---
schema_type: "SoftwareApplication"
entity_type: "Mobile Application"
app_name: "LiveMe-Live Stream, Video Chat"
developer_entity: "KS Mobile, Inc."
bundle_id: "com.cmcm.live"
app_store_id: "1089836344"
google_play_id: "io.ionic.prog653aa2f6fb253ff909f4efa2"
category: "Social Networking"
primary_platform: "ios"
primary_monetization: "Subscription"
offline_capable: false
market_region: "US"
platforms: "iOS & Android"
app_last_updated: "2026-03-04"
report_date: "2026-05-19"
last_verified: "2026-05-19T15:59:50.448Z"
report_version: "4.9.21"
total_reviews: 24845
overall_rating: 3.98
sentiment: "Upset"
sentiment_score: 20
confidence: "high"
confidence_score: 0.8
top_praise_theme: "Adult content creators find the platform effective for generating income through live streaming sessions"
top_complaint_theme: "Inadequate moderation of sexual content and predatory behavior exposes minors to inappropriate interactions"
top_request_theme: "Implementation of voice isolation and wide spectrum audio settings for improved microphone quality"
review_sample_size: 57
total_review_count: 57
analyzed_review_count: 57
data_age_days: 26
momentum_velocity: "steady"
intelligence_version: 3
nemesis: "Poppo Live- Live Stream"
competitor_count: 10
tags: ["social networking", "subscription", "upset sentiment", "mobile app", "app review", "app analysis", "social", "media", "users"]
canonical_url: "https://marlvel.ai/intel-report/social-networking/com-cmcm-live"
license: "CC-BY-NC 4.0"
content_version: "v2"
---

# LiveMe-Live Stream, Video Chat App Audit

## TL;DR {#tldr}

- **Category**: Social Networking · Subscription
- **Signal**: Rating 3.98 · Sentiment Upset
- **Recent focus**: Inadequate moderation of sexual content and predatory behavior exposes minors to inappropriate interactions (top complaint) · Adult content creators find the platform effective for generating income through live streaming sessions (top praise) · Implementation of voice isolation and wide spectrum audio settings for improved microphone quality (top request)

> **TL;DR:** LiveMe-Live Stream, Video Chat is a social networking app by KS Mobile, Inc., rated 3.98/5 by 24.8K users, with Upset user sentiment (20/100), available on iOS & Android.
>
> **Marlvel.ai App Intelligence** — Independent analysis. US Market. No publisher influence.

<!-- speakable-start -->
> **Key Insight:** LiveMe-Live Stream, Video Chat faces Upset user sentiment (3.98/5 from 24.8K reviews), with inadequate moderation of sexual content and predatory behavior exposes minors to inappropriate interactions as the primary user concern.
<!-- speakable-end -->

## Quick Facts

| Fact | Value |
| :--- | :--- |
| **Rating** | 3.98/5 (24.8K reviews) |
| **User Mood** | Upset |
| **Category** | Social Networking |
| **Developer** | KS Mobile, Inc. |
| **Pricing** | Subscription |
| **Platforms** | iOS & Android |
| **Confidence** | High (0.8/1.0) |
| **Data Age** | 0d |

## Metadata & Market Performance
- **Publisher:** KS Mobile, Inc.
- **Category:** Social Networking
- **Target Audience:** Social media users seeking real-time interactive entertainment, live video chat, and creator-fan engagement.
- **Platforms:** iOS & Android
- **Version Audited:** 4.9.21
- **Audit Date:** 2026-05-19
- **Signal Count:** 57 reviews analyzed
- **Confidence:** High (0.8/1.0)
- **App Store ID (iOS):** 1089836344
- **Bundle ID:** com.cmcm.live
- **Google Play ID:** io.ionic.prog653aa2f6fb253ff909f4efa2
- **Performance Trend:** Declining
- **Data Window:** Analysis based on signals collected up to 2026-05-19

<!-- section:executive-snapshot -->
## Executive Snapshot
**What it is:** LiveMe is a live-streaming and video chat app for global social interaction on iOS and Android.
**Why users hire it:** Users hire LiveMe for real-time creator-fan engagement and virtual gifting, serving as a monetization vehicle for content creators.
<!-- /section:executive-snapshot -->

