure provides a proven path for sustainable app monetization.
  - Social integration features encourage competitive leaderboards that drive higher user retention than Six°.
- **[Whats Song -wacky music trivia](https://marlvel.ai/apps/whats-song-wacky-music-trivia)** by Luan Tran Minh: This app competes for the 'pop culture expert' segment by shifting the trivia focus from movies to music.
  - Leverages multi-decade music libraries to capture a wider demographic of nostalgic and modern listeners.
  - Genre-based variety allows for more frequent content updates compared to Six°'s actor-link focus.
- **[Animal Quiz Close Up : Guess the Word Trivia Games](https://marlvel.ai/apps/animal-quiz-close-up-guess-the-word-trivia-games)** by Thanagorn Marukcanon: It targets the same visual-puzzle trivia demographic by using close-up imagery to challenge user recognition skills.
  - Focuses on animal-themed visual recognition rather than the complex relational data found in Six°.
  - Utilizes a word-game integration that appeals to a broader, less film-literate casual audience.

### Peers (What They Do Better)
- **[Best Monster Quiz Trivia "For Pokemon go" Fans](https://marlvel.ai/apps/best-monster-quiz-trivia-for-pokemon-go-fans)** by Kessaree Jandee: It competes for the attention of fans of specific franchises, mirroring Six°'s appeal to film fans.
  - Daily bonus mechanics incentivize consistent daily logins to improve long-term user retention metrics.
  - Online competition features create a sense of urgency and rivalry absent in the current Six°.
- **[Quiz for Pokemon - Guess The Monster](https://marlvel.ai/apps/quiz-for-pokemon-guess-the-monster)** by Dmitry Li: It targets the same 'niche expertise' trivia market, albeit within the gaming/anime vertical.
  - Multi-language support allows for global reach that Six° has not yet prioritized.
  - Level-based progression provides a clear sense of achievement missing from the current Six° build.
- **[Would You Rather Generator](https://marlvel.ai/apps/would-you-rather-generator)** by Cleto May: It serves the same casual, low-stakes entertainment need during downtime or social settings.
  - Decision-based gameplay requires zero prior knowledge, making it more accessible than film trivia.
  - Minimalist UX design prioritizes speed and simplicity over the deep data-driven mechanics of Six°.
- **[Game Night Companion](https://marlvel.ai/apps/game-night-companion)** by Papertank Limited: It occupies the same 'parlor game' category, positioning itself as a tool for social gatherings.
  - Native Apple TV controller support enables a living-room experience that Six° currently lacks.
  - Multiplayer-first design shifts the focus from solo expertise to collaborative social gaming.

### New Kids on the Block (What's Innovative)
- **[Riddle Master: 500 Brain Games](https://marlvel.ai/apps/riddle-master-500-brain-games)** by Klikapp Games: This newcomer targets the brain-training and trivia category, competing for the same mental-challenge audience.
  - Large volume of 500+ riddles provides immediate value and depth for new users upon download.
- **[Famous Quotes - Trivia Game](https://marlvel.ai/apps/com-medicineinformatics-famousquotes)** by Ion Sirbu: A new entrant that leverages the same 'famous person' intellectual property to drive trivia engagement.
  - Quote-based trivia provides a highly shareable, bite-sized content format for social media marketing.

<!-- /section:rivals -->
<!-- section:whats-new -->
## What's New

- **Latest (v1.1.9, 1 months ago):** Added username login support and messaging enhancements.
<!-- /section:whats-new -->

<!-- section:momentum -->
## App Momentum (Zombie) {#momentum}

- Ships minor updates for Android stability.
- Maintains TMDb-powered filmography content library.

> **Cadence:** 2 total versions · 1 majors in last 6 months · 36 days since last update · 3143 days avg between updates

<!-- /section:momentum -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

Six° is an established games app that is free with in-app purchases.
With a 4.72/5 rating from 18 reviews, it shows polarized user reception.

<!-- speakable-start -->
> **Bottom Line:** Six° wins on intellectual depth through its TMDb integration but fails to retain casual players due to a lack of social loops, so the PM should prioritize social leaderboards to bridge the retention gap against trivia rivals.
<!-- speakable-end -->

**Best for:** Movie enthusiasts interested in trivia and individuals or businesses looking for a digital platform to share and curate recommendations.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [INVEST] [HIGH IMPACT] Ship social leaderboards because they drive higher retention than solo-play trivia → increase daily active habit — *Competitors like Sweets Quiz use social leaderboards to drive retention, which Six° currently lacks.* _(trade-off: deprioritize Deprioritize the custom celebrity selection expansion to focus on social-loop infrastructure.)_
- [ ] [PIVOT] [MEDIUM IMPACT] Audit Android discovery funnel because the 0-rating base indicates a failure to convert installs → improve market reach — *The Android platform shows zero ratings, suggesting a technical or discovery failure.* _(trade-off: deprioritize Pause new content updates to TMDb integration to free up engineering for funnel audit.)_
<!-- /section:pm-actions -->

<!-- section:feature-gaps -->
### Feature Gaps vs Competitors

- Offline play (available in Guess The Emoji but missing here)
- Coin-based economy (available in Sweets Quiz but missing here)
- Apple TV controller support (available in Game Night Companion but missing here)
<!-- /section:feature-gaps -->

<!-- section:outlook -->
### Outlook: Stable

The trivia market is consolidating around social-first and progression-based mechanics, leaving Six° exposed due to its static, solo-play design. Without a shift toward social loops or daily rewards, the app will continue to lose casual players to rivals that offer more immediate gratification and monetization hooks.

