---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "Three Kingdoms Roguelike"
developer_entity: "jaehee kim"
bundle_id: "dev.loglite.samguk"
app_store_id: "6830912323"
category: "Games"
primary_platform: "ios"
primary_monetization: "Paid"
offline_capable: false
market_region: "US"
platforms: "iOS"
app_last_updated: "2026-11-07"
report_date: "2026-11-09"
last_verified: "2026-11-09T00:00:00.000Z"
report_version: "1.0.1"
total_reviews: 0
confidence: "low"
confidence_score: 0.2
data_age_days: 5
momentum_velocity: "maintenance"
intelligence_version: 2
tags: ["games", "paid", "mobile app", "app review", "app analysis", "strategy", "gamers", "romance"]
canonical_url: "https://marlvel.ai/apps/three-kingdoms-roguelike"
license: "CC-BY-NC 4.0"
content_version: "v2"
---

# Three Kingdoms Roguelike Intelligence Report

## TL;DR {#tldr}

- **Category**: Games · Paid

> **TL;DR:** Three Kingdoms Roguelike is a games app by jaehee kim, available on iOS.
>
> **Marlvel.ai App Intelligence** - Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** Three Kingdoms Roguelike is a games app by jaehee kim.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Category** | Games |
| **Developer** | jaehee kim |
| **Pricing** | Paid |
| **Platforms** | iOS |
| **Confidence** | Low (0.2/1.0) |
| **Data Age** | 5d |

## Metadata & Market Performance
- **Publisher:** jaehee kim
- **Category:** Games
- **Target Audience:** Strategy gamers and fans of the Romance of the Three Kingdoms who prefer time-loop narratives and single-purchase games.
- **Platforms:** iOS
- **Version Reviewed:** 1.0.1
- **Report Date:** 2026-11-09
- **Signal Count:** 0 reviews analyzed
- **Confidence:** Low (0.2/1.0)
- **App Store ID (iOS):** 6830912323
- **Bundle ID:** dev.loglite.samguk
- **Data Window:** Analysis based on signals collected up to 2026-11-09

<!-- section:executive-snapshot -->
## Executive Snapshot
**What it is:** Three Kingdoms Roguelike is a turn-based strategy roguelike for iOS that tasks players with altering historical events in the Romance of the Three Kingdoms.
**Why users hire it:** The app removes the cognitive and financial friction of ad-supported strategy games by offering a one-time purchase model that prioritizes narrative discovery over repetitive grinding.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Differentiator] Time-loop Roguelite Mechanics:** Players return to the year 184 upon realm failure, retaining knowledge to alter historical outcomes in subsequent runs.
  * *User Intent:* Users expect intelligent, adaptive experiences that learn from their behavior.
- **[Differentiator] Mandate System:** Resource management mechanic where changing history costs Mandate, limiting the number of tragedies a player can prevent per life.
- **[Standard] Automatic Cloud-Synced Saves:** Progress saves automatically after every command, with support for iCloud restoration when moving to new devices.
  * *User Intent:* Users expect seamless access across multiple devices.
<!-- /section:features -->

<!-- section:market-position -->
## Market Position {#market-position}

Three Kingdoms Roguelike occupies the paid strategy segment on iOS, priced at $0.49. The lack of a free tier limits broad discovery, but the self-contained value proposition appeals to users seeking an ad-free experience.
<!-- /section:market-position -->

## Monetization Strategy
- **Model:** Paid
- **Tiers:** Single purchase at $0.49
- **Price:** iOS: $0.49
- **Analysis:** The flat-fee model at $0.49 eliminates ad-inventory and IAP-gating, positioning the app as a complete, self-contained experience.

<!-- section:swot -->
## SWOT Analysis {#swot}

**Core Strengths:**
- Mandate system forces strategic trade-offs
- Knowledge-gated progression creates non-grinding retention

**Growth Levers:**
- Localized marketing in East Asian markets


<!-- /section:swot -->
<!-- section:whats-new -->
## What's New

- **Latest (v1.0.1, yesterday):** Maintenance update focused on bug fixes and stability improvements.
<!-- /section:whats-new -->

<!-- section:momentum -->
## App Momentum (Maintenance) {#momentum}

- Ships maintenance-only updates.
- Last major release unavailable.

> **Cadence:** 1 total versions · 0 majors in last 6 months · 1 days since last update

<!-- /section:momentum -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

Three Kingdoms Roguelike is a games app that is a paid app.

<!-- speakable-start -->
> **Bottom Line:** The $0.49 upfront model successfully removes ad-based friction, but the maintenance-mode release cadence risks stagnating the user base if no new events are introduced to sustain engagement.
<!-- speakable-end -->

**Best for:** Strategy gamers and fans of the Romance of the Three Kingdoms who prefer time-loop narratives and single-purchase games.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [INVEST] Ship a free-to-play demo version because the current $0.49 barrier prevents discovery → increase install velocity
<!-- /section:pm-actions -->

<!-- section:outlook -->
### Outlook: Stable

The strategy market is shifting toward live-ops, but Three Kingdoms Roguelike maintains a stable position by serving a specific, non-grinding audience. The app will likely retain its core base as long as the content remains replayable, though it will struggle to gain new chart momentum without a free-to-play entry point.

