---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "Super Big Slime: Black Hole 3D"
developer_entity: "Supercent, Inc."
bundle_id: "io.supercent.bigslimemanyslime"
app_store_id: "6446140658"
category: "Games"
primary_platform: "ios"
primary_monetization: "Freemium"
offline_capable: true
market_region: "US"
platforms: "iOS & Android"
app_last_updated: "2026-04-22"
report_date: "2026-05-05"
report_version: "26.7.0"
total_reviews: 260140
overall_rating: 4.34
sentiment: "Frustrated"
sentiment_score: 35
confidence: "high"
confidence_score: 0.9
top_praise_theme: "Satisfying core gameplay loop provides a relaxing experience for casual players during short sessions"
top_complaint_theme: "Excessive forced ad frequency disrupts the gameplay flow and prevents meaningful progression for users"
top_request_theme: "Zen mode option without timers would allow players to enjoy the mechanics at their own pace"
review_sample_size: 147
total_review_count: 147
analyzed_review_count: 100
data_age_days: 57
momentum_velocity: "maintenance"
intelligence_version: 4
nemesis: "Hole.io"
competitor_count: 8
tags: ["games", "freemium", "frustrated sentiment", "mobile app", "app review", "app analysis", "casual", "mobile", "gamers"]
canonical_url: "https://marlvel.ai/intel-report/games/super-big-slime-black-hole-3d"
license: "CC-BY-NC 4.0"
content_version: "v2"
last_verified: "2026-05-05T16:13:51.137Z"
---

# Super Big Slime: Black Hole 3D App Audit

## TL;DR {#tldr}

- **Category**: Games · Freemium
- **Signal**: Rating 4.34 · Sentiment Frustrated
- **Recent focus**: Excessive forced ad frequency disrupts the gameplay flow and prevents meaningful progression for users (top complaint) · Satisfying core gameplay loop provides a relaxing experience for casual players during short sessions (top praise) · Zen mode option without timers would allow players to enjoy the mechanics at their own pace (top request)

> **TL;DR:** Super Big Slime: Black Hole 3D is a games app by Supercent, Inc., rated 4.34/5 by 260.1K users, with Frustrated user sentiment (35/100), available on iOS & Android.
>
> **Marlvel.ai App Intelligence** — Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** Super Big Slime: Black Hole 3D faces Frustrated user sentiment (4.34/5 from 260.1K reviews), with excessive forced ad frequency disrupts the gameplay flow and prevents meaningful progression for users as the primary user concern.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Rating** | 4.34/5 (260.1K reviews) |
| **User Mood** | Frustrated |
| **Category** | Games |
| **Developer** | Supercent, Inc. |
| **Pricing** | Freemium |
| **Platforms** | iOS & Android |
| **Confidence** | High (0.9/1.0) |
| **Data Age** | 0d |

## Metadata & Market Performance
- **Publisher:** Supercent, Inc.
- **Category:** Games
- **Target Audience:** Casual mobile gamers seeking short-session, high-satisfaction destruction simulators.
- **Platforms:** iOS & Android
- **Version Audited:** 26.7.0
- **Audit Date:** 2026-05-05
- **Signal Count:** 147 reviews analyzed
- **Confidence:** High (0.9/1.0)
- **App Store ID (iOS):** 6446140658
- **Bundle ID:** io.supercent.bigslimemanyslime
- **Google Play ID:** io.supercent.bigslimemanyslime
- **Performance Trend:** Mixed
- **Data Window:** Analysis based on signals collected up to 2026-05-05
- **Short Description:** Be a blackhole slime and swallow the whole city!

<!-- section:executive-snapshot -->
## Executive Snapshot
**What it is:** Super Big Slime: Black Hole 3D is a casual destruction simulator where players control a growing slime character on iOS and Android.
**Why users hire it:** Users hire the game for short-session, high-satisfaction destruction mechanics that provide a relaxing, tactile experience during downtime.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Differentiator] Black Hole Growth Mechanic:** Players control a slime that expands by consuming objects within a time-limited map
- **[Differentiator] Boss Battle System:** Size-gated combat encounters against giant alien enemies that determine win or loss conditions
  * *User Intent:* Users expect intelligent, adaptive experiences that learn from their behavior.
- **[Standard] Offline Play:** Full game functionality available without an active internet connection
  * *User Intent:* Users want uninterrupted access without internet dependency.
<!-- /section:features -->

<!-- section:market-position -->
## Market Position {#market-position}

The app maintains a 4.64 rating on iOS with over 64,000 reviews, indicating strong initial appeal despite the negative sentiment trend on Android. The 0.4-star rating gap between platforms suggests technical instability on the Android build is actively eroding the user base.
<!-- /section:market-position -->

## Monetization Strategy
- **Model:** Freemium
- **Tiers:** Free to play, Ad-supported gameplay
- **Analysis:** Monetization relies on ad-supported gameplay and in-app purchases within a free-to-play structure.

