---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "Steal-Master"
developer_entity: "Supercent, Inc."
bundle_id: "io.supercent.stealmaster"
app_store_id: "1643491433"
category: "Games"
primary_platform: "ios"
primary_monetization: "Free"
offline_capable: false
market_region: "US"
platforms: "iOS & Android"
app_last_updated: "2025-12-15"
report_date: "2026-05-05"
report_version: "3.0.0"
total_reviews: 3027
overall_rating: 4.19
sentiment: "Frustrated"
sentiment_score: 25
confidence: "high"
confidence_score: 0.8
top_praise_theme: "Core gameplay loop provides a satisfying and addictive experience for short play sessions"
top_complaint_theme: "Aggressive ad frequency during active gameplay disrupts the user experience and causes frustration"
top_request_theme: "Implementation of a one-time purchase option to permanently disable advertisements"
review_sample_size: 2847
total_review_count: 60
analyzed_review_count: 60
data_age_days: 57
momentum_velocity: "maintenance"
intelligence_version: 3
nemesis: "Robbery Bob - King of Sneak"
competitor_count: 7
tags: ["games", "free", "frustrated sentiment", "mobile app", "app review", "app analysis", "casual", "mobile", "gamers"]
canonical_url: "https://marlvel.ai/intel-report/games/steal-master"
license: "CC-BY-NC 4.0"
content_version: "v2"
last_verified: "2026-05-05T16:11:23.383Z"
---

# Steal-Master App Audit

## TL;DR {#tldr}

- **Category**: Games · Free
- **Signal**: Rating 4.19 · Sentiment Frustrated
- **Recent focus**: Aggressive ad frequency during active gameplay disrupts the user experience and causes frustration (top complaint) · Core gameplay loop provides a satisfying and addictive experience for short play sessions (top praise) · Implementation of a one-time purchase option to permanently disable advertisements (top request)

> **TL;DR:** Steal-Master is a games app by Supercent, Inc., rated 4.19/5 by 3K users, with Frustrated user sentiment (25/100), available on iOS & Android.
>
> **Marlvel.ai App Intelligence** — Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** Steal-Master faces Frustrated user sentiment (4.19/5 from 3K reviews), with aggressive ad frequency during active gameplay disrupts the user experience and causes frustration as the primary user concern.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Rating** | 4.19/5 (3K reviews) |
| **User Mood** | Frustrated |
| **Category** | Games |
| **Developer** | Supercent, Inc. |
| **Pricing** | Free |
| **Platforms** | iOS & Android |
| **Confidence** | High (0.8/1.0) |
| **Data Age** | 0d |

## Metadata & Market Performance
- **Publisher:** Supercent, Inc.
- **Category:** Games
- **Target Audience:** Casual mobile gamers seeking short-session, stealth-themed arcade challenges.
- **Platforms:** iOS & Android
- **Version Audited:** 3.0.0
- **Audit Date:** 2026-05-05
- **Signal Count:** 60 reviews analyzed
- **Confidence:** High (0.8/1.0)
- **App Store ID (iOS):** 1643491433
- **Bundle ID:** io.supercent.stealmaster
- **Google Play ID:** io.supercent.stealmaster
- **Performance Trend:** Declining
- **Data Window:** Analysis based on signals collected up to 2026-05-05
- **Short Description:** Sneak, steal, and outsmart security to become the ultimate master thief!

<!-- section:executive-snapshot -->
## Executive Snapshot
**What it is:** Steal-Master is a casual stealth-arcade game for iOS and Android where players navigate environments to steal items while avoiding security.
**Why users hire it:** Users hire the app for short-session adrenaline and the satisfaction of outsmarting security systems, serving a need for quick, low-stakes entertainment.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Standard] Stealth-based Navigation:** Pathfinding mechanics to avoid detection by CCTV and security guards across varied environments like banks and museums
  * *User Intent:* Users prioritize data protection and trust in the platform.
- **[Standard] Objective-based Progression:** Multi-stage robbery missions with increasing difficulty and specific target items
  * *User Intent:* Users seek enhanced value through premium features.
- **[Basic] In-game Currency Rewards:** Gold and money accumulation system for successful completion of stealth objectives
  * *User Intent:* Users are motivated by consistent progression and daily incentives.
<!-- /section:features -->

<!-- section:market-position -->
## Market Position {#market-position}

Steal-Master maintains a 4.18 rating on Android with 2,847 reviews, but the lack of IAP monetization leaves it vulnerable to rivals that successfully blend rewarded ads with progression-based revenue.
<!-- /section:market-position -->

## Monetization Strategy
- **Model:** Free
- **Tiers:** Free-to-play with ad support
- **Analysis:** Ad-supported free model with no IAP observed, relying on high-volume ad impressions from casual gameplay.