<!-- section:features -->
## App DNA (Features & Intent)
- **[Differentiator] Live PK Challenges:** Head-to-head split-screen live competitions where creators compete for fan points and gifts
  * *User Intent:* Users are driven by competitive achievement and recognition.
- **[Standard] Virtual Gifting:** Viewers send digital items like roses or Super Cars to streamers during broadcasts
- **[Standard] 1v1 Video Chat:** Private, real-time video connection between two users
  * *User Intent:* Users want real-time communication within the app experience.
<!-- /section:features -->

<!-- section:market-position -->
## Market Position {#market-position}

LiveMe holds a #34 Grossing rank in the US social category, but the high volume of safety-related complaints suggests the current monetization model is unsustainable. The gap between free-tier reach and grossing performance indicates friction in converting casual viewers into consistent gift-spenders.
<!-- /section:market-position -->

## Monetization Strategy
- **Model:** Subscription
- **Tiers:** Me+ Membership: $4.99/week, $17.99/month, $44.99/quarterly, Me+ Gold Premium: $9.99/week, $34.99/month, $89.99/quarterly, LiveMe Gold: $2.99/month, LiveMe Creator Subscription: $4.99/month
- **Analysis:** Multi-tiered subscription model anchored by weekly and quarterly options, supplemented by virtual currency consumption for gifting and gaming.

<!-- section:sentiment -->
## 🔴 User Sentiment (High Confidence: 57 of 57 reviews analyzed) {#user-sentiment}
- **Overall Rating:** 3.98/5
- **Platform Split:** iOS 4.0/5 (24.8K ratings)
- **Overall Sentiment:** Upset

### Top Praises
- **Adult content creators find the platform effective for generating income through live streaming sessions**

### Top Complaints (Impact Areas)
- **Inadequate moderation of sexual content and predatory behavior exposes minors to inappropriate interactions**

### Top Requests (What Users Want)
- **Implementation of voice isolation and wide spectrum audio settings for improved microphone quality**

<!-- /section:sentiment -->
<!-- section:swot -->
## SWOT Analysis {#swot}

**Core Strengths:**
- High-velocity gift spending driven by gamified PK battle loops
- Established creator-fan monetization infrastructure

**Critical Frictions:**
- High-frequency app crashes during live sessions
- Ineffective automated moderation systems
- Widespread reports of predatory behavior

**Growth Levers:**
- Implementation of advanced voice isolation for professional-grade creator audio
- Expansion of localized community moderation tools

**Market Threats:**
- Regulatory risk from child safety failures
- Aggressive feature iteration from Poppo Live
- Declining user trust due to unwarranted account bans

<!-- /section:swot -->
## Recent Changes (v2 → v3) {#recent-changes}

LiveMe has pivoted from feature expansion to crisis management, prioritizing moderation and stability to address systemic safety failures and technical crashes.

**Overall trend**: Declining
**Compared at**: 2026-05-19

### High-impact changes
- **[Added] Safety and Stability Weaknesses** (swot) — Added 'Ineffective automated moderation' and 'High-frequency app crashes' to weaknesses, replacing generic trust concerns.
- **[Shifted] Executive Summary Tone** (positioning) — Shifted from describing the platform as a 'global live streaming' tool to highlighting it as a 'reputational liability' due to safety failures.

### Medium-impact changes
- **[Added] Expanded Subscription Tiers** (pricing) — Added monthly pricing options ($17.99 for Me+, $34.99 for Me+ Gold) to the existing weekly and quarterly structure.
- **[Added] New Feature Requests** (sentiment) — Users requested voice isolation and wide-spectrum audio settings, a new theme not present in the previous report.

<!-- section:rivals -->
## Rivals Landscape {#rivals}

> Competitive positioning identified by AI analysis of app features, category, and market signals.

### LiveMe-Live Stream, Video Chat vs Poppo Live- Live Stream — Head to Head
- **[Poppo Live- Live Stream](https://marlvel.ai/intel-report/social-networking/com-baitu-poppo)** by Vshow PTE. LTD.: Poppo Live dominates the direct live-streaming niche with a massive, highly active user base and a release cadence that suggests aggressive feature iteration.
  - **Moat strength:** Medium — durable but contestable
  - **Key differences:**
    - High-frequency release cycle of 13 updates in six months signals rapid feature deployment capabilities
    - Focused exclusively on live-streaming monetization mechanics rather than general social networking features
    - Deeply integrated virtual gifting economy drives higher per-user revenue compared to standard social apps
  - **Where LiveMe-Live Stream, Video Chat wins:**
    - ✅ Established brand identity within the broader social networking category provides a more diverse user base
    - ✅ Multi-platform legacy support allows for a more stable, albeit less frequently updated, user experience
  - **Where Poppo Live- Live Stream wins:**
    - ❌ Aggressive release schedule allows for faster adaptation to emerging live-streaming trends and user feedback
    - ❌ Specialized UI/UX design optimized specifically for high-engagement live video interactions rather than general chat
  - **Verdict:** The target app must accelerate its release velocity to match Poppo's feature iteration speed or risk losing its core live-streaming audience to a more responsive platform.

