---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "The Nom"
developer_entity: "Voodoo"
bundle_id: "com.finallygames.thenom"
app_store_id: "6443968137"
category: "Games"
primary_platform: "ios"
primary_monetization: "Freemium"
offline_capable: false
market_region: "US"
platforms: "iOS & Android"
app_last_updated: "2025-12-23"
report_date: "2026-05-04"
report_version: "6.3.0"
total_reviews: 26178
overall_rating: 4.65
sentiment: "Mixed"
sentiment_score: 45
confidence: "high"
confidence_score: 0.75
top_praise_theme: "Satisfying core gameplay loop provides a fun and engaging experience for casual players"
top_complaint_theme: "Aggressive ad frequency disrupts the flow of gameplay and creates frustration for users"
top_request_theme: "Expanded content including new abilities and levels to increase long-term replayability"
review_sample_size: 99
total_review_count: 99
analyzed_review_count: 99
data_age_days: 58
momentum_velocity: "maintenance"
intelligence_version: 3
nemesis: "Going Balls"
competitor_count: 7
tags: ["games", "freemium", "mixed sentiment", "mobile app", "app review", "app analysis", "casual", "mobile", "gamers"]
canonical_url: "https://marlvel.ai/intel-report/games/the-nom"
license: "CC-BY-NC 4.0"
content_version: "v2"
last_verified: "2026-05-04T23:37:34.274Z"
---

# The Nom App Audit

## TL;DR {#tldr}

- **Category**: Games · Freemium
- **Signal**: Rating 4.65 · Sentiment Mixed
- **Recent focus**: Aggressive ad frequency disrupts the flow of gameplay and creates frustration for users (top complaint) · Satisfying core gameplay loop provides a fun and engaging experience for casual players (top praise) · Expanded content including new abilities and levels to increase long-term replayability (top request)

> **TL;DR:** The Nom is a games app by Voodoo, rated 4.65/5 by 26.2K users, with Mixed user sentiment (45/100), available on iOS & Android.
>
> **Marlvel.ai App Intelligence** — Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** The Nom shows Mixed sentiment (4.65/5 from 26.2K reviews) — users praise satisfying core gameplay loop provides a fun and engaging experience for casual players but report issues with aggressive ad frequency disrupts the flow of gameplay and creates frustration for users.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Rating** | 4.65/5 (26.2K reviews) |
| **User Mood** | Mixed |
| **Category** | Games |
| **Developer** | Voodoo |
| **Pricing** | Freemium |
| **Platforms** | iOS & Android |
| **Confidence** | High (0.75/1.0) |
| **Data Age** | 0d |

## Metadata & Market Performance
- **Publisher:** Voodoo
- **Category:** Games
- **Target Audience:** Casual mobile gamers interested in action-oriented, level-based progression games.
- **Platforms:** iOS & Android
- **Version Audited:** 6.3.0
- **Audit Date:** 2026-05-04
- **Signal Count:** 99 reviews analyzed
- **Confidence:** High (0.75/1.0)
- **App Store ID (iOS):** 6443968137
- **Bundle ID:** com.finallygames.thenom
- **Google Play ID:** com.finallygames.thenom
- **Performance Trend:** Declining
- **Data Window:** Analysis based on signals collected up to 2026-05-04
- **Short Description:** Escape the laboratory and don't let the humans catch you ever again

<!-- section:executive-snapshot -->
## Executive Snapshot
**What it is:** The Nom is a level-based action game for casual players, structured around a creature-transformation narrative on iOS and Android.
**Why users hire it:** Users hire The Nom for short-session obstacle evasion and progression, but the current ad-heavy design forces users to seek alternatives with better flow.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Differentiator] Creature Transformation Mechanic:** Core narrative loop where the player controls a creature to regain human form
  * *User Intent:* Users expect intelligent, adaptive experiences that learn from their behavior.
- **[Standard] Level-based Progression:** Sequential stage-clearing gameplay requiring navigation through laboratory environments
  * *User Intent:* Users seek enhanced value through premium features.
<!-- /section:features -->

<!-- section:market-position -->
## Market Position {#market-position}

The Nom maintains a stable casual presence, but the 0.27-star rating gap between iOS and Android suggests platform-specific technical friction. The lack of major feature updates relative to competitors signals a maintenance-mode posture that risks losing ground to high-velocity rivals.
<!-- /section:market-position -->

## Monetization Strategy
- **Model:** Freemium
- **Tiers:** Free-to-play with ad support, In-app purchases for items and progression
- **Analysis:** Freemium model relies on ad-inventory from free users and supplemental in-app purchase revenue.

