---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "Stickman Battle Fight Game"
developer_entity: "Muhammad Nomeer Tufail"
bundle_id: "com.supreme.stickman.fighting.game"
app_store_id: "1556834816"
category: "Games"
primary_platform: "ios"
primary_monetization: "Free"
offline_capable: false
market_region: "US"
platforms: "iOS"
app_last_updated: "2026-01-20"
report_date: "2026-07-20"
last_verified: "2026-07-20T00:00:00.000Z"
report_version: "3.8"
total_reviews: 1453
overall_rating: 4.5
sentiment: "Mixed"
sentiment_score: 45
confidence: "medium"
confidence_score: 0.65
top_praise_theme: "The core combat loop provides an addictive experience for players seeking quick sessions with friends"
top_complaint_theme: "Excessive frequency of advertisements interrupts the flow of gameplay and diminishes the overall user experience"
review_sample_size: 49
total_review_count: 49
analyzed_review_count: 49
data_age_days: 27
momentum_velocity: "active"
intelligence_version: 4
nemesis: "Shadow Fight 2"
competitor_count: 9
tags: ["games", "free", "mixed sentiment", "mobile app", "app review", "app analysis", "teenagers", "casual", "gamers"]
canonical_url: "https://marlvel.ai/apps/stickman-battle-fight-game"
license: "CC-BY-NC 4.0"
content_version: "v2"
---

# Stickman Battle Fight Game Intelligence Report

## TL;DR {#tldr}

- **Category**: Games · Free
- **Signal**: Rating 4.51 · Sentiment Mixed
- **Recent focus**: Excessive frequency of advertisements interrupts the flow of gameplay and diminishes the overall user experience (top complaint) · The core combat loop provides an addictive experience for players seeking quick sessions with friends (top praise)

> **TL;DR:** Stickman Battle Fight Game is a games app by Muhammad Nomeer Tufail, rated 4.51/5 by 1.5K users, with Mixed user sentiment (45/100), available on iOS.
>
> **Marlvel.ai App Intelligence** — Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** Stickman Battle Fight Game shows Mixed sentiment (4.51/5 from 1.5K reviews) — users praise the core combat loop provides an addictive experience for players seeking quick sessions with friends but report issues with excessive frequency of advertisements interrupts the flow of gameplay and diminishes the overall user experience.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Rating** | 4.51/5 (1.5K reviews) |
| **User Mood** | Mixed |
| **Category** | Games |
| **Developer** | Muhammad Nomeer Tufail |
| **Pricing** | Free |
| **Platforms** | iOS |
| **Confidence** | Medium (0.65/1.0) |
| **Data Age** | 27d |

## Metadata & Market Performance
- **Publisher:** Muhammad Nomeer Tufail
- **Category:** Games
- **Target Audience:** Teenagers and casual gamers interested in stickman-themed action and physics-based combat games.
- **Platforms:** iOS
- **Version Reviewed:** 3.8
- **Report Date:** 2026-07-20
- **Signal Count:** 49 reviews analyzed
- **Confidence:** Medium (0.65/1.0)
- **App Store ID (iOS):** 1556834816
- **Bundle ID:** com.supreme.stickman.fighting.game
- **Performance Trend:** Mixed
- **Data Window:** Analysis based on signals collected up to 2026-07-20

<!-- section:executive-snapshot -->
## Executive Snapshot
**What it is:** Stickman Battle Fight Game is a 2D physics-based combat title for casual players on iOS.
**Why users hire it:** Users hire the game for quick, low-stakes social fighting sessions with friends on a single device, filling the gap left by more complex RPG-fighters.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Differentiator] 2-Player Local Mode:** Split-screen or shared-device combat allowing two users to play on a single handset.
  * *User Intent:* Users seek social connection and competitive engagement with peers.
- **[Standard] Weapon Customization:** Selection of advanced weapons for stickman combat scenarios.
  * *User Intent:* Users value self-expression and personalized experiences.
<!-- /section:features -->

<!-- section:market-position -->
## Market Position {#market-position}

The app holds new chart positions in ten international markets, including #53 Free in Estonia and #92 Free in Bolivia. This rapid entry suggests effective initial acquisition, though the lack of grossing rank data implies monetization is not yet scaling with user volume.
<!-- /section:market-position -->

## Monetization Strategy
- **Model:** Free
- **Tiers:** Free to play
- **Analysis:** Monetization relies on ad-supported gameplay with no explicit subscription or IAP gates.