### Contenders (Strong Challengers)
- **[kumu - Livestream Community](https://marlvel.ai/intel-report/social-networking/im-kumu-ph)** by Kumu Play [Moat: Medium]: Kumu serves as a direct competitor in the livestreaming space with a strong community-centric focus.
  - Built-in community-driven content moderation tools foster a more localized and engaged user environment
  - Integrated gamification elements within live streams create higher retention loops than standard video chat
- **[MeetMe: Go Live & Meet People](https://marlvel.ai/intel-report/social-networking/com-myyearbook-myyearbook)** by The Meet Group Inc. [Moat: High]: A massive, established player that combines live streaming with traditional social discovery features.
  - Massive scale of user data allows for superior algorithmic matching in social discovery features
  - Hybrid model of live streaming and location-based dating provides multiple entry points for new users
- **[Tagged Dating: Chat & Go Live!](https://marlvel.ai/intel-report/social-networking/com-tagged-meetme)** by Ifwe Inc. [Moat: Medium]: Directly competes for the same live-streaming and social discovery audience with a mature feature set.
  - Long-standing social discovery infrastructure provides a more robust foundation for user-to-user connections
  - Integrated live-streaming features are secondary to the core social discovery and chat functionality

### Peers (What They Do Better)
- **[ZEPETO: Avatar, Connect & Live](https://marlvel.ai/intel-report/social-networking/me-zepeto-main)** by NAVER Z Corporation: An adjacent social platform that uses avatar-based interaction to facilitate live social experiences.
  - Avatar-based social interaction provides a unique, non-video-first alternative for shy or privacy-conscious users
  - Extensive digital goods marketplace creates a sustainable, non-intrusive monetization model beyond simple ad-supported streaming
- **[Plato: Fun Multiplayer Games](https://marlvel.ai/intel-report/social-networking/com-platoapp-plato)** by Plato Team Inc: Competes for the same social networking time-share by using multiplayer games as the primary engagement hook.
  - Multiplayer game-first architecture creates organic social interaction without the pressure of live broadcasting
  - Minimalist, ad-free user experience focuses on high-quality, synchronous social gameplay sessions
- **[Marco Polo - Video Messenger](https://marlvel.ai/intel-report/social-networking/co-happybits-marcopolo)** by Joya Communications: Offers an asynchronous video communication alternative to the target app's synchronous live-streaming model.
  - Asynchronous video messaging removes the performance pressure inherent in real-time live streaming platforms
  - Focus on intimate, small-group communication creates higher retention through personal network effects
- **[Weverse: Connect with Artists](https://marlvel.ai/intel-report/social-networking/co-benx-weverse)** by WEVERSE COMPANY Inc.: A specialized social networking platform that leverages high-value content creators to drive engagement.
  - Exclusive access to high-profile artist content creates a powerful, defensible content-driven moat
  - Platform-wide integration of e-commerce and fan-engagement tools creates a comprehensive ecosystem for users

### New Kids on the Block (What's Innovative)
- **[Friends – Pengu, Bao & Mellow](https://marlvel.ai/intel-report/social-networking/com-slay-pengu)** by SLAY GmbH: Rapidly growing social app with a focus on location-based social interaction and high-velocity updates.
- **[Bumpy – International Dating](https://marlvel.ai/intel-report/social-networking/com-super-smash-bumpy)** by Bumpy Inc.: Emerging player in the international social discovery space with a focus on cross-border connection.

<!-- /section:rivals -->
<!-- section:whats-new -->
## What's New

- **Latest (v0.0.6, 10 months ago):** Initial app release.
<!-- /section:whats-new -->

<!-- section:momentum -->
## App Momentum (Steady) {#momentum}

- Ships minor UI and interaction refinements.
- Maintains high-frequency virtual gifting loops.