<!-- section:sentiment -->
## 🟡 User Sentiment (High Confidence: 99 of 99 reviews analyzed) {#user-sentiment}
- **Overall Rating:** 4.65/5
- **Platform Split:** iOS 4.7/5 (21.4K ratings) | Android 4.4/5 (4.8K ratings)
- **Overall Sentiment:** Mixed

### Top Praises
- **Satisfying core gameplay loop provides a fun and engaging experience for casual players**

### Top Complaints (Impact Areas)
- **Aggressive ad frequency disrupts the flow of gameplay and creates frustration for users**

### Top Requests (What Users Want)
- **Expanded content including new abilities and levels to increase long-term replayability**

<!-- /section:sentiment -->
<!-- section:swot -->
## SWOT Analysis {#swot}

**Core Strengths:**
- Creature-transformation narrative hook increases session length
- Level-based progression loop expands ad inventory

**Critical Frictions:**
- Excessive ad frequency disrupts gameplay flow
- Forced online connectivity limits accessibility
- Technical instability causes frequent progress resets

**Growth Levers:**
- Implement offline-play support to capture transit-based sessions
- Expand combat abilities to increase long-term replayability

**Market Threats:**
- Going Balls' 17-release cadence outpaces current updates
- Mini Football's social multiplayer drains casual-entry funnels

<!-- /section:swot -->
## Recent Changes (v2 → v3) {#recent-changes}

The app has transitioned to a maintenance-only development cycle, with rising user complaints regarding technical instability and aggressive ad monetization.

**Overall trend**: Declining
**Compared at**: 2026-05-04

### High-impact changes
- **[Declined] Emergence of technical instability complaints** (sentiment) — New user complaints report frequent progress resets and technical instability, which were not present in the previous dataset.
- **[Shifted] Transition to maintenance-mode** (positioning) — Development velocity shifted from steady to maintenance, with no new features or live-ops identified in the last 19 months.

### Medium-impact changes
- **[Declined] Increased ad-frequency frustration** (sentiment) — Complaints regarding ad frequency have become more specific, with users reporting ad breaks after every level or death.
- **[Improved] Creature Transformation mechanic repositioned** (features) — The core narrative mechanic was upgraded from a standard feature to a competitive differentiator.

<!-- section:rivals -->
## Rivals Landscape {#rivals}

> Competitive positioning identified by AI analysis of app features, category, and market signals.

### The Nom vs Going Balls — Head to Head
- **[Going Balls](https://marlvel.ai/intel-report/games/com-pronetis-ironballride2)** by SUPERSONIC STUDIOS LTD: High-velocity release cadence and hyper-casual mechanics align with the target's 'escape' gameplay loop.
  - **Moat strength:** Medium — durable but contestable
  - **Key differences:**
    - Maintains a high-frequency update cycle with 17 releases in six months to keep content fresh
    - Utilizes physics-based obstacle navigation that mirrors the target app's core escape-and-evade gameplay loop

### Contenders (Strong Challengers)
- **[Fun Race 3D: Running & Parkour](https://marlvel.ai/intel-report/games/com-slippy-linerusher)** by AI Games FZ [Moat: Medium]: Directly competes for the same casual audience seeking short-session obstacle avoidance and parkour-style movement.
  - Focuses on competitive multiplayer parkour mechanics rather than the target's single-player narrative-driven escape quest
  - Implements a simplified one-tap control scheme that lowers the barrier to entry for casual players

