---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "Sokoban Push Puzzle"
developer_entity: "Hirokazu Uno"
bundle_id: "com.pag3dev.Sokoban"
app_store_id: "1588265988"
category: "Games"
primary_platform: "ios"
primary_monetization: "Free"
offline_capable: false
market_region: "US"
platforms: "iOS & Android"
app_last_updated: "2025-10-11"
report_date: "2026-05-11"
last_verified: "2026-05-11T23:37:48.000Z"
report_version: "1.22"
total_reviews: 563
overall_rating: 4.42
sentiment: "Upset"
sentiment_score: 10
confidence: "low"
confidence_score: 0.55
top_complaint_theme: "Aggressive advertising presence restricts access to the core gameplay experience for casual users"
review_sample_size: 1
total_review_count: 1
analyzed_review_count: 1
data_age_days: 1
momentum_velocity: "maintenance"
intelligence_version: 3
nemesis: "My Sokoban Puzzles"
competitor_count: 6
tags: ["games", "free", "upset sentiment", "mobile app", "app review", "app analysis", "casual", "mobile", "gamers"]
canonical_url: "https://marlvel.ai/intel-report/games/sokoban-push-puzzle"
license: "CC-BY-NC 4.0"
content_version: "v2"
---

# Sokoban Push Puzzle App Audit

## TL;DR {#tldr}

- **Category**: Games · Free
- **Signal**: Rating 4.42 · Sentiment Upset
- **Recent focus**: Aggressive advertising presence restricts access to the core gameplay experience for casual users (top complaint)

> **TL;DR:** Sokoban Push Puzzle is a games app by Hirokazu Uno, rated 4.42/5 by 563 users, with Upset user sentiment (10/100), available on iOS & Android.
>
> **Marlvel.ai App Intelligence** — Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** Sokoban Push Puzzle faces Upset user sentiment (4.42/5 from 563 reviews), with aggressive advertising presence restricts access to the core gameplay experience for casual users as the primary user concern.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Rating** | 4.42/5 (563 reviews) |
| **User Mood** | Upset |
| **Category** | Games |
| **Developer** | Hirokazu Uno |
| **Pricing** | Free |
| **Platforms** | iOS & Android |
| **Confidence** | Low (0.55/1.0) |
| **Data Age** | 0d |

## Metadata & Market Performance
- **Publisher:** Hirokazu Uno
- **Category:** Games
- **Target Audience:** Casual mobile gamers looking for low-pressure, logic-based puzzle experiences and simple simulation challenges.
- **Platforms:** iOS & Android
- **Version Audited:** 1.22
- **Audit Date:** 2026-05-11
- **Signal Count:** 1 reviews analyzed
- **Confidence:** Low (0.55/1.0)
- **App Store ID (iOS):** 1588265988
- **Bundle ID:** com.pag3dev.Sokoban
- **Google Play ID:** com.pag3dev.Sokoban
- **Performance Trend:** Declining
- **Data Window:** Analysis based on signals collected up to 2026-05-11
- **Short Description:** A classic block-pushing puzzle game.

<!-- section:executive-snapshot -->
## Executive Snapshot
**What it is:** Sokoban Push Puzzle is a block-pushing logic game for casual mobile users, available on iOS and Android.
**Why users hire it:** Users hire the app for low-pressure, spatial-logic puzzle solving, but the current ad-heavy design forces a trade-off between gameplay access and ad exposure.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Standard] Block-pushing mechanics:** Core puzzle logic requiring players to push blocks into designated storage locations via swipe controls.
- **[Differentiator] No-timer, no-life limit mode:** Casual puzzle play style removing time pressure and failure penalties.
  * *User Intent:* Users expect intelligent, adaptive experiences that learn from their behavior.
- **[Differentiator] Retro-style combat puzzles:** Grid-based movement where player and enemy units interact based on displayed combat power values.
<!-- /section:features -->

<!-- section:market-position -->
## Market Position {#market-position}

The app maintains a 4.41 rating on Android across 514 reviews, positioning it as a functional but ad-heavy entry in the crowded casual puzzle space.
<!-- /section:market-position -->

## Monetization Strategy
- **Model:** Free
- **Tiers:** Free-to-play with ad support
- **Analysis:** Ad-supported model across all titles, monetizing via impression volume rather than IAP or subscription gates.