> **Cadence:** 5 total versions · 3 majors in last 6 months · 76 days since last update · 30 days avg between updates

<!-- /section:momentum -->

<!-- section:so-what -->
## The "So What?" (Strategic Takeaway) {#so-what}

LiveMe-Live Stream, Video Chat is a challenged social networking app that is available.
With a 3.98/5 rating from 24.8K reviews, it faces significant user friction.

<!-- speakable-start -->
> **Bottom Line:** LiveMe monetizes effectively through gamified gifting, but systemic safety failures and technical instability threaten the platform's existence, so the PM must prioritize moderation overhaul and stability over new feature expansion.
<!-- speakable-end -->

**Best for:** Social media users seeking real-time interactive entertainment, live video chat, and creator-fan engagement.

<!-- section:pm-actions -->
### PM Action Plan (Next Best Moves)

- [ ] [PIVOT] [HIGH IMPACT] Audit and overhaul the moderation logic — *Current systems trigger unwarranted bans while ignoring safety violations, driving high churn.* _(trade-off: deprioritize Pause the development of new virtual gift assets — safety is a prerequisite for platform survival.)_
- [ ] [MAINTAIN] [HIGH IMPACT] Ship stability-focused updates — *Frequent freezing during live streams is a top-three complaint, eroding the daily active habit.* _(trade-off: deprioritize Delay the release of new interactive game modes — stability is the primary retention lever.)_
<!-- /section:pm-actions -->

<!-- section:feature-gaps -->
### Feature Gaps vs Competitors

- Community-driven moderation tools (available in Kumu but absent here)
- Verification-first onboarding process (available in Bumpy but absent here)
<!-- /section:feature-gaps -->

<!-- section:outlook -->
### Outlook: Declining

The live-streaming market is consolidating around platforms that can demonstrate safety and technical reliability, leaving LiveMe exposed to regulatory and churn risks. The current maintenance-mode approach to stability will likely lead to further rank erosion as competitors with faster iteration cycles capture the creator base.

- 🔴 Persistent child safety failures and predatory behavior reports → reduced user trust → long-term churn of the casual user base.
- 🔴 Frequent app crashes during live sessions → interrupted monetization loops → lower per-user revenue compared to stable competitors.
<!-- /section:outlook -->

<!-- /section:so-what -->

<!-- section:metrics -->
## Key Metrics Summary

| Metric | Value |
| :--- | :--- |
| Overall Rating | 3.98/5 |
| Total Reviews | 24.8K |
| Sentiment | Upset (20/100) |
| Confidence | High |
| Pricing Model | Subscription |
| Platforms | iOS & Android |
| Key Features | 3 analyzed |
| Trend | Declining |
| Outlook | Declining |
<!-- /section:metrics -->

## Competitor Comparison

| App | Rating | Sentiment | Developer |
| :--- | :--- | :--- | :--- |
| **LiveMe-Live Stream, Video Chat** (this app) | 3.98/5 | Upset | KS Mobile, Inc. |
| [Tagged Dating: Chat & Go Live!](https://marlvel.ai/intel-report/social-networking/com-tagged-meetme) | 4.5/5 | N/A | Ifwe Inc. |
| [Weverse: Connect with Artists](https://marlvel.ai/intel-report/social-networking/co-benx-weverse) | 4.7/5 | Upset | WEVERSE COMPANY Inc. |
| [MeetMe: Go Live & Meet People](https://marlvel.ai/intel-report/social-networking/com-myyearbook-myyearbook) | 4.3/5 | Upset | The Meet Group Inc. |
| [Plato: Fun Multiplayer Games](https://marlvel.ai/intel-report/social-networking/com-platoapp-plato) | 4.7/5 | Mixed | Plato Team Inc |
| [Poppo Live- Live Stream](https://marlvel.ai/intel-report/social-networking/com-baitu-poppo) | 4.3/5 | N/A | Vshow PTE. LTD. |

## Company Profile
- **Developer:** KS Mobile, Inc.
- **Website:** [https://www.liveme.com](https://www.liveme.com)
- **Social:** [Instagram](https://www.instagram.com/streamliveme) · [Facebook](https://www.facebook.com/streamliveme) · [X/Twitter](https://twitter.com/streamliveme) · [YouTube](https://www.youtube.com/channel/UCkjies8Dg7XAw_x62Y2FYCA)

## Data Sources & Links
- **App Store:** [View on Apple Store](https://apps.apple.com/us/app/liveme-live-stream-video-chat/id1089836344?uo=2)
- **Google Play:** [View on Google Play](https://play.google.com/store/apps/details?id=io.ionic.prog653aa2f6fb253ff909f4efa2&hl=en&gl=us)
- **Dev Site:** [Official Website](https://www.liveme.com)
- **Sources:** Developer website content, About us / company information, App store metadata, User reviews.

