---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "Sudoku.com - Number Games"
developer_entity: "Easybrain Ltd"
bundle_id: "com.easybrain.sudoku"
app_store_id: "1193508329"
category: "Games"
primary_platform: "ios"
primary_monetization: "Freemium"
offline_capable: false
market_region: "US"
platforms: "iOS"
app_last_updated: "2026-03-24"
report_date: "2026-04-15"
report_version: "7.12.0"
total_reviews: 1816229
overall_rating: 4.75
sentiment: "Frustrated"
sentiment_score: 22
confidence: "high"
confidence_score: 0.85
data_age_days: 0
intelligence_version: 3
nemesis: "Sudoku - Classic Sudoku Puzzle"
competitor_count: 8
tags: ["games", "freemium", "frustrated sentiment", "mobile app", "app review", "app analysis", "casual", "gamers", "puzzle"]
canonical_url: "https://marlvel.ai/intel-report/games/sudoku-com-number-games"
license: "CC-BY-NC 4.0"
---

# Sudoku.com - Number Games App Audit

> **TL;DR:** Sudoku.com - Number Games is a games app by Easybrain Ltd, rated 4.75/5 by 1.8M users, with Frustrated user sentiment (22/100), available on iOS.
>
> **Marlvel.ai App Intelligence** — Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** Sudoku.com - Number Games faces Frustrated user sentiment (4.75/5 from 1.8M reviews), with excessive ad frequency as the primary user concern.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Rating** | 4.75/5 (1.8M reviews) |
| **User Mood** | Frustrated |
| **Category** | Games |
| **Developer** | Easybrain Ltd |
| **Pricing** | Freemium |
| **Platforms** | iOS |
| **Confidence** | High (0.85/1.0) |
| **Data Age** | 0d |

## Metadata & Market Performance
- **Publisher:** Easybrain Ltd
- **Category:** Games
- **Target Audience:** Casual gamers and puzzle enthusiasts of all skill levels looking for a convenient, stress-relieving way to exercise their brain on the go.
- **Platforms:** iOS
- **Version Audited:** 7.12.0
- **Audit Date:** 2026-04-15
- **Signal Count:** 1816229 reviews analyzed
- **Confidence:** High (0.85/1.0)
- **App Store ID (iOS):** 1193508329
- **Bundle ID:** com.easybrain.sudoku
- **Performance Trend:** Declining
- **Data Window:** Analysis based on signals collected up to 2026-04-15

<!-- section:executive-snapshot -->
## Executive Snapshot
Sudoku.com by Easybrain is a market leader in the puzzle category with over 1.8M ratings, currently ranked #12 Free in its primary US category. It balances a 'brain training' value proposition with 'stress relief' messaging, supported by strong live-ops like Seasonal Events. However, the app is facing a sentiment crisis due to aggressive monetization, specifically mid-game ads and a high $18 ad-removal fee, which is driving a declining trend in user satisfaction despite strong chart positions.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Standard] Daily Challenges:** Provides a recurring daily puzzle with unique trophies to encourage long-term retention
  * *User Intent:* Users are motivated by consistent progression and daily incentives.
- **[Differentiator] Seasonal Events:** Time-limited events that allow players to win unique medals and badges
- **[Differentiator] Smart Note-Taking:** Automatically updates notes in cells as numbers are filled in
  * *User Intent:* Users expect intelligent, adaptive experiences that learn from their behavior.
- **[Differentiator] iMessage Stickers:** Includes custom ninja-themed stickers for use in iMessage
  * *User Intent:* Users value self-expression and personalized experiences.
<!-- /section:features -->

## Monetization Strategy
- **Model:** Freemium
- **Tiers:** Free-to-play with ad-supported gameplay, In-app purchase for ad removal ($18)
- **Analysis:** The app utilizes a high-volume ad model but has set an aggressive $18 price point for ad removal, which users perceive as 'greedy' compared to the casual market standard.

<!-- section:sentiment -->
## 🔴 User Sentiment (High Confidence: 1.8M reviews)
- **Overall Rating:** 4.75/5
- **Platform Split:** iOS 4.8/5 (1.8M ratings)
- **Overall Sentiment:** Frustrated
- **Note:** The 4.75/5 store rating reflects cumulative history, while the Frustrated sentiment reflects recent user reviews analyzed by our AI pipeline.