- ⚪ The maintenance-only release cadence suggests a stable, finished product rather than an actively expanding service.
- 🟢 The one-time purchase model insulates the app from ad-revenue compression trends affecting the broader strategy category.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Total Reviews | 0 |
| Confidence | Low |
| Pricing Model | Paid |
| Platforms | iOS |
| Key Features | 3 analyzed |
| Outlook | Stable |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **Three Kingdoms Roguelike** (this app) | N/A/5 | N/A | jaehee kim |
| [Bingo Cash - Win Real Money](https://marlvel.ai/apps/bingo-cash) | 4.7/5 | Excited | Papaya Gaming |
| [Royal Match](https://marlvel.ai/apps/royal-match) | 4.7/5 | n/a | Dream Games |
| [Temple Run](https://marlvel.ai/apps/temple-run) | 4.3/5 | Mixed | Imangi Studios, LLC |
| [2 Player Games : Offline Games](https://marlvel.ai/apps/2-player-games-offline-games) | 4.8/5 | Thrilled | Moreno Maio |
| [Avatar Life - love & bit gacha](https://marlvel.ai/apps/avatar-life-love-bit-gacha) | 3.8/5 | n/a | 101XP LIMITED |

## Company Profile
- **Developer:** jaehee kim
- **Website:** [https://whatisvioletmustard.com/samguk/support.html](https://whatisvioletmustard.com/samguk/support.html)

## Data Sources & Links
- **App Store ID:** 6830912323
- **Dev Site:** [Official Website](https://whatisvioletmustard.com/samguk/support.html)
- **Sources:** Developer website content, App store metadata.

## Related Intel Reports
- [*Bingo Cash - Win Real Money*](https://marlvel.ai/apps/bingo-cash) (Papaya Gaming) · 4.7/5 Rating | Positive Sentiment
- [*Royal Match*](https://marlvel.ai/apps/royal-match) (Dream Games) · 4.7/5 Rating
- [*Temple Run*](https://marlvel.ai/apps/temple-run) (Imangi Studios, LLC) · 4.3/5 Rating
- [*2 Player Games : Offline Games*](https://marlvel.ai/apps/2-player-games-offline-games) (Moreno Maio) · 4.8/5 Rating | Excellent Sentiment
- [*Avatar Life - love & bit gacha*](https://marlvel.ai/apps/avatar-life-love-bit-gacha) (101XP LIMITED) · 3.8/5 Rating
- [*Ball Eater!*](https://marlvel.ai/apps/ball-eater) (Talha Ekren) · N/A Rating
- [*Basketball Sim Leagues*](https://marlvel.ai/apps/basketball-sim-leagues) (Bacci Media) · 5.0/5 Rating
- [*Battle Run*](https://marlvel.ai/apps/battle-run) (Game Hive Corp.) · 3.9/5 Rating
- [*Bingo Bash: Live Bingo Games*](https://marlvel.ai/apps/bingo-bash-live-bingo-games) (Scopely, Inc.) · 4.5/5 Rating
- [*Bingo Drive: Live Clash Tour*](https://marlvel.ai/apps/bingo-drive-live-clash-tour) (Gliding Deer) · 4.7/5 Rating

## Frequently Asked Questions {#faq}

### Is Three Kingdoms Roguelike worth paying for if I only play casually?

Yes, the game is designed for 45 to 60-minute sessions with automatic saving, making it suitable for casual play without the need for daily grinding.

### Does Three Kingdoms Roguelike require an internet connection?

No, the game runs entirely on your device and does not require an internet connection to play.

### What is the difference between Three Kingdoms Roguelike and free strategy games?

Three Kingdoms Roguelike is a one-time purchase with no ads or in-app purchases, whereas most free strategy games rely on recurring monetization and daily login requirements.

### Are there any free alternatives to Three Kingdoms Roguelike?

There are many free-to-play strategy games on the App Store, but they typically include ads or microtransactions that are absent in this title.

## Methodology {#methodology}

This report was generated by Marlvel.ai's 5-stage AI intelligence pipeline:

1. **Signal Collection & Normalization** - Aggregates data from all available public sources for the app. Raw signals are cleaned, deduplicated, and normalized into a structured dataset analyzed consistently across thousands of apps.
2. **Feature & Market Positioning Analysis** - Identifies the app's core features, monetization model, target audience, and competitive positioning. Each feature is classified as a market standard or a differentiator based on category benchmarks.
3. **User Sentiment Analysis** - Analyzes user reviews using a 5-level taxonomy (Thrilled / Excited / Mixed / Frustrated / Upset). Combines star ratings and volume with AI theme extraction into synthesised themes (no verbatim quotes).
4. **Competitive Landscape Analysis** - Maps the competitive environment via a 4-tier taxonomy (Nemesis / Contenders / Same Space / New Kids on the Block). Prioritizes same sub-genre over broad category.
5. **Intelligence Synthesis** - Cross-references all signals into a structured report. Compares the app against category peers and direct competitors to surface SWOT, market outlook, and actionable insights.

- **Confidence Score:** 0.2/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 0
- **Data Sources:** developer website, App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 5 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/apps/three-kingdoms-roguelike)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.