---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "Sokoban Push Puzzle"
developer_entity: "Hirokazu Uno"
bundle_id: "com.pag3dev.Sokoban"
app_store_id: "1588265988"
category: "Games"
primary_platform: "ios"
primary_monetization: "Free"
offline_capable: false
market_region: "US"
platforms: "iOS & Android"
app_last_updated: "2025-10-11"
report_date: "2026-06-12"
last_verified: "2026-06-12T21:05:17.055Z"
report_version: "1.22"
total_reviews: 563
overall_rating: 4.42
confidence: "low"
confidence_score: 0.45
data_age_days: 15
momentum_velocity: "maintenance"
intelligence_version: 8
nemesis: "Block Blast！"
competitor_count: 11
tags: ["games", "free", "mobile app", "app review", "app analysis", "casual", "mobile", "gamers"]
canonical_url: "https://marlvel.ai/intel-report/games/sokoban-push-puzzle"
license: "CC-BY-NC 4.0"
content_version: "v2"
---

# Sokoban Push Puzzle App Audit

## TL;DR {#tldr}

- **Category**: Games · Free
- **Signal**: Rating 4.42

> **TL;DR:** Sokoban Push Puzzle is a games app by Hirokazu Uno, rated 4.42/5 by 563 users, available on iOS & Android.
>
> **Marlvel.ai App Intelligence** — Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** Sokoban Push Puzzle is a games app by Hirokazu Uno.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Rating** | 4.42/5 (563 reviews) |
| **Category** | Games |
| **Developer** | Hirokazu Uno |
| **Pricing** | Free |
| **Platforms** | iOS & Android |
| **Confidence** | Low (0.45/1.0) |
| **Data Age** | 0d |

## Metadata & Market Performance
- **Publisher:** Hirokazu Uno
- **Category:** Games
- **Target Audience:** Casual mobile gamers looking for low-pressure, logic-based puzzle experiences and simple simulation challenges.
- **Platforms:** iOS & Android
- **Version Audited:** 1.22
- **Audit Date:** 2026-06-12
- **Signal Count:** 29 reviews analyzed
- **Confidence:** Low (0.45/1.0)
- **App Store ID (iOS):** 1588265988
- **Bundle ID:** com.pag3dev.Sokoban
- **Google Play ID:** com.pag3dev.Sokoban
- **Performance Trend:** Stable
- **Data Window:** Analysis based on signals collected up to 2026-06-12
- **Short Description:** A classic block-pushing puzzle game.

<!-- section:executive-snapshot -->
## Executive Snapshot
**What it is:** Sokoban Push Puzzle is a classic grid-based block-pushing game for casual mobile users on iOS and Android.
**Why users hire it:** Users hire this app for low-pressure, logic-based spatial reasoning that avoids the time-limited stress and monetization friction of modern casual puzzle games.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Standard] Block-pushing mechanics:** Core puzzle logic requiring players to push blocks into designated storage locations via swipe controls.
- **[Differentiator] No-timer, no-life limit mode:** Casual puzzle play style removing time pressure and failure penalties.
  * *User Intent:* Users expect intelligent, adaptive experiences that learn from their behavior.
- **[Differentiator] Retro-style combat puzzles:** Grid-based movement where player and enemy units interact based on displayed combat power values.
<!-- /section:features -->

<!-- section:market-position -->
## Market Position {#market-position}

The app maintains a 4.4 average rating across 563 total ratings, positioning it as a reliable, classic alternative to high-stimulation puzzle games.
<!-- /section:market-position -->

## Monetization Strategy
- **Model:** Free
- **Tiers:** Free-to-play with ad support
- **Analysis:** Ad-supported model across all titles, monetizing via impression volume rather than IAP or subscription gates.

<!-- section:swot -->
## SWOT Analysis {#swot}

**Core Strengths:**
- Minimalist design reduces cognitive load for classic puzzle fans
- Ad-supported model removes entry barriers for casual users

**Critical Frictions:**
- No cloud-save functionality
- Lack of meta-progression systems
- Static gameplay leads to repetitive fatigue

**Growth Levers:**
- Implement board size scaling to improve difficulty curve
- Add custom level creation to increase user investment

**Market Threats:**
- High-frequency release cadence of Block Blast! erodes market share
- Modern puzzle games with meta-game hooks drain time-share

<!-- /section:swot -->
## Recent Changes (v7 → v8) {#recent-changes}

The product roadmap has pivoted from maintenance to active retention development, specifically targeting cloud-save and meta-progression to address competitive pressure.