### Top Praises
- **Core Gameplay & UI** | *Evidence:* "I chose this app for its clean interface."

### Top Complaints (Impact Areas)
- **Excessive Ad Frequency** | *Evidence:* "There are ads MID GAME. My 5 minute long game was stopped 3 separate times."
- **Malicious Ad Content** | *Evidence:* "Random pop up appeared saying my iPhone has been hacked."

<!-- /section:sentiment -->
<!-- section:swot -->
## SWOT Analysis

**Core Strengths:**
- Massive scale (1.8M+ ratings) providing high ASO authority
- Strong live-ops via Seasonal Events and Daily Challenges
- Clean, preferred UI for core Sudoku gameplay

**Critical Frictions:**
- Aggressive mid-game ad interruptions
- High $18 ad-removal price point
- Lack of Dark Mode for night-time play

**Growth Levers:**
- Introduce 'Brain Training' utility mode to counter Guru Puzzle Game
- Implement 'Solver' tools to capture high-intent search traffic
- Introduce a lower-priced ad-removal tier

**Market Threats:**
- Malicious ad content damaging brand trust
- NYT Games' subscription bundle model
- Competitors with higher update velocity (Tripledot, Guru)

<!-- /section:swot -->
## What's Changed (v2 → v3)
The app has transitioned into a maintenance phase, marked by a price hike for ad removal and a critical shift in user sentiment from general ad annoyance to security concerns regarding malicious ad content.

- **[HIGH]** **[Shifted] Ad-Removal Price Increase:** The price for ad removal increased from $14.99 to $18.00.
- **[HIGH]** **[Declined] Emergence of Malicious Ad Complaints:** User complaints now specifically cite malicious, virus-like pop-ups, representing a significant escalation from previous general ad fatigue.
- [MED] **[Shifted] Maintenance Mode Pivot:** The app has shifted from active feature development to a maintenance-only cadence, with no major updates in the last six months.
- [MED] **[Added] New Competitive Threats:** SWOT analysis now explicitly identifies malicious ad content and high-velocity competitors (Tripledot, Guru) as terminal risks.

<!-- section:rivals -->
## Rivals Landscape

> Competitive positioning identified by AI analysis of app features, category, and market signals.

### Sudoku.com - Number Games vs Sudoku - Classic Sudoku Puzzle — Head to Head
- **[Sudoku - Classic Sudoku Puzzle](https://marlvel.ai/intel-report/puzzle/sudoku-classic-sudoku-puzzle-1)** by Guru Puzzle Game: The most direct scale rival with over 500K ratings and a matching release cadence (2 updates in 6 months), maintaining a high-velocity 'Brain' training positioning.
  - **Key differences:**
    - Positioned as a 'Brain' and 'Logic' utility rather than just a casual game, targeting a more academic/self-improvement audience.
    - Aggressive metadata targeting of 'Solver' keywords to capture users looking for puzzle assistance tools.
    - Maintains a higher update recency (April 2026) compared to the target app's March 2026 update.
  - **Where Sudoku.com - Number Games wins:**
    - ✅ Superior brand recognition and cross-promotion within the massive Easybrain puzzle ecosystem.
    - ✅ Broader 'Relaxation' and 'Stress Relief' marketing angle which appeals to a wider casual demographic than Guru's 'Brain' focus.
  - **Where Sudoku - Classic Sudoku Puzzle wins:**
    - ❌ Specific utility features for 'solving' puzzles that appeal to users who get stuck on difficult grids.
    - ❌ Higher recent update velocity suggests more active A/B testing of UI and monetization flows in the current quarter.
  - **Verdict:** The target app should defend its 'Relaxation' niche while considering a 'Brain Training' mode or tab to neutralize Guru's utility-first positioning.

### Contenders (Strong Challengers)
- **[Sudoku - Classic Sudoku Puzzle](https://marlvel.ai/intel-report/puzzle/sudoku-classic-sudoku-puzzle)** by Oakever Games: Massive historical footprint with 2.9M ratings, though currently maintaining a lower update velocity (1 release in 6 months).
  - Explicit 'Free Solver' positioning in the bundle ID and title to capture high-intent search traffic for puzzle help.
  - Legacy scale advantage allows for massive organic discovery despite lower recent feature innovation.
- **[▻Sudoku](https://marlvel.ai/intel-report/games/sudoku-1)** by PeopleFun CG, LLC: High-volume rival (649K ratings) backed by PeopleFun's (Wordscapes) cross-promotion engine.
  - Distinctive '▻' branding and minimalist UI design that differentiates it from the 'Classic' grid look of the target.
  - Leverages the 'Wordscapes' user funnel, targeting word-game players with cross-genre puzzle ads.
- **[Sudoku ▦](https://marlvel.ai/intel-report/games/sudoku)** by Tripledot Studios: High-velocity competitor (3 releases in 6 months) from a top-tier casual publisher known for aggressive UA.
  - Minimalist '▦' icon and title strategy designed to stand out in crowded App Store search results.
  - High update frequency focused on ad-load optimization and retention mechanics typical of Tripledot's portfolio.