### Peers (What They Do Better)
- **[Extreme Car Driving Simulator](https://marlvel.ai/intel-report/games/com-aim-racing)** by AxesInMotion S.L.: Shares the casual gaming category but focuses on open-world vehicle physics rather than character-based escape.
  - Provides an open-world sandbox environment that encourages long-form exploration instead of linear level progression
  - Features deep vehicle customization and physics tuning that appeals to a more dedicated simulation audience
- **[Traffic Rider](https://marlvel.ai/intel-report/games/com-skgames-motor)** by Skgames Yazilim Muhendislik Teknoloji Ltd. Sti.: 
  - Employs a first-person perspective to heighten immersion in high-speed traffic dodging scenarios
  - Uses a career-mode progression system that rewards long-term engagement through bike upgrades and performance stats
- **[Score! Hero](https://marlvel.ai/intel-report/games/com-firsttouch-story)** by First Touch Games Ltd.: Adjacent casual gaming experience focusing on narrative-driven sports progression rather than creature-based escape.
  - Integrates a narrative-heavy career path that allows players to shape their character's professional sports journey
  - Uses gesture-based drawing mechanics for ball trajectory control, differing from the target's movement-based evasion

### New Kids on the Block (What's Innovative)
- **[Mini Football - Soccer Game](https://marlvel.ai/intel-report/games/com-miniclip-minifootball)** by Miniclip.com: Aggressive release velocity and established brand presence signal a strong push for casual market share.
- **[Football League™ 2026](https://marlvel.ai/intel-report/games/com-football-soccer-league)** by MOBILE SOCCER: Rapid updates and high-frequency releases indicate a strategy of constant feature iteration to capture casual users.

<!-- /section:rivals -->
<!-- section:whats-new -->
## What's New

- **Latest (v3.3.0, 3 years ago):** General content updates, performance improvements, and bug fixes.
- **Last Major (v3.4.0, 3 years ago):** Added new levels and additional features.
<!-- /section:whats-new -->

<!-- section:momentum -->
## App Momentum (Maintenance) {#momentum}

- Ships only bug fixes recently.
- Maintains stable casual player base.

> **Cadence:** 5 total versions · 0 majors in last 6 months · 132 days since last update · 145 days avg between updates

<!-- /section:momentum -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

The Nom is an established games app that is free with in-app purchases.
With a 4.65/5 rating from 26.2K reviews, it shows polarized user reception.

<!-- speakable-start -->
> **Bottom Line:** The Nom holds a strong core loop but bleeds players through aggressive ad-monetization and technical instability, so the PM must prioritize save-state reliability to stabilize the current player base before attempting further content expansion.
<!-- speakable-end -->

**Best for:** Casual mobile gamers interested in action-oriented, level-based progression games.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [INVEST] [HIGH IMPACT] Audit save-state logic because progress resets are a top complaint → reduce churn — *Technical instability and progress resets occur frequently following the latest update.* _(trade-off: deprioritize Push the new combat ability sprint to Q2 — stability is a prerequisite for retention.)_
- [ ] [PIVOT] [HIGH IMPACT] Reduce ad frequency because players report ad breaks after every level → improve retention — *Aggressive ad frequency disrupts the flow of gameplay and creates frustration.* _(trade-off: deprioritize Pause the new ad-placement test — current user sentiment is at a breaking point.)_
<!-- /section:pm-actions -->

<!-- section:feature-gaps -->
### Feature Gaps vs Competitors

- Offline play (available in peers but missing here)
- Social multiplayer (available in Mini Football but missing here)
<!-- /section:feature-gaps -->

<!-- section:outlook -->
### Outlook: Declining

The casual action market is consolidating around titles with high-frequency live-ops and social features, leaving The Nom exposed due to its lack of recent content updates. Unless the team addresses the technical instability and ad-frequency complaints, the app will continue to lose its casual player base to more responsive competitors.

- 🔴 Technical instability and progress loss in the latest release drive negative sentiment, which compounds the existing frustration with forced online connectivity.
- 🔴 Aggressive ad-to-gameplay ratios in the current version accelerate churn, as casual players move to titles with more balanced monetization models.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Overall Rating | 4.65/5 |
| Total Reviews | 26.2K |
| Sentiment | Mixed (45/100) |
| Confidence | High |
| Pricing Model | Freemium |
| Platforms | iOS & Android |
| Key Features | 2 analyzed |
| Trend | Declining |
| Outlook | Declining |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **The Nom** (this app) | 4.65/5 | Mixed | Voodoo |
| [Fun Race 3D: Running & Parkour](https://marlvel.ai/intel-report/games/com-slippy-linerusher) | 4.6/5 | Mixed | AI Games FZ |
| [Extreme Car Driving Simulator](https://marlvel.ai/intel-report/games/com-aim-racing) | 4.4/5 | Excited | AxesInMotion S.L. |
| [Football League™ 2026](https://marlvel.ai/intel-report/games/com-football-soccer-league) | 4.6/5 | Excited | MOBILE SOCCER |
| [Going Balls](https://marlvel.ai/intel-report/games/com-pronetis-ironballride2) | 4.6/5 | Excited | SUPERSONIC STUDIOS LTD |
| [Score! Hero](https://marlvel.ai/intel-report/games/com-firsttouch-story) | 4.7/5 | Frustrated | First Touch Games Ltd. |

