---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "Try to Fly"
developer_entity: "BoomBit, Inc."
bundle_id: "com.people.can.fly"
app_store_id: "1609264368"
category: "Games"
primary_platform: "ios"
primary_monetization: "Freemium"
offline_capable: false
market_region: "US"
platforms: "iOS & Android"
app_last_updated: "2025-12-02"
report_date: "2026-05-20"
last_verified: "2026-05-20T02:30:41.010Z"
report_version: "0.8.0"
total_reviews: 22128
overall_rating: 3.9
sentiment: "Frustrated"
sentiment_score: 35
confidence: "high"
confidence_score: 0.7
top_praise_theme: "Ragdoll physics engine provides entertaining and humorous outcomes during failed flight attempts"
top_complaint_theme: "Excessive ad frequency interrupts the core gameplay loop and degrades the user experience"
top_request_theme: "Reduced ad frequency or an option to skip ads to improve session flow"
review_sample_size: 99
total_review_count: 99
analyzed_review_count: 80
data_age_days: 43
intelligence_version: 3
nemesis: "Fun Race 3D: Running & Parkour"
competitor_count: 8
tags: ["games", "freemium", "frustrated sentiment", "mobile app", "app review", "app analysis", "casual", "mobile", "gamers"]
canonical_url: "https://marlvel.ai/intel-report/games/try-to-fly"
license: "CC-BY-NC 4.0"
content_version: "v2"
---

# Try to Fly App Audit

## TL;DR {#tldr}

- **Category**: Games · Freemium
- **Signal**: Rating 3.9 · Sentiment Frustrated
- **Recent focus**: Excessive ad frequency interrupts the core gameplay loop and degrades the user experience (top complaint) · Ragdoll physics engine provides entertaining and humorous outcomes during failed flight attempts (top praise) · Reduced ad frequency or an option to skip ads to improve session flow (top request)

> **TL;DR:** Try to Fly is a games app by BoomBit, Inc., rated 3.9/5 by 22.1K users, with Frustrated user sentiment (35/100), available on iOS & Android.
>
> **Marlvel.ai App Intelligence** — Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** Try to Fly faces Frustrated user sentiment (3.9/5 from 22.1K reviews), with excessive ad frequency interrupts the core gameplay loop and degrades the user experience as the primary user concern.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Rating** | 3.9/5 (22.1K reviews) |
| **User Mood** | Frustrated |
| **Category** | Games |
| **Developer** | BoomBit, Inc. |
| **Pricing** | Freemium |
| **Platforms** | iOS & Android |
| **Confidence** | High (0.7/1.0) |
| **Data Age** | 0d |

## Metadata & Market Performance
- **Publisher:** BoomBit, Inc.
- **Category:** Games
- **Target Audience:** Casual mobile gamers interested in physics-based stunt games and short-session entertainment.
- **Platforms:** iOS & Android
- **Version Audited:** 0.8.0
- **Audit Date:** 2026-05-20
- **Signal Count:** 99 reviews analyzed
- **Confidence:** High (0.7/1.0)
- **App Store ID (iOS):** 1609264368
- **Bundle ID:** com.people.can.fly
- **Google Play ID:** com.people.can.fly
- **Performance Trend:** Declining
- **Data Window:** Analysis based on signals collected up to 2026-05-20

<!-- section:executive-snapshot -->
## Executive Snapshot
**What it is:** Try to Fly is a physics-based stunt game for mobile, featuring ragdoll mechanics and obstacle-course levels.
**Why users hire it:** Users hire the game for low-stakes, humorous, short-session entertainment, but the current ad-heavy experience forces them to abandon the app before reaching the intended progression milestones.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Standard] Physics-based stunt gameplay:** Players control characters jumping from cliffs, bridges, and skyscrapers to maintain altitude and hit targets
  * *User Intent:* Users expect intelligent, adaptive experiences that learn from their behavior.
- **[Standard] Character customization:** Multiple unlockable characters available for use in game levels
  * *User Intent:* Users value self-expression and personalized experiences.
- **[Standard] Multi-level progression:** Sequential level structure requiring players to hit finish targets to advance
  * *User Intent:* Users seek enhanced value through premium features.
<!-- /section:features -->

<!-- section:market-position -->
## Market Position {#market-position}

Try to Fly holds the #95 Free position in its category, but the 3.9-star Android rating lags behind the 4.3-star iOS rating, signaling inconsistent performance across platforms.
<!-- /section:market-position -->

## Monetization Strategy
- **Model:** Freemium
- **Tiers:** Free to play with ad support, In-app purchases available
- **Analysis:** Ad-supported model with in-app purchases, targeting high-volume casual engagement.