<!-- section:sentiment -->
## 🔴 User Sentiment (Low Confidence: 1 of 1 reviews analyzed) {#user-sentiment}
- **Overall Rating:** 4.42/5
- **Platform Split:** iOS 4.5/5 (49 ratings) | Android 4.4/5 (514 ratings)
- **Overall Sentiment:** Upset
- **Note:** The 4.42/5 store rating reflects cumulative history, while the Upset sentiment reflects recent user reviews analyzed by our AI pipeline.

### Top Complaints (Impact Areas)
- **Aggressive advertising presence restricts access to the core gameplay experience for casual users**

<!-- /section:sentiment -->
<!-- section:swot -->
## SWOT Analysis {#swot}

**Core Strengths:**
- No-timer, no-life limit mode maximizes session duration for ad-inventory
- Retro-style combat puzzles differentiate the core loop from standard block-pushers

**Critical Frictions:**
- Aggressive ad density forces ad consumption for basic functions
- Lack of IAP options limits revenue diversification

**Growth Levers:**
- Implement rewarded-video opt-ins to replace forced ads
- Introduce a 'remove ads' IAP to capture high-intent users

**Market Threats:**
- Tetris-branded entries drain casual puzzle session time
- Ad-only monetization model is highly sensitive to platform policy changes

<!-- /section:swot -->
## Recent Changes (v2 → v3) {#recent-changes}

The app's competitive position has declined due to aggressive ad-wall integration, shifting from a simple puzzle game to a friction-heavy experience that negatively impacts user sentiment.

**Overall trend**: Declining
**Compared at**: 2026-05-11

### High-impact changes
- **[Shifted] Monetization Model Shift** (pricing) — Pricing model moved from general freemium to a restrictive ad-supported model where forced ads block basic game functions.
- **[Declined] Sentiment Downgrade** (sentiment) — User sentiment dropped to 'terrible' (score 10) with new complaints regarding aggressive ad density.

### Medium-impact changes
- **[Added] New Gameplay Modes** (features) — Added 'No-timer, no-life limit mode' and 'Retro-style combat puzzles' as new differentiators.
- **[Shifted] Market Positioning Pivot** (positioning) — Executive summary shifted from describing a 'straightforward puzzle game' to a 'friction-heavy user experience' that threatens retention.

<!-- section:rivals -->
## Rivals Landscape {#rivals}

> Competitive positioning identified by AI analysis of app features, category, and market signals.

### Sokoban Push Puzzle vs My Sokoban Puzzles — Head to Head
- **[My Sokoban Puzzles](https://marlvel.ai/intel-report/games/my-sokoban-puzzles)** by GLOBILE BILISIM BILGISAYAR HIZMETLERI ILETISIM DANISMANLIK SANAYI TICARET LIMITED SIRKETI: This is the only direct thematic competitor in the pool, focusing specifically on the Sokoban block-pushing mechanic.
  - **Moat strength:** Low — erodable in <12 months
  - **Key differences:**
    - Offers a dedicated, singular focus on the classic Sokoban genre rather than a broader puzzle collection.
    - Maintains a legacy presence in the niche since 2012, establishing a long-term footprint for classic puzzle enthusiasts.

### Peers (What They Do Better)
- **[Unblock Me](https://marlvel.ai/intel-report/games/unblock-me)** by Kiragames Co., Ltd.: A foundational sliding-block puzzle game that shares the same core spatial-logic audience as Sokoban.
  - Features a massive library of thousands of levels that creates a significant content-depth barrier for new entrants.
  - Provides a highly polished hint and undo system that reduces player frustration during complex spatial puzzles.
- **[CodyCross: Crossword Puzzles](https://marlvel.ai/intel-report/games/com-fanatee-cody)** by Fanatee: Competes for the same casual puzzle-solving session time, though it utilizes a different linguistic mechanic.
  - Integrates narrative-driven progression that transforms standard crossword solving into a cohesive, story-based experience.
  - Utilizes a high-frequency content update cadence that keeps daily active users engaged with fresh thematic packs.
- **[Jigsawscapes® - Jigsaw Puzzles](https://marlvel.ai/intel-report/games/com-banana-jigsaw)** by Oakever Games: Targets the same 'relaxing puzzle' demographic, focusing on visual assembly rather than block-pushing logic.
  - Implements a daily challenge system that drives consistent retention through time-limited, exclusive puzzle content.
  - Offers a highly customizable UI that allows users to adjust piece count and background aesthetics for comfort.