<!-- section:sentiment -->
## 🔴 User Sentiment (High Confidence: 100 of 147 reviews analyzed) {#user-sentiment}
- **Overall Rating:** 4.34/5
- **Platform Split:** iOS 4.6/5 (64.7K ratings) | Android 4.2/5 (195.4K ratings)
- **Overall Sentiment:** Frustrated
- **Note:** The 4.34/5 store rating reflects cumulative history, while the Frustrated sentiment reflects recent user reviews analyzed by our AI pipeline.

### Top Praises
- **Satisfying core gameplay loop provides a relaxing experience for casual players during short sessions**

### Top Complaints (Impact Areas)
- **Excessive forced ad frequency disrupts the gameplay flow and prevents meaningful progression for users**

### Top Requests (What Users Want)
- **Zen mode option without timers would allow players to enjoy the mechanics at their own pace**

<!-- /section:sentiment -->
<!-- section:swot -->
## SWOT Analysis {#swot}

**Core Strengths:**
- Tactile, gooey physics feedback provides higher sensory satisfaction than rigid hole-mechanic competitors
- Offline-first architecture allows for uninterrupted play in low-connectivity environments

**Critical Frictions:**
- 195K Android reviews report high crash frequency post-update
- Forced ad frequency after every level drives high uninstallation rates
- Aggressive timer mechanics frustrate casual users

**Growth Levers:**
- Zen mode without timers would capture the ASMR-focused audience
- Name-change feature would improve social identity and player ownership

**Market Threats:**
- Panteon's Black Hole Master offers higher-fidelity 3D assets
- Homa's combat-focused progression loop provides a more structured retention path

<!-- /section:swot -->
## Recent Changes (v3 → v4) {#recent-changes}

The app shows a split performance profile with improved iOS ratings but persistent, high-impact technical instability on Android that continues to drive churn.

**Overall trend**: Mixed
**Compared at**: 2026-05-05

### High-impact changes
- **[Declined] Android Technical Instability** (sentiment) — New specific complaints regarding crash frequency post-update on Android, creating a 0.4-star rating gap between platforms.

### Medium-impact changes
- **[Improved] Rating Increase** (sentiment) — iOS rating increased from 4.43 to 4.64.
- **[Improved] Growth Mechanic Repositioning** (features) — Black Hole Growth Mechanic shifted from 'standard' to 'differentiator' due to superior tactile physics feedback.
- **[Added] Competitive Threat Update** (swot) — Black Hole Master (Panteon) added as a threat due to higher-fidelity 3D assets.

<!-- section:rivals -->
## Rivals Landscape {#rivals}

> Competitive positioning identified by AI analysis of app features, category, and market signals.

### Super Big Slime: Black Hole 3D vs Hole.io — Head to Head
- **Hole.io** by Voodoo: The definitive pioneer of the 'swallow the city' sub-genre, maintaining the largest active user base and setting the standard for growth-based physics mechanics.
  - **Key differences:**
    - Robust real-time multiplayer mode with global leaderboards
    - Highly optimized physics engine allowing for smoother consumption of complex geometry
    - Wider variety of game modes including Battle Royale and Team play
  - **Where Super Big Slime: Black Hole 3D wins:**
    - ✅ Slime-based physics provide a more tactile, 'gooey' satisfaction compared to the rigid hole mechanic
    - ✅ More focused, time-limited session loops drive higher urgency than the open-ended nature of Hole.io
  - **Where Hole.io wins:**
    - ❌ Superior real-time multiplayer infrastructure allows for true competitive play against global users
    - ❌ Deeply established brand equity and diverse game modes (Battle Royale) provide higher long-term retention
  - **Verdict:** The target app should lean into its unique 'slime' aesthetic and tactile feedback to differentiate from the sterile hole mechanic, while exploring a simplified 'lite' multiplayer mode to challenge Hole.io's dominance.

### Contenders (Strong Challengers)
- **Attack Hole - Black Hole Games** by Homa: A top-tier competitor that mirrors the 'swallow to fight' loop, specifically focusing on collecting ammo to defeat giant bosses.
  - Hybrid gameplay combining the hole mechanic with a combat-focused finale
  - More structured level progression focused on weapon upgrades
- **Hole and Fill: Food Storage** by CrazyLabs: A highly successful variation that applies the hole mechanic to the 'satisfying organization' trend.
  - Focuses on satisfying collection and sorting rather than city destruction
  - Stronger appeal to the 'ASMR' and 'Restock' audience segments
- **Tasty Planet: Back for Seconds** by Dingo Games: The thematic predecessor to slime-based growth games, offering a more narrative-driven experience of consuming the world.
  - Story-driven levels with a distinct, hand-drawn art style
  - Progression spans from microscopic levels to galactic scales