### Peers (What They Do Better)
- **[NYT Games: Wordle & Crossword](https://marlvel.ai/intel-report/games/nyt-games-wordle-crossword)** by The New York Times Company: An ecosystem threat that bundles Sudoku with high-retention hits like Wordle and The Crossword.
  - Subscription-based 'Games' bundle model vs. the target's ad-supported standalone model.
  - Editorial-led puzzle quality and 'Daily Streak' mechanics that drive significantly higher daily habit formation.
- **[Woodoku - Wood Block Puzzles](https://marlvel.ai/intel-report/games/woodoku-wood-block-puzzles)** by Tripledot Studios: A hybrid mechanic rival that captures the 'Sudoku-adjacent' audience looking for grid-based logic with a tactile wood-block feel.
  - Hybrid gameplay (Sudoku grid + Tetris block clearing) that offers a more visual, less numeric experience.
  - Extreme update velocity (11 releases in 6 months) indicating a highly iterative product development cycle.
- **[Sudoku :)](https://marlvel.ai/intel-report/games/sudoku-8)** by Maple Media Apps, LLC: A legacy peer with high update velocity (4 releases) focused on maintaining a long-term loyal user base.
  - Friendly, approachable 'Sudoku :)' branding targeting a less competitive, more casual 'hobbyist' demographic.
  - Frequent maintenance updates to ensure compatibility across older iOS devices, catering to a legacy audience.
- **Sudoku - Daily Puzzles** by GamoVation: Niche competitor focusing heavily on the 'Daily Challenge' aspect of the genre.
  - Hyper-focus on 'Daily Puzzles' as the primary entry point, creating a calendar-based engagement loop.
  - Higher average rating (4.94) suggests a highly polished, bug-free experience for a smaller, dedicated user base.

<!-- /section:rivals -->
<!-- section:whats-new -->
## What's New

- **Latest (v7.12.0, 3 weeks ago):** General performance and stability improvements.
<!-- /section:whats-new -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway)

Sudoku.com - Number Games is a challenged games app that is free with in-app purchases.
With a 4.75/5 rating from 1.8M reviews, it faces significant user friction.

<!-- speakable-start -->
> **Bottom Line:** If I were the PM, I would immediately pivot from aggressive mid-game monetization to a 'clean gameplay' promise to protect the app's massive 1.8M-rating moat. While the app is currently climbing grossing charts (#83), the 'Upset' sentiment and reports of malicious ads pose a terminal risk to retention that competitors like Guru and NYT are positioned to exploit.
<!-- speakable-end -->

**Best for:** Casual gamers and puzzle enthusiasts of all skill levels looking for a convenient, stress-relieving way to exercise their brain on the go.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [HIGH] Eliminate mid-game ad interruptions — *Mid-game ads are the #1 complaint theme and a primary driver for immediate uninstalls and negative sentiment.*
- [ ] [HIGH] Audit and vet ad network providers — *Multiple reports of 'hacker' and 'virus' pop-ups are creating a security risk and damaging brand reputation.*
- [ ] [MEDIUM] Implement Dark Mode — *A consistent user request to reduce eye strain; its absence is a feature gap compared to modern app standards.*
<!-- /section:pm-actions -->

<!-- section:feature-gaps -->
### Feature Gaps vs Competitors

- Puzzle Solver tools (available in Guru and Oakever)
- Dark Mode (requested by users, standard in modern peers)
- Subscription bundle model (available in NYT Games)
<!-- /section:feature-gaps -->