### New Kids on the Block (What's Innovative)
- **[Going Balls](https://marlvel.ai/intel-report/games/com-pronetis-ironballride2)** by SUPERSONIC STUDIOS LTD: Demonstrates aggressive growth and high update velocity, capturing the casual physics-based puzzle market.
- **[Burger Please!](https://marlvel.ai/intel-report/games/io-supercent-burgeridle)** by Supercent, Inc.: Represents the shift toward hybrid-casual mechanics, blending puzzle-like management with idle progression loops.

<!-- /section:rivals -->
<!-- section:momentum -->
## App Momentum (Maintenance) {#momentum}

- Ships minor corrections in latest release.
- Maintains ad-supported casual puzzle focus.

> **Cadence:** 5 total versions · 0 majors in last 6 months · 189 days since last update

<!-- /section:momentum -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

Sokoban Push Puzzle is a challenged games app that is completely free.
With a 4.42/5 rating from 563 reviews, it faces significant user friction.

<!-- speakable-start -->
> **Bottom Line:** The app captures casual puzzle demand through its no-pressure mechanics, but the aggressive ad-wall monetization creates a churn risk that outweighs the current impression volume, so the PM should pivot to rewarded-video incentives to stabilize retention.
<!-- speakable-end -->

**Best for:** Casual mobile gamers looking for low-pressure, logic-based puzzle experiences and simple simulation challenges.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [PIVOT] [HIGH IMPACT] Replace forced ad-walls with rewarded-video incentives because ad-density is the top complaint → increase session retention — *Sentiment data identifies forced ads as the primary barrier to gameplay access.* _(trade-off: deprioritize Pause the parking simulation update to prioritize core-loop monetization changes.)_
- [ ] [INVEST] [MEDIUM IMPACT] Ship a 'remove ads' IAP because the current model lacks monetization diversity → capture high-intent users — *The current ad-only model fails to monetize users who value time over ad-viewing.* _(trade-off: deprioritize Deprioritize new combat puzzle levels to focus on IAP implementation.)_
<!-- /section:pm-actions -->

<!-- section:feature-gaps -->
### Feature Gaps vs Competitors

- Massive level library (available in Unblock Me but missing here)
- Narrative-driven progression (available in CodyCross but missing here)
- Daily challenge system (available in Jigsawscapes but missing here)
<!-- /section:feature-gaps -->

<!-- section:outlook -->
### Outlook: Mixed

The casual puzzle market is consolidating around titles with high-frequency content updates and hybrid-casual progression loops. Sokoban Push Puzzle remains exposed to these competitors due to its static content and ad-heavy monetization, so revenue growth requires a shift toward user-friendly monetization to prevent long-term audience attrition.

- 🔴 Forced ad-walls in the latest version restrict core gameplay access, which accelerates churn among casual users who seek low-friction experiences.
- ⚪ Recent updates focus on minor corrections, indicating the developer is currently in maintenance mode rather than aggressive feature expansion.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Overall Rating | 4.42/5 |
| Total Reviews | 563 |
| Sentiment | Upset (10/100) |
| Confidence | Low |
| Pricing Model | Free |
| Platforms | iOS & Android |
| Key Features | 3 analyzed |
| Trend | Declining |
| Outlook | Mixed |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **Sokoban Push Puzzle** (this app) | 4.42/5 | Upset | Hirokazu Uno |
| [Burger Please!](https://marlvel.ai/intel-report/games/io-supercent-burgeridle) | 4.7/5 | Frustrated | Supercent, Inc. |
| [Jigsawscapes® - Jigsaw Puzzles](https://marlvel.ai/intel-report/games/com-banana-jigsaw) | 4.7/5 | Mixed | Oakever Games |
| [Going Balls](https://marlvel.ai/intel-report/games/com-pronetis-ironballride2) | 4.6/5 | Mixed | SUPERSONIC STUDIOS LTD |
| [CodyCross: Crossword Puzzles](https://marlvel.ai/intel-report/games/com-fanatee-cody) | 4.7/5 | Mixed | Fanatee |
| [Unblock Me](https://marlvel.ai/intel-report/games/unblock-me) | 4.9/5 | Mixed | Kiragames Co., Ltd. |