**Overall trend**: Stable
**Compared at**: 2026-06-12

### High-impact changes
- **[Added] Cloud-save functionality identified as weakness** (swot) — Added 'No cloud-save functionality' to weaknesses, reflecting a new focus on data persistence.
- **[Shifted] PM Action Item Re-prioritization** (features) — Action items shifted from ad-frequency auditing to prioritizing cloud-save and meta-progression to mitigate churn.

### Medium-impact changes
- **[Shifted] SWOT Opportunity Refinement** (swot) — Opportunities shifted from 'narrative layers' to 'custom level creation' as a means to increase user investment.
- **[Shifted] Threat Landscape Update** (swot) — Threats updated to explicitly cite 'meta-game hooks' and 'release cadence' as primary drivers of time-share loss.

<!-- section:rivals -->
## Rivals Landscape {#rivals}

> Competitive positioning identified by AI analysis of app features, category, and market signals.

### Sokoban Push Puzzle vs Block Blast！ — Head to Head
- **[Block Blast！](https://marlvel.ai/intel-report/games/block-blast)** by Hungry Studio: As a dominant force in the block-puzzle genre, Block Blast! captures the same casual puzzle-solving audience but with significantly higher engagement and retention mechanics.
  - **Key differences:**
    - Massive user base and social proof create a significant barrier to entry for smaller puzzle titles.
    - Daily puzzle challenges and endless high-score systems drive superior long-term player retention compared to static gameplay.
    - High-frequency release cadence ensures the app remains fresh and optimized against evolving platform requirements.
  - **Where Sokoban Push Puzzle wins:**
    - ✅ Offers a purer, classic Sokoban experience without the aggressive monetization or clutter of modern block-matchers.
    - ✅ Lower cognitive load for users seeking a traditional, non-competitive block-pushing experience.
  - **Where Block Blast！ wins:**
    - ❌ Superior live-ops strategy with daily challenges that keep users returning far more frequently than static puzzles.
    - ❌ Massive scale and brand recognition provide a network effect that makes it the default choice for casual puzzle gamers.
  - **Verdict:** The target should avoid direct feature parity and instead lean into a 'zen' or 'classic' niche, focusing on minimalist design to differentiate from the high-stimulation environment of Block Blast!.

### Contenders (Strong Challengers)
- **[Crazy Rolling Hero](https://marlvel.ai/intel-report/games/crazy-rolling-hero)** by Macrobian Games: Competes for the attention of physics-based puzzle enthusiasts who enjoy spatial reasoning challenges.
  - Incorporates rotating physics puzzles that provide a more tactile and dynamic feel than static block pushing.
  - Includes a time-based mode that adds a layer of urgency and replayability missing from the target app.
- **[SwipeTrix](https://marlvel.ai/intel-report/games/swipetrix)** by Rakshak Kalwani: Shares the same developer DNA and puzzle-centric focus, competing for the same casual mobile gaming time-share.
  - Features a more robust progression system that provides clearer long-term goals for the player.
  - Offers greater level variety, preventing the repetitive fatigue often associated with classic Sokoban-style games.
- **[Donuts Delivery](https://marlvel.ai/intel-report/games/donuts-delivery)** by Rakshak Kalwani: It targets the same puzzle-solving audience but wraps the core mechanics in a thematic cafe-management layer.
  - Integrates meta-progression through cafe customization, which increases player investment beyond simple puzzle completion.
  - Utilizes dynamic obstacles to force more complex problem-solving than the target's standard block-pushing mechanics.
- **[Sliding Puzzle](https://marlvel.ai/intel-report/games/sliding-puzzle)** by K - Truong: This app competes directly for the casual puzzle demographic by offering similar grid-based logic challenges.
  - Allows users to upload custom images for puzzles, creating a personalized experience the target app lacks.
  - Includes board size scaling, providing a more flexible difficulty curve for players of varying skill levels.