<!-- section:sentiment -->
## 🟡 User Sentiment (Medium Confidence: 49 of 49 reviews analyzed) {#user-sentiment}
- **Overall Rating:** 4.51/5
- **Platform Split:** iOS 4.5/5 (1.5K ratings)
- **Overall Sentiment:** Mixed

### Top Praises
- **The core combat loop provides an addictive experience for players seeking quick sessions with friends**

### Top Complaints (Impact Areas)

- **Excessive frequency of advertisements interrupts the flow of gameplay and diminishes the overall user experience**

<!-- /section:sentiment -->
<!-- section:swot -->
## SWOT Analysis {#swot}

**Core Strengths:**
- 2-player local mode enables social network effects on a single device

**Growth Levers:**
- Expand weapon variety to increase session depth


<!-- /section:swot -->
## Recent Changes (v3 → v4) {#recent-changes}

The analysis transitioned from a general competitive overview to a data-backed assessment of international market performance and specific competitive threats.

**Overall trend**: Mixed
**Compared at**: 2026-07-20

### High-impact changes
- **[Added] International Market Data** (positioning)
- **[Shifted] Primary Nemesis Update** (positioning)

### Medium-impact changes
- **[Shifted] SWOT Refinement** (swot)
- **[Shifted] Action Item Prioritization** (sentiment)

<!-- section:rivals -->
## Rivals Landscape {#rivals}

> Competitive positioning identified by AI analysis of app features, category, and market signals.

### Stickman Battle Fight Game vs Shadow Fight 2
- **[Shadow Fight 2](https://marlvel.ai/apps/com-nekki-shadowfight)** by Nekki Games: Shadow Fight 2 dominates the stickman/silhouette fighting genre, capturing the same core audience looking for high-fidelity combat mechanics and progression-based gameplay.
  - **Key differences:**
    - Features a sophisticated RPG equipment system that allows for deep character customization and stat-based progression.
    - Implements a highly polished touch-optimized fighting interface that feels more responsive than standard stickman titles.
    - Maintains a massive, long-term player base through consistent content updates like Underworld Raids and seasonal events.

### Contenders (Strong Challengers)
- **[Kung Fu Karate - Fighting Game](https://marlvel.ai/apps/kung-fu-karate-fighting-game)** by Ubaid Alwani: It competes for the same casual fighting audience by blending traditional martial arts themes with superhero character variety.
  - Integrates a wrestling tournament mode that offers a different gameplay loop than standard stickman survival.
  - Provides a wider variety of character archetypes, allowing players to choose between different martial arts styles.
- **[Stick Fighter Epic](https://marlvel.ai/apps/stick-fighter-epic)** by Cangul Kocuk: This app directly targets the stickman fighter niche with a focus on local multiplayer and endless survival modes.
  - Includes a 1v1 local multiplayer mode, enabling social play that this app currently lacks.
  - Features a dedicated endless mode that provides a clear, repeatable challenge for high-score chasers.
- **[FIGHTING EX LAYER -α](https://marlvel.ai/apps/fighting-ex-layer)** by ARIKA CO.,LTD.: It targets the same fighting game enthusiast base by offering simplified combo systems and aerial combat mechanics.
  - Provides a more technical aerial combat system that rewards players for mastering complex movement patterns.
  - Offers a free-movement arena style that contrasts with this app's more linear battle survival focus.
- **[You mad, Bruh?](https://marlvel.ai/apps/you-mad-bruh)** by MAD PIXEL: This app competes by leveraging physics-based combat mechanics that appeal to the same casual stickman fighting demographic.
  - Utilizes ragdoll physics to create unpredictable, humorous combat outcomes that differentiate it from static animations.
  - Includes a slow-motion knockout feature that adds a cinematic flair to successful player attacks.

