---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "Adivinha Quem Sou Eu? Mímica"
developer_entity: "ZipoApps"
bundle_id: "com.actly.charades.headband.heads.up.app"
app_store_id: "6615068521"
category: "Jogos"
primary_platform: "ios"
primary_monetization: "Free"
offline_capable: false
market_region: "US"
platforms: "iOS"
app_last_updated: "N/A"
report_date: "2026-05-19"
last_verified: "2026-05-19T08:15:09.784Z"
report_version: "N/A"
total_reviews: 0
confidence: "low"
confidence_score: 0
data_age_days: 3
intelligence_version: 2
tags: ["jogos", "free", "mobile app", "app review", "app analysis", "casual", "gamers", "social"]
canonical_url: "https://marlvel.ai/intel-report/jogos/com-actly-charades-headband-heads-up-app"
license: "CC-BY-NC 4.0"
content_version: "v2"
---

# Adivinha Quem Sou Eu? Mímica App Audit

## TL;DR {#tldr}

- **Category**: Jogos · Free

> **TL;DR:** Adivinha Quem Sou Eu? Mímica is a jogos app by ZipoApps, available on iOS.
>
> **Marlvel.ai App Intelligence** — Independent analysis. US Market. No publisher influence.

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> **Key Insight:** Adivinha Quem Sou Eu? Mímica is a jogos app by ZipoApps.
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## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Category** | Jogos |
| **Developer** | ZipoApps |
| **Pricing** | Free |
| **Platforms** | iOS |
| **Confidence** | Low (0/1.0) |
| **Data Age** | 0d |

## Metadata & Market Performance
- **Publisher:** ZipoApps
- **Category:** Jogos
- **Target Audience:** Casual gamers and social groups looking for interactive party entertainment.
- **Platforms:** iOS
- **Version Audited:** N/A
- **Audit Date:** 2026-05-19
- **Signal Count:** 0 reviews analyzed
- **Confidence:** Low (0/1.0)
- **App Store ID (iOS):** 6615068521
- **Bundle ID:** com.actly.charades.headband.heads.up.app
- **Data Window:** Analysis based on signals collected up to 2026-05-19

<!-- section:executive-snapshot -->
## Executive Snapshot
Adivinha Quem Sou Eu? Mímica is a party game developed by ZipoApps that facilitates charades-style gameplay. It provides a digital platform for users to act out or guess prompts in a social setting.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Standard] Charades Gameplay:** The app provides prompts for players to act out through mimes and gestures.
  * *User Intent:* Users seek enhanced value through premium features.
- **[Standard] Social Interaction:** Designed for group play, the app serves as a tool to facilitate face-to-face social engagement.
  * *User Intent:* Users seek social connection and competitive engagement with peers.
<!-- /section:features -->

## Monetization Strategy
- **Model:** Free

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

Adivinha Quem Sou Eu? Mímica is an established jogos app that is completely free.

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> **Bottom Line:** This is a straightforward digital implementation of the classic charades party game.
<!-- speakable-end -->

**Best for:** Casual gamers and social groups looking for interactive party entertainment.

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Total Reviews | 0 |
| Confidence | Low |
| Pricing Model | Free |
| Platforms | iOS |
| Key Features | 2 analyzed |
<!-- /section:metrics -->

## Company Profile
- **Developer:** ZipoApps

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/br/app/adivinha-quem-sou-eu-m%C3%ADmica/id6615068521?uo=2)
- **Sources:** App store metadata.

## Methodology {#methodology}

This report was generated by Marlvel.ai's 5-stage AI intelligence pipeline:

1. **Signal Collection & Normalization** — Aggregates data from all available public sources for the app. Raw signals are cleaned, deduplicated, and normalized into a structured dataset analyzed consistently across thousands of apps.
2. **Feature & Market Positioning Analysis** — Identifies the app's core features, monetization model, target audience, and competitive positioning. Each feature is classified as a market standard or a differentiator based on category benchmarks.
3. **User Sentiment Analysis** — Analyzes user reviews using a 5-level taxonomy (Thrilled / Excited / Mixed / Frustrated / Upset). Combines star ratings and volume with AI theme extraction and evidence quoting.
4. **Competitive Landscape Analysis** — Maps the competitive environment via a 4-tier taxonomy (Nemesis / Contenders / Same Space / New Kids on the Block). Prioritizes same sub-genre over broad category.
5. **Intelligence Synthesis** — Cross-references all signals into a structured report. Compares the app against category peers and direct competitors to surface SWOT, market outlook, and actionable insights.

- **Confidence Score:** 0/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 0
- **Data Sources:** App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 0 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/intel-report/jogos/com-actly-charades-headband-heads-up-app)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.