### Peers (What They Do Better)
- **[Blitz Busters](https://marlvel.ai/intel-report/games/blitz-busters)** by Spyke Games: Operates in the same casual puzzle space, leveraging high-production value to capture market share.
  - Utilizes 3D object matching, providing a modern visual aesthetic that feels more premium than 2D Sokoban.
  - Integrates city-building progression, which creates a strong hook for players who enjoy meta-game development.
- **[Joy Blast](https://marlvel.ai/intel-report/games/joy-blast)** by Libra: Competes for the casual puzzle market by blending physics-based mechanics with narrative progression.
  - Features story-driven progression that gives players a narrative reason to continue solving puzzles.
  - Uses gravity-based physics to create more complex and visually interesting interactions than standard block pushing.
- **[Onet Cash: Win Real Money](https://marlvel.ai/intel-report/games/onet-cash-win-real-money)** by puzzle games for free: Targets the same puzzle-solving audience but introduces a high-stakes monetization model through cash tournaments.
  - Integrates Skillz cash tournaments, providing a tangible financial incentive for high-skill players.
  - Uses power-ups to alter gameplay dynamics, offering a more 'gamified' experience than the target's pure logic focus.
- **[Farm Raid : Cartoon Match 3](https://marlvel.ai/intel-report/games/farm-raid-cartoon-match-3)** by 펑키바인: Occupies the same casual puzzle category, appealing to users looking for high-volume, accessible content.
  - Provides 1,000 unique levels, offering a much deeper content library for players to consume.
  - Includes an unlimited lives feature that removes the friction of failure, encouraging longer play sessions.

### New Kids on the Block (What's Innovative)
- **[Slydr: Slide Puzzle Game](https://marlvel.ai/intel-report/games/io-vicras-slydr)** by Michael Raver: A new competitor that directly targets the classic sliding puzzle niche with a focus on modern privacy and customization.
  - Prioritizes a privacy-first architecture, appealing to users increasingly concerned about data tracking in casual games.
- **[Room of Secrets](https://marlvel.ai/intel-report/games/room-of-secrets)** by TEAM ONE STUDIO JOINT STOCK COMPANY: A recent entrant that challenges the target app by introducing thematic, perspective-based puzzle mechanics.
  - Introduces object-to-letter transformation mechanics, offering a unique twist on standard grid-based logic puzzles.

<!-- /section:rivals -->
<!-- section:momentum -->
## App Momentum (Maintenance) {#momentum}

- Ships ad-supported free-to-play model.
- Maintains consistent classic puzzle mechanics.

> **Cadence:** 5 total versions · 0 majors in last 6 months · 189 days since last update

<!-- /section:momentum -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

Sokoban Push Puzzle is an established games app that is completely free.
With a 4.42/5 rating from 563 reviews, it shows polarized user reception.

<!-- speakable-start -->
> **Bottom Line:** Sokoban Push Puzzle succeeds as a minimalist, low-pressure logic game, but it lacks the retention hooks required to compete with modern casual puzzle titles, so the team must prioritize meta-progression to prevent long-term player churn.
<!-- speakable-end -->

**Best for:** Casual mobile gamers looking for low-pressure, logic-based puzzle experiences and simple simulation challenges.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [INVEST] [MEDIUM IMPACT] Ship cloud-save functionality because it is a standard expectation for puzzle progress → reduce churn from data loss. — *Competitors offer robust progression systems; lack of save persistence is a primary frustration.* _(trade-off: deprioritize Pause the development of new combat-puzzle levels — core retention is more critical than content volume.)_
- [ ] [PIVOT] [HIGH IMPACT] Implement meta-progression layer because static gameplay leads to repetitive fatigue → increase session frequency. — *Competitors like Donuts Delivery use meta-progression to drive long-term engagement.* _(trade-off: deprioritize Deprioritize minor UI polish on the main menu — structural retention mechanics yield higher ROI.)_
<!-- /section:pm-actions -->

<!-- section:feature-gaps -->
### Feature Gaps vs Competitors

- Meta-progression systems (available in Donuts Delivery)
- Cloud-save functionality (available in SwipeTrix)
- Board size scaling (available in Sliding Puzzle)
<!-- /section:feature-gaps -->

<!-- section:outlook -->
### Outlook: Stable

The casual puzzle market is consolidating around titles that blend logic with meta-progression, leaving static games like Sokoban Push Puzzle at risk of declining relevance. To maintain its position, the app must transition from a static puzzle collection to a persistent experience that rewards daily play.

