---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "Sokoban King :Space Logic Maze"
developer_entity: "朝 姜"
bundle_id: "com.chaosstudio.Sokoban"
app_store_id: "1397785151"
google_play_id: "com.shukrullo.logicmaze"
category: "Games"
primary_platform: "ios"
primary_monetization: "Free"
offline_capable: false
market_region: "US"
platforms: "iOS & Android"
app_last_updated: "2026-03-26"
report_date: "2026-05-12"
last_verified: "2026-05-12T10:28:11.897Z"
report_version: "1.2"
total_reviews: 20
overall_rating: 4.5
confidence: "low"
confidence_score: 0.05
data_age_days: 57
momentum_velocity: "zombie"
intelligence_version: 3
nemesis: "Block Blast！"
competitor_count: 11
tags: ["games", "free", "mobile app", "app review", "app analysis", "casual", "puzzle", "gamers"]
canonical_url: "https://marlvel.ai/apps/sokoban-king-space-logic-maze"
license: "CC-BY-NC 4.0"
content_version: "v2"
---

# Sokoban King :Space Logic Maze App Audit

## TL;DR {#tldr}

- **Category**: Games · Free
- **Signal**: Rating 4.5

> **TL;DR:** Sokoban King :Space Logic Maze is a games app by 朝 姜, rated 4.5/5 by 20 users, available on iOS & Android.
>
> **Marlvel.ai App Intelligence** — Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** Sokoban King :Space Logic Maze is a games app by 朝 姜.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Rating** | 4.5/5 (20 reviews) |
| **Category** | Games |
| **Developer** | 朝 姜 |
| **Pricing** | Free |
| **Platforms** | iOS & Android |
| **Confidence** | Low (0.05/1.0) |
| **Data Age** | 57d |

## Metadata & Market Performance
- **Publisher:** 朝 姜
- **Category:** Games
- **Target Audience:** Casual puzzle gamers seeking logic-based challenges and maze navigation experiences.
- **Platforms:** iOS & Android
- **Version Audited:** 1.2
- **Audit Date:** 2026-05-12
- **Signal Count:** 0 reviews analyzed
- **Confidence:** Low (0.05/1.0)
- **App Store ID (iOS):** 1397785151
- **Bundle ID:** com.chaosstudio.Sokoban
- **Google Play ID:** com.shukrullo.logicmaze
- **Performance Trend:** Declining
- **Data Window:** Analysis based on signals collected up to 2026-05-12

<!-- section:executive-snapshot -->
## Executive Snapshot
**What it is:** Sokoban King is a grid-based logic puzzle game for iOS and Android, featuring 2000 levels and automated path-finding mechanics.
**Why users hire it:** Users hire this app for low-stakes, classic spatial reasoning challenges that do not require the time pressure or social competition found in arcade-style puzzle games.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Differentiator] Auto Path Finding:** Automated movement logic for puzzle solving within the Sokoban King interface
- **[Standard] 2000 Classic Levels:** Large-scale content library of logic puzzles available in the Sokoban King build
  * *User Intent:* Users expect intelligent, adaptive experiences that learn from their behavior.
- **[Differentiator] Procedural Maze Generation:** Algorithmically created 3D labyrinths in the Logic Maze build
  * *User Intent:* Users seek enhanced value through premium features.
<!-- /section:features -->

<!-- section:market-position -->
## Market Position {#market-position}

Sokoban King operates as a niche classic puzzle title, currently struggling to gain traction on Android with zero ratings recorded since the March 2026 release.
<!-- /section:market-position -->

## Monetization Strategy
- **Model:** Free
- **Tiers:** Free access to all levels, Ad-supported gameplay
- **Analysis:** Monetization relies on ad-inventory across both titles with no observable IAP or subscription gates.

<!-- section:swot -->
## SWOT Analysis {#swot}

**Core Strengths:**
- 2000-level content library provides immediate depth for long-term engagement
- Procedural maze generation enables infinite replayability beyond static level packs

**Critical Frictions:**
- 0-rating Android base indicates lack of initial market traction
- No Game Center or social leaderboard integration limits competitive retention

**Growth Levers:**
- Integrate social leaderboards to foster competitive play among logic enthusiasts
- Introduce daily challenge modes to increase the frequency of user sessions

**Market Threats:**
- High-frequency live-ops updates from Block Blast! erode casual puzzle market share
- Lack of IAP monetization limits budget available for user acquisition

<!-- /section:swot -->
## Recent Changes (v2 → v3) {#recent-changes}

The report identifies a decline in market outlook due to poor initial Android adoption and a lack of social retention mechanics compared to high-frequency puzzle rivals.