### Peers (What They Do Better)
- **[Paper.io 2](https://marlvel.ai/intel-report/games/paper-io-2)** by Voodoo: While the mechanic is territory-based, it shares the same 'consume and dominate' psychological hook and hyper-casual audience.
  - Territory conquest mechanic instead of physics-based swallowing
  - High-intensity 'risk vs reward' gameplay regarding tail exposure
- **Slither.io** by Lowtech Studios: The foundational growth-based IO game that established the audience for the 'eat to get bigger' genre.
  - Pure skill-based multiplayer with no power-ups or level-based growth
  - Massive, persistent world-scale that supports hundreds of players simultaneously
- **Crowd City** by Voodoo: Competes for the 'city-scale growth' experience where players must absorb smaller entities to build the largest force.
  - Growth is represented by a crowd of humans rather than a single blob or hole
  - Focuses on 'converting' opponents rather than just consuming static objects

### New Kids on the Block (What's Innovative)
- **Black Hole Master** by Panteon: An emerging title that iterates on the 'Attack Hole' formula with updated visuals and tighter combat mechanics.
  - More modern 3D asset quality compared to older hole games
  - Refined 'swallow and shoot' mechanic that feels more like an action-arcade hybrid

<!-- /section:rivals -->
<!-- section:whats-new -->
## What's New

- **Latest (v26.7.0, 1 weeks ago):** General bug fixes.
- **Last Major (v0.30.0, 2 years ago):** Added new content to Super Slime.
<!-- /section:whats-new -->

<!-- section:momentum -->
## App Momentum (Maintenance) {#momentum}

- Ships minor bug fixes and performance updates.
- Maintains high-frequency ad-monetization strategy.

> **Cadence:** 5 total versions · 0 majors in last 6 months · 13 days since last update · 40 days avg between updates

<!-- /section:momentum -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

Super Big Slime: Black Hole 3D is a challenged games app that is free with in-app purchases.
With a 4.34/5 rating from 260.1K reviews, it faces significant user friction.

<!-- speakable-start -->
> **Bottom Line:** The app wins on tactile satisfaction but bleeds users through aggressive ad-monetization and technical instability, so revenue growth hinges on shifting to rewarded-ad models and stabilizing the Android build.
<!-- speakable-end -->

**Best for:** Casual mobile gamers seeking short-session, high-satisfaction destruction simulators.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [PIVOT] [HIGH IMPACT] Shift forced ads to rewarded-ad models because ad frequency is the top uninstallation driver → increase session length — *Sentiment analysis identifies excessive forced ad frequency as the #1 reason for uninstallation.* _(trade-off: deprioritize Pause the development of new cosmetic skins — ad-monetization reform has 3x the retention impact.)_
- [ ] [MAINTAIN] [HIGH IMPACT] Audit crash logs on Android because progress loss during ad transitions is the top technical complaint → stabilize rating baseline — *Android rating is 0.4 stars lower than iOS, driven by reports of crashes during ad transitions.* _(trade-off: deprioritize Same-quarter capacity available — no major lever displaced.)_
<!-- /section:pm-actions -->

<!-- section:feature-gaps -->
### Feature Gaps vs Competitors

- Real-time multiplayer mode (available in Hole.io but missing here)
- Zen mode without timers (available in organization-themed competitors but missing here)
<!-- /section:feature-gaps -->

<!-- section:outlook -->
### Outlook: Declining

The casual destruction market is consolidating around titles with cleaner progression loops and higher asset fidelity. Maintenance-mode updates leave the app exposed: competitors like Black Hole Master will erode the user base before the next major feature drop.

- 🔴 Technical instability in the latest release (crashes during ad transitions) causes progress loss, which compounds the rating drag already visible on Android.
- 🔴 Aggressive ad-monetization frequency disrupts the core loop, accelerating churn pressure on the casual base into the next quarter.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Overall Rating | 4.34/5 |
| Total Reviews | 260.1K |
| Sentiment | Frustrated (35/100) |
| Confidence | High |
| Pricing Model | Freemium |
| Platforms | iOS & Android |
| Key Features | 3 analyzed |
| Trend | Mixed |
| Outlook | Declining |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **Super Big Slime: Black Hole 3D** (this app) | 4.34/5 | Frustrated | Supercent, Inc. |
| [Paper.io 2](https://marlvel.ai/intel-report/games/paper-io-2) | 4.5/5 | Mixed | Voodoo |
| [Royal Match](https://marlvel.ai/intel-report/games/royal-match) | 4.7/5 | Frustrated | Dream Games |
| [Brawl Stars](https://marlvel.ai/intel-report/games/brawl-stars) | 4.5/5 | Mixed | Supercell |
| [Partymasters - Fun Idle Game](https://marlvel.ai/intel-report/games/partymasters-fun-idle-game) | 4.5/5 | Excited | AI Games FZ |
| [Hole.io](https://marlvel.ai/intel-report/games/hole-io) | 3.8/5 | Upset | Voodoo |