<!-- section:sentiment -->
## 🔴 User Sentiment (High Confidence: 60 of 60 reviews analyzed) {#user-sentiment}
- **Overall Rating:** 4.19/5
- **Platform Split:** iOS 4.3/5 (180 ratings) | Android 4.2/5 (2.8K ratings)
- **Overall Sentiment:** Frustrated
- **Note:** The 4.19/5 store rating reflects cumulative history, while the Frustrated sentiment reflects recent user reviews analyzed by our AI pipeline.

### Top Praises
- **Core gameplay loop provides a satisfying and addictive experience for short play sessions**

### Top Complaints (Impact Areas)
- **Aggressive ad frequency during active gameplay disrupts the user experience and causes frustration**

### Top Requests (What Users Want)
- **Implementation of a one-time purchase option to permanently disable advertisements**

<!-- /section:sentiment -->
<!-- section:swot -->
## SWOT Analysis {#swot}

**Core Strengths:**
- High-frequency looting loop drives session frequency
- Modernized UI/UX design provides accessible entry for casual players

**Critical Frictions:**
- Aggressive ad frequency during active gameplay
- Technical instability including frequent crashes
- Limited content depth leads to rapid level repetition

**Growth Levers:**
- Implementation of a one-time purchase option to permanently disable advertisements
- Expansion of progression systems to compete with content-heavy rivals

**Market Threats:**
- Robbery Bob's established long-form narrative progression
- High-velocity release schedules from SayGames LTD

<!-- /section:swot -->
## Recent Changes (v2 → v3) {#recent-changes}

The app has entered a maintenance phase characterized by declining sentiment due to aggressive ad-monetization and technical instability.

**Overall trend**: Declining
**Compared at**: 2026-05-05

### High-impact changes
- **[Declined] Sentiment Shift to Negative** (sentiment) — Overall sentiment has shifted to negative, with users reporting frustration over ad frequency and technical softlocks.
- **[Declined] Development Velocity Slowdown** (positioning) — Average days between updates has increased to 171 days, with the app entering a maintenance-only state.

### Medium-impact changes
- **[Added] Technical Instability Weakness** (swot) — New weakness identified regarding frequent crashes and softlocks during ad transitions.
- **[Shifted] Monetization Friction** (pricing) — User demand for a one-time ad-removal purchase has emerged as the top request due to the current ad-only model.

<!-- section:rivals -->
## Rivals Landscape {#rivals}

> Competitive positioning identified by AI analysis of app features, category, and market signals.

### Steal-Master vs Robbery Bob - King of Sneak — Head to Head
- **[Robbery Bob - King of Sneak](https://marlvel.ai/intel-report/games/robbery-bob-king-of-sneak)** by Deca Games EOOD: This is the definitive market leader in the stealth-thief genre, maintaining a massive, long-term user base and consistent update cadence that directly competes for the same casual-stealth audience.
  - **Moat strength:** High — sustainable advantage over 12 months
  - **Key differences:**
    - Established long-form narrative progression that creates deeper player retention than short-session arcade levels.
    - Extensive library of specialized gadgets and stealth tools that allow for varied tactical approaches.
    - Proven multi-year live service model that keeps legacy players engaged through seasonal content updates.
  - **Where Steal-Master wins:**
    - ✅ Modernized UI/UX design provides a cleaner, more accessible entry point for new casual players.
    - ✅ Streamlined core loop focuses on immediate gratification rather than the complex navigation required in older titles.
  - **Where Robbery Bob - King of Sneak wins:**
    - ❌ Deep content library offers significantly more hours of gameplay, creating a higher barrier to churn.
    - ❌ Strong brand recognition and legacy status provide a massive organic acquisition advantage in the app stores.
  - **Verdict:** Target-Master must pivot toward long-term progression systems to compete with the depth of this incumbent, as casual arcade mechanics alone will struggle to retain players against such a content-heavy rival.

### Contenders (Strong Challengers)
- **[Stealth Master: Assassin Ninja](https://marlvel.ai/intel-report/games/io-highcore-stealthmaster)** by SayGames LTD [Moat: Medium]: High-velocity release schedule and direct thematic overlap in the 'stealth-action' sub-genre make this a primary threat to market share.
  - Aggressive release cadence of 7 updates in six months signals rapid feature iteration and optimization.
  - Focus on assassin-themed combat mechanics differentiates it from the pure 'thief' looting loop of the target.
- **[Agent Action - Spy Shooter](https://marlvel.ai/intel-report/games/agent-action-spy-shooter)** by SayGames LTD [Moat: Medium]: Strong thematic alignment with the 'sneaking and outsmarting' core loop, backed by a major publisher's distribution power.
  - Integrates high-octane shooter mechanics into the stealth loop, appealing to a broader action-oriented demographic.
  - Balanced monetization strategy effectively blends rewarded ads with progression-based IAP to maximize lifetime value.