<!-- section:sentiment -->
## 🔴 User Sentiment (High Confidence: 80 of 99 reviews analyzed) {#user-sentiment}
- **Overall Rating:** 3.9/5
- **Platform Split:** iOS 4.3/5 (148 ratings) | Android 3.9/5 (22K ratings)
- **Overall Sentiment:** Frustrated

### Top Praises
- **Ragdoll physics engine provides entertaining and humorous outcomes during failed flight attempts**

### Top Complaints (Impact Areas)
- **Excessive ad frequency interrupts the core gameplay loop and degrades the user experience**

### Top Requests (What Users Want)
- **Reduced ad frequency or an option to skip ads to improve session flow**

<!-- /section:sentiment -->
<!-- section:swot -->
## SWOT Analysis {#swot}

**Core Strengths:**
- Ragdoll physics engine provides humorous retention anchor
- Accessible control scheme lowers casual entry barrier

**Critical Frictions:**
- Ad-to-gameplay ratio drives high churn rates
- Progression gating feels artificial to users
- Misleading marketing creates trust deficit

**Growth Levers:**
- Implement non-intrusive reward system for ads
- Introduce tutorial to improve new-user retention

**Market Threats:**
- Competitor update cadence outpaces current velocity
- Negative sentiment trend erodes install funnel

<!-- /section:swot -->
## Recent Changes (v2 → v3) {#recent-changes}

The product has shifted to a freemium monetization model, but faces negative sentiment due to aggressive ad-to-gameplay ratios that are actively driving user churn.

**Overall trend**: Declining
**Compared at**: 2026-05-20

### High-impact changes
- **[Shifted] Monetization Model Update** (pricing) — Pricing model changed from free to freemium, adding in-app purchases to the existing ad-supported structure.
- **[Declined] Emergence of Negative Sentiment** (sentiment) — Sentiment shifted from unmeasured to negative (35/100 score), with excessive ad frequency identified as the primary driver of uninstalls.

### Medium-impact changes
- **[Shifted] Executive Summary Tone** (positioning) — Narrative moved from a neutral feature overview to a critical assessment of the product's retention failures and competitive vulnerability.

<!-- section:rivals -->
## Rivals Landscape {#rivals}

> Competitive positioning identified by AI analysis of app features, category, and market signals.

### Try to Fly vs Fun Race 3D: Running & Parkour — Head to Head
- **[Fun Race 3D: Running & Parkour](https://marlvel.ai/intel-report/games/com-slippy-linerusher)** by AI Games FZ: Directly competes in the hyper-casual physics-based obstacle course niche with massive scale.
  - **Moat strength:** High — sustainable advantage over 12 months
  - **Key differences:**
    - Utilizes a high-frequency level generation engine that keeps gameplay fresh for millions of daily active users.
    - Implements a robust progression system with character customization that drives long-term retention beyond simple physics loops.

### Contenders (Strong Challengers)
- **[Going Balls](https://marlvel.ai/intel-report/games/com-pronetis-ironballride2)** by SUPERSONIC STUDIOS LTD [Moat: Medium]: Dominates the 'momentum-based' movement genre which shares the core 'Try to Fly' physics-based challenge.
  - Features a highly polished camera-follow system that minimizes motion sickness during high-speed aerial maneuvers.
  - Maintains a rapid 18-release cadence over six months to continuously inject new environmental hazards and themes.
- **[Dumb Ways to Die 2: The Games](https://marlvel.ai/intel-report/games/au-com-metro-dumbwaystodie2)** by Metro Trains Melbourne Pty Ltd [Moat: Medium]: Shares the 'fail-state' humor and slapstick physics-based death mechanics central to the target app's theme.
  - Leverages a strong, established IP brand that turns failure into a comedic, shareable social experience.
  - Focuses on a collection of mini-games rather than a single continuous run, reducing player frustration during failure.