### Peers (What They Do Better)
- **[Slide.io - Free Style Games](https://marlvel.ai/apps/slide-io-free-style-games)** by Akbari Bhaveshbhai: While mechanically different, it competes for the same casual mobile gaming time-share through territory-based competition.
  - Uses 3D territory expansion mechanics to provide a different strategic layer than standard fighting games.
  - Features a strong multiplayer focus that keeps players engaged through constant competitive leaderboards.
- **[BrutalMania.io](https://marlvel.ai/apps/brutalmania-io)** by NIGHT STEED TOBIASZ PASZKOWSKI GRZEGORZ JEDRUSYNA S C: This app competes for the same casual arena-fighting audience by focusing on rapid, weapon-based combat evolution.
  - Implements a character evolution system that changes player capabilities dynamically during the course of a match.
  - Focuses on high-intensity arena combat that caters to the same 'survival' itch as this app.
- **[SAMURAI SHODOWN II](https://marlvel.ai/apps/samurai-shodown-ii)** by SNK CORPORATION: It occupies the same fighting category, appealing to users interested in classic, weapon-based combat mechanics.
  - Includes a robust 15-character roster, offering significantly more variety than this app's current lineup.
  - Supports Wi-Fi multiplayer, allowing for competitive play that extends the game's lifespan beyond single-player.
- **[無敵小薯仔](https://marlvel.ai/apps/rogue-mobile-game-little-potato-saves-the-world)** by Babuyo Games: This app shares the same wave-based survival combat structure, appealing to players who enjoy scaling difficulty.
  - Features a unique six-weapon system that forces players to adapt their strategy during combat waves.
  - Emphasizes strategic weapon management over the raw button-mashing found in this app.

<!-- /section:rivals -->
<!-- section:momentum -->
## App Momentum (Active) {#momentum}

- Entered ten international markets recently.
- Maintains 4.5-star rating baseline.

> **Cadence:** 5 total versions · 0 majors in last 6 months · 86 days since last update

<!-- /section:momentum -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

Stickman Battle Fight Game is an established games app that is completely free.
It holds a 4.51/5 rating from 1.5K reviews.

<!-- speakable-start -->
> **Bottom Line:** Stickman Battle Fight Game succeeds as a lightweight, social-focused fighter, but the aggressive ad-monetization strategy threatens to erode the user base, so the PM should prioritize balancing ad frequency against session length to prevent churn.
<!-- speakable-end -->

**Best for:** Teenagers and casual gamers interested in stickman-themed action and physics-based combat games.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [PIVOT] A/B test ad frequency because user complaints cite interruptions as the top frustration -> improve retention
<!-- /section:pm-actions -->

<!-- section:feature-gaps -->
### Feature Gaps vs Competitors


- Endless survival mode (available in Stick Fighter Epic but missing here)
<!-- /section:feature-gaps -->

<!-- section:outlook -->
### Outlook: Mixed

The casual fighting market is consolidating around titles with deeper progression loops, leaving this app exposed to churn. The current reliance on ad-monetization without a secondary engagement layer will likely compress user lifetime value as the initial acquisition phase cools.

- 🔴 High ad frequency interrupts gameplay flow, which drives negative sentiment and increases churn risk among casual players.
- 🟢 The 2-player local mode provides a unique social retention loop that differentiates the app from standard single-player survival titles.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Overall Rating | 4.51/5 |
| Total Reviews | 1.5K |
| Sentiment | Mixed (45/100) |
| Confidence | Medium |
| Pricing Model | Free |
| Platforms | iOS |
| Key Features | 2 analyzed |
| Trend | Mixed |
| Outlook | Mixed |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **Stickman Battle Fight Game** (this app) | 4.51/5 | Mixed | Muhammad Nomeer Tufail |
| [Shadow Fight 2](https://marlvel.ai/apps/com-nekki-shadowfight) | 4.8/5 | n/a | Nekki Games |
| [Slide.io - Free Style Games](https://marlvel.ai/apps/slide-io-free-style-games) | 4.4/5 | Excited | Akbari Bhaveshbhai |
| [SAMURAI SHODOWN II](https://marlvel.ai/apps/samurai-shodown-ii) | 2.8/5 | n/a | SNK CORPORATION |
| [You mad, Bruh?](https://marlvel.ai/apps/you-mad-bruh) | 4.7/5 | Thrilled | MAD PIXEL |
| [Stick Fighter Epic](https://marlvel.ai/apps/stick-fighter-epic) | 4.7/5 | Excited | Cangul Kocuk |

## Company Profile
- **Developer:** Muhammad Nomeer Tufail
- **Website:** [https://stick-hunter.com/](https://stick-hunter.com/)

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/stickman-battle-fight-game/id1556834816?uo=4)
- **Dev Site:** [Official Website](https://stick-hunter.com/)
- **Sources:** Developer website content, About us / company information, App store metadata, User reviews.