## Company Profile
- **Developer:** Voodoo
- **Website:** [https://www.voodoo.io](https://www.voodoo.io)
- **Social:** [Instagram](https://www.instagram.com/voodoo.io) · [X/Twitter](https://twitter.com/voodooplatform) · [LinkedIn](https://www.linkedin.com/company/voodoo)

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/the-nom/id6443968137?uo=4)
- **Google Play:** [View on Google Play](https://play.google.com/store/apps/details?id=com.finallygames.thenom&hl=en&gl=us)
- **Dev Site:** [Official Website](https://www.voodoo.io)
- **Sources:** Developer website content, About us / company information, App store metadata, User reviews.

## Related Intel Reports
- [*Fun Race 3D: Running & Parkour*](https://marlvel.ai/intel-report/games/com-slippy-linerusher) (AI Games FZ) — 4.6/5 Rating | Mixed Sentiment
- [*Extreme Car Driving Simulator*](https://marlvel.ai/intel-report/games/com-aim-racing) (AxesInMotion S.L.) — 4.4/5 Rating | Positive Sentiment
- [*Football League™ 2026*](https://marlvel.ai/intel-report/games/com-football-soccer-league) (MOBILE SOCCER) — 4.6/5 Rating | Positive Sentiment
- [*Going Balls*](https://marlvel.ai/intel-report/games/com-pronetis-ironballride2) (SUPERSONIC STUDIOS LTD) — 4.6/5 Rating | Positive Sentiment
- [*Score! Hero*](https://marlvel.ai/intel-report/games/com-firsttouch-story) (First Touch Games Ltd.) — 4.7/5 Rating | Negative Sentiment
- [*Mini Football - Soccer Game*](https://marlvel.ai/intel-report/games/com-miniclip-minifootball) (Miniclip.com) — 4.7/5 Rating | Mixed Sentiment
- [*Traffic Rider*](https://marlvel.ai/intel-report/games/com-skgames-motor) (Skgames Yazilim Muhendislik Teknoloji Ltd. Sti.) — 4.6/5 Rating | Excellent Sentiment
- [*Royal Match*](https://marlvel.ai/intel-report/games/royal-match) (Dream Games) — 4.7/5 Rating | Negative Sentiment
- [*Stumble Guys*](https://marlvel.ai/intel-report/games/stumble-guys) (Scopely, Inc.) — 4.5/5 Rating | Mixed Sentiment
- [*YouRiding - Surf and Bodyboard*](https://marlvel.ai/intel-report/games/youriding-surf-and-bodyboard) (BoardScore, Inc.) — 4.2/5 Rating | Mixed Sentiment

## Methodology {#methodology}

This report was generated by Marlvel.ai's 5-stage AI intelligence pipeline:

1. **Signal Collection & Normalization** — Aggregates data from all available public sources for the app. Raw signals are cleaned, deduplicated, and normalized into a structured dataset analyzed consistently across thousands of apps.
2. **Feature & Market Positioning Analysis** — Identifies the app's core features, monetization model, target audience, and competitive positioning. Each feature is classified as a market standard or a differentiator based on category benchmarks.
3. **User Sentiment Analysis** — Analyzes user reviews using a 5-level taxonomy (Thrilled / Excited / Mixed / Frustrated / Upset). Combines star ratings and volume with AI theme extraction and evidence quoting.
4. **Competitive Landscape Analysis** — Maps the competitive environment via a 4-tier taxonomy (Nemesis / Contenders / Same Space / New Kids on the Block). Prioritizes same sub-genre over broad category.
5. **Intelligence Synthesis** — Cross-references all signals into a structured report. Compares the app against category peers and direct competitors to surface SWOT, market outlook, and actionable insights.

- **Confidence Score:** 0.75/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 99
- **Data Sources:** user reviews, developer website, company about page, App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 0 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/intel-report/games/the-nom)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.