- ⚪ The app maintains a stable rating, but the lack of feature updates suggests a maintenance-mode posture that risks long-term stagnation.
- 🔴 Competitors are aggressively integrating meta-progression, which pulls casual time-share away from static, logic-only titles like this one.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Overall Rating | 4.42/5 |
| Total Reviews | 563 |
| Confidence | Low |
| Pricing Model | Free |
| Platforms | iOS & Android |
| Key Features | 3 analyzed |
| Trend | Stable |
| Outlook | Stable |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **Sokoban Push Puzzle** (this app) | 4.42/5 | N/A | Hirokazu Uno |
| [Block Blast！](https://marlvel.ai/intel-report/games/block-blast) | 4.9/5 | N/A | Hungry Studio |
| [Farm Raid : Cartoon Match 3](https://marlvel.ai/intel-report/games/farm-raid-cartoon-match-3) | 4.7/5 | Excited | 펑키바인 |
| [Blitz Busters](https://marlvel.ai/intel-report/games/blitz-busters) | 4.8/5 | N/A | Spyke Games |
| [Joy Blast](https://marlvel.ai/intel-report/games/joy-blast) | 4.8/5 | Excited | Libra |
| [Room of Secrets](https://marlvel.ai/intel-report/games/room-of-secrets) | N/A/5 | N/A | TEAM ONE STUDIO JOINT STOCK COMPANY |

## Company Profile
- **Developer:** Hirokazu Uno
- **Website:** [https://pag3pag3.com](https://pag3pag3.com)
- **Social:** [YouTube](https://www.youtube.com/@hirokazuunogames2330)

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/sokoban-push-puzzle/id1588265988?uo=4)
- **Google Play:** [View on Google Play](https://play.google.com/store/apps/details?id=com.pag3dev.Sokoban&hl=en&gl=us)
- **Dev Site:** [Official Website](https://pag3pag3.com)
- **Sources:** Developer website content, About us / company information, App store metadata.

## Related Intel Reports
- [*Block Blast！*](https://marlvel.ai/intel-report/games/block-blast) (Hungry Studio) — 4.9/5 Rating | N/A Sentiment
- [*Farm Raid : Cartoon Match 3*](https://marlvel.ai/intel-report/games/farm-raid-cartoon-match-3) (펑키바인) — 4.7/5 Rating | Positive Sentiment
- [*Blitz Busters*](https://marlvel.ai/intel-report/games/blitz-busters) (Spyke Games) — 4.8/5 Rating | N/A Sentiment
- [*Joy Blast*](https://marlvel.ai/intel-report/games/joy-blast) (Libra) — 4.8/5 Rating | Positive Sentiment
- [*Room of Secrets*](https://marlvel.ai/intel-report/games/room-of-secrets) (TEAM ONE STUDIO JOINT STOCK COMPANY) — N/A Rating | N/A Sentiment
- [*Onet Cash: Win Real Money*](https://marlvel.ai/intel-report/games/onet-cash-win-real-money) (puzzle games for free) — 4.7/5 Rating | Excellent Sentiment
- [*SwipeTrix*](https://marlvel.ai/intel-report/games/swipetrix) (Rakshak Kalwani) — 4.6/5 Rating | Positive Sentiment
- [*Donuts Delivery*](https://marlvel.ai/intel-report/games/donuts-delivery) (Rakshak Kalwani) — 4.4/5 Rating | N/A Sentiment
- [*Sliding Puzzle*](https://marlvel.ai/intel-report/games/sliding-puzzle) (K - Truong) — 4.5/5 Rating | Mixed Sentiment
- [*Crazy Rolling Hero*](https://marlvel.ai/intel-report/games/crazy-rolling-hero) (Macrobian Games) — 5.0/5 Rating | Excellent Sentiment

## Methodology {#methodology}

This report was generated by Marlvel.ai's 5-stage AI intelligence pipeline:

1. **Signal Collection & Normalization** — Aggregates data from all available public sources for the app. Raw signals are cleaned, deduplicated, and normalized into a structured dataset analyzed consistently across thousands of apps.
2. **Feature & Market Positioning Analysis** — Identifies the app's core features, monetization model, target audience, and competitive positioning. Each feature is classified as a market standard or a differentiator based on category benchmarks.
3. **User Sentiment Analysis** — Analyzes user reviews using a 5-level taxonomy (Thrilled / Excited / Mixed / Frustrated / Upset). Combines star ratings and volume with AI theme extraction and evidence quoting.
4. **Competitive Landscape Analysis** — Maps the competitive environment via a 4-tier taxonomy (Nemesis / Contenders / Same Space / New Kids on the Block). Prioritizes same sub-genre over broad category.
5. **Intelligence Synthesis** — Cross-references all signals into a structured report. Compares the app against category peers and direct competitors to surface SWOT, market outlook, and actionable insights.

- **Confidence Score:** 0.45/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 29
- **Data Sources:** developer website, company about page, App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 0 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/intel-report/games/sokoban-push-puzzle)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.