### Peers (What They Do Better)
- **[Extreme Car Driving Simulator](https://marlvel.ai/intel-report/games/com-aim-racing)** by AxesInMotion S.L.: Adjacent physics-based vehicle simulation that captures the same 'reckless movement' audience.
  - Offers an open-world sandbox environment that allows for emergent gameplay rather than linear obstacle courses.
  - Provides deep vehicle physics customization that appeals to users seeking more technical control than casual flyers.
- **[Traffic Rider](https://marlvel.ai/intel-report/games/com-skgames-motor)** by Skgames Yazilim Muhendislik Teknoloji Ltd. Sti.: Adjacent high-speed movement game focusing on precision navigation through obstacles.
  - First-person perspective immersion creates a significantly higher intensity experience compared to third-person physics games.
  - Advanced sound design and engine feedback provide a tactile sense of speed that casual physics games lack.
- **[Block Craft 3D: Building Games](https://marlvel.ai/intel-report/games/com-fungames-blockcraft)** by Wildlife Studios: Adjacent casual game category with massive scale and high update frequency.
  - Integrates creative building mechanics that allow players to construct their own environments, increasing session depth.
  - Supports a social multiplayer layer where players can visit and interact with other users' creations.

### New Kids on the Block (What's Innovative)
- **[Soccer Superstar](https://marlvel.ai/intel-report/games/soccer-score-star)** by Real Free Soccer: Rapidly growing title with high update velocity and strong engagement mechanics.
- **[Mini Football - Soccer Game](https://marlvel.ai/intel-report/games/com-miniclip-minifootball)** by Miniclip.com: Emerging threat leveraging high-production value and competitive multiplayer loops.

<!-- /section:rivals -->
<!-- section:momentum -->
## App Momentum (Steady) {#momentum}

- Shipped minor performance and graphics updates.
- Maintains stable but negative sentiment trend.

<!-- /section:momentum -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

Try to Fly is a challenged games app that is free with in-app purchases.
With a 3.9/5 rating from 22.1K reviews, it faces significant user friction.

<!-- speakable-start -->
> **Bottom Line:** Try to Fly relies on ragdoll physics for retention but suffers from aggressive ad-frequency that alienates the casual base, so the PM must prioritize balancing ad-load against session length to prevent further churn.
<!-- speakable-end -->

**Best for:** Casual mobile gamers interested in physics-based stunt games and short-session entertainment.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [PIVOT] [HIGH IMPACT] Reduce ad frequency during early levels because it is the #1 churn driver → improve day-1 retention. — *Sentiment analysis identifies excessive ads as the primary reason for uninstallation.* _(trade-off: deprioritize Pause new character skin development — retention is the immediate priority over cosmetic monetization.)_
- [ ] [MAINTAIN] [MEDIUM IMPACT] Audit marketing creative because users report a disconnect between ads and actual gameplay → reduce refund surge. — *User complaints explicitly cite misleading advertising as a top frustration.* _(trade-off: deprioritize Same-quarter capacity available — no major lever displaced.)_
<!-- /section:pm-actions -->

<!-- section:feature-gaps -->
### Feature Gaps vs Competitors

- High-frequency level generation (available in Fun Race 3D but missing here)
- Polished camera-follow system (available in Going Balls but missing here)
<!-- /section:feature-gaps -->

<!-- section:outlook -->
### Outlook: Stable

The hyper-casual market is consolidating around titles with rapid update cadences and high-fidelity retention loops. Try to Fly remains in a maintenance-mode posture, which leaves it vulnerable to competitors that can iterate on gameplay mechanics faster than the current team.

- 🔴 Excessive ad frequency in the latest release continues to drive high churn, which compounds the rating drag already visible on Android.
- ⚪ Recent updates focused on stability and performance, but the lack of new content leaves the app exposed to faster-moving competitors.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Overall Rating | 3.9/5 |
| Total Reviews | 22.1K |
| Sentiment | Frustrated (35/100) |
| Confidence | High |
| Pricing Model | Freemium |
| Platforms | iOS & Android |
| Key Features | 3 analyzed |
| Trend | Declining |
| Outlook | Stable |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **Try to Fly** (this app) | 3.9/5 | Frustrated | BoomBit, Inc. |
| [Soccer Superstar](https://marlvel.ai/intel-report/games/soccer-score-star) | 4.7/5 | Excited | Real Free Soccer |
| [Fun Race 3D: Running & Parkour](https://marlvel.ai/intel-report/games/com-slippy-linerusher) | 4.6/5 | Mixed | AI Games FZ |
| [Extreme Car Driving Simulator](https://marlvel.ai/intel-report/games/com-aim-racing) | 4.4/5 | Excited | AxesInMotion S.L. |
| [Going Balls](https://marlvel.ai/intel-report/games/com-pronetis-ironballride2) | 4.6/5 | Mixed | SUPERSONIC STUDIOS LTD |
| [Mini Football - Soccer Game](https://marlvel.ai/intel-report/games/com-miniclip-minifootball) | 4.7/5 | Mixed | Miniclip.com |