**Overall trend**: Declining
**Compared at**: 2026-05-12

### High-impact changes
- **[Shifted] Market Traction Assessment** (positioning) — Market position narrative shifted from 'niche presence' to 'struggling to gain traction' due to zero ratings on the recent Android release.
- **[Added] New SWOT Items** (swot) — Added weakness regarding 0-rating Android base and threat from high-frequency live-ops titles like Block Blast!.

### Medium-impact changes
- **[Shifted] Prioritization Pivot** (features) — PM action items shifted focus from IAP implementation to Game Center leaderboard integration to address retention.
- **[Added] Updated Feature Gaps** (features) — Added competitive leaderboards and social media progress sharing as specific gaps relative to peers like MineSweep HD.

<!-- section:rivals -->
## Rivals Landscape {#rivals}

> Competitive positioning identified by AI analysis of app features, category, and market signals.

### Sokoban King :Space Logic Maze vs Block Blast！ — Head to Head
- **[Block Blast！](https://marlvel.ai/apps/block-blast)** by Hungry Studio: This app dominates the casual puzzle category, capturing the same logic-based gaming audience through high-frequency engagement and massive scale.
  - **Key differences:**
    - Massive user base and social proof create a significant barrier to entry for smaller puzzle apps.
    - Daily puzzle challenges and endless scoring systems drive superior long-term retention compared to static level packs.
    - High-frequency release cadence ensures the product remains fresh and optimized against current mobile gaming trends.
  - **Where Sokoban King :Space Logic Maze wins:**
    - ✅ Offers a classic, pure Sokoban experience that appeals to purists seeking traditional logic maze mechanics.
    - ✅ Provides a massive library of 2000 levels, offering more immediate content depth for dedicated puzzle solvers.
  - **Where Block Blast！ wins:**
    - ❌ Superior engagement loops through daily challenges and endless high-score systems that keep players returning daily.
    - ❌ Massive scale and brand recognition provide a significant advantage in user acquisition and store visibility.
  - **Verdict:** The target app should pivot toward a 'classic purist' branding strategy while introducing daily challenges to compete with the nemesis's retention loops.

### Contenders (Strong Challengers)
- **[Full House Puzzle](https://marlvel.ai/apps/full-house-puzzle)** by Seaside Apps: Directly overlaps with the target's focus on touch-based navigation and classic board-style puzzle layouts.
  - Provides a dedicated 'Auto Mode' that assists players, lowering the barrier to entry for casual users.
  - Focuses on a specific set of 54 board layouts, prioritizing curated quality over the target's volume.
- **[In 'n Out](https://marlvel.ai/apps/in-n-out)** by Part Time Monkey Oy: Shares the core 'slide-to-solve' mechanic, appealing to players who enjoy spatial manipulation puzzles.
  - Utilizes infinite level generation to ensure players never run out of unique puzzles to solve.
  - Includes social media integration for sharing progress, which helps drive organic growth and user virality.
- **[MineSweep HD](https://marlvel.ai/apps/minesweep-hd)** by Kenneth Ackerson: Targets the same demographic of logic-puzzle enthusiasts who value classic, minimalist gaming experiences.
  - Integrates with GameCenter to provide competitive leaderboards that the target app currently lacks.
  - Offers granular difficulty customization, allowing players to tailor the challenge level to their specific skill.
- **[Sliding Puzzle](https://marlvel.ai/apps/sliding-puzzle)** by K - Truong: Competes directly for the attention of users seeking classic grid-based spatial reasoning puzzles.
  - Supports custom image puzzles, allowing users to personalize their gameplay experience beyond standard grid graphics.
  - Features board size scaling, providing a more flexible difficulty curve than the target's fixed-style levels.