### Peers (What They Do Better)
- **[Hide 'N Seek!](https://marlvel.ai/intel-report/games/hide-n-seek)** by SUPERSONIC STUDIOS LTD: Shares the core 'sneaking' mechanic but focuses on the competitive multiplayer hide-and-seek sub-genre.
  - Asymmetric multiplayer design creates a social loop that the single-player target app currently lacks.
  - Simplified, high-contrast visual style optimizes for quick, viral-friendly social media ad performance.
- **[Hitmasters](https://marlvel.ai/intel-report/games/hitmasters)** by AI Games FZ: Adjacent puzzle-action genre that competes for the same casual time-budget through similar physics-based mechanics.
  - Physics-based puzzle mechanics offer a different cognitive challenge than the target's stealth-navigation focus.
  - Extensive variety of weapon-based puzzle solutions provides high replayability through creative problem-solving.
- **[Mr Bullet - Spy Puzzles](https://marlvel.ai/intel-report/puzzle/mr-bullet-spy-puzzles)** by Lion Studios: Competes for the 'spy/stealth' audience by prioritizing puzzle-solving over pure stealth movement.
  - Level-based puzzle structure allows for shorter, more frequent 'snackable' sessions than the target's levels.
  - Minimalist art direction reduces visual clutter, focusing player attention entirely on the puzzle trajectory.
- **[Johnny Trigger](https://marlvel.ai/intel-report/games/johnny-trigger)** by SayGames LTD: Adjacent action-stealth genre that utilizes similar 'one-tap' control schemes to capture casual players.
  - Cinematic slow-motion combat sequences provide a unique visual flair that differentiates it from standard stealth games.
  - High-frequency content updates ensure the game remains fresh with new character skins and weapon themes.

<!-- /section:rivals -->
<!-- section:whats-new -->
## What's New

- **Latest (v0.34.0, 6 months ago):** Minor bug fixes.
<!-- /section:whats-new -->

<!-- section:momentum -->
## App Momentum (Maintenance) {#momentum}

- Ships minor bug fixes.
- Maintains casual-stealth arcade loop.

> **Cadence:** 5 total versions · 0 majors in last 6 months · 141 days since last update · 171 days avg between updates

<!-- /section:momentum -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

Steal-Master is a challenged games app that is completely free.
With a 4.19/5 rating from 3K reviews, it faces significant user friction.

<!-- speakable-start -->
> **Bottom Line:** Steal-Master provides a satisfying core loop, but aggressive ad frequency and technical instability are driving high churn, so the PM should prioritize an ad-free IAP and stability fixes to stabilize the user base.
<!-- speakable-end -->

**Best for:** Casual mobile gamers seeking short-session, stealth-themed arcade challenges.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [INVEST] [HIGH IMPACT] Ship one-time ad-removal IAP because it is the top-requested feature → reduce churn — *Sentiment analysis identifies ad frequency as the #1 complaint and ad-removal as the #1 user request.* _(trade-off: deprioritize Pause the development of new level themes — monetization stability takes precedence over content expansion.)_
- [ ] [MAINTAIN] [HIGH IMPACT] Audit ad-transition logic because technical instability causes softlocks → stabilize daily active habit — *Users report frequent crashes and softlocks during ad transitions, directly eroding the retention loop.* _(trade-off: deprioritize Deprioritize UI polish tasks — technical stability is the primary churn risk.)_
<!-- /section:pm-actions -->

<!-- section:feature-gaps -->
### Feature Gaps vs Competitors

- Long-form narrative progression (available in Robbery Bob but missing here)
- Specialized gadget library (available in Robbery Bob but missing here)
<!-- /section:feature-gaps -->

<!-- section:outlook -->
### Outlook: Declining

Casual stealth-arcade traffic is consolidating around rivals with deeper progression systems, leaving Steal-Master exposed. Maintenance-mode updates without addressing monetization friction will accelerate churn into the next quarter.