## Company Profile
- **Developer:** BoomBit, Inc.
- **Website:** [https://boombit.com](https://boombit.com)

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/try-to-fly/id1609264368?uo=4)
- **Google Play:** [View on Google Play](https://play.google.com/store/apps/details?id=com.people.can.fly&hl=en&gl=us)
- **Dev Site:** [Official Website](https://boombit.com)
- **Sources:** Developer website content, App store metadata, User reviews.

## Related Intel Reports
- [*Soccer Superstar*](https://marlvel.ai/intel-report/games/soccer-score-star) (Real Free Soccer) — 4.7/5 Rating | Positive Sentiment
- [*Fun Race 3D: Running & Parkour*](https://marlvel.ai/intel-report/games/com-slippy-linerusher) (AI Games FZ) — 4.6/5 Rating | Mixed Sentiment
- [*Extreme Car Driving Simulator*](https://marlvel.ai/intel-report/games/com-aim-racing) (AxesInMotion S.L.) — 4.4/5 Rating | Positive Sentiment
- [*Going Balls*](https://marlvel.ai/intel-report/games/com-pronetis-ironballride2) (SUPERSONIC STUDIOS LTD) — 4.6/5 Rating | Mixed Sentiment
- [*Mini Football - Soccer Game*](https://marlvel.ai/intel-report/games/com-miniclip-minifootball) (Miniclip.com) — 4.7/5 Rating | Mixed Sentiment
- [*Traffic Rider*](https://marlvel.ai/intel-report/games/com-skgames-motor) (Skgames Yazilim Muhendislik Teknoloji Ltd. Sti.) — 4.6/5 Rating | Positive Sentiment
- [*Dumb Ways to Die 2: The Games*](https://marlvel.ai/intel-report/games/au-com-metro-dumbwaystodie2) (Metro Trains Melbourne Pty Ltd) — 4.5/5 Rating | Negative Sentiment
- [*Block Craft 3D: Building Games*](https://marlvel.ai/intel-report/games/com-fungames-blockcraft) (Wildlife Studios) — 4.7/5 Rating | Mixed Sentiment
- [*Royal Match*](https://marlvel.ai/intel-report/games/royal-match) (Dream Games) — 4.7/5 Rating | Negative Sentiment
- [*Hole.io*](https://marlvel.ai/intel-report/games/hole-io) (Voodoo) — 3.8/5 Rating | Terrible Sentiment

## Methodology {#methodology}

This report was generated by Marlvel.ai's 5-stage AI intelligence pipeline:

1. **Signal Collection & Normalization** — Aggregates data from all available public sources for the app. Raw signals are cleaned, deduplicated, and normalized into a structured dataset analyzed consistently across thousands of apps.
2. **Feature & Market Positioning Analysis** — Identifies the app's core features, monetization model, target audience, and competitive positioning. Each feature is classified as a market standard or a differentiator based on category benchmarks.
3. **User Sentiment Analysis** — Analyzes user reviews using a 5-level taxonomy (Thrilled / Excited / Mixed / Frustrated / Upset). Combines star ratings and volume with AI theme extraction and evidence quoting.
4. **Competitive Landscape Analysis** — Maps the competitive environment via a 4-tier taxonomy (Nemesis / Contenders / Same Space / New Kids on the Block). Prioritizes same sub-genre over broad category.
5. **Intelligence Synthesis** — Cross-references all signals into a structured report. Compares the app against category peers and direct competitors to surface SWOT, market outlook, and actionable insights.

- **Confidence Score:** 0.7/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 99
- **Data Sources:** user reviews, developer website, App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 0 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/intel-report/games/try-to-fly)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.