### Peers (What They Do Better)
- **[Umo Pop](https://marlvel.ai/apps/umo-pop)** by Delerrok Inc.: Shares the spatial puzzle DNA but shifts the focus toward arcade-style mechanics and time pressure.
  - Includes a time-attack mode that introduces high-pressure gameplay, contrasting with the target's relaxed pace.
  - Features a unique rebound mechanic that changes how players interact with the game's spatial environment.
- **[Match Puzzle Watch Game Master](https://marlvel.ai/apps/match-puzzle-watch-game-master)** by Diem Le: Competes for the same puzzle-solving audience but differentiates through platform-specific accessibility.
  - Offers native Apple Watch integration, allowing for quick, bite-sized puzzle sessions on the go.
  - Emphasizes handcrafted logic levels, appealing to users who prefer quality-controlled puzzles over automated generation.
- **[Tiled](https://marlvel.ai/apps/tiled)** by Kenneth Ackerson: Targets the same grid-based puzzle audience with a focus on specialized tile mechanics.
  - Features unique special tiles that introduce complex gameplay variations not present in standard Sokoban levels.
  - Leverages Game Center integration to foster a competitive environment among the existing player base.
- **[Egg Formula](https://marlvel.ai/apps/egg-formula)** by x2line.com LLC: Operates in the same logic-puzzle niche but adds gamification elements like collection and ranking.
  - Implements a collection mechanic with mini creatures, adding a layer of progression beyond simple puzzle solving.
  - Uses a karma and ranking system to incentivize consistent play and long-term user investment.

### New Kids on the Block (What's Innovative)
- **[Slydr: Slide Puzzle Game](https://marlvel.ai/apps/io-vicras-slydr)** by Michael Raver: A new competitor that modernizes the classic sliding puzzle genre with a focus on user privacy and customization.
  - Prioritizes a privacy-first architecture, appealing to users increasingly concerned about data tracking in mobile games.
- **[Room of Secrets](https://marlvel.ai/apps/room-of-secrets)** by TEAM ONE STUDIO JOINT STOCK COMPANY: A recent entrant that challenges the target by applying logic puzzles to a thematic, narrative-driven environment.
  - Uses perspective-based puzzles and object-to-letter transformations to modernize the standard grid-based logic experience.

<!-- /section:rivals -->
<!-- section:whats-new -->
## What's New

- **Latest (v1.0.1, 1 months ago):** Launched Logic Maze with procedurally generated levels, increasing difficulty, and a progression system.
<!-- /section:whats-new -->

<!-- section:momentum -->
## App Momentum (Zombie) {#momentum}

- Launched Android build March 2026.
- Maintained 2000-level content library.

> **Cadence:** 2 total versions · 1 majors in last 6 months · 47 days since last update · 2576 days avg between updates

<!-- /section:momentum -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

Sokoban King :Space Logic Maze is an established games app that is completely free.
With a 4.5/5 rating from 20 reviews, it shows polarized user reception.

<!-- speakable-start -->
> **Bottom Line:** Sokoban King provides a deep library of classic puzzles, but its lack of social retention loops leaves it exposed to high-frequency rivals, so the PM should prioritize leaderboard integration to stabilize the user base.
<!-- speakable-end -->

**Best for:** Casual puzzle gamers seeking logic-based challenges and maze navigation experiences.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [INVEST] [MEDIUM IMPACT] Integrate Game Center leaderboards because lack of competitive features limits retention → increase session frequency — *Competitors like MineSweep HD use Game Center to foster competitive environments that this app currently lacks.* _(trade-off: deprioritize Pause the procedural maze generation update — social features have higher impact on daily retention.)_
<!-- /section:pm-actions -->

<!-- section:feature-gaps -->
### Feature Gaps vs Competitors

- Competitive leaderboards (available in MineSweep HD but absent here)
- Social media progress sharing (available in In 'n Out but absent here)
<!-- /section:feature-gaps -->

<!-- section:outlook -->
### Outlook: Stable

The casual puzzle market is consolidating around titles with high-frequency live-ops and social hooks. Sokoban King remains in a static content posture, which will likely lead to stagnant growth unless the team shifts toward daily engagement mechanics.