- 🔴 Technical instability during ad transitions causes softlocks, which erodes the daily active habit and compounds the rating drag.
- 🔴 Aggressive ad frequency disrupts the core gameplay loop, leading to high-frequency churn among casual players who request ad-free options.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Overall Rating | 4.19/5 |
| Total Reviews | 3K |
| Sentiment | Frustrated (25/100) |
| Confidence | High |
| Pricing Model | Free |
| Platforms | iOS & Android |
| Key Features | 3 analyzed |
| Trend | Declining |
| Outlook | Declining |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **Steal-Master** (this app) | 4.19/5 | Frustrated | Supercent, Inc. |
| [Stealth Master: Assassin Ninja](https://marlvel.ai/intel-report/games/io-highcore-stealthmaster) | 4.7/5 | Mixed | SayGames LTD |
| [Hitmasters](https://marlvel.ai/intel-report/games/hitmasters) | 4.9/5 | Thrilled | AI Games FZ |
| [Johnny Trigger](https://marlvel.ai/intel-report/games/johnny-trigger) | 4.8/5 | Excited | SayGames LTD |
| [Robbery Bob - King of Sneak](https://marlvel.ai/intel-report/games/robbery-bob-king-of-sneak) | 4.6/5 | Thrilled | Deca Games EOOD |
| [Mr Bullet - Spy Puzzles](https://marlvel.ai/intel-report/puzzle/mr-bullet-spy-puzzles) | 4.5/5 | Excited | Lion Studios |

## Company Profile
- **Developer:** Supercent, Inc.
- **Website:** [https://supercent.io/](https://supercent.io/)
- **Social:** [Instagram](https://www.instagram.com/supercent_official) · [YouTube](https://www.youtube.com/channel/UCB_NwEsoJQkEgzzqsjaPSpQ) · [TikTok](https://www.tiktok.com/@supercent.official) · [LinkedIn](https://www.linkedin.com/company/supercent)

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/steal-master/id1643491433?uo=4)
- **Google Play:** [View on Google Play](https://play.google.com/store/apps/details?id=io.supercent.stealmaster&hl=en&gl=us)
- **Dev Site:** [Official Website](https://supercent.io/)
- **Sources:** Developer website content, About us / company information, App store metadata, User reviews.

## Related Intel Reports
- [*Stealth Master: Assassin Ninja*](https://marlvel.ai/intel-report/games/io-highcore-stealthmaster) (SayGames LTD) — 4.7/5 Rating | Mixed Sentiment
- [*Hitmasters*](https://marlvel.ai/intel-report/games/hitmasters) (AI Games FZ) — 4.9/5 Rating | Excellent Sentiment
- [*Johnny Trigger*](https://marlvel.ai/intel-report/games/johnny-trigger) (SayGames LTD) — 4.8/5 Rating | Positive Sentiment
- [*Robbery Bob - King of Sneak*](https://marlvel.ai/intel-report/games/robbery-bob-king-of-sneak) (Deca Games EOOD) — 4.6/5 Rating | Excellent Sentiment
- [*Mr Bullet - Spy Puzzles*](https://marlvel.ai/intel-report/puzzle/mr-bullet-spy-puzzles) (Lion Studios) — 4.5/5 Rating | Positive Sentiment
- [*Hide 'N Seek!*](https://marlvel.ai/intel-report/games/hide-n-seek) (SUPERSONIC STUDIOS LTD) — 4.6/5 Rating | Mixed Sentiment
- [*Agent Action - Spy Shooter*](https://marlvel.ai/intel-report/games/agent-action-spy-shooter) (SayGames LTD) — 4.6/5 Rating | Mixed Sentiment
- [*Royal Match*](https://marlvel.ai/intel-report/games/royal-match) (Dream Games) — 4.7/5 Rating | Negative Sentiment
- [*Stumble Guys*](https://marlvel.ai/intel-report/games/stumble-guys) (Scopely, Inc.) — 4.5/5 Rating | Mixed Sentiment
- [*YouRiding - Surf and Bodyboard*](https://marlvel.ai/intel-report/games/youriding-surf-and-bodyboard) (BoardScore, Inc.) — 4.2/5 Rating | Mixed Sentiment

## Methodology {#methodology}

This report was generated by Marlvel.ai's 5-stage AI intelligence pipeline:

1. **Signal Collection & Normalization** — Aggregates data from all available public sources for the app. Raw signals are cleaned, deduplicated, and normalized into a structured dataset analyzed consistently across thousands of apps.
2. **Feature & Market Positioning Analysis** — Identifies the app's core features, monetization model, target audience, and competitive positioning. Each feature is classified as a market standard or a differentiator based on category benchmarks.
3. **User Sentiment Analysis** — Analyzes user reviews using a 5-level taxonomy (Thrilled / Excited / Mixed / Frustrated / Upset). Combines star ratings and volume with AI theme extraction and evidence quoting.
4. **Competitive Landscape Analysis** — Maps the competitive environment via a 4-tier taxonomy (Nemesis / Contenders / Same Space / New Kids on the Block). Prioritizes same sub-genre over broad category.
5. **Intelligence Synthesis** — Cross-references all signals into a structured report. Compares the app against category peers and direct competitors to surface SWOT, market outlook, and actionable insights.

- **Confidence Score:** 0.8/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 60
- **Data Sources:** user reviews, developer website, company about page, App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 0 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/intel-report/games/steal-master)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.