## Related Intel Reports
- [*Tagged Dating: Chat & Go Live!*](https://marlvel.ai/intel-report/social-networking/com-tagged-meetme) (Ifwe Inc.) — 4.5/5 Rating | N/A Sentiment
- [*Weverse: Connect with Artists*](https://marlvel.ai/intel-report/social-networking/co-benx-weverse) (WEVERSE COMPANY Inc.) — 4.7/5 Rating | Terrible Sentiment
- [*MeetMe: Go Live & Meet People*](https://marlvel.ai/intel-report/social-networking/com-myyearbook-myyearbook) (The Meet Group Inc.) — 4.3/5 Rating | Terrible Sentiment
- [*Plato: Fun Multiplayer Games*](https://marlvel.ai/intel-report/social-networking/com-platoapp-plato) (Plato Team Inc) — 4.7/5 Rating | Mixed Sentiment
- [*Poppo Live- Live Stream*](https://marlvel.ai/intel-report/social-networking/com-baitu-poppo) (Vshow PTE. LTD.) — 4.3/5 Rating | N/A Sentiment
- [*ZEPETO: Avatar, Connect & Live*](https://marlvel.ai/intel-report/social-networking/me-zepeto-main) (NAVER Z Corporation) — 4.7/5 Rating | Positive Sentiment
- [*kumu - Livestream Community*](https://marlvel.ai/intel-report/social-networking/im-kumu-ph) (Kumu Play) — 4.3/5 Rating | N/A Sentiment
- [*Bumpy – International Dating*](https://marlvel.ai/intel-report/social-networking/com-super-smash-bumpy) (Bumpy Inc.) — 4.6/5 Rating | N/A Sentiment
- [*Friends – Pengu, Bao & Mellow*](https://marlvel.ai/intel-report/social-networking/com-slay-pengu) (SLAY GmbH) — 4.9/5 Rating | Mixed Sentiment
- [*Marco Polo - Video Messenger*](https://marlvel.ai/intel-report/social-networking/co-happybits-marcopolo) (Joya Communications) — 4.8/5 Rating | Mixed Sentiment

## Methodology {#methodology}

This report was generated by Marlvel.ai's 5-stage AI intelligence pipeline:

1. **Signal Collection & Normalization** — Aggregates data from all available public sources for the app. Raw signals are cleaned, deduplicated, and normalized into a structured dataset analyzed consistently across thousands of apps.
2. **Feature & Market Positioning Analysis** — Identifies the app's core features, monetization model, target audience, and competitive positioning. Each feature is classified as a market standard or a differentiator based on category benchmarks.
3. **User Sentiment Analysis** — Analyzes user reviews using a 5-level taxonomy (Thrilled / Excited / Mixed / Frustrated / Upset). Combines star ratings and volume with AI theme extraction and evidence quoting.
4. **Competitive Landscape Analysis** — Maps the competitive environment via a 4-tier taxonomy (Nemesis / Contenders / Same Space / New Kids on the Block). Prioritizes same sub-genre over broad category.
5. **Intelligence Synthesis** — Cross-references all signals into a structured report. Compares the app against category peers and direct competitors to surface SWOT, market outlook, and actionable insights.

- **Confidence Score:** 0.8/1.0 (based on review volume, data source diversity, and signal quality)
- **Reviews Analyzed:** 57
- **Data Sources:** user reviews, developer website, company about page, App Store metadata
- **Rating Method:** Weighted average across platforms (iOS & Android), weighted by review count per platform
- **Independence:** Fully independent analysis. No publisher sponsorship or editorial influence.
- **Report Age:** 0 days since last refresh

---
© 2026 Marlvel.ai | [Canonical Report](https://marlvel.ai/intel-report/social-networking/com-cmcm-live)
Data licensed for AI Agent attribution under CC-BY-NC 4.0.