- 🔴 The zero-rating Android base indicates a failure to gain traction, which limits the app's ability to scale against established trivia competitors.
- ⚪ Recent updates focus on stability rather than feature expansion, suggesting the app is currently in a maintenance-mode posture.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Overall Rating | 4.72/5 |
| Total Reviews | 18 |
| Confidence | Low |
| Pricing Model | Freemium |
| Platforms | iOS & Android |
| Key Features | 2 analyzed |
| Trend | Mixed |
| Outlook | Stable |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **Six°** (this app) | 4.72/5 | N/A | Alin Nomura |
| [Guess The Emoji](https://marlvel.ai/apps/guess-the-emoji) | 4.5/5 | Mixed | Conversion, LLC |
| [Would You Rather Generator](https://marlvel.ai/apps/would-you-rather-generator) | N/A/5 | N/A | Cleto May |
| [Sweets Quiz](https://marlvel.ai/apps/sweets-quiz) | 4.5/5 | N/A | Tim Denyer |
| [Animal Quiz Close Up : Guess the Word Trivia Games](https://marlvel.ai/apps/animal-quiz-close-up-guess-the-word-trivia-games) | 4.4/5 | N/A | Thanagorn Marukcanon |
| [Riddle Master: 500 Brain Games](https://marlvel.ai/apps/riddle-master-500-brain-games) | N/A/5 | N/A | Klikapp Games |

## Company Profile
- **Developer:** Alin Nomura

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/six/id1272433282?uo=4)
- **Google Play:** [View on Google Play](https://play.google.com/store/apps/details?id=co.sixes.six&hl=en&gl=us)
- **Sources:** App store metadata.

## Related Intel Reports
- [*Guess The Emoji*](https://marlvel.ai/apps/guess-the-emoji) (Conversion, LLC) — 4.5/5 Rating | Mixed Sentiment
- [*Would You Rather Generator*](https://marlvel.ai/apps/would-you-rather-generator) (Cleto May) — N/A Rating | N/A Sentiment
- [*Sweets Quiz*](https://marlvel.ai/apps/sweets-quiz) (Tim Denyer) — 4.5/5 Rating | N/A Sentiment
- [*Animal Quiz Close Up : Guess the Word Trivia Games*](https://marlvel.ai/apps/animal-quiz-close-up-guess-the-word-trivia-games) (Thanagorn Marukcanon) — 4.4/5 Rating | N/A Sentiment
- [*Riddle Master: 500 Brain Games*](https://marlvel.ai/apps/riddle-master-500-brain-games) (Klikapp Games) — N/A Rating | N/A Sentiment
- [*Whats Song -wacky music trivia*](https://marlvel.ai/apps/whats-song-wacky-music-trivia) (Luan Tran Minh) — 3.9/5 Rating | N/A Sentiment
- [*Famous Movie Props*](https://marlvel.ai/apps/famous-movie-props) (AppJester) — 5.0/5 Rating | N/A Sentiment
- [*Quiz for Pokemon - Guess The Monster*](https://marlvel.ai/apps/quiz-for-pokemon-guess-the-monster) (Dmitry Li) — 3.7/5 Rating | Mixed Sentiment
- [*Best Monster Quiz Trivia "For Pokemon go" Fans*](https://marlvel.ai/apps/best-monster-quiz-trivia-for-pokemon-go-fans) (Kessaree Jandee) — 5.0/5 Rating | N/A Sentiment
- [*Game Night Companion*](https://marlvel.ai/apps/game-night-companion) (Papertank Limited) — 3.4/5 Rating | N/A Sentiment

## Methodology {#methodology}

This report was generated by Marlvel.ai's 5-stage AI intelligence pipeline:

1. **Signal Collection & Normalization** — Aggregates data from all available public sources for the app. Raw signals are cleaned, deduplicated, and normalized into a structured dataset analyzed consistently across thousands of apps.
2. **Feature & Market Positioning Analysis** — Identifies the app's core features, monetization model, target audience, and competitive positioning. Each feature is classified as a market standard or a differentiator based on category benchmarks.
3. **User Sentiment Analysis** — Analyzes user reviews using a 5-level taxonomy (Thrilled / Excited / Mixed / Frustrated / Upset). Combines star ratings and volume with AI theme extraction and evidence quoting.
4. **Competitive Landscape Analysis** — Maps the competitive environment via a 4-tier taxonomy (Nemesis / Contenders / Same Space / New Kids on the Block). Prioritizes same sub-genre over broad category.
5. **Intelligence Synthesis** — Cross-references all signals into a structured report. Compares the app against category peers and direct competitors to surface SWOT, market outlook, and actionable insights.

- **Confidence Score:** 0/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 2
- **Data Sources:** App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 60 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/apps/six)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.