<!-- section:outlook -->
### Outlook: Declining

- 🔴 User sentiment is 'Upset' due to mid-game ads and malicious pop-ups, indicating a high churn risk.
- ⚪ v7.12.0 (Mar 2026) focused only on stability, suggesting a lack of recent feature innovation.
- 🟢 Rankings show a #12 Free position, indicating strong current organic reach despite sentiment issues.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Overall Rating | 4.75/5 |
| Total Reviews | 1.8M |
| Sentiment | Frustrated (22/100) |
| Confidence | High |
| Pricing Model | Freemium |
| Platforms | iOS |
| Key Features | 4 analyzed |
| Trend | Declining |
| Outlook | Declining |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **Sudoku.com - Number Games** (this app) | 4.75/5 | Frustrated | Easybrain Ltd |
| [NYT Games: Wordle & Crossword](https://marlvel.ai/intel-report/games/nyt-games-wordle-crossword) | 4.8/5 | Frustrated | The New York Times Company |
| [Woodoku - Wood Block Puzzles](https://marlvel.ai/intel-report/games/woodoku-wood-block-puzzles) | 4.7/5 | Frustrated | Tripledot Studios |
| [Sudoku ▦](https://marlvel.ai/intel-report/games/sudoku) | 4.7/5 | Frustrated | Tripledot Studios |
| [▻Sudoku](https://marlvel.ai/intel-report/games/sudoku-1) | 4.8/5 | Mixed | PeopleFun CG, LLC |
| [Sudoku - Classic Sudoku Puzzle](https://marlvel.ai/intel-report/puzzle/sudoku-classic-sudoku-puzzle) | 4.8/5 | N/A | Oakever Games |

## Company Profile
- **Developer:** Easybrain Ltd
- **Website:** [https://easybrain.com](https://easybrain.com)
- **Social:** [Instagram](https://www.instagram.com/easybrainteam) · [Facebook](https://www.facebook.com/Easybrain-168470230583950) · [YouTube](https://www.youtube.com/watch) · [LinkedIn](https://www.linkedin.com/company/27103989)

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/sudoku-com-number-games/id1193508329?uo=4)
- **Dev Site:** [Official Website](https://easybrain.com)
- **Sources:** Developer website content, App store metadata, User reviews.

## Related Intel Reports
- [*NYT Games: Wordle & Crossword*](https://marlvel.ai/intel-report/games/nyt-games-wordle-crossword) (The New York Times Company) — 4.8/5 Rating | Negative Sentiment
- [*Woodoku - Wood Block Puzzles*](https://marlvel.ai/intel-report/games/woodoku-wood-block-puzzles) (Tripledot Studios) — 4.7/5 Rating | Negative Sentiment
- [*Sudoku ▦*](https://marlvel.ai/intel-report/games/sudoku) (Tripledot Studios) — 4.7/5 Rating | Negative Sentiment
- [*▻Sudoku*](https://marlvel.ai/intel-report/games/sudoku-1) (PeopleFun CG, LLC) — 4.8/5 Rating | Mixed Sentiment
- [*Sudoku - Classic Sudoku Puzzle*](https://marlvel.ai/intel-report/puzzle/sudoku-classic-sudoku-puzzle) (Oakever Games) — 4.8/5 Rating | N/A Sentiment
- [*Sudoku - Classic Sudoku Puzzle*](https://marlvel.ai/intel-report/puzzle/sudoku-classic-sudoku-puzzle-1) (Guru Puzzle Game) — 4.9/5 Rating | Mixed Sentiment
- [*Sudoku :)*](https://marlvel.ai/intel-report/games/sudoku-8) (Maple Media Apps, LLC) — 4.7/5 Rating | N/A Sentiment
- [*Royal Match*](https://marlvel.ai/intel-report/games/royal-match) (Dream Games) — 4.7/5 Rating | Positive Sentiment
- [*Bejeweled Blitz*](https://marlvel.ai/intel-report/games/bejeweled-blitz) (PopCap) — 3.4/5 Rating | Negative Sentiment
- [*Partymasters - Fun Idle Game*](https://marlvel.ai/intel-report/games/partymasters-fun-idle-game) (AI Games FZ) — 4.5/5 Rating | Positive Sentiment

## Methodology

This report was generated by Marlvel.ai's 3-stage AI intelligence pipeline:

1. **Feature & Positioning Extraction** — Analyzes app metadata, developer website content, and version history to identify key features, target audience, and competitive positioning.
2. **Sentiment Analysis** — Processes user reviews (minimum 5 reviews required) to extract praise themes, complaint themes, and overall sentiment with evidence quotes.
3. **Intelligence Synthesis** — Combines stages 1 & 2 with App Store rankings to produce SWOT analysis, executive summary, and actionable insights.

- **Confidence Score:** 0.85/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 1.8M
- **Data Sources:** user reviews, developer website, App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 0 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/intel-report/games/sudoku-com-number-games)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.