## Company Profile
- **Developer:** Supercent, Inc.
- **Website:** [https://supercent.io/](https://supercent.io/)
- **Social:** [Instagram](https://www.instagram.com/supercent_official) · [YouTube](https://www.youtube.com/channel/UCB_NwEsoJQkEgzzqsjaPSpQ) · [TikTok](https://www.tiktok.com/@supercent.official) · [LinkedIn](https://www.linkedin.com/company/supercent)

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/super-big-slime-black-hole-3d/id6446140658?uo=4)
- **Google Play:** [View on Google Play](https://play.google.com/store/apps/details?id=io.supercent.bigslimemanyslime&hl=en&gl=us)
- **Dev Site:** [Official Website](https://supercent.io/)
- **Sources:** Developer website content, About us / company information, App store metadata, User reviews.

## Related Intel Reports
- [*Paper.io 2*](https://marlvel.ai/intel-report/games/paper-io-2) (Voodoo) — 4.5/5 Rating | Mixed Sentiment
- [*Royal Match*](https://marlvel.ai/intel-report/games/royal-match) (Dream Games) — 4.7/5 Rating | Negative Sentiment
- [*Brawl Stars*](https://marlvel.ai/intel-report/games/brawl-stars) (Supercell) — 4.5/5 Rating | Mixed Sentiment
- [*Partymasters - Fun Idle Game*](https://marlvel.ai/intel-report/games/partymasters-fun-idle-game) (AI Games FZ) — 4.5/5 Rating | Positive Sentiment
- [*Hole.io*](https://marlvel.ai/intel-report/games/hole-io) (Voodoo) — 3.8/5 Rating | Terrible Sentiment
- [*Bejeweled Blitz*](https://marlvel.ai/intel-report/games/bejeweled-blitz) (PopCap) — 3.3/5 Rating | Negative Sentiment
- [*Temple Run*](https://marlvel.ai/intel-report/games/temple-run) (Imangi Studios, LLC) — 4.3/5 Rating | Positive Sentiment
- [*YouRiding - Surf and Bodyboard*](https://marlvel.ai/intel-report/games/youriding-surf-and-bodyboard) (BoardScore, Inc.) — 4.2/5 Rating | Mixed Sentiment
- [*Stumble Guys*](https://marlvel.ai/intel-report/games/stumble-guys) (Scopely, Inc.) — 4.5/5 Rating | Mixed Sentiment
- [*Archero*](https://marlvel.ai/intel-report/games/archero) (HABBY) — 4.5/5 Rating | Mixed Sentiment

## Frequently Asked Questions {#faq}

### Is Super Big Slime: Black Hole 3D free to play?

Yes, the game is free to play, but it relies on ad-supported gameplay. Users report high ad frequency, which can disrupt the flow of the game.

### Does the game work without an internet connection?

Yes, the game supports offline play, allowing you to enjoy levels without an active internet connection.

### How does this compare to Hole.io?

While both games feature consumption-based growth, this app focuses on slime-based physics and boss battles, whereas Hole.io offers real-time multiplayer and a wider variety of game modes.

### Is there a way to play without the time limit?

Currently, the game includes mandatory timers for levels. Many users have requested a 'Zen mode' without timers, but it is not yet a feature.

## Methodology {#methodology}

This report was generated by Marlvel.ai's 5-stage AI intelligence pipeline:

1. **Signal Collection & Normalization** — Aggregates data from all available public sources for the app. Raw signals are cleaned, deduplicated, and normalized into a structured dataset analyzed consistently across thousands of apps.
2. **Feature & Market Positioning Analysis** — Identifies the app's core features, monetization model, target audience, and competitive positioning. Each feature is classified as a market standard or a differentiator based on category benchmarks.
3. **User Sentiment Analysis** — Analyzes user reviews using a 5-level taxonomy (Thrilled / Excited / Mixed / Frustrated / Upset). Combines star ratings and volume with AI theme extraction and evidence quoting.
4. **Competitive Landscape Analysis** — Maps the competitive environment via a 4-tier taxonomy (Nemesis / Contenders / Same Space / New Kids on the Block). Prioritizes same sub-genre over broad category.
5. **Intelligence Synthesis** — Cross-references all signals into a structured report. Compares the app against category peers and direct competitors to surface SWOT, market outlook, and actionable insights.

- **Confidence Score:** 0.9/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 147
- **Data Sources:** user reviews, developer website, company about page, App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 0 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/intel-report/games/super-big-slime-black-hole-3d)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.