- 🔴 The Android release has zero ratings after one week, signaling that current organic discovery is insufficient to drive initial user adoption.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Overall Rating | 4.5/5 |
| Total Reviews | 20 |
| Confidence | Low |
| Pricing Model | Free |
| Platforms | iOS & Android |
| Key Features | 3 analyzed |
| Trend | Declining |
| Outlook | Stable |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **Sokoban King :Space Logic Maze** (this app) | 4.5/5 | N/A | 朝 姜 |
| [Block Blast！](https://marlvel.ai/apps/block-blast) | 4.9/5 | Excited | Hungry Studio |
| [Match Puzzle Watch Game Master](https://marlvel.ai/apps/match-puzzle-watch-game-master) | 4.4/5 | N/A | Diem Le |
| [Room of Secrets](https://marlvel.ai/apps/room-of-secrets) | N/A/5 | N/A | TEAM ONE STUDIO JOINT STOCK COMPANY |
| [Full House Puzzle](https://marlvel.ai/apps/full-house-puzzle) | 3.7/5 | Thrilled | Seaside Apps |
| [In 'n Out](https://marlvel.ai/apps/in-n-out) | 4.7/5 | N/A | Part Time Monkey Oy |

## Company Profile
- **Developer:** 朝 姜

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/sokoban-king-space-logic-maze/id1397785151?uo=4)
- **Google Play:** [View on Google Play](https://play.google.com/store/apps/details?id=com.shukrullo.logicmaze&hl=en&gl=us)
- **Sources:** App store metadata.

## Related Intel Reports
- [*Block Blast！*](https://marlvel.ai/apps/block-blast) (Hungry Studio) — 4.9/5 Rating | Positive Sentiment
- [*Match Puzzle Watch Game Master*](https://marlvel.ai/apps/match-puzzle-watch-game-master) (Diem Le) — 4.4/5 Rating | N/A Sentiment
- [*Room of Secrets*](https://marlvel.ai/apps/room-of-secrets) (TEAM ONE STUDIO JOINT STOCK COMPANY) — N/A Rating | N/A Sentiment
- [*Full House Puzzle*](https://marlvel.ai/apps/full-house-puzzle) (Seaside Apps) — 3.7/5 Rating | Excellent Sentiment
- [*In 'n Out*](https://marlvel.ai/apps/in-n-out) (Part Time Monkey Oy) — 4.7/5 Rating | N/A Sentiment
- [*Umo Pop*](https://marlvel.ai/apps/umo-pop) (Delerrok Inc.) — 5.0/5 Rating | N/A Sentiment
- [*Tiled*](https://marlvel.ai/apps/tiled) (Kenneth Ackerson) — 4.4/5 Rating | N/A Sentiment
- [*MineSweep HD*](https://marlvel.ai/apps/minesweep-hd) (Kenneth Ackerson) — 4.5/5 Rating | N/A Sentiment
- [*Egg Formula*](https://marlvel.ai/apps/egg-formula) (x2line.com LLC) — 4.8/5 Rating | N/A Sentiment
- [*Sliding Puzzle*](https://marlvel.ai/apps/sliding-puzzle) (K - Truong) — 4.5/5 Rating | Mixed Sentiment

## Methodology {#methodology}

This report was generated by Marlvel.ai's 5-stage AI intelligence pipeline:

1. **Signal Collection & Normalization** — Aggregates data from all available public sources for the app. Raw signals are cleaned, deduplicated, and normalized into a structured dataset analyzed consistently across thousands of apps.
2. **Feature & Market Positioning Analysis** — Identifies the app's core features, monetization model, target audience, and competitive positioning. Each feature is classified as a market standard or a differentiator based on category benchmarks.
3. **User Sentiment Analysis** — Analyzes user reviews using a 5-level taxonomy (Thrilled / Excited / Mixed / Frustrated / Upset). Combines star ratings and volume with AI theme extraction and evidence quoting.
4. **Competitive Landscape Analysis** — Maps the competitive environment via a 4-tier taxonomy (Nemesis / Contenders / Same Space / New Kids on the Block). Prioritizes same sub-genre over broad category.
5. **Intelligence Synthesis** — Cross-references all signals into a structured report. Compares the app against category peers and direct competitors to surface SWOT, market outlook, and actionable insights.

- **Confidence Score:** 0.05/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 0
- **Data Sources:** App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 57 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/apps/sokoban-king-space-logic-maze)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.