## Related Intel Reports
- [*Shadow Fight 2*](https://marlvel.ai/apps/com-nekki-shadowfight) (Nekki Games) · 4.8/5 Rating
- [*Slide.io - Free Style Games*](https://marlvel.ai/apps/slide-io-free-style-games) (Akbari Bhaveshbhai) · 4.4/5 Rating | Positive Sentiment
- [*SAMURAI SHODOWN II*](https://marlvel.ai/apps/samurai-shodown-ii) (SNK CORPORATION) · 2.8/5 Rating
- [*You mad, Bruh?*](https://marlvel.ai/apps/you-mad-bruh) (MAD PIXEL) · 4.7/5 Rating | Excellent Sentiment
- [*Stick Fighter Epic*](https://marlvel.ai/apps/stick-fighter-epic) (Cangul Kocuk) · 4.7/5 Rating | Positive Sentiment
- [*Kung Fu Karate - Fighting Game*](https://marlvel.ai/apps/kung-fu-karate-fighting-game) (Ubaid Alwani) · 5.0/5 Rating
- [*BrutalMania.io*](https://marlvel.ai/apps/brutalmania-io) (NIGHT STEED TOBIASZ PASZKOWSKI GRZEGORZ JEDRUSYNA S C) · 4.8/5 Rating
- [*無敵小薯仔*](https://marlvel.ai/apps/rogue-mobile-game-little-potato-saves-the-world) (Babuyo Games) · 5.0/5 Rating
- [*FIGHTING EX LAYER -α*](https://marlvel.ai/apps/fighting-ex-layer) (ARIKA CO.,LTD.) · 4.1/5 Rating
- [*Royal Match*](https://marlvel.ai/apps/royal-match) (Dream Games) · 4.7/5 Rating

## Frequently Asked Questions {#faq}

### Is Stickman Battle Fight Game free to play?

Yes, the game is free to play and relies on ad-supported gameplay rather than subscriptions or in-app purchases.

### Can I play against my friends?

Yes, the game includes a 2-player local mode that allows two users to play on a single device.

### Is this game suitable for younger players?

The app is rated 9+ on the App Store, indicating it is designed for older children and teenagers.

### How does it compare to Shadow Fight 2?

Shadow Fight 2 offers a deeper RPG progression system and more polished combat, whereas this app focuses on lightweight, arcade-style stickman action.

## Methodology {#methodology}

This report was generated by Marlvel.ai's 5-stage AI intelligence pipeline:

1. **Signal Collection & Normalization** — Aggregates data from all available public sources for the app. Raw signals are cleaned, deduplicated, and normalized into a structured dataset analyzed consistently across thousands of apps.
2. **Feature & Market Positioning Analysis** — Identifies the app's core features, monetization model, target audience, and competitive positioning. Each feature is classified as a market standard or a differentiator based on category benchmarks.
3. **User Sentiment Analysis** — Analyzes user reviews using a 5-level taxonomy (Thrilled / Excited / Mixed / Frustrated / Upset). Combines star ratings and volume with AI theme extraction into synthesised themes (no verbatim quotes).
4. **Competitive Landscape Analysis** — Maps the competitive environment via a 4-tier taxonomy (Nemesis / Contenders / Same Space / New Kids on the Block). Prioritizes same sub-genre over broad category.
5. **Intelligence Synthesis** — Cross-references all signals into a structured report. Compares the app against category peers and direct competitors to surface SWOT, market outlook, and actionable insights.

- **Confidence Score:** 0.65/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 49
- **Data Sources:** user reviews, developer website, company about page, App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 27 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/apps/stickman-battle-fight-game)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.