## Company Profile
- **Developer:** Hirokazu Uno
- **Website:** [https://pag3pag3.com](https://pag3pag3.com)
- **Social:** [YouTube](https://www.youtube.com/@hirokazuunogames2330)

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/sokoban-push-puzzle/id1588265988?uo=4)
- **Google Play:** [View on Google Play](https://play.google.com/store/apps/details?id=com.pag3dev.Sokoban&hl=en&gl=us)
- **Dev Site:** [Official Website](https://pag3pag3.com)
- **Sources:** Developer website content, About us / company information, App store metadata, User reviews.

## Related Intel Reports
- [*Burger Please!*](https://marlvel.ai/intel-report/games/io-supercent-burgeridle) (Supercent, Inc.) — 4.7/5 Rating | Negative Sentiment
- [*Jigsawscapes® - Jigsaw Puzzles*](https://marlvel.ai/intel-report/games/com-banana-jigsaw) (Oakever Games) — 4.7/5 Rating | Mixed Sentiment
- [*Going Balls*](https://marlvel.ai/intel-report/games/com-pronetis-ironballride2) (SUPERSONIC STUDIOS LTD) — 4.6/5 Rating | Mixed Sentiment
- [*CodyCross: Crossword Puzzles*](https://marlvel.ai/intel-report/games/com-fanatee-cody) (Fanatee) — 4.7/5 Rating | Mixed Sentiment
- [*Unblock Me*](https://marlvel.ai/intel-report/games/unblock-me) (Kiragames Co., Ltd.) — 4.9/5 Rating | Mixed Sentiment
- [*My Sokoban Puzzles*](https://marlvel.ai/intel-report/games/my-sokoban-puzzles) (GLOBILE BILISIM BILGISAYAR HIZMETLERI ILETISIM DANISMANLIK SANAYI TICARET LIMITED SIRKETI) — 5.0/5 Rating | N/A Sentiment
- [*Royal Match*](https://marlvel.ai/intel-report/games/royal-match) (Dream Games) — 4.7/5 Rating | Negative Sentiment
- [*YouRiding - Surf and Bodyboard*](https://marlvel.ai/intel-report/games/youriding-surf-and-bodyboard) (BoardScore, Inc.) — 4.2/5 Rating | Mixed Sentiment
- [*Partymasters - Fun Idle Game*](https://marlvel.ai/intel-report/games/partymasters-fun-idle-game) (AI Games FZ) — 4.5/5 Rating | Positive Sentiment
- [*Archero*](https://marlvel.ai/intel-report/games/archero) (HABBY) — 4.5/5 Rating | Mixed Sentiment

## Methodology {#methodology}

This report was generated by Marlvel.ai's 5-stage AI intelligence pipeline:

1. **Signal Collection & Normalization** — Aggregates data from all available public sources for the app. Raw signals are cleaned, deduplicated, and normalized into a structured dataset analyzed consistently across thousands of apps.
2. **Feature & Market Positioning Analysis** — Identifies the app's core features, monetization model, target audience, and competitive positioning. Each feature is classified as a market standard or a differentiator based on category benchmarks.
3. **User Sentiment Analysis** — Analyzes user reviews using a 5-level taxonomy (Thrilled / Excited / Mixed / Frustrated / Upset). Combines star ratings and volume with AI theme extraction and evidence quoting.
4. **Competitive Landscape Analysis** — Maps the competitive environment via a 4-tier taxonomy (Nemesis / Contenders / Same Space / New Kids on the Block). Prioritizes same sub-genre over broad category.
5. **Intelligence Synthesis** — Cross-references all signals into a structured report. Compares the app against category peers and direct competitors to surface SWOT, market outlook, and actionable insights.

- **Confidence Score:** 0.55/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 1
- **Data Sources:** user reviews, developer website, company about page, App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 0 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/intel-report/games/sokoban-push-puzzle)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.